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Disappointment With Mass Effect 2? An Open Discussion.


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#5576
tonnactus

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Lumikki wrote...

Of course not, because you where Specter to Council and let it die. So, now you aren't anymore even Specter for them. So, why to hell they would want to see you?


Because a renegade shepardt is the reason that an all human council exists and basicly put them in charge?

#5577
tonnactus

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Chugster wrote...


am i the only person who's Warp completley wipes outs shields/barriers?

Not on higher difficulties.Even with an upgraded heavy warp the barrier of enemy vanguards get reduced at half at best.

or who's Singularity holds people in place whilst my bullets strip the shields?

But singularity as the only power that effect "protected" enemies is not enough.And it not even affect all enemies.The most absurd thing is that it stops harbinger drones but not fenris mechs and varren.And why it doesnt stops scions but not geth primes and heavy mechs? Arent collectors and reapers the biggest threat in this game??

Surely if every biotic/tech attack worked against shields the game would be too easy? Maybe you should stick to the easy modes?


You mentioned that warp takes out shields of your opponents.So i am for sure play on more difficult modes then you.
And its not that they are hard.They are just boring and tediuos. Warp and Singularity spam didnt cut it.

Modifié par tonnactus, 12 juin 2010 - 03:32 .


#5578
tonnactus

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Terror_K wrote...
ME2 was technically less flawed but far more generic and simple.


Are you sure?What bugs the first game have right at the beginning except the not steady framerate?

Mass Efect 2 had/has some serious bugs/faults:

The squad ammo problem and that squadmates insist to use their own ammo instead that you want them to use.Fixed for console after four months,not for pc yet.

Shield upgrades are completly bugged.They only affect mordin and shepardt.The shields/armor of other squadmates dont improved with them.(they stay at 250)
Only with saving and reloading a savegame this could be fixed by the player. But only for one mission.

Charge dont work on collector platforms.The player has to move to the other platform even when they connected.
Charge dont work sometimes even when the player has a clear line of sight to the enemy and he/she is only some meters away from him.


Squadmates never remember what weapons i want them to use.After each mission i have to force thane to switch to an smg instead of his sniper rifle(on mission where this is usefull)

That are a lot of serious bugs that game have.

#5579
Tempest

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The EASIEST way to counter the possible abuse of Biotics, like was seen in ME1, is to have a quicker NPC recovery time when shields are up. Did we not see Samara flinging Asari around like rag dolls? I'm pretty sure they had shields on. (Well on harder difficulties they do)

#5580
AlanC9

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SkullandBonesmember wrote...
 Start releasing the quantity AND quality the same level at shooters, and you've got yourself a whole lot of dough and happy gamers. Win/win for everybody. Now THAT is easy and boils down to common sense.


Really?. Nobody's going to be able to charge $100 for a game, so you're basically arguing that you can sell a lot more copies of the game if you put that much more stuff into a game. I don't see it.

Modifié par AlanC9, 12 juin 2010 - 06:13 .


#5581
AlanC9

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Terror_K wrote...
In either case, beyond the presentation, cinematic and interactive movie elements improving, a lot of ME2 was a step backwards, not forwards. Mass Effect was flawed but original and fresh. ME2 was technically less flawed but far more generic and simple.


Of course, for a lot of the fanbase the " presentation, cinematic and interactive movie elements" are Mass Effect.

#5582
implodinggoat

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Tempest wrote...

The EASIEST way to counter the possible abuse of Biotics, like was seen in ME1, is to have a quicker NPC recovery time when shields are up. Did we not see Samara flinging Asari around like rag dolls? I'm pretty sure they had shields on. (Well on harder difficulties they do)


She'd already been beating down those Asari for a while, so I'd assume their barriers or shields were already down.

Besides that was in a cutscene.  Earlier we see Jack take down 2 YMIR mechs solo in a cutscene and she turns out to be the weakest squad member in the game.

#5583
Lumikki

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tonnactus wrote...

Lumikki wrote...

Of course not, because you where Specter to Council and let it die. So, now you aren't anymore even Specter for them. So, why to hell they would want to see you?


Because a renegade shepardt is the reason that an all human council exists and basicly put them in charge?

There is only two possibilities how all council members can be humans, forcefull take over or other races refused to be part of humans anymore, because humans put human interest over everyting. Now in both situation, all relation between humans and other races are lost or gone really bad. So, you think the council would want to see you and congratulate you. If other races would hear about it, it could cause damm war between humans and other races. Council to see You, is same as political suicide.

Modifié par Lumikki, 12 juin 2010 - 07:07 .


#5584
Xeranx

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AlanC9 wrote...

SkullandBonesmember wrote...
 Start releasing the quantity AND quality the same level at shooters, and you've got yourself a whole lot of dough and happy gamers. Win/win for everybody. Now THAT is easy and boils down to common sense.


Really?. Nobody's going to be able to charge $100 for a game, so you're basically arguing that you can sell a lot more copies of the game if you put that much more stuff into a game. I don't see it.


You can sell a lot more copies of a game if the quality is there because no one will argue against said quality.  Bioware has been in this game because people believe they have quality writing.  Almost every post I've seen touts Bioware's quality delivery with story and it seems you're questioning just that.

Considering how far along Bioware has come I'm inclined to agree that quality over quantity is the best way to go.  EA, for instance, has released how many Need for Speed games.  I'm looking for a legal copy of Most Wanted and I can't find it anywhere.  Since Most Wanted they've released other Need for Speed games which (because my brothers have consoles) I've been able to try out, but come nowhere near as enjoyable as Most Wanted to me.  In my mind Most Wanted is a quality game and the subsequent stuff is nigh garbage in comparison.  The only games that come close are the precursor for Most Wanted and one right after.  The former was a positive step that eventually led to Most Wanted and the latter is a step away from it.

#5585
KitsuneRommel

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Lumikki wrote...

KitsuneRommel wrote...

I gave up trying to play my Shepard long time ago and just settled to play a Shepard.

You can allways play your Shepard. How ever, you can not change the story and play you Shepard agaist story. Meaning, you have to adjust you Shepard based situation where you are in story. Example you Shepard can't not just think I leave TIM and go back to Alliance, because that's agaist story. How ever, Yoiu can think I'm just gonna use TIM for this job, but I'm still with Allliance. Like working with TIM, not for TIM. So, You never have totall freedom to act you like , because story is allways linear.


I mean in games like System Shock 2, Half-Life 2 or Morrowind it's much easier to think it's you because they are in 1st person and your character doesn't speak. Full voice acted character and 3rd person view make it more cinematic but less personal.

#5586
Lumikki

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KitsuneRommel wrote...

Lumikki wrote...

KitsuneRommel wrote...

I gave up trying to play my Shepard long time ago and just settled to play a Shepard.

You can allways play your Shepard. How ever, you can not change the story and play you Shepard agaist story. Meaning, you have to adjust you Shepard based situation where you are in story. Example you Shepard can't not just think I leave TIM and go back to Alliance, because that's agaist story. How ever, Yoiu can think I'm just gonna use TIM for this job, but I'm still with Allliance. Like working with TIM, not for TIM. So, You never have totall freedom to act you like , because story is allways linear.


I mean in games like System Shock 2, Half-Life 2 or Morrowind it's much easier to think it's you because they are in 1st person and your character doesn't speak. Full voice acted character and 3rd person view make it more cinematic but less personal.

I feel totally opposite. Mostly, because ability see you character and hear it's voice seperates your character from you self as real life person. Allows you to become better, that other person.  How ever, every person has they own way to deal roleplaying.

Modifié par Lumikki, 12 juin 2010 - 10:30 .


#5587
Iakus

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AlanC9 wrote...

Terror_K wrote...
In either case, beyond the presentation, cinematic and interactive movie elements improving, a lot of ME2 was a step backwards, not forwards. Mass Effect was flawed but original and fresh. ME2 was technically less flawed but far more generic and simple.


Of course, for a lot of the fanbase the " presentation, cinematic and interactive movie elements" are Mass Effect.


That idea makes me very very sad...Image IPB

#5588
Tooneyman

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The game need to sick with its original story from ME 1 and come up with a better antagonist it would have made more sense. The game is great play wise, but not enough to the point of feeling of true fulfillment. Plus the physics of the were definitely off.

#5589
AlanC9

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Xeranx wrote...

You can sell a lot more copies of a game if the quality is there because no one will argue against said quality.  Bioware has been in this game because people believe they have quality writing.  Almost every post I've seen touts Bioware's quality delivery with story and it seems you're questioning just that.


Did you read the post I was responding to? All I was saying is that there's a limit to how much game there is in the box, whether you choose to emphasize quality or not. Neither quality nor quantity is free.

Modifié par AlanC9, 13 juin 2010 - 04:16 .


#5590
Tempest

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implodinggoat wrote...

Tempest wrote...

The EASIEST way to counter the possible abuse of Biotics, like was seen in ME1, is to have a quicker NPC recovery time when shields are up. Did we not see Samara flinging Asari around like rag dolls? I'm pretty sure they had shields on. (Well on harder difficulties they do)


She'd already been beating down those Asari for a while, so I'd assume their barriers or shields were already down.

Besides that was in a cutscene.  Earlier we see Jack take down 2 YMIR mechs solo in a cutscene and she turns out to be the weakest squad member in the game.


Actually 3 untouched mechs.   With pure biotics.  But EVEN if it was a cutscene, that is no excuse to make it impossible in game.   If you even think that it's okay to do stuff in cutscenes that shouldn't be found ingame, than MGS4 is a far greater game than what was given credit too.  I'm not saying EVERY biotic user should beable to do what Jack did, but just those that specialize specificly in it.  A biotic push/pull/force that goes through shields?  Only OP if Shepard does it.

Though I found it odd that Kasumi has a far stealthier attack than Thane.  Assassin vs Thief = Thief wins with stealth attack.....yeah...

#5591
Terror_K

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tonnactus wrote...

Terror_K wrote...
ME2 was technically less flawed but far more generic and simple.


Are you sure?What bugs the first game have right at the beginning except the not steady framerate?

Mass Efect 2 had/has some serious bugs/faults:

The squad ammo problem and that squadmates insist to use their own ammo instead that you want them to use.Fixed for console after four months,not for pc yet.

Shield upgrades are completly bugged.They only affect mordin and shepardt.The shields/armor of other squadmates dont improved with them.(they stay at 250)
Only with saving and reloading a savegame this could be fixed by the player. But only for one mission.

Charge dont work on collector platforms.The player has to move to the other platform even when they connected.
Charge dont work sometimes even when the player has a clear line of sight to the enemy and he/she is only some meters away from him.


Squadmates never remember what weapons i want them to use.After each mission i have to force thane to switch to an smg instead of his sniper rifle(on mission where this is usefull)

That are a lot of serious bugs that game have.


I wasn't talking about bugs, I was talking about functionality regarding its gameplay-related systems, particularly combat. ME2's systems are less flawed than ME1's, but they're a lot simpler and by-the-books. Bad or not, ME1 plays like nothing else really. ME2 plays a hell of a lot like any other TPS for the most part. It doesn't really bring anything new to the table. That's not always a bad thing, but one expects a certain amount of depth in an RPG, and ME2 fails to deliver this with its more shooter-oriented approach.

AlanC9 wrote...

Terror_K wrote...
In either case, beyond the presentation, cinematic and interactive movie elements improving, a lot of ME2 was a step backwards, not forwards. Mass Effect was flawed but original and fresh. ME2 was technically less flawed but far more generic and simple.


Of course, for a lot of the fanbase the " presentation, cinematic and interactive movie elements" are Mass Effect.


This is true to a certain degree, but Mass Effect is more than this... or at least should be. If that's all it was, it may as well be in the style of Fahrenheit or Heavy Rain as opposed to Mass Effect. But the game is supposed to also be an RPG with TPS elements, and these elements should be strong and well balanced too. As Zero Punctuation said, BioWare is at a point now where it no longer gets points for good writing: that's pretty much a given (even if ME2 has some questionable moments here and there even regarding this). I think that while Mass Effect 2 is definitely their best effort yet when it comes to cinematic presentation, its their worst effort yet when it comes to gameplay.

#5592
Fraevar

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Terror_K wrote...
This is true to a certain degree, but Mass Effect is more than this... or at least should be. If that's all it was, it may as well be in the style of Fahrenheit or Heavy Rain as opposed to Mass Effect. But the game is supposed to also be an RPG with TPS elements, and these elements should be strong and well balanced too. As Zero Punctuation said, BioWare is at a point now where it no longer gets points for good writing: that's pretty much a given (even if ME2 has some questionable moments here and there even regarding this). I think that while Mass Effect 2 is definitely their best effort yet when it comes to cinematic presentation, its their worst effort yet when it comes to gameplay.


Well said. I completely agree - the cinematics are good, no question, but I kept expecting that extra layer of depth to open up. It never did, sadly. And it's not that I don't think ME2 has good gunplay, it does, but the problem is that said gunplay is now the only gameplay mechanic that's used unless you could the mini-games. From an RPG and especially from BioWare - I expect more depth to the gameplay. In terms of design, I do wonder if BioWare sometimes underestimates parts of their fanbase, like how all the puzzles were stripped out of the console versions of DA:O.

Personally, though I think a lot of depth was lost when BioWare decided to make ME2 a reboot-lite, rather than a direct sequel, thus taking a cautious approach so that no one was left hanging. A good idea, but not really what I expected from a direct sequel to a game with an already established universe and characters.

#5593
Terror_K

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Delerius_Jedi wrote...

Personally, though I think a lot of depth was lost when BioWare decided to make ME2 a reboot-lite, rather than a direct sequel, thus taking a cautious approach so that no one was left hanging. A good idea, but not really what I expected from a direct sequel to a game with an already established universe and characters. 


ME2 is weird in this respect too, IMO. In some ways it feels like it expects people to already know about the universe and kind of just throws you in there without laying too much pipe or explaining things too much as if it expects everybody to have played ME1 and not need to be integrated and introduced. On the other hand, it also seems to be so completely independent of the first game narrative wise and tends to almost keep as much of the first game stuff away as possible that it doesn't feel much like a sequel at all and merely feels like another separate entity merely set in the same setting. Things that seemed important in the first part no longer feel crucial and relevant, and it makes one feel a little disconnected from things. In a way it feels rather than jump from A New Hope to The Empire Strikes Back we've gone from The Phantom Menace to A New Hope (and don't take that statement the wrong way by comparing the quality of these comparisons).

I can't help but feel that ME2 would have just been better overall had BioWare not cared so much about letting it stand on its own. The Mass Effect Trilogy could have been something special had it really been a proper trilogy, but instead it loses a lot because there's too much isolation so that each part can stand on its own.

#5594
Fraevar

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Terror_K wrote...

I can't help but feel that ME2 would have just been better overall had BioWare not cared so much about letting it stand on its own. The Mass Effect Trilogy could have been something special had it really been a proper trilogy, but instead it loses a lot because there's too much isolation so that each part can stand on its own.


I agree, something was definately lost there. Which is sad, because if they had maintained the overall arch and interwoven plot, then the game could have been leagues above what it is. Instead, we got the Collectors. IMO ME2 is made up of some very awesome little bits. Some of the recruitment and loyalty missions are really well done, but that sense of cohesion I expected from this game being the middle act of a trilogy just wasn't there. This is one of the few times where I would say that BioWare's fear of not luring in new players ended up compromising the story.

#5595
Onyx Jaguar

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The Collectors are a bi-product of OMG we have to have enemies that represent the Reapers!



ME 2 would have been better if it was more stand alone and just adhered to a thematic story. Instead they were limited by how they wrote the Reapers and the main enemy of the game suffered for it.

#5596
jlb524

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Onyx Jaguar wrote...

The Collectors are a bi-product of OMG we have to have enemies that represent the Reapers!

ME 2 would have been better if it was more stand alone and just adhered to a thematic story. Instead they were limited by how they wrote the Reapers and the main enemy of the game suffered for it.


They could have just wrote the Reapers better without the Collectors crap.

#5597
Fraevar

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Onyx Jaguar wrote...

The Collectors are a bi-product of OMG we have to have enemies that represent the Reapers!

ME 2 would have been better if it was more stand alone and just adhered to a thematic story. Instead they were limited by how they wrote the Reapers and the main enemy of the game suffered for it.


True, but there's also the fact that the Collectors are revealed far too quickly. Someone else suggested that if BioWare had designed the game so Shepard actually had to investigate for the first 1/3rd of the game, as well as trying to gather support from the Council, only to have to go back to TIM, then it would have made for a better story. I'm inclined to agree, because the Collectors are supposed to be a mystery, especially when you look at how they're described in Ascension. Instead, that mystery is solved right from the get go - we know who did it, now we have to find them. It's...not nearly as engaging.

And the other issue is that anyone who played the first game already knows who the Big Bads are. They were revealed and their intent made perfectly clear in ME1, which again brings us back to BioWare using the Collectors as proxy-Reapers for people who didn't play the first one. Not really a good way to handle what's supposedly a trilogy.

#5598
Onyx Jaguar

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jlb524 wrote...

Onyx Jaguar wrote...

The Collectors are a bi-product of OMG we have to have enemies that represent the Reapers!

ME 2 would have been better if it was more stand alone and just adhered to a thematic story. Instead they were limited by how they wrote the Reapers and the main enemy of the game suffered for it.


They could have just wrote the Reapers better without the Collectors crap.


The Ur-Quan were written 100 times better than the Reapers.  They tried to make the Reapers into more than "We will kill you all just because we can" by giving them a pseudo purpose but even then they failed to be interesting.  I would have preferred to have them shoved to the back and ME 2 going into political instability in the Terminus due to Reaper investigation rather than hunting down bugs that are suppose to symbolize the lengths the Reapers will go in their everlasting conquest of boring.

#5599
KitsuneRommel

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Tempest wrote...

Actually 3 untouched mechs.   With pure biotics.  But EVEN if it was a cutscene, that is no excuse to make it impossible in game.   If you even think that it's okay to do stuff in cutscenes that shouldn't be found ingame, than MGS4 is a far greater game than what was given credit too.  I'm not saying EVERY biotic user should beable to do what Jack did, but just those that specialize specificly in it.  A biotic push/pull/force that goes through shields?  Only OP if Shepard does it.


If Shepard can be the best damn soldier in the Systems Alliance why can't he be the strongest biotic too. But then the game would be even easier than ME1. Singularity >>>> Shockwave.

Though I found it odd that Kasumi has a far stealthier attack than Thane.  Assassin vs Thief = Thief wins with stealth attack.....yeah...


I'm not sure if they originally intended Thane to be an up close and personal type of assassin.

#5600
Onyx Jaguar

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Delerius_Jedi wrote...

Onyx Jaguar wrote...

The Collectors are a bi-product of OMG we have to have enemies that represent the Reapers!

ME 2 would have been better if it was more stand alone and just adhered to a thematic story. Instead they were limited by how they wrote the Reapers and the main enemy of the game suffered for it.


True, but there's also the fact that the Collectors are revealed far too quickly. Someone else suggested that if BioWare had designed the game so Shepard actually had to investigate for the first 1/3rd of the game, as well as trying to gather support from the Council, only to have to go back to TIM, then it would have made for a better story. I'm inclined to agree, because the Collectors are supposed to be a mystery, especially when you look at how they're described in Ascension. Instead, that mystery is solved right from the get go - we know who did it, now we have to find them. It's...not nearly as engaging.

And the other issue is that anyone who played the first game already knows who the Big Bads are. They were revealed and their intent made perfectly clear in ME1, which again brings us back to BioWare using the Collectors as proxy-Reapers for people who didn't play the first one. Not really a good way to handle what's supposedly a trilogy.


Well that is the major problem with the Collectors that really isn't the case with the Geth or Krogan becaus the Collectors pretty much are mini-reapers in a way.  I would almost go to say that the Collectors would have been better off if they were written to be 100% mysterious instead of plot devices to explain the Reapers.   For old players they are redundant and for new players they are confusing in the way that the were presented.