That is true for several games these days. Developers (or publishers) limit the moddability of games, or support the aspect as little as possible, so they can make more profit through selling DLC that is often of lesser quantity and even quality then free community made content.bjdbwea wrote...
As I keep saying, each and every of the many flaws and shortcomings that ME 2 has could be forgiven if the game could properly be modded.
Looking at how many people working in the gaming industry actually started with modding and thus gaining experience and having something practical to show for their applications, this strategy appears very short sighted. The industry is shooting it self in the leg. Furthermore, if it wasnt for Ubisofts rediculous punishment-system for valid customers and making Assassins Creed 1/2 impossible to mod, then i would have considered buying that game, as the biggest flaw of the game (one overpowered weapon which renders everything else obsolete) could have been fixed within a matter of days.
In contrast I am 100% sure that I will buy Star Craft 2. Alone the powerfull map editor and instant streaming over the battlenet will justify the prize as it ensures great content made by thousands of people over the next 10 years and more. Even their own games that have nothing to do with RTS. Its still Beta and there are already many interesting mods out. In comparison Dawn of War 2 with its very limited modding looks like a raindrop on a hot stone, when it comes to long time entertainment.
While not as harsh as AC/AC2 the Mass Effect franchise is clearly going the same route with less moddablity and more DLC.
I prefer to spend money on a game when I feel like I want to give the developers something back for what they have given, instead of feeling like a variable in a marketing setup.




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