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Disappointment With Mass Effect 2? An Open Discussion.


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#5726
Terror_K

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KitsuneRommel wrote...
Noveria was the ONLY one. Rest of the missions aside from UNCs were extremely linear.


Not entirely true, even if Noveria did it best and was the only one that offered direct main-quest choices that were rather  varied.

Feros had a whole additional area you could choose to explore or not if you wanted to help the colonists, as well as Jeong's group of survivors you could choose to visit or not both there and back in order to get the thorian gas, and even a little area where the computer data was in Exo-Geni. These were all off the beaten path, and while they didn't effect the overall Feros arc terribly much, they did at least break things up from just being a winding, singular path and give you some extra stuff to do. The thorian gas was even somewhat central to the main quest there, and the rest were sidequests that felt connected to it, and even had a bit of depth to them.

Virmire had a couple of places where you could help Kirrahe and his team some more that helped determine whether they lived or not, had a few optional places to go in the labs (such as choosing to free the salarians) and actually ended with you having to make a choice to go to one place or another which directly effected the well-being of a companion.

I'll concede that Therum and Ilos were pretty straight-forward and linear, but then the former was supposed to have a lot more to it that was cut at the start and the latter is at a point where it wouldn't make much sense to diverge things.

The point is, ME2 didn't really do this at all. Everything was pretty much right there in front of you and you could find everything by just pressing forward and following the path before you as it wound around. and led you from point A to B, and this goes for both narrative and the physical design of the levels. The only time things change are when you speak, and even then they rarely end up that differently.

The hubs in ME2 were better, but they were simply that: hubs. Omega, The Citadel and Illium felt more like places than levels, but even then whenever you undertook a mission you were taken to another area that was just a straight line from where you were dumped to your objective, with barely any alternative ways to approach things gameplay wise outside of a dialogue choice or interrupt.

Did I have to specifically take an alternate route or go down another path to find the manifold for the krogan mechanic or to find the asari's trinket or the salarian's family data? No... it was all there before me on the same path with absolutely no way to miss it unless I was rushing through the combat and wasn't playing attention. It was just lying there, ready for me to trip over, conveniently where I already had to go with no effort on my part to find it.

#5727
KitsuneRommel

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tonnactus wrote...

KitsuneRommel wrote...

A soldier with Ashley and Tali? Why not.


Surviving krogan melee attacks without colossus heavy armor and master immunity? I doubt that.


Er... soldier HAVE immunity and heavy armor.


Definetly not.Virmire have an alternative path too where you could avoid
to fight two geth destroyers and a juggernaut.


Alternative path /= nonlinear.

#5728
tonnactus

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Lumikki wrote...

Persuade and intimidate skills. 100% uselless skills because it only meaned if you want the addional dialog option, you where forced to put one of them points when it was possible.


You were forced to absolutly nothing.The player gets 4 points for free in each playtrough of the character.After 2 newgame + games one skill,charm or intimidate was maxxed. Only 9 points were necessary for the special scene at the end with saren...
So putting one point in charm or intimidate were enough to get most of the dialog options of the game.
 

#5729
tonnactus

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[quote]KitsuneRommel wrote...

Er... soldier HAVE immunity and heavy armor.
[quote]

Not at level one.

[quote]
Alternative path /= nonlinear.
[/quote]

Why not if you defenitly fight less and easier opponents?

Modifié par tonnactus, 14 juin 2010 - 11:43 .


#5730
KitsuneRommel

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Terror_K wrote...

Feros had a whole additional area you could choose to explore or not if you wanted to help the colonists, as well as Jeong's group of survivors you could choose to visit or not both there and back in order to get the thorian gas, and even a little area where the computer data was in Exo-Geni. These were all off the beaten path, and while they didn't effect the overall Feros arc terribly much, they did at least break things up from just being a winding, singular path and give you some extra stuff to do. The thorian gas was even somewhat central to the main quest there, and the rest were sidequests that felt connected to it, and even had a bit of depth to them.


The colonist camp was basically a quest hub when you arrive. These stairs up for this mission, these down for another or this elevator for the main quest. Those side quests help a bit though I was really disappointed how linear Exo-Geni facility actually was compared to how it looks like on the map.

Now if the quest maps were more like the Citadel in ME1...

#5731
Lumikki

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tonnactus wrote...

KitsuneRommel wrote...

Er... soldier HAVE immunity and heavy armor.


Not at level one.

You don't have to fight Krogans first on new game, you can get the skill, armors and weapons first. It takes while you get even krogans as enemy. Also, in second play run player can start hole game as higher level player, what means full skills, armors and weapons.

Modifié par Lumikki, 14 juin 2010 - 11:59 .


#5732
KitsuneRommel

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tonnactus wrote...

Not at level one.


You meet Krogans at level 1?

#5733
tonnactus

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KitsuneRommel wrote...

tonnactus wrote...

Not at level one.


You meet Krogans at level 1?


You have master immunity and a heavy colossus armor when you do ferros and therum? I doubt that...

#5734
tonnactus

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Lumikki wrote...

tonnactus w

Not at level one.

You don't have to fight Krogans first on new game, you can get the skill,
armors and weapons first. It takes while you get even krogans as enemy. Also, in second play run player can start hole game as higher level player, what means full skills, armors and weapons.


I dont discuss new game plus.There it is possible,sure.

#5735
Lumikki

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tonnactus wrote...

KitsuneRommel wrote...

tonnactus wrote...

Not at level one.


You meet Krogans at level 1?


You have master immunity and a heavy colossus armor when you do ferros and therum? I doubt that...


You forget all those side missions..

#5736
tonnactus

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Lumikki wrote...

You forget all those side missions..


Doing only side mission until i reach level 40,doing bringing down the sky for the colossus armor and only then begin with the main quest? No thanks.

#5737
Terror_K

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Lumikki wrote...

Yes, some of those are missing the game, but are they missed by players is other thing.


By some, yes. Otherwise this topic and all the others like it wouldn't exist.

I mean, I miss some of those stuff, but some other stuff are actually good thing that they get rid of it. A few of the good stuff get rid are stats/skills affecting the gameplay. Yeah, those RPG stuff, because those did not make gameplay better, they did make it worst.


That's a matter of opinion.

Examples:

Decrypction skill determined players ability get access to decryption. Totally waste of time skill, because it just forces players to put point there if player wants to do decryption. Because in the end it was player based skill anyway.


Uh... no. It's the same as the common "Rogue" concept. A standard soldier wouldn't necessarily know how to properly hack a secure system with an omni-tool quickly or unlock an electronic lock. Same goes for a biotic specialist. A tech specialist would. If every Joe could just do it, why would people bother to even lock them or make their terminals secure in the first place? That's what a tech specialist is for... its pretty much a standard RPG mechanic.

Weapons skills affecting accuracy. Oh my good how bad design. Actually trying to prevent player to make the shot. Hole aiming is player skill and now character skill trying to make it harder for player. So, that player has to counter affect the negative situation with player skill. Think about sniper rifle.


Uh... okay. I'm seriously not sure what you're saying here, so I'll skip this one...

What about weapon skills like marksman what totally destroyed hole weapon combat balance and also make pistol feel totally different than pistols are. More like submachine gun. Totally bad game design there.


Not when a sub-machine gun doesn't exist otherwise. Also, its a limited power. Wouldn't work in ME2 because A) Sub-machine guns do exist, B) Cooldowns are too damn quick.

Persuade and intimidate skills. 100% uselless skills because it only meaned if you want the addional dialog option, you where forced to put one of them points when it was possible. This is hell of lot better done in ME2, even if most of players here don't even understand why. Because it's now about players gameplay choises in dialog chat what determines the option, not just general character progression.


In most RPG's, when a character persuades somebody with dialogue they usually have to have a high persuasion skill of some kind (charisma, deception, intimidation, speech, etc. depending on the game) to succeed. The whole point of this is to make it so characters can't be a Jack of All Trades and that they either have to suck some combat stuff down to be able to be able to have a high persuasion, or they have to either ignore it to become stronger in combat or be less of a combat character and rely more of their charisma and persuasion to get them through situations.

ME2 craps on this concept entirely with its design. Shepard can now just be great at everything, not needing to put effort into being a charismatic character, and the same applies with the higher example about the tech skills now being meaningless. Essentially, Shepard can now pretty much be the Fighter-Mage-Thief with the benefits of being them all and none the drawbacks, without any effort to get there (point of note... Fighter-Mage-Thief characters do indeed tend to be badass, but take a lot of work to get there). There are no trade-offs any more, because all the classes and skills are reduced to simply being different ways of killing the enemy and stopping yourself getting killed and that's all. Everything is entirely centred around combat now, and a good RPG shouldn't have such a narrow focus. Essentially, ME2 is pretty much just a story driven shooter with heavy dialogue where you upgrade your combat abilities. There's no real diversification or multiple facets at all.

My point here is that what the Terror_K wrote aren't all good thing. She/he just think so. Also many of them are just illusion and did not really make the game better. Example huge variety of items, when most the itmes where same items just different names.


They are all good things. They just weren't all things that were done well in the first game. There's a difference.

But again, this is also a point of view.

Also some stuff are her/his self biased opinions. Example companions not needed. WTF, I never needed companions in both games. So, how is one better than other? That's what I, mean biased opinions.


Aside from the fact that everybody has a biased opinion, regarding that very point, let's see you go through ME1 as a pure Soldier class taking only Ashley and Liara with you everywhere and never choosing the others. Or even Ashley and Wrex.

What's that? You can't open locked doors or decrypt things? I wonder why...

kalle90 wrote...

Also true. That applies to every single RPG and some other games too. Why are Cloud, Revan and even Batman so weak? Commander Shepard should have all his skills atleast halfway to the max from the start if look at it from the realism standpoint.

The save migration does some good, but it's still pathetic. I do think that it would be nice if we could migrate all our stats in ME, place up to ~20 skill points when we create a character or start some Final Fantasy game with a level 30+ character.


Some people need to be able to separate gameplay mechanics from narrative and story. These are games and not every mechanic makes sense. Do you think Shepard really has levels and is concerned about gaining XP and what he has to spend his points in next time? How about the fact that despite being crouched behind cover you can still see the battlefield and enemies before you, even though the way Shepard's head is positioned there's no way he/she could? Things would be pretty boring and restrictive if everything was overly realistic, and RPG progression would be meaningless if we were too concerned about that.

Modifié par Terror_K, 14 juin 2010 - 12:12 .


#5738
Lumikki

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tonnactus wrote...

Lumikki wrote...

You forget all those side missions..


Doing only side mission until i reach level 40,doing bringing down the sky for the colossus armor and only then begin with the main quest? No thanks.

What does it matter what order you do the missions if you gonna do them anyway?

#5739
Lumikki

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Terror_K wrote...

Aside from the fact that everybody has a biased opinion, regarding that very point, let's see you go through ME1 as a pure Soldier class taking only Ashley and Liara with you everywhere and never choosing the others. Or even Ashley and Wrex.

What's that? You can't open locked doors or decrypt things? I wonder why...

I played Infiltrator in ME1 and my companions where (Tali and Asley) or (Asley and Wrex) also sometimes (Liara and Asley). Could not use Tali enough, because later got armor problem, could not get good enough armor for her.

Modifié par Lumikki, 14 juin 2010 - 12:15 .


#5740
Terror_K

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Lumikki wrote...

Terror_K wrote...

Aside from the fact that everybody has a biased opinion, regarding that very point, let's see you go through ME1 as a pure Soldier class taking only Ashley and Liara with you everywhere and never choosing the others. Or even Ashley and Wrex.

What's that? You can't open locked doors or decrypt things? I wonder why...

I played Infiltrator in ME1 and my companions where (Tali and Asley) or (Asley and Wrex) also sometimes (Liara and Asley).


Yes, and an Infiltrator is a tech class, the cross-class of Soldier and Engineer. Did you play as any other class in ME1 besides this? If not, guess what... if you don't have a techie of some kind with you who hasn't invested in the proper skills, you can't decrypt or hack squat!

#5741
tonnactus

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Terror_K wrote...
 There are no trade-offs any more, because all the classes and skills are reduced to simply being different ways of killing the enemy and stopping yourself getting killed and that's all. Everything is entirely centred around combat now, and a good RPG shouldn't have such a narrow focus.


Its funny that soldiers/infiltrators not even suffer that they cant use omni- and bioamps.The specific armor upgrades reduces their cooldowns too if they choose reave or neural shock as a bonus talent. And even without that,a soldier shepardt still get a faster cooldown for example energy drain then tali,a tech specialists. I mean,how retarded is this??

Modifié par tonnactus, 14 juin 2010 - 06:37 .


#5742
Lumikki

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Terror_K wrote...

Lumikki wrote...

Terror_K wrote...

Aside from the fact that everybody has a biased opinion, regarding that very point, let's see you go through ME1 as a pure Soldier class taking only Ashley and Liara with you everywhere and never choosing the others. Or even Ashley and Wrex.

What's that? You can't open locked doors or decrypt things? I wonder why...

I played Infiltrator in ME1 and my companions where (Tali and Asley) or (Asley and Wrex) also sometimes (Liara and Asley).


Yes, and an Infiltrator is a tech class, the cross-class of Soldier and Engineer. Did you play as any other class in ME1 besides this? If not, guess what... if you don't have a techie of some kind with you who hasn't invested in the proper skills, you can't decrypt or hack squat!

I played Adept also, that doesn't have decryption skill. So, had to use Tali to do decryption. Only 3 of squad member has decryption skill. Tali, Garrus and kaidan.

#5743
tonnactus

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Lumikki wrote...

What does it matter what order you do the missions if you gonna do them anyway?


The point is: You hardly survive some places without a biotic on insanity at least at low levels in Mass Effect. I could do horizon without subject zero or miranda without any problems with mordin and grunt. No matter what class i am or which level i have.

#5744
Terror_K

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Lumikki wrote...

I played Adept also, that doesn't have decryption skill. So, had to use Tali to do decryption. Only 3 of squad member has decryption skill. Tali, Garrus and kaidan.


Exactly. So, despite your claim of never needing to take a companion with you, you needed to have Tali (or another tech-class companion) with you to cover those bases. In ME2, this is not the case.

#5745
Lumikki

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Terror_K wrote...

Lumikki wrote...

I played Adept also, that doesn't have decryption skill. So, had to use Tali to do decryption. Only 3 of squad member has decryption skill. Tali, Garrus and kaidan.


Exactly. So, despite your claim of never needing to take a companion with you, you needed to have Tali (or another tech-class companion) with you to cover those bases. In ME2, this is not the case.

So, you say only reason why someone has companion in Mass Effect is so that they can decrypt, what isn't even required to do. I mean you can skip them all and it doesn't stop you playing.

#5746
Lumikki

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tonnactus wrote...

Lumikki wrote...

What does it matter what order you do the missions if you gonna do them anyway?


The point is: You hardly survive some places without a biotic on insanity at least at low levels in Mass Effect. I could do horizon without subject zero or miranda without any problems with mordin and grunt. No matter what class i am or which level i have.

I did not have hard time to survey on insanity with my infiltrator without bionics in lower levels. (Only played about middle level) How ever, going agaist Krogan without good armor and weapon isn't good thing on insanity. If you have good tactics, it doesn't really matter so much what the difficulty level is. Higher the difficulty, more time consuming it is to kill enemies.

Modifié par Lumikki, 14 juin 2010 - 12:44 .


#5747
Terror_K

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Lumikki wrote...

So, you say only reason why someone has companion in Mass Effect is so that they can decrypt, what isn't even required to do. I mean you can skip them all and it doesn't stop you playing.


Of course it isn't absolutely required to play, just like you don't need a thief/rogue in Baldur's Gate or Dragon Age Origins. But you miss out on stuff if you don't. ME2 doesn't even try and put a restriction on you... it just hands it to you on a silver platter.

#5748
KitsuneRommel

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tonnactus wrote...

You have master immunity and a heavy colossus armor when you do ferros and therum? I doubt that...


Easy. Just do every UNC planet before the main quests. I think my adept was level ~45 when i started Therum.

#5749
Orchomene

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Lumikki wrote...

7a7ec wrote...

Terror_K wrote perfectly the things that were "dumbed" down , you can all argue what "RPG" even means but it wont change that all this things are still missing from the game...

Yes, some of those are missing the game, but are they missed by players is other thing.


Sure, people that don't like RPGs don't miss RPG features.

I mean, I miss some of those stuff, but some other stuff are actually good thing that they get rid of it. A few of the good stuff get rid are stats/skills affecting the gameplay. Yeah, those RPG stuff, because those did not make gameplay better, they did make it worst.

Examples:

Decrypction skill determined players ability get access to decryption. Totally waste of time skill, because it just forces players to put point there if player wants to do decryption. Because in the end it was player based skill anyway.

Weapons skills affecting accuracy. Oh my good how bad design. Actually trying to prevent player to make the shot. Hole aiming is player skill and now character skill trying to make it harder for player. So, that player has to counter affect the negative situation with player skill. Think about sniper rifle.

What about weapon skills like marksman what totally destroyed hole weapon combat balance and also make pistol feel totally different than pistols are. More like submachine gun. Totally bad game design there.

Persuade and intimidate skills. 100% uselless skills because it only meaned if you want the addional dialog option, you where forced to put one of them points when it was possible. This is hell of lot better done in ME2, even if most of players here don't even understand why. Because it's now about players gameplay choises in dialog chat what determines the option, not just general character progression.

My point here is that what the Terror_K wrote aren't all good thing. She/he just think so. Also many of them are just illusion and did not really make the game better. Example huge variety of items, when most the itmes where same items just different names.

Also some stuff are her/his self biased opinions. Example companions not needed. WTF, I never needed companions in both games. So, how is one better than other? That's what I, mean biased opinions.


Ok, then you remove all that is linked to customization of the character : in the end, your character knows everything that is not combat related : decryption/medecine/persuasion... That means there is no compromise at all to do like "Do I invest in combat at the expense of technical talent or do I focus more an a Jack-of-all-trade character ?"
In the end, you just chose the kind of power you will use to kill the enemy. Having combat based of player ability is lain wrong : imagine I'm really bad at aiming in a video game. Thus, my Shepard, being a soldier elit won't touch any enemy even at top level. That means that if the player is not good in aiming, then the character is not good in aiming. The same is true with the minigames. In the end, you are just playing a character that has your talent, not his/her talent. It's the gameplay of an action game, not a RPG.

In the end, you can strip the game from all the RPG elements. You will obtain an action game, or an hybrid action/adventure game. This is a valid choice, there are a lot of interesting action/adventure games. But don't throw it's a new kind of RPG, it's just insulting the intelligence of players. A game that doesn't play as a RPG, that doesn't have a RPG aspect, that is linear, is not a RPG. Simple as that. They can say ME2 is a RPG and I can say I'm the master of the universe. Saying things many times or loudly doesn't make things true.

#5750
KitsuneRommel

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Lumikki wrote...

So, you say only reason why someone has companion in Mass Effect is so that they can decrypt, what isn't even required to do. I mean you can skip them all and it doesn't stop you playing.


Pretty much. The only reason to bring a techie is to get all those lockers open.