No. What you'll see is that change happens because the designers get a new idea or want to try something different out. If they think they can do something better, I more than welcome them to try.bjdbwea wrote...
FlyingWalrus wrote...
Fact is change is a part of the gaming industry and it's not unusual for game mechanics to be altered or changed in the middle of a series.
So you believe change for the sake of change is always a good thing.
I'd say it cut about 10 or 20 hours of disintegrating items into omnigel, so yeah, it is an improvement from what we had.No one would have complained if BioWare had developed better means of providing an inventory. Instead, they cut it out altogether. Yeah, it's change. But is it an improvement? No.
I would've lamented the Mako, if the worlds were something worth keeping. As it stood, they were not. Loading screens I DO lament. I want them out in ME3, or at least not as frequent.Same with the Mako, same with loading screens.
If by dumbing down you mean "sharpening up" and streamlining, yes they are, in a way. The game is a lot closer to their original vision for Mass Effect than ME1 was. This can be seen by the early ME trailers.Yeah, it's change to dumb down gameplay mechanics. Is it better? No.
I don't even know what you're on about. There were a lot more "text boxes" in ME.Yeah, it's change to go from spoken briefings to text boxes. Better? No.
This is a matter of taste, so it's moot, really.And of course it's change to go from an amazing story on par with any good movie to a dozen unrelated short stories loosely tied together by a main plot that barely deserves the name. Is it a change for the better? Of course not.
VGChartz and Metacritic would prove you sadly, sadly wrong. There is elegance in simplicity, but I do hope they build more upon the foundation that is ME2 to make ME3 the best of the series. Like I said, more Talents, equipment, your squadmates having ARMOR, and being able to use the Hammerhead freely in large worlds that have actual rewards for exploring would go a long way to making the next game great.Bottom line: If you have a proven concept, there sometimes is no need for change. I guess they figured it would sell better (dumbing down seems to be somewhat like the answer to everything in the gaming industry these days), but there are indications it actually didn't even accomplish that.




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