Terror_K wrote...
kraidy1117 wrote...
Not really. CoD4 had a better weapon system then ME. In ME you had only four weapons. There was diffrent colors, three reskins but the only diffrence was the stats.
In ME2 each weapon was unque.
Oh this rubbish again...
And each weapon would have been unique in ME1 if there'd only been one pistol, shotgun, assault rifle and sniper rifle too: its the same principle, but that would have been considered weak and unacceptable if that'd been the case in ME1, just like if Dragon Age Origins only had two longswords in the entire game. ME2 doesn't increase the amount of weapons there are, it just increases the amount of types, but then pretty much reduces it to two: one you start with and one you find inevitably in the same damn place every damn time. And they don't even have visible stats or attributes... just a stupidly vague description.
If this was a shooter I could understand the approval, but I just don't get the mentality that this is a deeper and better system when its no better than running around in Doom or Quake and just finding the weapons as you play. For an RPG that's unacceptable, and I've still yet to see anybody actually give a logical reason why its a better system that suits an RPG more than ME1's one. All I get it "Bu-bu-but each gun is unique!" all the time, but when all of the guns are unique, none of them are. Especially when they're always in the same place, completely inevitable and aways the same, with no means of modding them.Jebel Krong wrote...
Terror_K wrote...
Yes. Because as we all know, throwing out RPG mechanics and replacing them with simple shooter ones that aren't much deeper than the systems in Doom or Quake is evolution. <_<
and you know better than making a glib and factually incorrect statement, too, right? <_< (because the change to the RPG mechanics had nothing to do with the improvements to the combat mechanics - they both underwent substantial changes - accusing one of affecting the other, therefore, is flawed logic in the extreme).
But they're linked. And the weapons system in ME2 was basically just a substandard shooter one, while the one in ME1 was at least more akin to fitting an RPG. At least it had some variety, randomness and customisation to it. ME2's weapons system can barely even be called a system at all.
Terror, you DO know that the call of duty games have far better and deeper customization than even mass effect? You are basically trying to claim that ME1's weapon modding is deeper than that of any shooter, you are clearly wrong.




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