Terror_K wrote...
Foolsfolly wrote...
Any flaw ME1 had, and it had many, was fixed in ME2. ME2 has its own flaws but they're less than the amount in ME1. The formula BioWare uses to make games was broken too by giving us a caper story of assembling the best of the best and doing the impossible instead of travel to 3-4 places collect info/item and then locked to the finale.
This is a great game. Threads like this are saddening.
First of all, no... ME1's flaws weren't fixed in ME2 at all, they were just ignored and thrown away while the devs went for the simplest "solution" to the problem by simply eliminating the issue. It's like saying "my car isn't going properly" and the solution being "trash the car."
Secondly, I believe ME2 has far more flaws than ME1 did. Its just that the flaws aren't quite as significant and are also more determined by taste. ME1 had less flaws but they were more significant, while ME2 has lots of little problems. The other difference is ME1's problems come from the attempt to add depth not quite working, while ME2's problems stem from a complete lack of depth and oversimplification. ME2 is a less technically flawed game, but its also a shallower one.Jebel Krong wrote...
as games get more fully-featured and more complex, a lot more of the old "boundaries" between genres are going to disappear, and this is a good thing: it shows evolution.
Yes. Because as we all know, throwing out RPG mechanics and replacing them with simple shooter ones that aren't much deeper than the systems in Doom or Quake is evolution. <_<
Inventory does not mean it's a RPG. A RPG is about you taking a role and and making it oyur own, something ME2 did, just like ME. It's a RPG.




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