Ecael wrote...
...That wasn't even a straw man or an argument. That was a question asking you to further elaborate on your analogy.
And people wonder why I say this thread goes in circles
Ecael wrote...
...That wasn't even a straw man or an argument. That was a question asking you to further elaborate on your analogy.
You could just answer the question and not trying to avoid the question or think that it wasn't seriously asked.bjdbwea wrote...
Yeah, right. Whatever you say.
Hehe, You are right.Pocketgb wrote...
And people wonder why I say this thread goes in circles [smilie]../../../images/forum/emoticons/pouty.png[/smilie]
Modifié par Lumikki, 15 juin 2010 - 12:13 .
bjdbwea wrote...
Yeah, right. Whatever you say.
Terror_K wrote...
Lizardviking wrote...
Maybe I don't get it. But I can't understand why people are upset over the lack of stats determing whether or not you can aim.
Because it defeats the purpose of character building and progression when a Level 1 character is just as adept at taking down an enemy with his weapon as a Level 30 one. Your character isn't getting better in Mass Effect 2 ala other RPG's, he/she is merely unlocking additional combat abilities and that's pretty much it. For an RPG that's pretty shallow and narrow.
Lumikki wrote...
I have no clue what you talk here.tonnactus wrote...
Lumikki wrote...
Yeah, the best military person what human race has offer and Shepard can hardly even hold sniper rifle and would not hit in lower levels to anything.
Why shepard has still to learn biotic and tech attacks?
Why shepardt is to dumb to use different ammo types without points in them?
How is this better now??
Ahh.. I think I got it. You mean why in ME2 there is biotic and teck skills, but not weapon skills. Actually those ammo skills are the "weapon" skills.
I think different is that if you have the skill, it's still usefull without putting alot of points. In ME1 sniper skill isn't usefull untill alot later with alot of points in it.
Don't worry, I did not like ME2 skill system.
Damm can't really answer, because haven't played bionic in ME2, just on ME1. How ever, I do assume that bionic skills in ME does work fine even with 1 point on them? Other ways You could also ask, why characters doesn't have weapon skills at all? Nothing to improve if you don't even have the skill.Xeranx wrote...
What I believe he's asking is why is Shepard such a proficient combatant with ranged weapons from the very start of the game, but he/she has to build up tech and biotic proficiencies. In ME1 you had to build up weapon, tech, and biotic proficiencies. They all started at square one, but in ME2 this isn't so. Your ability to wield a weapon is advanced moreso than your tech or biotic abilities.
Modifié par Lumikki, 15 juin 2010 - 02:13 .
Lumikki wrote...
I don't think there was anything wrong on ME2 main story it self, but there was way too many plot holes in it. So, storytelling wasn't the best in ME2, even if the story it self was fine. There is two problems what people here seem to have with ME2 story. If we don't count those plot holes, what was problem, I think for most of players.
1. Some players expected ME2 story continue ME1 story, so they got disapointed.
2. Some players did not understand the story, what story was all about and why Shepard did something.
So, those who did not understand the ME2 story main points, here it is.
ME2 story was all about Shepards army get stronger enough to deal Collectors threat, who where superior by technology standards. So, while TIM was looking way to get Collectors base. Shepards JOB was recruit, train and equiment Shepards army to be as strong as possible. So, when TIM would found way to Collectors, Shepards army could be stronger enough to handle collector army. This stronger enough did incuded recruiting, loyalty, technologic advancements and Normandy upgrades.
tonnactus wrote...
So explain: How garrus, a former c-sec und then just a merc group leader has acess to the plans of the thannix cannon? Does this make sense? And why in the hell the turians would allow a cerberus ship to use that technology if he have some connections?Lumikki wrote...
ME2 story was all about Shepards army get stronger enough to deal Collectors threat, who where superior by technology standards.
The problem with the whole teambuilding is that they all are interchangeable. Miranda,Garrus and Jacob could lead a team. Samara and Jack could do the biotic bubble.Even Miranda and Thane if the player dont care if someone of his/her team dies.(its a suicide mission,o wait...)
There are also 3 techs that could go in the vents and survive.
So what is the point to recruit so much people?
The motivation why people join and stay with shepardt is also nonsensical. Jack needs some data and would really risk her life for it?? I would just take the information and leave the ship then...
The story is just a horrible piece of crap. Even barely meet uwe boll standards.
Ecael wrote...
...That wasn't even a straw man or an argument. That was a question asking you to further elaborate on your analogy.bjdbwea wrote...
AlanC9 wrote...
bjdbwea wrote...
Like everything else, the story was conveniently simplified to better appeal to a new audience. If ME 1 was a carefully prepared menu, ME 2 is fast food as far as the story is concerned.
The ME1 story was complicated? How so?
Ah, straw man arguments.
bjdbwea wrote...
you really think so? What's there to understand? Like everything else, the story was conveniently simplified to better appeal to a new audience. If ME 1 was a carefully prepared menu, ME 2 is fast food as far as the story is concerned.
Of course you could do something interesting with the general idea of death and resurrection, the abduction of human colonies, gathering a crew of skilled individuals for an almost impossible mission, etc. So yeah, it's not the story per se that's bad. Rather the execution is terrible, the writing and presentation. There's no proper flow, virtually no highlights, almost no emotional impact, no coherence or connections between different plot elements. Plus the plot holes, as you mentioned.
Or to put it differently: ME 2 certainly had the ingredients to make a nice menu too. Unfortunately, they were wasted by a cook who either had not the time or the will to do so
So yeah, it's not the story per se that's bad. Rather the execution is terrible, the writing and presentation. There's no proper flow, virtually no highlights, almost no emotional impact, no coherence or connections between different plot elements
Modifié par iakus, 15 juin 2010 - 03:18 .
iakus wrote...
My personal ME 2 story criticism: social.bioware.com/718939/blog/5734/
Modifié par Pocketgb, 15 juin 2010 - 04:39 .
iakus wrote...
Think about it; What would a conversation be like between Garrus, who had his own vigilante gang who hunted down wrongdoers on Omega, and Samara, who spent 600 years as a justicar being a law unto herself? How would either of them react to Thane, an assassin who sees himself as nothing more than an extension of the will of his employers? How would anyone relate to Jack, a powerful biotic who is also a hardened criminal and likely mentally unstable? Navigating these personalities, with all the quirks, likes, and dislikes would have added a whole new dimension to the game.
Modifié par AlanC9, 15 juin 2010 - 04:51 .
Pocketgb wrote...
Terror_K wrote...
I hope you're being sarcastic, because that was terrible. You could just be everything with a single character... it was awful. Didn't encourage multiple playthroughs at all... why bother when one character can do it all. They needed restrictions on them.
People appreciated Bethesda's systems because of one question: Why couldn't I master everything? Why couldn't I learn a bit of lock-picking on the side of my weapon and armor training? What's stopping me from learning how to use a sword while also studying how to cast fire magic? It was all a refreshing take on the genre, and that's why Bethesda's been one of the most influential and successful RPG developers.
And do you know what encouraged multiple playthroughs of every single TES game? Role-playing!
Modifié par Terror_K, 15 juin 2010 - 05:00 .
AlanC9 wrote...
Terror_K wrote...
Lizardviking wrote...
Maybe I don't get it. But I can't understand why people are upset over the lack of stats determing whether or not you can aim.
Because it defeats the purpose of character building and progression when a Level 1 character is just as adept at taking down an enemy with his weapon as a Level 30 one. Your character isn't getting better in Mass Effect 2 ala other RPG's, he/she is merely unlocking additional combat abilities and that's pretty much it. For an RPG that's pretty shallow and narrow.
But doesn't this amount to an argument that ME shouldn't be an RPG in the first place? Shepard starts as someone who's able to aim well, not a raw recruit.
AlanC9 wrote...
iakus wrote...
Think about it; What would a conversation be like between Garrus, who had his own vigilante gang who hunted down wrongdoers on Omega, and Samara, who spent 600 years as a justicar being a law unto herself? How would either of them react to Thane, an assassin who sees himself as nothing more than an extension of the will of his employers? How would anyone relate to Jack, a powerful biotic who is also a hardened criminal and likely mentally unstable? Navigating these personalities, with all the quirks, likes, and dislikes would have added a whole new dimension to the game.
Or it would have been unworkable. Getting into that aspect could have absorbed enormous amounts of development time. I get the feeling that any feasible approach to this would have ended up feeling dumbed-down anyway.
Edit: Sure, they could have stuck in a whole bunch of interactions about this stuff. but making those interactions meaningful would be just asking for trouble.
AlanC9 wrote...
He's got a point, though. Bethesda has been awfully successful with their "bad RPG design." I don't like their games at all myself, but obviously there are plenty of RPG fans who don't judge games the way I do, or the way you do.
Of course, you can claim that they're not "proper" RPG fans. Good luck with that.
Terror_K wrote...
People don't seem to have a problem with Shepard suddenly learning a new ability for no real in-universe reason,
but they have a problem with him/her only being as good as their weapons skill stat? They have no problem with Shepard not being able to shoot if the player's skill sucks, but because their stat is low it sucks? They have no problem with Shepard somehow being able to see the enemies on the battlefield even when he/she isn't looking at them because the player controlling Shepard can because it advantages them, but they have a problem with Shepard missing because the stat is low because it disadvantages them?
Terror_K wrote...
To be fair, Fallout 3 didn't suffer this issue. And I wouldn't be surprised if Oblivion got props because it was so simplified and so many of today's so-called "gamers" love a complete lack of restrictions and rules and love complete freedom that doesn't make sense.
Terror_K wrote...
Oblivion was probably a big success for the same reason ME2 was: it dumbed things down for the masses who don't like things restrictive and complicated. There are many Morrowind, Daggerfall, etc. players out there who feel Oblivion was oversimplified after all.
Modifié par Pocketgb, 15 juin 2010 - 05:34 .
bjdbwea wrote...
Do you really believe ME 2 is only 4/100 away from being THE absolutely perfect game? Does anyone actually believe that?
Massadonious1 wrote...
bjdbwea wrote...
Do you really believe ME 2 is only 4/100 away from being THE absolutely perfect game? Does anyone actually believe that?
You mean the same reviewers/sites that believed the orginal ME was anywhere from 5-15 points away from being the absolutely perfect game?
I guess they must have been more enlightened and/or less paid off back then.
Pocketgb wrote...
iakus wrote...
My personal ME 2 story criticism: social.bioware.com/718939/blog/5734/
Hopefully that'll be a big helping hand in getting Drew back to the lead for ME3!
ShakeZoohla wrote...
Massadonious1 wrote...
bjdbwea wrote...
Do you really believe ME 2 is only 4/100 away from being THE absolutely perfect game? Does anyone actually believe that?
You mean the same reviewers/sites that believed the orginal ME was anywhere from 5-15 points away from being the absolutely perfect game?
I guess they must have been more enlightened and/or less paid off back then.
I think the point he is making is that all review scores are pretty much irrelevant.
Modifié par Massadonious1, 15 juin 2010 - 05:57 .
Pocketgb wrote...
Terror_K wrote...
People don't seem to have a problem with Shepard suddenly learning a new ability for no real in-universe reason,
but they have a problem with him/her only being as good as their weapons skill stat? They have no problem with Shepard not being able to shoot if the player's skill sucks, but because their stat is low it sucks? They have no problem with Shepard somehow being able to see the enemies on the battlefield even when he/she isn't looking at them because the player controlling Shepard can because it advantages them, but they have a problem with Shepard missing because the stat is low because it disadvantages them?
I said it in the Too much/Not enough RPG thread and I'll repeat it here:
"I always compared ME1's combat to a first person shooter that controlled like a racing game: Out of place".
I felt that that was the biggest incentive as to why alot of people were let down with ME1.
"Doesn't make sense"?
Terror_K wrote...
No. All that amounts to is the fact that some people can't separate gameplay mechanics from narrative. Or, at least they can when it suits them, but when its something they don't like they can't. People don't seem to have a problem with Shepard suddenly learning a new ability for no real in-universe reason, but they have a problem with him/her only being as good as their weapons skill stat? They have no problem with Shepard not being able to shoot if the player's skill sucks, but because their stat is low it sucks? They have no problem with Shepard somehow being able to see the enemies on the battlefield even when he/she isn't looking at them because the player controlling Shepard can because it advantages them, but they have a problem with Shepard missing because the stat is low because it disadvantages them? They have a problem with a Level 1 Shepard sucking, but no issue with their Level 60 one being a God who could take on the Reaper fleet alone with no issues?
This is an RPG, and its supposed to be about character building and progression. If Shepard was as apparently badass as is made out, there'd be next to no character building and progression. Gameplay elements are gameplay elements, and story and narrative is story and narrative. They don't always completely gel, and this is true for any game. People need to stop complaining about this and using it as an excuse, because the same applies all over the place in almost every game ever made, but when its good and players like it its never an issue.
Modifié par Lumikki, 15 juin 2010 - 07:19 .
Lumikki wrote...
1. Some players expected ME2 story continue ME1 story, so they got disapointed.
2. Some players did not understand the story, what story was all about and why Shepard did something.
So, those who did not understand the ME2 story main points, here it is.
ME2 story was all about Shepards army get stronger enough to deal Collectors threat, who where superior by technology standards. So, while TIM was looking way to get Collectors base. Shepards JOB was recruit, train and equiment Shepards army to be as strong as possible. So, when TIM would found way to Collectors, Shepards army could be stronger enough to handle collector army. This stronger enough did incuded recruiting, loyalty, technologic advancements and Normandy upgrades.
Yeah ! It's the same story as X-Com ! I think I've understood ! No, wait, there is no story in X-Com. The only difference being the "loyalty" concept. Concept which reveals being flat.ME2 story was all about Shepards army get stronger enough to deal
Collectors threat, who where superior by technology standards. So, while TIM was looking way to get Collectors base. Shepards JOB was
recruit, train and equiment Shepards army to be as strong as possible.
So, when TIM would found way to Collectors, Shepards army could be
stronger enough to handle collector army. This stronger enough did
incuded recruiting, loyalty, technologic advancements and Normandy
upgrades.
Lumikki wrote...
What specialist? Did You read what I wrote about what ME2 story is about. It's not about finding specialist.