Terror_K wrote...
Okay... sure. Whatever, pal... What I do and write in these threads is no different than what you or anybody else does. Except that I can enter a debate without having to attack people all the time in a petty attempt to try and get my points across. I don't try to use bullying or insulting or put words in others mouths to try and "win" the arguments, I just stick to the points. Sure... I'll attack when provoked, but only when provoked.
Except that these attacks were 90% of the time justified as i got attacked first, do you remember the old douche bag that goes by the name of kalfear?
Secondly, nobody ever said you attacked others unprovoked, i attack, because i was provoked, i do admit that there are times i DO attack people, but other than that russian guy(i assume), the rest was simple retaliation after constantly being provoked.
Thirdly, i don't aim to "win" the argument unlike you, i just try to get my point across, i, unlike you, don't try to convince people otherwise, i don't dictate what people like nor do i tell them to "believe in what i believe" unlike you.
Forth, have i ever insulted you before? Last i recall, no, so don't jump to rash conclusions that i bash every single person to get a point across.
Terror_K wrote...
So.. what, it would have been perfectly fine if they'd put different models on the guns rather than just different textures? Does that mean ME2's way would have been auto-fail if it was the same as it is now but each weapon looked identical? Are people so shallow that the physical model a gun uses determines a systems success or failure? And I'm not just aiming this at you, because I've seen this excuse come up dozens of times.
You clearly haven't been reading my post, even if they DID change the models in the first game, there would still be hardly any difference between each weapon when fired and each weapon, despite different physical models would still feel exactly the same as the previous/next weapon.
I repeat, i never said ME2's system was perfect. I made it clear several times that there should had been more variety in both weapons and armor,thats all i think they need for ME3, i am simply disagreeing with your claims that ME1's systems are "deep" which i personally think they are not and how i personally think that ME2 has more varied weapons, thats all i am trying to get across.
You are taking it the wrong way, not me, you are taking it in a way where you think im saying ME2's weapon system is so much better than ME1's. ME1 had the variety, ME2 had the variations, why not combine these two in the next game?
The thing that seperates me from you is i at the least try to reach an agreement, you on the other hand argue like a stubborn donkey that refuses to come to an agreement but argue your points the same way an imperial japanese soldier would fight to his death.
Terror_K wrote...
Fallout 3's were made interesting in other ways. Aside from stats actually mattering when it came to firing a weapon, you also had to maintain them and could make them better, as well as the fact that there wasn't just one of each weapon in the entire universe and once it was found your work was done. Also, there were more than just one type of weapon, and they didn't all necessary "feel different" either... the pistols pretty much felt the same as each other, as did the assault rifles. It was just some did more damage or used different ammo than others. Fallout 3 may not have had dozens of different weapons, but it at least had other RPG factors going on to keep things interesting. ME2 doesn't.
Conceded.
Terror_K wrote...
So... you're just fully admitting then that this is the case and we're right?
So, once again, you fully admit we're right: they dumbed the game down to make it more of a shooter.
You aren't 100% right, so technically i agree to a certain extent. Heres the case with ME2.
They obviously focused alot more on the combat, removed the inventory system, and limited the weapon and armor choices.
The keyword is "more of a shooter", not a complete shooter seeing it still DOES have RPG elements, because an RPG isn't just based on the amount of weapon choices or an inventory system.
With that being said, why are you expecting heavier RPG elements in a game, that by your own words, leans more towards a shooter, than having a balance?
Thats like going to a bodybuilding contest where you expected to see sexy models but instead you saw gargantuan bodybuilders over 250lbs. Does that make sense? No it doesn't, you're obviously going to get dissappointed.
Terror_K wrote...
Actually, I've generally said that I feel ME1 got the balance of RPG/Shooter about right. It wasn't quite there, but it was pretty close to the, as you put it, "perfect blend" between them. ME2 is far too much on the shooter side of things. ME1 is just more on the RPG side of things.
With ME1's shooter mechancis being awful, heres what i think.
RPG====ME1=====l==========Shooter
RPG=========l=====ME2=====Shooter
^ Do you understand this list?