Lumikki wrote...
RPG was redused in ME2 I agree on that, but mostly traditional RPG side, few impression stuff and exloration with Mako. You say like redusing traditional RPG side was bad thing? Is that because you are RPG player, what about all other players?
I enjoy RPGs more than most genres, especially BioWare ones, since they have such strong storytelling and great writing and characters. I play (and have played) a lot of pen and paper RPGs in my time, and I like building the character and having the options for customisation and varied builds and styles of character before me just as much as I like playing the character themselves for narrative and story reasons. I like the complexity of it all and the depth that means I have to make the right choices in building my character and truly making them mine at the same time just as much as I like making the story choices. ME1 wasn't brilliant at it, but it was still present, even if a little ham-fisted here and there. ME2 just did away with it and simplified it far too much for my liking, especially the weapons system and the fact that the entire game is centred around combat now (I prefer RPGs that have both combat skills and
non-combat skills). ME2 overall has become very narrow and focused and good RPGs shouldn't do that, IMO.
I'm my self RPG player, but I don't bash ME2, I just hope they get it better in ME3. I was able to enjoy both games fine. Why can't you? It's not the game, it's your taste of games, is it?
Yes and no. I've said it before, but I'll say it again, the original Unreal Tournament is my favourite game of all time and it's a pure shooter. But Mass Effect is something more to me than that, and I feel that the sequel should continue that trend. The original game set the precedent of what this was supposed to be, and was very much an RPG, but also more than that. Mass Effect was one of the first real attempts at making a truly interactive cinematic experience, and on top of that it was a sci-fi epic, while appealed to me a lot because I'm a huge fan of sci-fi from the late 70's through to the early 90's (and even beyond, but mostly the stuff of this area). It really seemed like it was an RPG made for sci-fi nerds and wanted to me more than just another game. I thought it got the balance between RPG, TPS and Interactive Cinema pretty much dead on, and I thoroughly enjoyed most aspects of the game.
Mass Effect 2 feels more like its just another game rather than anything special or above and beyond that. It doesn't feel like it's more than the sum of its parts, and seems to favour simplicity over complexity. While the first also feels like it was a game made for sci-fi and RPG nerds, ME2 feels more like its geared towards mainstream gamers of today. This may have been fine and good if this is what the style of things was like from the start, but as I said before Mass Effect 1 set the precedent, and therefore I think Mass Effect 2 should stick to that precedent. BioWare themselves even admitted to trying to bring in a larger audience and changing things up (recent interviews had them saying things along the line of "normally with a sequel the developers take what's already there and refine it and add to it, but we did something drastic instead."). This is particularly the case when the game is supposed to be a direct follow-up and the middle of a trilogy, rather than a separate sequel.
And the thing is, Mass Effect 1 may have been a bit broken here and there, but it at least tried to bring something new to the table. It may have been far from perfect, but as the Asgard said to O'Neill in Stargate SG-1 it had "great potential." Mass Effect 2 feels far more generic and like a big step backwards, with a few exceptions. It may be a good game, but it doesn't feel like its trying to be more than that. Most of the potential set up in the original game went with all the rest of the elements that were thrown out in its creation.
You make assumptions that ME1 was the "right" way, because you liked it and it was first one. What if ME2 is the real way, but developers did not just get it right at first try. I mean if they would have got it right, then why to change at all. What if even ME1 or ME2 isn't the right way and ME3 will show it to us? My point is that you make assumption that ME1 is the correct path, but that's not necassary true. As for players liking, both games has got alot of success.
Actually if you look at the earliest videos the original intent was to make Mass Effect an even more involved RPG than even the first one ended up being. Its also easier to have point-and-aim shooting than tie it into a skill-based system, so I doubt that it was their intent to have the combat like that of a standard TPS from the start. The simple fact is, if they had intended to make the trilogy like it was with ME2 from the very start, we would have seen it in the first game. I was actually a little worried that the first game was actually going to be like what ME2 turned out to be before it came out, and I was glad it wasn't. If ME1 had been like ME2 gameplay wise I probably wouldn't have become such a big fan of it at all. I would have played it and got it, but it would have just been "another game" to me. As it stands Mass Effect 2 almost is just "another game" to me now, and its only because of my love of the universe, setting and characters that the first game introduced me to and opened up my interest into the novels, comics, etc. that keeps it from slipping into that territory.
As it stands I think ME1 is more the "correct path" as you say because it came first, and judging from the early videos and evidence that's really what the game was supposed to be like for the most part. To me saying that Mass Effect 2 is how the games are "supposed to be" would be like saying that the Star Wars prequels are how they're supposed to be. I don't care how much effort Lucas puts into trying to push them down my throat by changing the original films, producing The Clone Wars and The Force Unleashed titles and keeps sprouting contradictory "original vision" BS to try and justify it... that dog won't hunt, monsignor. And the same applies to ME2.