Orchomene wrote...
Ok, then you remove all that is linked to customization of the character : in the end, your character knows everything that is not combat related : decryption/medecine/persuasion... That means there is no compromise at all to do like "Do I invest in combat at the expense of technical talent or do I focus more an a Jack-of-all-trade character ?"
In the end, you just chose the kind of power you will use to kill the enemy. Having combat based of player ability is lain wrong : imagine I'm really bad at aiming in a video game. Thus, my Shepard, being a soldier elit won't touch any enemy even at top level. That means that if the player is not good in aiming, then the character is not good in aiming. The same is true with the minigames. In the end, you are just playing a character that has your talent, not his/her talent. It's the gameplay of an action game, not a RPG.
In the end, you can strip the game from all the RPG elements. You will obtain an action game, or an hybrid action/adventure game. This is a valid choice, there are a lot of interesting action/adventure games. But don't throw it's a new kind of RPG, it's just insulting the intelligence of players. A game that doesn't play as a RPG, that doesn't have a RPG aspect, that is linear, is not a RPG. Simple as that. They can say ME2 is a RPG and I can say I'm the master of the universe. Saying things many times or loudly doesn't make things true.
Now here is the thing. As someone stated before, there is a difference between restricing game content vs restricing gameplay that RPG's do. Game content restrictions example would be the assault on Virmire. Unless you had Decryption/Electronics (I forget which one) you cannot gain access to a codex. The transmitter for those that may have forgotten.
I do agree that the game lacked variety in talent/skill branches to make a unique character. But I am glad they removed the "old school" style of using points. What they should have focused on was how to improve on the old style and place in a new one. Here is an example of what I mean.
- Storm: Put in points to increase movement speed to max to gain a "Falcon Punch" like attack that sends an enemy backwards after using storm. (He does have all the Super Advanced Science upgrades). During building up of this area, he could gain the ability to Dodge, Strafe, Roll, even jump? Now that is just being silly.
- Melee: Max points, you get a CD instand kill (on most enemies) attack. Doesn't have to be a punch, but would be pretty sweet to see a Casshern type of hit. What you can get on the way is maybe the ability to Dual Wield, faster loading times, double punching, things melee related or using arms.
- Armor: This is an easy one, but really lacked in ME2. What can be focused on with armor could be ability boosters. biotic blast could go through Shields, Hack will now cause the robots to explode (not killing, but do dmg to itself and those around it, Reduced CD on Storm. i'll add in alot more on this after examples. There is alot to put in.
- Weapons: Someone already posted what they can do with weapons with the image. I highly approve and acknowledge that the image was/is awesome.
- Skill Talents: Really a good choice and should stay. Problem wasn't that it was a bad skill tree. Just that is was practicly the only good customization in the game.
Now the Armor that I had mentioned. Each piece of Armor would have the basic personal stat booster. You know, more health, faster healing, carry more ammo, increase dmg from certain weapons or skills, etc. What can be added to the armor are abilities ONLY available once you get the requirement for it. What I mean is whether or not your are high enough on the Melee, biotics, tech, or storm tree to recieve the bonuses I meantioned. You can't get the biotic blast ignore shields if you did not have a high enough lvled biotic blast. Cannot get robots exploding if you hacking is too low, etc. Each piece of armor would have its own unique unlockable skill ONLY if your ability is high enough.
That is just my 2 cents.
Edit: In short. Points should be put in to make the character unique, NOT to make them go from a New Recruit to a Professional. That method only works if your character was trully a rookie to battles. Shepard is not a Rookie to battles, so points to improve what he has is a better choice. Kind of like, you already have a very well built car, now what can I do to tweak it?
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Modifié par Tempest, 14 juin 2010 - 04:46 .