kraidy1117 wrote...
ME a perfecft balance? HAHAHHAHAHAHHAHAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If it were a prefect balance the 'E' in ME1 would be in the middle, dummy.
kraidy1117 wrote...
ME a perfecft balance? HAHAHHAHAHAHHAHAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tempest wrote...
1. Shepard's running model. The 1st time I saw shepard run in the Normandy, I swear that he either thought he was a boxer, or he was running away from a problem depressed. Like a small child.
spacehamsterZH wrote...
Maleshep's running isn't THAT bad, the fact that there's no separate animations for Femshep is a lot worse.
Terror_K wrote...
.....as well as the person who came up with a mock-up compromise weapons system that got much praise at the board so I sent it to Christina Norman (who sent me a nice reply about it too)?
The keyword is "more of a shooter", not a complete shooter seeing it still DOES have RPG elements, because an RPG isn't just based on the amount of weapon choices or an inventory system.
Alpha Protocol and Fallout 3 prove that you can still attribute RPG weapon skills to an RPG/Shooter hybrid and work without resorting to massive nerfing of your ability to shoot (AP in particular only makes slight adjustments to your actual ability to shoot and mostly provides bonus abilities in its weapon trees).
Tempest wrote...
2 things bothered me about ME2 and just realized until recently that I can post it here.
2. Biotics completely ineffective when NPC's have shields.
Modifié par tonnactus, 11 juin 2010 - 06:35 .
AlanC9 wrote...
Could someone someone give me the Cliff's Notes version of how these work in relevant part? I haven't got around to AP yet and after Morrowind I'm through with Bethesda games.
tonnactus wrote...
Tempest wrote...
2 things bothered me about ME2 and just realized until recently that I can post it here.
2. Biotics completely ineffective when NPC's have shields.
Not only biotics. A lot of tech attacks too like ai-hacking,cyro freeze and neural shock.
The so called "protection system" is plain idiotic. Just imagine a wizard have to use his dagger(smg) to destroy the armor of a warrior and only then could use his spells.That is the case in Mass Effect 2 "improved" combat system.
Pocketgb wrote...
I can't speak for AP, but Fallout 3's shooting mechanics are incredibly dodgy and not entirely enjoyable. I tried making gun-focused characters but it was too annoying, so I just went melee all the time instead.
Modifié par bjdbwea, 11 juin 2010 - 07:42 .
bjdbwea wrote...
Shouldn't play the game on consoles. With the right mods it's not "dodgy" at all...
bjdbwea wrote...
But the fact that the game was also a success on consoles proves that there's an RPG audience there too. So why didn't BioWare just try to target that audience?
Pocketgb wrote...
bjdbwea wrote...
Shouldn't play the game on consoles. With the right mods it's not "dodgy" at all...
First, why the hell did you assume I was playng it on a console?
Two, the fact that you need "mods" to make the combat less crap is essentially proving my point.bjdbwea wrote...
But the fact that the game was also a success on consoles proves that there's an RPG audience there too. So why didn't BioWare just try to target that audience?
Tons of people were asking that when we were hinted years ago that Mass Effect 1 was going to be an over-the-shoulder game. From the get-go ME has always been hinted towards a shooter playstyle.
Modifié par Jebel Krong, 11 juin 2010 - 08:10 .
sirandar wrote...
Yes this was a annoying feature of ME2 designed to "balance" the biotic powers so they weren't too strong. A little too much in my opnion ... but how else could bioware balance biotics?
Modifié par tonnactus, 11 juin 2010 - 08:33 .
Pocketgb wrote...
First, why the hell did you assume I was playng it on a console?
Two, the fact that you need "mods" to make the combat less crap is essentially proving my point.
bjdbwea wrote...
So why didn't BioWare just try to target that audience?
tonnactus wrote...
What is prooved? Fallout 3 sold 3 million copies on the xbox alone and 2 million on the ps3. If the combat is so awfull that wouldnt be the case.
Modifié par AlanC9, 11 juin 2010 - 08:40 .
spacehamsterZH wrote...
Maleshep's running isn't THAT bad, the fact that there's no separate animations for Femshep is a lot worse.
tonnactus wrote...
What is prooved? Fallout 3 sold 3
million copies on the xbox alone and 2 million on the ps3. If the
combat is so awfull that wouldnt be the case.
http://www.vgchartz....s=50&sort=Total
Tempest wrote...
spacehamsterZH wrote...
Maleshep's running isn't THAT bad, the fact that there's no separate animations for Femshep is a lot worse.
Here
is the interesting thing. I see on clips how Shepard is "supposed to
run". When I see him run in my copy of the game, his head is nearly in
level with this shoulders (like he is depressed) and the head sways
back and forth (like seeing a child running with a tempertantrum kind
of thing).
It nearly killed my entire experience with the game because I couldn't really respect Shepard when he ran like that....
Modifié par Pocketgb, 11 juin 2010 - 09:01 .
On consoles without the possibility to mod them? I doubt it. Bethesda show how to make things more interesting even in the combat. More vulnerable parts when you shoot enemies for example, not only the head in most cases(and legs on loki and husks)AlanC9 wrote...
Plenty of games with sucky combat have sold millions.
Modifié par tonnactus, 11 juin 2010 - 09:13 .
Pocketgb wrote...
Two, the fact that you need "mods" to make the combat less crap is essentially proving my point.
tonnactus wrote...
On
consoles without the possibility to mod them? I doubt it. Bethesda show
how to make things more interesting even in the combat. More vulnerable
parts when you shoot enemies for example, not only the head in most
cases(and legs on loki and husks)
bjdbwea wrote...
Wrong. Combat in the vanilla PC version of Fallout 3 is "crap" because the game was designed with consoles in mind, and because it was "streamlined", just like ME 2.
bjdbwea wrote...
As I keep saying, each and every of the many flaws and shortcomings that ME 2 has could be forgiven if the game could properly be modded.
Modifié par Pocketgb, 11 juin 2010 - 09:48 .
tonnactus wrote...
On consoles without the possibility to mod them?I doubt it.
Agreed: ME has always had a bit of shooter style, it's what made it unique. ME2, however, is almost all shooter style, and very standard for it.Pocketgb wrote...
Tons of people were asking that when we were hinted years ago that Mass Effect 1 was going to be an over-the-shoulder game. From the get-go ME has always been hinted towards a shooter playstyle.
bjdbwea wrote...
Combat in the vanilla PC version of Fallout 3 is "crap" because the game was designed with consoles in mind, and because it was "streamlined", just like ME 2.
ShakeZoohla wrote...
Agreed: ME has always had a bit of shooter style, it's what made it unique. ME2, however, is almost all shooter style, and very standard for it.