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Disappointment With Mass Effect 2? An Open Discussion.


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#5601
jlb524

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Onyx Jaguar wrote...

The Ur-Quan were written 100 times better than the Reapers.  They tried to make the Reapers into more than "We will kill you all just because we can" by giving them a pseudo purpose but even then they failed to be interesting.  I would have preferred to have them shoved to the back and ME 2 going into political instability in the Terminus due to Reaper investigation rather than hunting down bugs that are suppose to symbolize the lengths the Reapers will go in their everlasting conquest of boring.


I think I agree...it shouldn't have been obvious the Reapers were involved, but was something Sheaprd discovered over the course of ME2.  

I would have preferred Shepard to be investigating ambnormalites that later get linked to he Reapers.

#5602
STG

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You know, Bioware wants ME3 to be standalone as well. Sounds good...

#5603
Onyx Jaguar

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Something like that. You already get into a bunch of trouble in the Terminus, going on such investigations and causing such problems would actually bring drama and a sense of urgency to those encounters, as well as keeping the threat of the unkown that the game was trying to push. Hell the council could have even disavowed you and you latch on to Cerberus if they really wanted to push that link. Instead we got a barely there plot in ME 2 made up of small encounters. The IFF would have been more interesting if it was a risk of going into the Terminus to investigate and you could have still had the climax at the Collector Base. Cut out Horizon and the Collector Ship and replace with something else and the plot would have stood better imo.

#5604
KitsuneRommel

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Onyx Jaguar wrote...

The Ur-Quan were written 100 times better than the Reapers.  They tried to make the Reapers into more than "We will kill you all just because we can" by giving them a pseudo purpose but even then they failed to be interesting.  I would have preferred to have them shoved to the back and ME 2 going into political instability in the Terminus due to Reaper investigation rather than hunting down bugs that are suppose to symbolize the lengths the Reapers will go in their everlasting conquest of boring.


Although you consider us the enemy, these conclusions are flawed. We are your salvation.We bring you peace. A peace built upon OUR social framework imposed upon your planet. A new world order in which your prosperity and security are assured by the Ur-Quan.


We will protect you from the hazards of this hostile universe, from dangers so hideous your simple minds cannot imagine their dark scope. Today, we are the enemy. In time, this will change. Soon, you will come to understand the boon of slavery we force upon youand then, you will revere and even love us for this gift.

<3

Modifié par KitsuneRommel, 13 juin 2010 - 08:43 .


#5605
jlb524

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STG wrote...

You know, Bioware wants ME3 to be standalone as well. Sounds good...


Egads, no!!!!

#5606
Terror_K

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KitsuneRommel wrote...

I'm not sure if they originally intended Thane to be an up close and personal type of assassin.


According to early comments from the devs they did. Remember them saying in a couple of videos how Thane was the type of assassin to do exactly that and that he wasn't the type who would take out his target with a sniper rifle from miles away.

I remember kind of expecting him to have some kind of abilities whereby he'd flank enemies and avoid detection and then strike and backstab them, etc. but it never came. Then when I downloaded Kasumi I immediately thought "that's what I was expecting from Thane right there!"

#5607
jlb524

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Onyx Jaguar wrote...

Something like that. You already get into a bunch of trouble in the Terminus, going on such investigations and causing such problems would actually bring drama and a sense of urgency to those encounters, as well as keeping the threat of the unkown that the game was trying to push. Hell the council could have even disavowed you and you latch on to Cerberus if they really wanted to push that link. Instead we got a barely there plot in ME 2 made up of small encounters. The IFF would have been more interesting if it was a risk of going into the Terminus to investigate and you could have still had the climax at the Collector Base. Cut out Horizon and the Collector Ship and replace with something else and the plot would have stood better imo.


Yeah, some kind of build up would have worked better, IMO.  In ME2, it's always clear what you have to do (assemble team to blow up Collectors who work for Reapers, whoa!)

The ending is kind of boring and anticlimactic. 

#5608
Onyx Jaguar

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Basically the main story is kind of railroaded



Opens up: You die

You get brought back to life by cerberus

build a team, fight the collectors



I think the only difference in mine is



You are sent to the Terminus for investigattions

an Incident happens, your face gets badly burnt (hell at least make it logical if you want to go that route and let you rebuild)

Council disavows. Cerberus mysteriously contacts you, Council or Alliance tells you to play along.



You then invistigate the Terminus, get into trouble. Recruit people who know the Terminus and people who have knowledge of what you are seeking (hell you could even keep the Collectors, just keep them as mysterious enemies that stay in the background and cause trouble).



Investigate a couple of Reaper landings, the Derelict craft. Pinpoint a superstructure. Investigate superstructure. End it the same way as ME 2 however this would give you the chance to stay with Cerberus and betray the Council/Alliance or keep your word and report back to the Council/Alliance



IMO building a team to take on a threat doesn't work if the teamates you pick up don't really make sense as a team. Recruiting knowledgeable people on the area would make more sense.

#5609
Terror_K

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Onyx Jaguar wrote...

Well that is the major problem with the Collectors that really isn't the case with the Geth or Krogan becaus the Collectors pretty much are mini-reapers in a way.  I would almost go to say that the Collectors would have been better off if they were written to be 100% mysterious instead of plot devices to explain the Reapers.   For old players they are redundant and for new players they are confusing in the way that the were presented.



I think the main problem is that they had no personality. Sure, neither did The Geth really, but having Benezia, Saren, all their cronies and even Sovereign himself made up for this, because at least you had major villains that did have personalities. The Collectors just feel like nasty creatures more than a sentient group of intelligent enemies with a clear agenda that are always one step ahead of you. Harbinger alone couldn't save this, and all the true villains were supporting side-characters, none of which had the weight of Saren. I'm not sure what ME3 has planned but I can't help but feel that whoever the main sub-enemy is this time actually needs some personality to them. We at least need some central villain (or villains) who have a strong presence and have some personality to them.

jlb524 wrote...

STG wrote...

You know, Bioware wants ME3 to be standalone as well. Sounds good...


Egads, no!!!!


Indeed. As soon as I read that I just rolled my eyes and thought "No! You haven't learned!" because this was one of ME2's biggest faults. But then again, since they planned the trilogy out ahead of time, I hardly expect them to change too much now just because some of us wish things were more connected and had better flow and that it really was a proper trilogy like they claimed it to be. "Mass Effect is designed as a trilogy." BULL PIES! It's just planned as three games, loosely linked.

#5610
jlb524

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I think Shepard should have also went back to Ilos to try and get all possible data on the Reapers that the last Protheans had.



I agree that it would make sense for Shepard to seek out those knowledgeable about such things. Some of the ME2 crew just has a 'merch vibe', like they are only there to beat up the Collectors and then they are done with it.

#5611
Onyx Jaguar

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I think that, that is my major problem with the Reaper arc. After the first game we already know their tricks, Saren indoctrinated, Benezia Indoctrinated. We'd have to have an actual willing participant in ME 3 for it to not fall into that trap. Again I'm going to reference Star Control 2 as they had that with the Kohr-Ah, and it worked well, as well as the other aliens that served under the Ur-Quan. As of now we have



Indoctrinated Enemies

AI enemies

and Mindless drone enemies (collectors/husks)



The precedent as of now isn't that good.

#5612
jlb524

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Terror_K wrote...

Indeed. As soon as I read that I just rolled my eyes and thought "No! You haven't learned!" because this was one of ME2's biggest faults. But then again, since they planned the trilogy out ahead of time, I hardly expect them to change too much now just because some of us wish things were more connected and had better flow and that it really was a proper trilogy like they claimed it to be. "Mass Effect is designed as a trilogy." BULL PIES! It's just planned as three games, loosely linked.


Pre-ME1, they sold it as a trilogy that had inter-linking stories with DLC to fill in the gap.  They haven't delivered on that at all, yet.

The loosely linked thing is rubbish, but that's what we are getting it seems.

#5613
Onyx Jaguar

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jlb524 wrote...

I think Shepard should have also went back to Ilos to try and get all possible data on the Reapers that the last Protheans had.

I agree that it would make sense for Shepard to seek out those knowledgeable about such things. Some of the ME2 crew just has a 'merch vibe', like they are only there to beat up the Collectors and then they are done with it.


Pretty much. 

Get Thane he is skilled in combat
Samara, skilled in combat
Zaeed, skilled in combat
Jack, skilled in combat

Changin this one simple aspect would actually make it more sense to recruit these characters because the Terminus is more or less their playground.  

So you can keep the character design, just re-write the approach and I think it would have made more sense.

#5614
Onyx Jaguar

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jlb524 wrote...

Terror_K wrote...

Indeed. As soon as I read that I just rolled my eyes and thought "No! You haven't learned!" because this was one of ME2's biggest faults. But then again, since they planned the trilogy out ahead of time, I hardly expect them to change too much now just because some of us wish things were more connected and had better flow and that it really was a proper trilogy like they claimed it to be. "Mass Effect is designed as a trilogy." BULL PIES! It's just planned as three games, loosely linked.


Pre-ME1, they sold it as a trilogy that had inter-linking stories with DLC to fill in the gap.  They haven't delivered on that at all, yet.

The loosely linked thing is rubbish, but that's what we are getting it seems.


It was rumored that the Takeover by EA squashed the DLC plans for ME 1.  Oddly enough they promised the Same thing in regards to ME 2 with DLC bridging the gap.  If they are true to their words expect ME 2 and its characters to be wrapped up in the DLC.  

#5615
jlb524

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The problem is, Shepard will need armies in ME3 to defeat the Reapers, not kick ass individuals. We only recruit kick ass individuals for one mission in ME2, for the most part.



I think Tali, for example, is more valuable as she can be the link to the quarians that Shepard needs in ME3. It's a shame they wasted her in this 'suicide mission' and she could be dead in ME3. She will become a useless NPC that can be easily replaced by another in ME3.

#5616
jlb524

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Onyx Jaguar wrote...

It was rumored that the Takeover by EA squashed the DLC plans for ME 1.  Oddly enough they promised the Same thing in regards to ME 2 with DLC bridging the gap.  If they are true to their words expect ME 2 and its characters to be wrapped up in the DLC.  


Yeah, I'm hoping for this. There are a lot of loose ends that need to be resolved pre-ME3.  I hope they are true their word and the lack of ME1 DLC was due to the takeover.

#5617
Guest_LesEnfantsTerribles_*

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The Council went to Ilos to study Vigil, right?



Doesn't it make sense that they'd see how the archives, and how the Protheans attempted to preserve themselves in cryogenic stasis correlates with what Shepard has been telling them regarding the Reapers and the Prothean genocide? Why the outright denial and dismissal of the Reaper threat?



Bad writing.

#5618
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Also, the Human Reaper. Just what were their plans? To create another vanguard and attack the Citadel again, something that failed previously?

#5619
Onyx Jaguar

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It would almost be interesting if Tali/Legion/Alliance Marine would have a cosmetic effect on who is on your side (as with Mordin/Wrex and the Rachni). However I am almost positive that ME 3 will end in a way like ME 1 did and it won't be one in a big battle it would be won in some kind of Independence Day like trickery.



I like the approach that Bioware is taking in regards to killilng characters off in Dragon Age and Mass Effect, but I feel that after playing Awakening that it limits more than it allows. As I could kill off any number of characters in Dragon Age and ME 2 and it really wouldn't have much effect within either game. But when I get into Awakening it seemed to have even less effect. That is my worry for ME 3.



I don't care if the Quarians being allied is cosmetic or if it would actually make a gameplay difference I just want to see it in there somewhere somehow.

#5620
Onyx Jaguar

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LesEnfantsTerribles wrote...

Also, the Human Reaper. Just what were their plans? To create another vanguard and attack the Citadel again, something that failed previously?


Well of all the things in the plot this actually made the most sense to me.  Why risk your force if you can rebuild from the inside?  I doubt they would have stopped at one Reaper.   That should have been clearer.  It should have been one of a mini fleet.  

#5621
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Onyx Jaguar wrote...

Well of all the things in the plot this actually made the most sense to me.  Why risk your force if you can rebuild from the inside?  I doubt they would have stopped at one Reaper.   That should have been clearer.  It should have been one of a mini fleet.  


Hmmmm, I guess so.

The only problem I see with that though is that the abductions of human colonies would have eventually become so extensive as to be rendered completely unable to realistically ignore. Eventually, the Citadel Council and the Alliance would have finally taken some action, and the Collectors and their actions would have been stopped by the resulting fleets and armies.

Modifié par LesEnfantsTerribles, 13 juin 2010 - 09:17 .


#5622
Onyx Jaguar

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Indeed, either way it would present a major plot hole. But if they could get off 3 or 4 new Reaper ships they could possibly present a more effective attack against the Citadel, especially if they regroup with the Heretics who are still loyal to them.

#5623
jlb524

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I would have preferred no deaths in ME2...no suicide mission and no Shepard dying. I would have liked it to start shortly after ME1 with Shepard maintaining the old crew, and then building the team as they go along investigating the Reapers and various abnormalities caused by them.



Thus, people who didn't like the old crew would still get new characters (and romance options)....people who liked the old crew would still have them. The characters you pick up could be useful to the plot (like Miranda for her Cerberus connection) or just hired muscle (like Jack or Thane).



No one dies in the game and all are still with Shepard in ME3.

#5624
Onyx Jaguar

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Well I kind of disagree. I'd keep the same setup you mention but I would kill off characters left and right. At least four. Its hard to keep the plot moving if there is no real risk and those that are closest to you represent risk. ME 2 since everyone can survive lacks risk unless you purposely seek it (like meandering after the IFF). While I like the option for risk, I would prefer it to be on top of previous risk. Like in ME 1 in regards to Wrex, it was there on top of Kaidan or Ashley dying.

EDIT:  Gave out a somewhat ridiculous amount of death :blush:

Modifié par Onyx Jaguar, 13 juin 2010 - 09:22 .


#5625
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Onyx Jaguar wrote...

Indeed, either way it would present a major plot hole. But if they could get off 3 or 4 new Reaper ships they could possibly present a more effective attack against the Citadel, especially if they regroup with the Heretics who are still loyal to them.


Yep, and they'd also need another competant and renowned indoctrinated agent like Saren in order to transfer control of the Citadel relay over to the Reapers.

They kind of hit the jackpot with Saren as he was the Council's best Spectre. I don't think they'll ever have as good an opportunity as they had during the events of ME1.