Terror_K wrote...
That's not what most who preferred ME1 have been asking for though. We know that ME1 was never a traditional RPG from the start, but nor was it a traditional shooter. It was a hybrid, and many of us liked the elements in the original game and thought the balance was pretty damn good between the three main elements that make up the game: RPG, TPS and Interactive Sci-Fi Movie. The RPG elements in ME1 were light but significant. But then ME2 comes along and skews everything out of proportion, with the RPG elements becoming even lighter and losing most of their significance while the shooter ones come to the fore and dominate. The near-perfect balance is lost and the game is closer to being a traditional shooter than it is being a harmonious blend.
"Near-perfect balance"? Are you kidding? The combat was by far the worst aspect of the whole game. It wasn't so bad as to kill the enyoyment of playing it, but it felt weak throughout the whole thing. You could go through the whole game by just charging headlong into enemy fire with Immunity on as a combat class or spam powers as a support class. And you call that a "perfect balance" when combat is what you spend most of the time doing in the game?
Terror_K wrote...
Everybody knows the story of The Three Bears. Mass Effect 1 was closer to being the third bowl of porridge than Mass Effect 2, which was closer to the first one. When you've got a hybrid things should be well balanced, and when part of that hybrid is an RPG losing depth and complexity and choice is the last thing that should happen. You make an RPG too simple and you miss the point of it entirely, and ME2 proves that though its near-on complete devotion to combat and combat alone.
How in the hell was ME2 focused on combat alone? Most of the changes in the sequel were combat-related, yes, but that's because
the combat in ME1 was flawed and had to be changed. Other than that, the RPG elements were fine as they were and only needed a few tweaks here and there.
And honestly, "you make an RPG too simple and you miss the point of it entirely"? Even if making a game that's hard to get into
wasn't a terrible idea to begin with, since when were other Bioware RPGs like ME1 and Dragon Age not simple? You could just pick up and play them just fine because that's how games should be.
Terror_K wrote...
And yet a lot of them became Mass Effect fans with the first game and were (mostly) satisfied with it.
I was one of those fans. ME1 was the game that made me love Bioware again after my major loss of faith caused by playing Sonic Chronicles for the DS (you don't want to know... ). I loved ME1. And I loved ME2. Just like I loved Dragon Age, The Witcher, Fallout 3, Neverwinter Nights, KotOR, Jade Empire, Morrowind, Oblivion and even Fable. And yes, I was (mostly) satisfied with them. But they all had things that could have been changed.
But they all did things differently in some way. They all had their qualities and their flaws. And they all tried something different, instead of doing the same tired thing over and over just because their fans wanted a carbon copy of a given game and were afraid that they'd throw the "sell-out" card at them.
And the funny thing is that they all did get their fair share of fans complaining about how they'd sold-out, how they had just given in to the desire to make money (because before that, they apparently made games for the hell of it and the bills were paid by the Holy Spirit) and how the consoles and the "Haloz" were to blame.
And yet nowadays, they're "classics", games that are revered for what they brought to the industry and models to which new games should aspire to. Funny how the world works, isn't it?