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Disappointment With Mass Effect 2? An Open Discussion.


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#5476
tonnactus

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SSV Enterprise wrote...

tonnactus wrote...

Lumikki wrote...


Attacks develop faster then protection against attacks. There is nothing idiotic about this.
Are You kiding?

Sabotase cause weapon to overheat. Because overheat on weapon is termal energy cause by friction and ammo exlosions. How to hell you create overheat from distance to someones weapon. If you actually could do it, then why use it agaist weapon, why not just blow up the head of it's user with  that heat energy.


Because it requires less energy to overheat an enemy weapon(the weapons work like railguns). Sabotage also did burn damage to enemies,synthetic and organic.(like the enemies when sheaprdt and/or his team used a sabotage attack)


No no no.  Sabotage doesn't actually cause weapons to overheat.  It tricks the heat monitoring system to think that the weapon is overheated, thus preventing the gun from firing.  However, as shown in Mass Effect: Ascension, the weapons have an override button in case they are sabotaged like that.


Yes i know,the quarians tried to do that when golo lured them into the trap. But shepardt couldnt do that in the first game and had to switch weapons.

Also funny that Skarr could throw an armored tank and now cannon fodder with shields are nearly immun to it.

Modifié par tonnactus, 10 juin 2010 - 07:22 .


#5477
Lumikki

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NewMessageN00b wrote...

tonnactus wrote...

Lumikki wrote...

Sabotase cause weapon to overheat. Because overheat on weapon is termal energy cause by friction and ammo exlosions. How to hell you create overheat from distance to someones weapon. If you actually could do it, then why use it agaist weapon, why not just blow up the head of it's user with  that heat energy.


Because it requires less energy to overheat an enemy weapon(the weapons work like railguns). Sabotage also did burn damage to enemies,synthetic and organic.

 
It all comes down to the science fiction of Mass Effect that's used as a base for everything. If they made mass accelerators, then the rest is child's play, thus acceptable.

I think You two are little way off, what's I'm meaning. First this has nothing to do with been realistic. More like what'c logical behavior. Ask from you self these questions.

1. If You can create heat from distance to some small target like weapon, why target weapon at all, why not target the user of that weapon?

2. Second, if we assume that you know that your weapon can be disabled from distance by enemy, why do you bring that kind of weapon in battle at all?

Modifié par Lumikki, 10 juin 2010 - 07:26 .


#5478
Num3000

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indeed whos ur fav charicter?

#5479
Num3000

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mines umm...probs shepard as a vanguard (not a charicter but who cares?) anyway my fac charicter is garrus

#5480
Num3000

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well I suppose


#5481
KitsuneRommel

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tonnactus wrote...

And when i ignore spectre weapons in Mass Effect i could prefer the geth pulse rifle for its precision.Or the crossfire assault rifle for the most shots before it gets overheated. It doesnt matter.The widow is still the best sniper rifle in Mass Effect 2 like the spectre weapons are the best you could get in the first game.


You mean if you nerf yourself by not using the best gear there are more choices? It's a rather big drop from the best to second best. http://masseffect.wi.../Assault_Rifles

That video is hardly proof of anything though. I don't use viper to get 1 shot, 1 kills. I use it with cryo ammo to quickly freeze number of enemies while my squadmates help finish them off.

#5482
tonnactus

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Lumikki wrote...

1. If You can create heat from distance to some small target like weapon, why target weapon at all, why not target the user of that weapon?


Because it requires less energy to sabotage an enemy weapon then to destroy the armor of the enemy what is done by your weapons? Other weapons that dont buildup such an heat/have vi-system to get sabotaged maybee are not strong enough for modern defense systems.

#5483
Lumikki

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tonnactus wrote...

Lumikki wrote...

1. If You can create heat from distance to some small target like weapon, why target weapon at all, why not target the user of that weapon?


Because it requires less energy to sabotage an enemy weapon then to destroy the armor of the enemy what is done by your weapons? Other weapons that dont buildup such an heat/have vi-system to get sabotaged maybee are not strong enough for modern defense systems.

If You sabotage can reach weapons metal case, it can reach users helmet. What about question two? Why to bring that kind weapon in combat at all, what can be sabotaged by remote?

Modifié par Lumikki, 10 juin 2010 - 07:44 .


#5484
KitsuneRommel

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SSV Enterprise wrote...

No no no.  Sabotage doesn't actually cause weapons to overheat.  It tricks the heat monitoring system to think that the weapon is overheated, thus preventing the gun from firing.  However, as shown in Mass Effect: Ascension, the weapons have an override button in case they are sabotaged like that.


That would make more sense since it's a tech power, not biotic. Though it doesn't explain why it also deals damage to enemies.

#5485
tonnactus

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[quote]KitsuneRommel wrote...


You mean if you nerf yourself by not using the best gear there are more choices? It's a rather big drop from the best to second best. http://masseffect.wi.../Assault_Rifles
[quote]
Like the viper compared to the widow. The difference between the breaker and the spectre in term of damage is small enough that someone could use the breaker just for the better look.

[quote]
That video is hardly proof of anything though. I don't use viper to get 1 shot, 1 kills. I use it with cryo ammo to quickly freeze number of enemies while my squadmates help finish them off.

[/quote]

You like that. Is it more effective in terms of damage and killing speed? There i would disagree. Why bother to freeze them when you can oneshot them? Also, unlike in the first game, companions deal far less weapon damage then shepardt no matter what his class is.

And wouldnt it be better to use the smg for freezing enemies when most of them are shielded anyway??

Modifié par tonnactus, 10 juin 2010 - 07:57 .


#5486
tonnactus

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Lumikki wrote...



If You sabotage can reach weapons metal case, it can reach users helmet. What about question two? Why to bring that kind weapon in combat at all, what can be sabotaged by remote?


But the helmet required more heat to destroy it then it is needed to just overload a weapon( note,the weapon isnt destroyed by the tech mine too). It just a weak crowd control attack.

The second questions is answered. Other weapons that dont produce much heat arent effective enough to cut modern shields and armor systems. The weapons also are not destroyed for the battle,just disabled for a short time, and at least in the first game  some enemies where smart enough to change their weapons when you overheat them.

Modifié par tonnactus, 10 juin 2010 - 07:58 .


#5487
SkullandBonesmember

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EDITED

Modifié par SkullandBonesmember, 10 juin 2010 - 08:55 .


#5488
Pocketgb

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It's a scale. The closer left, the more it is to an RPG. The closer right the more it's like a shooter. The tall line in the middle represents the balance.



ME1 is placed closed to the left side, ME2 is placed closer to the right.

#5489
SkullandBonesmember

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Pocketgb wrote...

It's a scale. The closer left, the more it is to an RPG. The closer right the more it's like a shooter. The tall line in the middle represents the balance.

ME1 is placed closed to the left side, ME2 is placed closer to the right.


Alright, understood what the line meant now, thank you.

#5490
Lumikki

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SkullandBonesmember wrote...

SithLordExarKun wrote...

RPG====ME1=====l==========Shooter
RPG=========l=====ME2=====Shooter

^ Do you understand this list?


I THINK I do but it would be better on a picture. For me that doesn't really translate well on text.

What I get out of that is you're saying ME2 is more of an RPG. If I'm correct, your statement is total bull.


Lets fix the picture.

RPG=========l==ME1========Shooter
RPG=========l=====ME2=====Shooter

EDIT: I better give explanation why the ME1 is on shooter side.

This is because both games has 3rd person shooter and most of the game time player is gonna be in shooter combat. Even if there is alot of story and dialogs, it's not bigger enough to be balance it to RPG side. Example I played yesterday old game, Tomb raider - Underworld. How much there was 3rd person shooter combat? No much at all. Sure, You shooted little bit in that game, but only very little. Mostly hole game was about platformer game, 3rd person jumping. Also there was story, but combared to Mass Effect series, it was very weak and little of it.

My point is that shooter side is VERY strong in both mass Effects and I'm not now judging what kind of shooter, but how much of it is in the game. In ME1 there is few addional rpg elements, what reduse the shooter side. Impression details, like elevators and docs, npcs interactions, like non-combat missions and small random chats, skill system affecting combat side. How ever, if we compare Mass Effects games to traditional RPG, there is huge differences in game design. So, I would not place both Mass Effects to closer to RPG than shooter for these reasons.

Modifié par Lumikki, 11 juin 2010 - 05:05 .


#5491
AlanC9

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What's the point of trying to measure that, anyway?

#5492
randar23rhenn

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I personally thought ME1 was amazing. I played it immediately before I played ME2 (bought on same day). I popped in the ME2 disc and I felt it blew ME1 out of the water.

#5493
Terror_K

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SithLordExarKun wrote...

Terror, ill respond to that grocery list later. As for your last paragrpah, why do i get the feeling you're just trying to goad me into attacking you?


You clearly don't know me very well then. All I'm doing is expressing my frustration at both BioWare for dumbing the game down and for the people on this board who are embracing it and encouraging them to do so. The only thing that's going to come of BioWare listening to people who said they made all the right moves is ME3 becoming even more of s shooter, and then we really will just end up with "Gears of War with Dialogue" in the end: hyperbole about ME2 will become reality for ME3.

I just don't understand why some people embrace oversimplification and don't seem to want depth, choice and variation in Mass Effect.

SithLordExarKun wrote...
Except that these attacks were 90% of the time justified as i got attacked first, do you remember the old douche bag that goes by the name of kalfear?

Secondly, nobody ever said you attacked others unprovoked, i attack, because i was provoked, i do admit that there are times i DO attack people, but other than that russian guy(i assume), the rest was simple retaliation after constantly being provoked.

Thirdly, i don't aim to "win" the argument unlike you, i just try to get my point across, i, unlike you, don't try to convince people otherwise, i don't dictate what people like nor do i tell them to "believe in what i believe" unlike you.

Forth, have i ever insulted you before? Last i recall, no, so don't jump to rash conclusions that i bash every single person to get a point across.


Sorry, but I've seen you leap into anti-ME2 threads before like some ME2 avenger and start mocking the claims people make and even the people themselves straight up without any provocation. To me its like your MO is to wait for these type of threads to appear and then strike. You may not directly insult from the get-go, but your general attitude and sarcastically snide comments are enough to bring out the worst in your opponents. You don't try to "win" the argument... you try to irate your opponents into losing it.

I repeat, i never said ME2's system was perfect. I made it clear several times that there should had been more variety in both weapons and armor,thats all i think they need for ME3, i am simply disagreeing with your claims that ME1's systems are "deep" which i personally think they are not and how i personally think that ME2 has more varied weapons, thats all i am trying to get across.


And all I'm saying is that BioWare has pulled the wool over your eyes. Again, if ME1 had only one pistol, one shotgun, one assault rifle and one sniper rifle they would all seem varied and unique. BioWare gave the illusion of more weapons and uniqueness by cutting things down.

You are taking it the wrong way, not me, you are taking it in a way where you think im saying ME2's weapon system is so much better than ME1's. ME1 had the variety, ME2 had the variations, why not combine these two in the next game?


Except that this is what I've been saying from the very start since I first played ME2. That's exactly what I've been wanting: more variety amongst the variations instead of just one or two of each weapon type. ME1 had too many weapons that were mostly meaningless, while ME2 had too few weapons that were shallow. Give me half a dozen hand cannons, each with different strengths and weaknesses. Give me modding back so I can customise the gun. And don't just have it lying in the same place for me to inevitably scan like every other weapon.

The thing that seperates me from you is i at the least try to reach an agreement,  you on the other hand argue like a stubborn donkey that refuses to come to an agreement but argue your points the same way an imperial japanese soldier would fight to his death.


Have you ever insulted me? Nope... I... I can't recall that ever happening... <_<

That aside, you couldn't be more wrong. You do realise you're saying this about the person who has often said "I believe the answer to be somewhere between both games" many times, as well as the person who came up with a mock-up compromise weapons system that got much praise at the board so I sent it to Christina Norman (who sent me a nice reply about it too)? I'm constantly looking for solutions... I'm literally working in a text document at the moment on a thread that evaluates both games, looking at all their aspects and where they both succeeded and failed in these aspects, in order to find the best solutions and compromises for ME3.

I think I've said more than enough right there. Except for maybe reiterating my point above about how I perceive your tactics here. 

You aren't 100% right, so technically i agree to a certain extent.  Heres the case with ME2.
They obviously focused alot more on the combat, removed the inventory system, and limited the weapon and armor choices.

The keyword is "more of a shooter", not a complete shooter seeing it still DOES have RPG elements, because an RPG isn't just based on the amount of weapon choices or an inventory system.

With that being said, why are you expecting heavier RPG elements in a game, that by your own words, leans more towards a shooter, than having a balance?


Because I don't want it to be more of a shooter and believe that was a mistake. Again, I thought ME1 had the balance about right. I'll concede that taking away the cone of death was probably a good thing in the end, despite my initial misgivings about it, but many other aspects headed more towards being a shooter than an RPG too. Inventory was gutted, the combat was relegated to pretty much being entirely shooter based (with powers) now, pretty much all the non-combat skills were stripped, customisation was stripped, biotic amps and omni-tools stripped, progression made as linear as possible, health now regenerating instead of stat-influenced, armour no longer stat-influenced, etc. Alpha Protocol and Fallout 3 prove that you can still attribute RPG weapon skills to an RPG/Shooter hybrid and work without resorting to massive nerfing of your ability to shoot (AP in particular only makes slight adjustments to your actual ability to shoot and mostly provides bonus abilities in its weapon trees). As we've both said, there are actually shooters and non-RPGs out there with deeper systems than ME2. If the devs had only made the combat better and not removed and/or overly streamlined so many other factors then it wouldn't have been a problem. They didn't just focus more on the combat though: they scaled back the RPG elements massively. 

Terror_K wrote...
Actually, I've generally said that I feel ME1 got the balance of RPG/Shooter about right. It wasn't quite there, but it was pretty close to the, as you put it, "perfect blend" between them. ME2 is far too much on the shooter side of things. ME1 is just more on the RPG side of things.

With ME1's shooter mechancis being awful, heres what i think.

RPG====ME1=====l==========Shooter
RPG=========l=====ME2=====Shooter

^ Do you understand this list?


Yes. I don't necessarily agree, but I understand. I'd have it more like this:-

RPG====ME1=======l========Shooter
RPG===l===========ME2=====Shooter

Modifié par Terror_K, 11 juin 2010 - 01:37 .


#5494
SSV Enterprise

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Lumikki wrote...

tonnactus wrote...

Lumikki wrote...

1. If You can create heat from distance to some small target like weapon, why target weapon at all, why not target the user of that weapon?


Because it requires less energy to sabotage an enemy weapon then to destroy the armor of the enemy what is done by your weapons? Other weapons that dont buildup such an heat/have vi-system to get sabotaged maybee are not strong enough for modern defense systems.

If You sabotage can reach weapons metal case, it can reach users helmet. What about question two? Why to bring that kind weapon in combat at all, what can be sabotaged by remote?


Because the benefits outweigh the disadvantages.  The ability to hold thousands of shots in a single ammo clip is a vast improvement over modern weapons.  The heat monitoring system is there to prevent damage to the gun and to the user's hands, and can be overridden if necessary.

The facts that you can't hit the override button in ME1 and always have to pop a heat sink in ME2 are just game mechanics that do not reflect the actual nature of the weapon.

And the tech mine attacks can affect the target soldier more directly, by overloading their suit's shields.  The tech mine in Mass Effect: Ascension both sabotages weapons and overloads shields.

Modifié par SSV Enterprise, 11 juin 2010 - 01:56 .


#5495
SithLordExarKun

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Terror_K wrote...


Yes. I don't necessarily agree, but I understand. I'd have it more like this:-

RPG====ME1=======l========Shooter
RPG===l===========ME2=====Shooter


Terror, while i do agree with some of your points and agree that ME3 needs both the varied weapons of ME2 and a modding cusomization system.

I personally liked the individual feel of each weapon in ME2, wouldn't it be ok for ME3 to keep the combat like that but have more weapon choices with deeper customization?(if they want their combat side to be a shooter, they could learn heavily from COD4) And when i say customization, not the shallow modding system the first game had, but a modding system like Metal gear solid 4 where you can attack holographic sites, silencers... all of which affect the stats.

As for that "thing" i draw, you got it a little wrong, the middle line was suppose to represent the "perfect blend".

#5496
Terror_K

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SithLordExarKun wrote...
As for that "thing" i draw, you got it a little wrong, the middle line was suppose to represent the "perfect blend".


Oh, okay. I thought that for a start actually, but then noticed the middle line wasn't in the same place on both of them:-

RPG====ME1=====l==========Shooter
RPG=========l=====ME2=====Shooter

If that's the case, then mine would be:

RPG========ME1=l==========Shooter
RPG============l=====ME2==Shooter

#5497
kraidy1117

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Terror_K wrote...

SithLordExarKun wrote...
As for that "thing" i draw, you got it a little wrong, the middle line was suppose to represent the "perfect blend".


Oh, okay. I thought that for a start actually, but then noticed the middle line wasn't in the same place on both of them:-

RPG====ME1=====l==========Shooter
RPG=========l=====ME2=====Shooter

If that's the case, then mine would be:

RPG========ME1=l===========Shooter
RPG============ l=====ME2===Shooter



'Touched it up for you ;) anyways for me, both ware close to the lin, however both games have flaws that stop them from being the best. ME3 could fix this but I doubt it.

#5498
kraidy1117

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AlanC9 wrote...

What's the point of trying to measure that, anyway?


Fanboys fighting over which is better.

#5499
KitsuneRommel

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Terror_K wrote...

If that's the case, then mine would be:

RPG========ME1=l==========Shooter
RPG============l=====ME2==Shooter


RPG====X06=====l==========Shooter
RPG==========MEl1=========Shooter
RPG============l===ME2====Shooter

#5500
kraidy1117

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KitsuneRommel wrote...

Terror_K wrote...

If that's the case, then mine would be:

RPG========ME1=l==========Shooter
RPG============l=====ME2==Shooter


RPG====X06=====l==========Shooter
RPG==========MEl1=========Shooter
RPG============l===ME2====Shooter


ME a perfecft balance? HAHAHHAHAHAHHAHAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!