Seipher05 wrote...
Umm, Harbinger is a Reaper, not a Collector, so his lack of personality is definitely a legitimate gripe...
Yeah, you're right, he's a Reaper, but then again, he's still an emotionless machine simply bent on eating everything up just to keep on surviving until the next purge. Bringing the Nemesis example back, there's not much in the way of motivation that you can put in it: the thing just wants to destroy you/eat you, they're not villains bent on shaping the world to a new order that they envisioned or something like that.
Seipher05 wrote...
Instead, now you have to spam Warp to lower Armor, after you've used your gun to lower Shields, since both those abilities effectively cancel the vast majority of the Biotics avaialble to you, so how is it any different?
Because "spamming" an ability and "using" it are not the same thing.
Seipher05 wrote...
While I agree that the Krogan's focusing exclusively on Shephard was rediculous, weren't you the one talking about how much more "tactical" the gameplay in ME2 is? The krogan bullrush was an excellent tactic, and truly made the Krogan a viable challenge. Now? Krogan are a joke, easily one of the weakest, most ineffective combatants out there.
"Excellent tactic?" Rush at MACH speed towards the enemy just because you have an obscene resistance to damage and kill you in 1-2 shots? That's not a tactic, that's just charging and shooting. Can't get much more brainless (and cheap) than that.
Seipher05 wrote...
I also take issue with your claim about the tactical depth of ME2. While the combat is certainly better than in ME1, it basically boils down to "take cover at conviniently located wall/barrier/crate" and one of "shoot enemies who stay under cover but don't close with you and still occasionally pop out so you can hit them" or "shoot enemies who use no cover and rush you". At least, that was the experience I had...
Don't know if you noticed, but I also said that I never said that ME2 combat was all that deep either and yes, it could certainly afford to get better

. And you basically covered my whole point: it wasn't all that deep but even what you mentioned had more tactical depth than previous Bioware games like ME1 or Dragon Age.
tonnactus wrote...
And now?
Some foot troopers are easily killed, like the geth troopers in the
first game on all difficulties.
But elites like upper blue suns
troopers,asari vanguards and krogans have still a big amount of health
and protection.
And yet they still go down faster than the Krogans in the first game if you have the right squad members and use their powers wisely. More than I can say for my squad in the first game.
tonnactus wrote...
And when it comes to subbosses like wasea they
are just brickwalls of armor,health and barriers like in the first
game.Not that much different from immunity spammers.
To make it
worser,the "bosses" not even have some unique abillities.Asari commandos
are just warp spammers like the lesser vanguards.They are not
challenging,there are just tedious to kill.
They're bosses and sub-bosses. The whole point is that they're supposed to
be hard to kill. But, unlike the Krogan, there's not two or three of them in almost every base you go into.
tonnactus wrote...
Warp was the
answer to kill enemies fast on insanity.To immunity spammers,mercs and
krogans.
Used.
That.
Told you.
I used the biotics.
Please pay attention
tonnactus wrote...
They
concentrate their fire on shepardt no matter at what range i am.
No. No they don't. Some of them might keep shooting at you, but they won't all focus on you or your squad members would never die.
tonnactus wrote...
And what
do you mean that all biotics have the same effect in the first game???
"Oh crap, here comes a Krogan rughing at me again! *Push* He's getting up again for another rush and Push hasn't had time to cooldown yet! *Lift* Oh, great, here he comes again. *Singularity* Here comes another rush. Thankfully Push has had the time to cooldown now *Push*"
Latter, rinse, repeat.
Like I said, there's not much point on giving your squadmembers lots of different powers if you're just going to use them for the same thing anyway. At least when I use Miranda in ME, her Warp is used for one thing, her Overload for another and Slam for something else. Less than half the powers than Liara had, but I actually use her for more than just pushing keeping Krogan away from me and softening them up with Warp.
MEATBONES wrote...
My hope is that these forums are viewed
by the developers. I really REALLY wish the auto aim/aim assist could
be disabled in ME2. I hate that I'm aiming where where an enemy is
undercover, I scope (Infiltrator) with the sniper rifle and bam I'm
scoping onto some other jerk while the one I was aiming at is empyting
rounds into me.
I just want to be in control of what I'm pointing at,
not have my view jerked over to whatever enemy is closest or whatever
it's doing.
Isn't there an option in the settings menu
for that? At least I know there is on the PC version.