[quote]Pocketgb wrote...
If ME2 is "for teh monies", I highly doubt Bioware has any worry about that. They've pretty much reached Valve status, where if it's got 'Bioware' anywhere on the cover it's going to rake in
some form of heavy duty bucks. Dragon Age is a great example of this. It's not to say DA sucked - far, FAR from it - rather that it has quite a lot of features that people would claim to be "daunting". Lots of dialog, lots of choices, etc. Yet boom, it was a success.[/quote]
The thing is, ME2, and already established first game in a trilogy, did a complete 180 with minimum stats, much more of a focus on combat and at the same time stripping a good portion of dialogue. Now I'm taking a preemptive approach here since I know too well the result of the last point I made about dialogue.
THERE WAS MORE DIALOGUE RECORDED FOR ME2. Yeah. More recorded, ultimately less said.
[quote]SkullandBonesmember wrote...
The following is what transpires when Bioware takes to marketing their games the way they do with ME2:
"Who cares about the story?
It's all about the gameplay and it looks sick."
Yeah. Who cares about the story.
http://boards.ign.co...6/188331213/p2/5th post down.[/quote]
[quote]SkullandBonesmember wrote...
[quote]uberdowzen wrote...
How is the combat emphasised over plot? I'll give you combat emphasised over RPG elements but not over plot. And considering that there is just as much (if not more) character interaction in ME2 than in ME1, how has it suffered?[/quote]
Let me spell it out for you. To get from the beginning of a main world to the end took about 35-45 minutes on average with my ME1 Shepard.
After every main plot world we can see how everybody in our squad is with the exception of Tali, we could chat it up with Conrad again at the Citadel, we could check in with Anderson and Udina, and we could give the post mission report to the council. There was also the scenic view. When all is said and done, dialogue was even with the length of missions, sometimes even more. In addition there was a lot of dialogue and character interaction DURING the missions. Now let's look at ME2. We could get maybe 10 minutes of dialogue on average with SOME characters if milked dry. After those 10 minutes, we're thrown in with an hour long plus mission stopping for the occasional renegade/paragon interrupt. We can talk to angel only TWICE. Your entire squad is almost always too busy to speak with you. We have more squad members, but not more dialogue to reflect that. And there's hardly any discussion with anybody post main mission. Instead we get text to read from emails. The only time Anderson talks again is after meeting Ashley.
Face it. There's a reason groups like this were started-
http://social.bioware.com/group/1763/We get more emotional satisfaction from chatting with the crew as opposed to headshots.[/quote]
[quote]uberdowzen wrote...
I think the problem with your argument is that BW can't have lots of companions with lots of dialogue, you have to choose one or the other and gameplay wise more companions is on the whole more interesting than the dialogue (which I suspect the majority of people skipped anyway).[/quote]
What's the point in having more companions if you can't chat with them? Just for more ways to kill any enemy? As Shepard would say, fun fun.[/quote]
[quote]Terror_K wrote...
At least Mass Effect was
trying be be an RPG, rather than trying its hardest not to be one while still fitting the definition like ME2. ME1's problems weren't solved with ME2, they were eliminated by just scrapping the issues entirely and falling back on overly simple shooter mechanics or just complete elimination. And said mechanics are dull, shallow and done to death.[/quote]
[quote]SkullandBonesmember wrote...
[quote]uberdowzen wrote...
Secondly, I completely agree with what was said on that youtube clip, but honestly ME2 has a lot of character interaction and as I stated earlier I actually thought most of ME2's characters were deeper than ME1's. Anyway, almost all good sci fi at some point gets around to everyone going off and shooting something.[/quote]
No it doesn't. Maybe out in the middle of a fight, but who the hell feels like having a chat for a few minutes just to be dropped RIGHT BACK into a fight? Not sure who it was but somebody FROM BIOWARE said, and I'm paraphrasing-
"There's just enough combat for you to look forward to relaxing after missions to get to know your squad and just enough socializing for you to look forward to get back into the action."
Which, was a complete lie.[/quote]
[quote]SkullandBonesmember wrote...
[quote]geordiep wrote...
Storyline.... erm ME2 has a storyline? Too much 'making buddies' with crewmates too little kicking a**.[/quote]
Wow. Just wow.
Most of the fans that bit**** that the combat sucked in ME1 orgasmed playing ME2.[/quote]