Lumikki wrote...
Mini games has no value or challenge when game can be saved and loaded as many time you want. because if you fail, just reload and do it again as many times required.
This wasn't the case with AP thanks to the terrible checkpoint system, you can't save whenever you want, you can only save at certain points.
SkullandBonesmember wrote...
cachx wrote...
I
tend to agree, while I did finish it once and had moderate fun with it,
the gameplay was so broken and it was technically so poor (and by that I
mean bugs, I don't really mind the Dreamcast-esque graphics) that I
don't think i'll ever replay it. This game suffers for trying to be too
much at once and not succeding in every separate aspect.
Keep
in mind there are those, EXCLUDING fans of the originals that were
disappointed, who hated Fallout 3's combat system as well. It has guns,
so it must play like a shooter. Sound familiar?
Now I haven't
played Alpha Protocol just yet, but I'm not opposed to saying the combat
sucks if the combat does indeed suck. But that's not the case by
default if a game with guns doesn't play like a classic stereotypical
TPS or FPS. ME1 didn't but there was nothing wrong with that despite how
most feel otherwise.
I'm not a Bethesda fan, only played Fallout 3 for like 10 or so hours before leaving due to boredom (and my graphics card exploding).The shooting was just bad, the slow motion thing got old quickly. The story and characters were meh... I enjoyed the atmosphere and sense of humor though...
My gripes with AP is that it really
tries to be a cover-based TPS and fails. Bullets going through cover, stupid enemy AI (wich will stop for no reason and give you their backs, or try to charge into gunfire to get you at melee), the fact that the only useful gun is the AR (wich renders the skills & customization for other gun types meaningless).
And it also
tries to be a MGS-esque stealth game and fails. The enemy AI of awareness is broken (they will see you behind walls or around corners sometimes), enemy positions in the level are wonky, you are forced to walk while crouching, you can only set one skill for use at a time. (of course when you get the invisibility skill, you can pretty much clear a room without anyone noticing, even if all the bad guys are right next to each other).
I went as a stealther with a AR, and I don't see me trying anything else, if I ever get around playing it again that is...