Darth Drago wrote...
FlyingWalrus wrote...
Yes, as he said. You will very rarely—almost never—find a game series whose titles haven't had sometimes dramatic changes in between installments. That's simply the nature of game development. I'm willing to bet that the kind of gameplay that's on ME2 would never function on the clunky version of Unreal Engine that ME1 ran on, for example.
And contrary to Onyx's statements, even games within FPS titles often undergo dramatic changes. The shift from limited health to regenerating health in Halo to Halo 2 was a very dramatic game design change, and not one that everyone was entirely happy with. Halo 2 to Halo 3 was mostly the same, though; 3 was mostly a refining of 2's game mechanics. The upcoming Halo Reach, however, plays very differently.
And Call of Duty games are virtually incomparable to one another. The jump between CoD3 to CoD4 is massive.
-Not to burst your bubble but Halo always had regenerating shield/health. What little changes that were made between all 3 Halo games are not even close to drastic ones either, unlike the almost complete overhaul that was given just to ME2.
Don't worry, you're not bursting anything, because in order to be bursting anything, you'd have to be right.
Halo had limited health. The shields always regenerated, but in the first game, you had to replenish your health with a health pack if you were running low. This is also going to be the case in Halo Reach.
Just look at the controls and menus for example. After playing the first Halo, I can jump in to any Halo game without looking at the manual and instantly know what the controls are and how it plays. You can not do that by going into either ME game. They have different controls and even their menus are not even the same. How many times have anyone here almost loaded a game they were trying to save?
For the most part, I think you guys are smart. I refuse to believe that you or anyone else here was so dumb that you couldn't intuit the controls going from ME1 to ME2. I did it easily, but I don't think that's because I was smarter or anything like that. There were quite a few changes, but it's nothing that took me more than a couple of minutes realizing. ME2 was different, but not
that different. The menu is virtually identical apart from the absence of the Inventory tab.
ME2 is a completely different game from ME1. Doing a complete overhaul like this in a trilogy of games is not common to the gaming community. You don’t see Madden Football change everything from year to year, every Dynasty Warriors (except the first one) plays almost exactly the same, Doom 1-3, Dead or Alive, Street Fighter, even old faves like Zelda, Sonic, Pokemon and a hell of a lot more games I could list all play the same and don’t make drastic changes between each game as much as was made just between ME1 into ME2.
See the above, and you'd be wrong on most of those examples as well. No Sonic game from the past ten years has been the same as the one before it, the leap between Doom 1 and 2 was minimal, but 3 is a virtually different game, and I'm not even going to get into how different each Zelda game is from one another
as a matter of design. Street Fighter games are virtually incomparable to each other because each version has like three further sub-versions of itself (for the express purpose of making gameplay tweaks and changes). Madden Football? The '06-'09 games are a period of upheaval because they were trying different changes to the gameplay. The only example I'd give that you have a leg to stand on are the Dynasty Warriors, DOA, and the Pokemon games, but even the latter have experienced an enormous amount of changes while the core gameplay remained the same. Breeding, IV/EV training anyone?
Some developers play it safe and release the same thing every title with minimal changes, if any. Dynasty Warriors is one such title. Most people like me would balk at it because there's nothing differing from one to the other, and yet there is enough of a fandom to keep KOEI pumping those games out.
Fact is change is a part of the gaming industry and it's not unusual for game mechanics to be altered or changed in the middle of a series. The only common denominator is that the main purpose of all these games remains the same: Doom is still a shooter, Zelda is still an adventure game in all its incarnations, Pokemon is still a JRPG, Street Fighter is still a 2D plane fighter, an Madden Football is still a sports simulator. In light of some of the changes these titles have undergone, the changes to ME2 are relatively trivial.
Modifié par FlyingWalrus, 16 juin 2010 - 09:45 .