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Disappointment With Mass Effect 2? An Open Discussion.


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#6076
7a7ec

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Terror_K wrote...

Darth Drago wrote...

Casey Hudson wrote...
But I think mostly we wanted to create an experience that was less about being a game and more about being an experience.


*LOL* :lol::lol::lol::lol:


I giggle every time I read this line, its just so insulting, Casey Hudson is delusional ....

#6077
Pocketgb

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Terror_K wrote...

Darth Drago wrote...

Casey Hudson wrote...
But I think mostly we wanted to create an experience that was less about being a game and more about being an experience.


*LOL* :lol::lol::lol::lol:


And quite an awesome experience it was ;)

#6078
FlyingWalrus

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Indeed. Mass Effect and Mass Effect 2, I'll long remember them. Probably Mass Effect 3, too. I will say for ME2 that I sure wasn't thinking about how I was going to spend my talent points to better my aim or loathing the inevitable "omnigel meltdown break" during every skirmish.

But the important thing to remember is that Toy Story 3 is best. :wizard:

Modifié par FlyingWalrus, 18 juin 2010 - 10:10 .


#6079
Fraevar

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Mister Mida wrote...

So they finally finished  the restoration mod? Excellent. Too bad I don't have KotOR 2 on PC but on XBox.


Yeah, and the game is actually pretty darn good now, as it finally delivers on all the things it sets up along the way. You could probably run it on a fairly common computer now, so I would recommend you try and find a PC copy of the game.

In terms of the inter-party banter and such, KotOR 2 now beats ME2 hands down. Granted, it took modders five years to do it, but all the stuff was still written and the raw files put on the disc.

#6080
Mister Mida

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Delerius_Jedi wrote...

Mister Mida wrote...

So they finally finished  the restoration mod? Excellent. Too bad I don't have KotOR 2 on PC but on XBox.


Yeah, and the game is actually pretty darn good now, as it finally delivers on all the things it sets up along the way. You could probably run it on a fairly common computer now, so I would recommend you try and find a PC copy of the game.

In terms of the inter-party banter and such, KotOR 2 now beats ME2 hands down. Granted, it took modders five years to do it, but all the stuff was still written and the raw files put on the disc.

Maybe if I find a PC copy I'll try it out, but I don't need a restoration mod to know that KotOR 2 was good. LucasArts got greedy with KotOR 2 but its story is in my opinion better than that of KotOR.

Modifié par Mister Mida, 18 juin 2010 - 10:09 .


#6081
CroGamer002

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Delerius_Jedi wrote...

Mister Mida wrote...

So they finally finished  the restoration mod? Excellent. Too bad I don't have KotOR 2 on PC but on XBox.


Yeah, and the game is actually pretty darn good now, as it finally delivers on all the things it sets up along the way. You could probably run it on a fairly common computer now, so I would recommend you try and find a PC copy of the game.

In terms of the inter-party banter and such, KotOR 2 now beats ME2 hands down. Granted, it took modders five years to do it, but all the stuff was still written and the raw files put on the disc.


THEY FINISHED THAT MOD?!

#6082
Orchomene

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It's not been done by Gizka team but another team. You can find info there :

http://www.deadlystream.com

#6083
Mister Mida

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I think LucasArts should ask Obsidian to finish up KotOR 2 for real and release it again. It would be like additional publicity for TOR. I know I would pay for that. But this mod works too, if I find a PC copy.

#6084
Fraevar

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Mister Mida wrote...

I think LucasArts should ask Obsidian to finish up KotOR 2 for real and release it again. It would be like additional publicity for TOR. I know I would pay for that. But this mod works too, if I find a PC copy.


They won't, as that would be the same as admitting that their mismanagement ran one of the most promising Star Wars game series in years into the ground so bad, that they're only now "rebooting" it with an MMO that completely abandons the plot of the first two games.

But that being said, I'm just happy I finally got to see that, had it been finished - K2 would have actually been a really deep, moving game. The released version set up a lot of things but the final part that should tie it all together was missing.

By comparison, ME2 is a polished, finished game, but it skirts all the issues it deals with and doesn't actually explore any of them in any depth. *sigh* Is it too much to ask for the best of both worlds?

#6085
Mister Mida

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Delerius_Jedi wrote...

Mister Mida wrote...

I think LucasArts should ask Obsidian to finish up KotOR 2 for real and release it again. It would be like additional publicity for TOR. I know I would pay for that. But this mod works too, if I find a PC copy.


They won't, as that would be the same as admitting that their mismanagement ran one of the most promising Star Wars game series in years into the ground so bad, that they're only now "rebooting" it with an MMO that completely abandons the plot of the first two games.

But that being said, I'm just happy I finally got to see that, had it been finished - K2 would have actually been a really deep, moving game. The released version set up a lot of things but the final part that should tie it all together was missing.

By comparison, ME2 is a polished, finished game, but it skirts all the issues it deals with and doesn't actually explore any of them in any depth. *sigh* Is it too much to ask for the best of both worlds?

I know they won't, but they should. They really should.

Modifié par Mister Mida, 18 juin 2010 - 10:57 .


#6086
Kaylord

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Orchomene wrote...

It's not been done by Gizka team but another team. You can find info there :
http://www.deadlystream.com


OMG, you just made my day... I was waiting for something like that since years!

#6087
Orchomene

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It's pretty recent, I think. End of last year or something like that. Found it by luck after having searched for restored content mods.

Careful that there is a fix file that you need also to install if you have issues in Telos Academy with missing Handmaiden. The fix is as easy to install as the mod itself. So, don't forget to save prior entering the academy and in case of bug, install the fix.

#6088
Iakus

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Terror_K wrote...

Darth Drago wrote...

Casey Hudson wrote...
But I think mostly we wanted to create an experience that was less about being a game and more about being an experience.


*LOL* :lol::lol::lol::lol:


They already did that.  It's called Mass Effect 1Posted Image

#6089
bjdbwea

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I would like a big patch that makes ME 2 the game it should have been.



If someone from BioWare/EA reads this: Yes, I would pay for that. If you create an ME 2 version 2, the real successor to ME 1, I might even be willing to pay full price for that.

#6090
Smikkieboy

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Here is my opinion about Mass Effect 2. First off, I have to say that all in all I really love the game and played it through many times. Graphics and voice acting are great and the sound score is nothing short of excellent and sets the mood very well. The story is very interesting and combat is fast paced and deadly. I really enjoyed the experience and always keep coming back for another playthrough. There are a few things that I would like to see improved in the sequel, so here are my 2 cents so to speak:

CLIP SIZE/ AMMO CARRYING CAPACITY 
I am not opposed to the idea of introducing "ammo" back into the game, but I think the developers went a little over the top with it. You always find yourself jumping around trying to pick up clips because you are running out really fast. I found that to be tactically limiting and also a bit unrealistic. You can not keep enemies down with sustained fire. Combat does not get more intense just because you have to reload more often. I think that clip size and ammo carrying capacity should be increased. To maintain balance, ammo could be rarer to find (in specifically placed ammo crates for example. That way you would still be cautious about wasting ammo, but capable tp lay down a carpet of suppressive fire to cover the advance of your team if you want to.

PROJECT FIREWALKER
I know you can't complain about free stuff too much, but you judge purchasable DLC by the quality of it anyway. Firewalker is, in my opinion, the weakest part of the game right after scanning. I know that some people disliked the Mako in ME1 but I fail to see how the Hammerhead was considered an improvement. PF is basically a platform jumper where you constantly crash into some obstacles sticking out of the ground, because you are flying so low. Combat is even worse. You fire inaccurate heat seeking missles (out of a cannon???) and basically end up frantically bashing on the fire button in the hope of hitting something like in some old fashioned arcade shooter. Then there is the "mining" which adds another level of annoyance to it that really shouldn't be there. The Mako was fun to drive and fight in and I liked the missions that had some Mako elements to it, except for the horrible mountain climbing elements. The Hammerhead was a bad decision and all you get for it is a Prothean artefact (!!!) that does nothing but vibrate on your desk. It seems like PF was either rushed or simply poorly thought through. They should have used the time and dedication that went into PF in favor of improving other elements of the game.

SCANNING
I'm sure I'm not alone when I'm saying that "planet exploration" which can be more accurately called "scanning" is the most boring and anticlimactic part of ME2. All it comes down to is busy work. This isn't planet  exploration in my book. It adds nothing beneficial to the game exrience. Sure, you can find the occasional N7 mission but these are few and far between and usually very short anyway. I prefered how planet exploration was handled in the first game. It wasn't perfect, but it was far better and more fun.

STORY
The story of ME2 was great...sadly it was also a bit short. It took you about three missions to find out what the collectors were up to. I think it would have been better if this aspect of the game would have been drawn out over several missions, where you had to fly all over the galaxy to collect bits and pieces until you finally could put the pieces of the puzzle together. Most of the missions you are doing really only relate to your squad members and have very little to do with the actual goal of human colony abductions. I'm not complaining about what is there, I just would have liked it to be more.

MISSIONS
I loved most of the missions. The only thing I can criticize is the fact that I would have liked them to be longer and offer more content. It would have been great, for example, if you would have been able to split your team up into strike teams more than just once in the final assault on the collector base. Also, the cut scenes were really good and I would like to see more of that outside of the endgame as well.

N7 MISSIONS
I'm glad they are there, but they seemed really rushed and somewhat out of context. A shame, because  some of them had the potential for great atmosphere, like the abandoned space station or the wreck of the Estevanico. They really should have been fleshed out more and a bit more story context would have been very welcome. It probably would have been a good idea to realease them as a DLC pack (making for longer side quests with better developed storylines), allowing the developtment team to spend  more time adding content on the main missions. Well, I would have bought it.

WEAPON ACCURACY
All in all I have nothing to complain about here, but there is one point I wanted to mention: I think that at least the soldier class should have had some accuracy increase as you level up your skills. This is mainly due to the fact that its biggest plus is the machine gun, which is horribly inaccurate. Without the accuracy upgrade this weapon is almost useless, which really is a shame, especially at higher difficulty when it is dangerous to pop your head out for more than two seconds. But even with the upgrade you need to crouch just to fire a short burst with acceptable accuracy...and you can't even crouch at will. you have to find low cover. Why wasn't the option added to crouch at will?

LEVEL CAPS
Now, for some reason Bioware LOVES level caps. I never quite understood why, especially in a game where your enemies level with you. I think you should be able to level up to the point where you can max out all your available abilities. This has not to be achieved in one playthrough. It is totally okay to take more than one, giving you a feeling of advancement and reward as you take the same character for a second or third playthrough. Using your powers are one of the major fun aspect of the game, so why not allow the player to use them all at their maximum potency? You have to do some picking and choosing as you level up anyway and it does suck when you find yourself or your team mates stuck with a handful of skillpoints left over that are not enough to improve anything and as such just "hang in the air" for the rest of the game. 

SQUAD MEMBER COMMANDS
I was a little dissapointed when I saw how limited your tactical options were. I would have liked some additional commands like "covering fire," "hold position," or "duck for cover" rather then just being able to tell my squad to go there and there or use a power on a target.

ADDITIONAL IDEAS
I would really like to see vehicle and space combat  playing a larger role in the sequal or possible future DLC add-ons. For example I think it would be great if you could aquire multiple vehicles and then use them all at once in an assault on a base where you would basically have to make the approach with vehicles and fight your way past the first line of defenses before you send your team on foot into the station or ship. I liked the way vehicle combat was resolved in ME1 and I'm sure the Bioware team can build up and improve on that. But most of all, I'd like to be able to send in more than just one squad at once rather then just picking 2 team members while the others sit idly on the ship.

Well, so much for my feedback. I hope it is not considered flaming since I really like the game and just tried to give constructive criticism for what I, as a fan, would like to see in further add-ons and ME3.

#6091
Eag07

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bjdbwea wrote...

I would like a big patch that makes ME 2 the game it should have been.

If someone from BioWare/EA reads this: Yes, I would pay for that. If you create an ME 2 version 2, the real successor to ME 1, I might even be willing to pay full price for that.


We both know that's probably never gonna happen, but I would too pay a full price for such a  product... gladly. *sigh*

#6092
Iakus

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Eag07 wrote...

bjdbwea wrote...

I would like a big patch that makes ME 2 the game it should have been.

If someone from BioWare/EA reads this: Yes, I would pay for that. If you create an ME 2 version 2, the real successor to ME 1, I might even be willing to pay full price for that.


We both know that's probably never gonna happen, but I would too pay a full price for such a  product... gladly. *sigh*


Same here.  But yeah, not likely to happen.

#6093
Some Geth

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bjdbwea wrote...

I would like a big patch that makes ME 2 the game it should have been.

If someone from BioWare/EA reads this: Yes, I would pay for that. If you create an ME 2 version 2, the real successor to ME 1, I might even be willing to pay full price for that.

So ME2 with all the bugs of ME1 and that **** Mako :wub:.

#6094
tonnactus

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Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch that doesnt work like it should.

Modifié par tonnactus, 18 juin 2010 - 07:31 .


#6095
Some Geth

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tonnactus wrote...

Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch.

Mako :wizard:.

#6096
7a7ec

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Some Geth wrote...

tonnactus wrote...

Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch.

Mako :wizard:.


Planet scanning ...-_-

#6097
Some Geth

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7a7ec wrote...

Some Geth wrote...

tonnactus wrote...

Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch.

Mako :wizard:.


Planet scanning ...-_-

Ok you got me with that but MAKO :devil:.

#6098
tonnactus

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Some Geth wrote...

tonnactus wrote...

Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch.

Mako :wizard:.

At least the mako couldnt be destroyed in just a few shots by a geth trooper alone...

Modifié par tonnactus, 18 juin 2010 - 08:00 .


#6099
Some Geth

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tonnactus wrote...

Some Geth wrote...

tonnactus wrote...

Too bad that the second game has far more relevant gameplay bugs and faults then the first one.Still,even after the ammo patch.

Mako :wizard:.

At least the mako couldnt be destroyed in just a few shot by a geth trooper alone...

I feel like I am playing Sonic 06 with the Mako <_

#6100
frylock23

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First the things I like about ME2:

1. The gameplay was a lot more fun.  I'm no shooter player, but I found it exciting and enjoyable enough to keep me coming back for a scenario here and there.

2. I was glad to be able to get rid of the endless list of mods that I was never going to use and was too lazy to Omni-gel.

3. I like the idea of having to delegate the right people for the jobs and the idea of split squads in the final mission.  It was what I used to imagine my unused squaddies doing in ME1 actually.  To see them actually at it was quite fun.  I would actually like to see this aspect deepened and used more often in ME3 to tell the truth particularly if they are going to stay married to the idea that Shep must have an enormous group of squaddies from which to choose.

Things I wish they hadn't done:

1. Planet scanning.  It was a neat idea, but the idea of making us poor, mouse-beholden PC players tediously scan every inch of planet for resources was just cruel especially at the tediously slow speeds of the scanner and the lack of drone payload.  Even with the improvements, it was next to impossible to fully mine and explore most systems without having to return to the Fuel Depot at least once even if you only scanned the mineral Rich planets.

2. The vastly expanded cast of squaddies.  I don't mind the idea of having more options, but in the amount of gameplay time you allowed, there was no way to adequately flesh out those characters the same way their ME1 counterparts were fleshed out.  Maybe with much better writing it could have been pulled off, but I would much rather have fewer available squaddies than a virtual disaster movie cast of squaddies all suffering from a lack of screen time that hampers their depth and my ability to care about them.  I liked all my ME1 squaddies and felt horrible every single time I had to sacrifice one.  In ME2, I didn't care much one way or the other about my squaddies with the exceptions of Garrus and Tali who benefited from having been in ME1 where I got to know them.  It wasn't that I disliked the ME2 squaddies with the exception of Jack; I just hadn't been hooked by them as characters like I had with their ME1 counterparts.

3. The game suffered from bigger and smaller at the same time.  It felt to me like they wanted to make every experience bigger and add more.  That's an admirable goal, but I don't think they had the allowed gameplay time to flesh it all out properly.  As a result, Omega and the Citadel, both interesting and worthy destinations in and of themselves, felt cramped because the actual areas you had access to were so restricted.  They added more systems I could fly to, but they didn't add more things I could do there.  In ME1, every system had a mission, and while I don't necessarily need that with ME2, having so many empty systems made the universe feel smaller much like Citadel did.  I had a bigger squad, too, which I partially addressed above.  But as a result of having so much, I wound up with much less in terms of forming an actual relationship with any of them.  I wanted to romance in ME1, but I felt like I was setting up a cheap one nighter in ME2.  I'm not saying the goals weren't noble here only that they added so much that in the gameplay time they allowed, there just wasn't any way of fully fleshing it all out in as satisfying a way as you did in ME1.

4. Story.  I feel like the story suffered in ME2.  This can be attributed to #2 and #3 in some ways.  The central villains of the story were the Collectors and discovering how to stop them, but that story arc took place over roughly 4 missions interspersed with 10 or so recruitment missions (count is likely off) and the same number of loyalty missions.  Do the math and that's one actual plotline mission for about every five unrelated crew missions.  It's no wonder that I never exactly built up any sense of outrage or emotion or even any sense of urgency to deal with the Collectors.  I spent more time dealing with everyone else's dysfunctional families and dark pasts than I did my supposed actual goal.  Again, this didn't have to be a detractor.  ME1 had you dealing with your squaddies issues too, but it wasn't necessary to the central goal in the same way.  Had there been a lot more gameplay to the game along with a lot more squad interaction, I think we could have fleshed out the Collectors as enemies and still fit in the squaddies' issues.  But, there just wasn't enough time.

5. This is the most minor of my quibbles.  I had to deal with the personal problems of all my squaddies to have a reasonable expectation of final success, but no one seemed to care that Sheperd had issues of his/her own that remained unresolved throughout the entire game.  No resolution with your LI, no resolution with your Cerberus issues, no resolution of being essentially dead to everyone for two years.  And yet, no one seems to care that Shep might be suffering from the same sorts of distractions that will get the other squaddies killed in the end.  Isn't it plausible to think that the leader of the impossible mission might need to find some closure on a thing or three before s/he goes into the final mission?  Just a thought.