I liked the combat changes they did in ME2. But that is personal preference. Being a long time shooter fan I have to catch myself in ME2 from leading my targets whenever I'm not slow-mo (scoping).
That being said, the targeting system was nice. Tough I wish they would of kept the ME1 version of the crosshairs. We've done the cross for nearly 20 years(possible exaggeration). Something new looking doesn't kill the mood. The problem also being that there was never any incentive to shoot at anything other than the head for the extra damage. Granted I haven't tested this out all the way but some enemies (namely the scion) should take MORE damage if shot to the leg than upper body (compared to the rest of the body, those legs are like pretzel sticks) or simply make it stationary.
No way to sell excess resources. This irks me to no end. I found, that the resources required are nominal at best. First play through (on hardcore) and I ended up with eezo at 200k and everything else between 500k and 700k. How about letting me drop off some of that excess in the nearest fuel station?
Limited N7 armor options. I was rather downed by the lack of choice when it came to armor bits. All of them being going from "Space Marine" to "Tank armored Space marine". An option to go for more lighter looking armors (for sake of aesthetics) would be nice since even with soldier class in ME1, I never went above medium armor, preferring light.
And finally, An IDEA! For a while I was rather bothered about all these weapons I had unlocked. Some skills and some other stuff that I NEVER used! So it got me thinking. "Repeatable Conflicts".
Yes, it sounds corny, but hear me out.
Repeatable Conflicts (RC's) are basically small "Missions" that offer little reward other than some credits, heavy weapon ammo and experience points IF the game gives any for kills. You talk to some NPC who gives you a mission in the line of "There are X forming at Y. But we are too busy elsewhere, mind going and killing everyone?" You simply go in, kill everything and enjoy the vistas.
Possible arenas/locations:
Tuchanka, I love this place. It'd go SOOOO good. Fighting against a rogue clan, Blood Pack or a merc band. Open spaces, good for long range combat and trying out whatever heavy weapon you have unlocked.
Illium/Citatel/Omega. Back-street wars against gands, mercs and mechs. Dominantly close quarters, maze-like arenas.
Terminus locations (varied locations, jungle, colony, factory, ancient). Can be open, can be closed. Primarily against various mercs and heretic geth. Haestrom could be one of the prime locations for the later.
These arenas could also have the varied option of using many environmental effects like dust storms/fog(reduced visibility), freezing cold(exposure for longer periods drains health but leaves the shield untouched), and excess radiation(see Haestrom). All of which can be shielded from within "bunkers" or with other objects(higher ground for visibility, wind cover for cold, shade for light radiation), changing the open-air combat to cut-throat range closed quarters in the mater of minutes by simply going from open range to cover. Naturally, these hazards should also affect the enemy NPC's and they should be actively looking for cover.
Strictly optional, these missions would only be of use to the more bloody-thirsty players.
Modifié par Maeson, 19 juin 2010 - 06:01 .