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Disappointment With Mass Effect 2? An Open Discussion.


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#6526
nelly21

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Orchomene wrote...

nelly21 wrote...

Orchomene wrote...

It is fanboyism. There is no fact behind that and I can find a lot of people thinking that ME2 is worse than AP. It's not because you say this is a fact that it is. It just shows that you can't even see how you are subjective.


So reviews are irrelevant? Sales numbers are irrelevant? Fan polls are irrelevant? It is easy to deny an argument when you deny the evidence. Also, you try to prove that my facts are not facts by saying you can find "lots of people" that think AP is better. Really? Where are they? They're certainly not contributing to sales numbers. You might have made it more believable by citing Deus Ex fans.

Look. As I've argued before, ME was never supposed to be anything like BG. Citing BG as being what ME should strive to be is ignoring Bioware's intent with this game. Dragon Age is BG's successor. Mass Effect is not.


Reviews are irrelevant, sales numbers are irrelevant and fan polls are irrelevant, of course. All are opinions and not facts. Saying the majority, even a very large majority, prefer one game over the other just says that the opinion of one game being better than the other is shared by a lot of people. It's hardly a fact. In Middle Ages, a very large majority thought that the Earth was flat. Yet, it was not a fact. Just opinions. You know, it happens very frequently that the majority is wrong. I don't say it's the case with ME2, I just say that there is no evidence whatsowever to say that ME2 is factualy better than AP. Opinions are not facts.
About BG2, I was not the one introducing the game in the discussion and was just commenting about your point. If you don't think that BG2 doesn't belong to the discussion, then don't write about it. That's simple.


Wow. Okay, so can I cite graphics? No, of course not because graphics are not important to everyone. How about technical flaws, no wait, some people can look past those. Hmmmm. Very well, I give up.

Bioware! If you are listening please redo your extremely successful and popular franchise because the small minority claim they know better even though in all likelyhood, they aren't contributing to your sales numbers. Also Bioware, please ignore the praise coming to your game because they are just opinions and the opinions of your customers are not important.

Wake up Orcho, reviews and sales number are the ONLY relevant facts.

Modifié par nelly21, 25 juin 2010 - 02:30 .


#6527
Orchomene

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nelly21 wrote...

Wow. Okay, so can I cite graphics? No, of course not because graphics are not important to everyone. How about technical flaws, no wait, some people can look past those. Hmmmm. Very well, I give up.

Bioware! If you are listening please redo your extremely successful and popular franchise because the small majority claim they know better even though in all likelyhood, they aren't contributing to your sales numbers. Also Bioware, please ignore the praise coming to your game because they are just opinions and the opinions of your customers are not important.

Wake up Orcho, reviews and sales number are the ONLY relevant facts.


That's why it's becoming more and more boring arguing with people having the media culture of "facts" that are going back time after time like a mantra. Ok, think what you want with your facts. I can also say me that God existing is a fact or that alien life existing is a fact, it doesn't matter. This game is better than another because people say it is, good for you. You can of course deny easily more than two thousand years of philosophy, it doesn't matter. It's your choice to remain blinded by mass media communication. Don't forget, Iraq has weapons of mass destruction, it's a fact. It's been proven and the majority thought it was true, that means it's a fact. Do you think that if the majority thinks that the World doesn't exist we will all disappear ? Really ? Ok, your choice.

#6528
nelly21

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Orcho, I honestly mean this when I ask you, WTF are you talking about?

#6529
bjdbwea

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Pocketgb wrote...

All of Bioware's games since BG2 have fallen massively short on one end of the spectrum: they're either too imbalanced and broken, or they're way too easy.

Fortunately, combat is not what Bioware's known for.


Yeah, I agree. But that makes it even less understandable that they gave it so much focus in ME 2, doesn't it? Should have concentrated on their strengths.

Modifié par bjdbwea, 25 juin 2010 - 03:00 .


#6530
bjdbwea

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Orchomene wrote...

That's why it's becoming more and more boring arguing with people having the media culture of "facts" that are going back time after time like a mantra. Ok, think what you want with your facts. I can also say me that God existing is a fact or that alien life existing is a fact, it doesn't matter. This game is better than another because people say it is, good for you. You can of course deny easily more than two thousand years of philosophy, it doesn't matter. It's your choice to remain blinded by mass media communication. Don't forget, Iraq has weapons of mass destruction, it's a fact. It's been proven and the majority thought it was true, that means it's a fact. Do you think that if the majority thinks that the World doesn't exist we will all disappear ? Really ? Ok, your choice.


Exactly. Look at how people vote (because the media tells them to). Does any opinion become suddenly right when 50 % of people (or rather, those who voted) share it?

Modifié par bjdbwea, 25 juin 2010 - 03:06 .


#6531
Vena_86

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Massadonious1 wrote...

you just choose who you can better fight with and who fits your visual taste (Mirandas ass), leaving out a whole lot what scifi is all about at the same time.

Kirk took Spock everywhere because he clearly had the most knowledge about other races, first contact situations, and whatnot. The only reason you took anyone that didn't fit your "visual taste" or had a combat proficiency that you liked in ME1 was because they could open doors or chests. I would hardly consider that to be "what sci-fi is all about"

When did I say that ME1 did it right? It did it slightly better than ME2 through passive buffs but that too was very unsatisfying when considering the the kind of game and how character focused it is. A sequel should improve those things that are not up to its potential not reduce them even more.

#6532
javierabegazo

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@Massadonious1



Yeah, I hated having to choose characters just to be able to open chests. With ME2, the combat is just only a little more difficult and time consuming if you don't choose the squad based on what enemies you'll face, and that to me, is INFINITELY an improvement from entirely blocking a player from obtaining loot via Chests

#6533
Lumikki

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bjdbwea wrote...

Yeah, I agree. But that makes it even less understandable that they gave it so much focus in ME 2, doesn't it? Should have concentrated on their strengths.

I don't know. BioWare can make any game they like. I mean if they want to learn to make little different kind of games too,
why not?

I mean if they try and make bad game, then sure I think they should also stay in they know corner, but they did not make bad game. They made game what isn't really for me, but some other people did like it lot. The game was good and success. I don't think I have rights to judge company to make only sertain games, just because I like sertain games.

#6534
Twisted-Indoctrine

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Warning Wall of Text Approaching - Our kinetic barriers are not designed to absorb an impact of this magnitude!



Okay well I'm on the fence on this issue so instead of arguing and flaming I'll compile a list of things I'd like to see in mass effect three. To get it out of the way right now - I prefered the first one overall I think, but the second one is just a lot more tighter. I'll present them in a concise format and explain why I support them.



In mass Effect Three I would like to See...



- Away missions / Exploration return in ME1 format.



Hoping into the mako driving around encountering sparse alien life forms in a generic mostly featureless rock of a world is infinitely more interesting than the scan feature in ME2, that really drove me off the wall. It was probably the only thing I really raged about in the whole game.



While I admit some of the land scapes in ME1 were dull and featureless some of them were downright breathtaking. I took some screen shots because I honestly didn't know my computer could put out something as awesome looking as a binary star system as seen from the peak of a mountain on a rock dwarf devoid of atmosphere. The mako was a fun toy and while I had my moments of "God damn it, stupid steep mountain, useless jump jets!!!" while trying to get somewhere the experience was an experience rather than "Oh no, I spun the planet too fast with my scanner... where'd that blip go?"



While the mako could be irritating it was an experience worth having and the scanner system was a chore.



Another thing I really liked about the Mako was it harkoned back to the Starflight games (released by EA WAYYYYYYY back, heh I'm sure some of the devs'll get a chuckle or a fond memory of that reading it if they look these threads over). That game was a lot of awesome for its era, really really large and a lot to do in a small package (thinking on it I might have to track down my sega genesis and dig it up heh). Some of my favourite parts of that game were landing the ship and just going around onthe littleland rover thing shootin' aliens and collectin' space minerals. I can't help but think that the mako portions of exploration in ME1 were heavily inspired by that- and it was awesome.



It had it's times where a mountain was irritatingly between you and a plutonium deposit but.... Then you'd get the and survey it and then at random you'd stop, look around and "Holy crap what an awesome vista... Screen shot of a red giant churning on the horizon of the eternal night sky filled with stars." WAY WAY more rewarding than anything than right click and drag left click to fire probes can ever ever produce.



The presence of a shuttle while obviously more technically feasible than the mako was much less unique. The addition of a shuttle into ME2, I felt, made it a little too generic. Every ship in every Sci fi has a shuttle. The Normandy carried a jump jetting APC with mass effect technology - how cool is that!?



Enough on this though



- Star Travel in ME2 format



ME2 did star travel right. I like worrying about fuel between travels, well not the fuel per se, but the act of having to manage something inorder to explore. Also the style of travel in ME2 was very similar to - here it comes again - the Starflight games which was something that tapped into the nostalgic side of things of the games I used to play and watch my dad play better than me (I was like 6 when we got it heh) back in the early 90's on a giant ugly TV.



It did that really well, there were times where I'd look at the distace between star systems and wonder if I'd make it and that offered a lot to the game. I just wish exploring was more fun than planet scanning - once again.



I really enjoyed reading some of the planetary descriptions and it was cool that a lot of imagination went into them but by and large it was wasted effort on behalf of the writers. You couldn't actually fly down and see the impact craters of a 130-kiloton mass accelerator round bombardment responsible for destroying the garden planets biosphere on the ruins of an ancient unrecorded civilization close up. Largely you couldn't see those effects even while scanning either, the planets were just golf balls all the time anyway. That complaint spans both games though, some of the planets are just so damned interesting in their descriptions and you can't do anything with them (like that gas giant rumored to have an ancient dreadnaught of a ship somewhere in its atmosphere - man I'd love to go and see that and find like... A reaper or something, I don't know hell an orginal Keeper ship would be wicked).



Items -



I liked Mass Effect 2's stream lining, I just think they went a little too far. More weapons and armor next time please and thanks. While ME1's inventory was kind of tedious ME2's was... Sparse to say the least, heh.



I liked having fifty million brands to chose from when buying weapons and armour (hell I liked buying weapons why'd that get kicked out the door?). I liked how different brands made different things well. Finding a weapon and seeing a Rosenkov industries stamp on it was like "sweet, whatever this weapon is I need to check the stats on it". You got familiar with certain favourites and that was cool. While I can appreciate the streamlining of ME2's system (after all there's only so much difference in guns in real life - you can only kill a dude so well with a gun before he dies and then its really just a lot of wasted style points heh) I did like the larger array of options in ME1.



Armour was a huge annoyance in ME2, it was basically just there and didn't play that much of a role for how little of it there was. I think that was a mistake and made the game more action oriented than it should have been. Equipment customization should have been more present. I can appreciate what was done - indeed ME2 was a good example of an RPG that can be successful when it isn't gear based and I like that model - but I also like customization options. More options next time, please. Armors don't need to be better than one another per se (and I'm glad the weren't this time around - I rather enjoyed the mix and match benefits setup) but I think they do need to be visually appealing and widely varying in that appearance - at least more sothan was presented. Kudo's on the custom paint jobs though, I liked that.



Modding. I liked weapon mods in ME1 and was a little weirded out they were ditched in favour of a straight upgrade system in ME2. The mod system was fun because it put the choices on you - do you want more damage but with greater heat penalties? Or would you like to be able to unjam scanners better? These were choices I liked making. I didn't much like the mods that were no brainers in ME1 and I appreciate what was done with the ammo system in ME2 - it was a lot better just swapping "modes" with a hotkey in game than it was pausing everything going into my inventory and slapping incendiary rounds into my Thunderstorm VII or whatever to deal with the rachni warrior infront of me. Made more sense too, in a world where the rounds are manufactured and projected from the weaponsystem itself pressing a few buttons to change the properties of the process seems feasable and believable without a clunky inventory screen in the way of it.



So I'd like to see ME2's ammo type solution stay in but I'd also like some mod slots next time around that do... interesting things, not number things really. I don't know, the combat scanner was a nice decision piece I'd like more like that. Maybe you could choose as an example between - a combat scanner, an enchanced scope and sighting systemfor your sniper rifles and hand guns, an undercarage grenade launcher or shotgun for an assault rifle, just... Choices that add little things but don't so much change the boring umbers side of things we don't really get to play with but maybe add features or change things about some of our favourite toys. Fun example -



Slugspray projectile system - Based on geth tech this shot gun modification alters the rounds fired with nano processing technology. Essentially the ammunition construction platform assembles a slug within the shot gun that is designed to split into fragments upon impact.



Effects - Your shot gun now fires a slug rather than a spread. This slug will then travel until it contacts a solid object then fragments into shards that rebound off of the object and can damage otherthings nearby. Clever users can use this system to rebound fragments off of an object and into a target around a corner or behind something.



My poor attempt to describe the effect of the shredder shotgun from Turok 2 on the old N64 - things that do stuff like that would be more interesting than "+10% damage +15% heat buildup." And an assault rifle mod that lets me fire bullets at someone like that gun in The Fifth Element would be fairly awesome, select a designated target, pull the trigger and the bullets take the most direct route to the target regardless of initial facing. Just stuff like that would be fairly awesome to see although in that case probably wouldn't fit with the cannon of Mass Effect - I'll be honest I just really want that weapon system in Fifth element heh.



Combat -



Thermal clips were tedious. Do not like. It was a really transparent attempt to introduce an ammo system to the Mass Effect setting and I didn't like it - it really felt like a step backwards as far as lore goes. Like someone randomly decided (in the universe mind you not dev bashng - look at this purely from an in universe standpoint) "Practically infinite ammo is BS, our troops should struggle with archaic crap notions like that again!"



That's ludicrous. If I walked into the Armed Forces defense contract acquisitions office of any country with a working model of a firearm technology that assembles and projects its own ammunition using working nanotechnology built right into the weapon system itself that uses a simple alloy block for ammunition and assembles each round with instantly acquired specifications for every indiviual shot made on that weapon sytem and explained that the same principle could be applied to weapon calibres of anymake - hell it could even be applied to the weapons themselves with self assembling weapons factories basedo nthe same tech - I'd be THE weapons manufacturer for the world. As an aside that country would immediately be propeled to military superpower status no one else on earth could keep up with that. The second that showed up no one would ever EVER go back to standard combustion amunition based templates again.



And yet here we are. While as far as ME2's lore is concerned nothing has changed in players perceptions something obviously has. The thermal clip set-up leaves a lot to be desired, while it successfully forces players to manage a resource in combat it's very VERY anti-thematic and it really kicked the immersion factor for me.



While ME1's combat was a little too easy at times because of the heat system is too easy to get around with in that game, it at least felt unique. It felt like the pinacle of weapon systems was in my characters hands - it wasn't limited by ammunition anymore it was limited by the laws of friction, thermodynamics, and chemistry (metalurgy - the constuction of the barrel of the weapon to be specific). It wouldn't ever run out of ammo but if I wasn't careful it'd overheat and jam costing me time while the weapon system either had to let heat disipate or (which was never actually shown but would be implied) the nano tech keeping the system intact to specifactions repaired the barrel that began sagging from the molten heat.



ME2 introduced a thermal clip situatio to add a little more resource management to the game, which is fine, but it was just so clunky and transparent that it really sticks out like a sore thumb. I'd rather they have elaborated more on the overheat system of ME1 over the thermal clipping system of ME2.



I'll add that it also makes no sense either that the weapon could just concentrate heat to one foreign component in the weapon system then neatly eject it - especially on the light machine gun in ME2, that clip would most likely be molten goo after the number of rounds I put into some of those collector scum on full auto no stoppages with incendiary rounds to boot. I'm no expert on Mass Effect's technology but common sense dictates the clip isn't the component being heated up through friction or whatever, it'd be the barrel and the nano manufacturing plant's components that got the heat and that can't just be magically redirected somewhere else (well I suppose with mass effect it's possible - but nothing presented so far really supports that heat can be redirected so readily). It's just... a really bad plot hole that's not really a plot hole in the plot of the game but more a plot hole in the presentation of the ME universe as initiated by ME1.



Mellee attacks I hope stay like they were in ME2, it felt cleaner pushing a button for it because I knew when it would happen, much as I like mixing itup in a mellee in ME1 (hell I had talents and armor mods that boosted mellee damage) I never actually knew when they'd occur it, it seemed rather random. ME'2 rifle butt to the face when you press a button was a lot more reliable for one thing and most of all more predictable, I never made a vanguard PC but I took grunts fortitude power and maxed it out on my soldier so I wasthe next best thing heh - I got to be a walking fireteam as a bonus.



Spacebar... Seriously. It's a bioware game, don't make space bar the default action button. Space bar is pause - you know that it started in BG. I had to swap shift and spacebar's functions, I just had to heh. It's not a big thing and it's easily rectified but it departs from a convention I'm really comfortable with and I really doubt I'm the only one that noticed it heh. A small gripe but I thought I'd mention it. Please, next time spacebar is the default pause and strategize button.



Presentation -



I don't know what it was about ME1 but it really outshines ME2 in this department. Now before anyone jumps in with "LoLwut!? ME2 has way better graphics!!!" I agree from a hardware standpoint but that's not what I'm talkign about. ME2 failed in presntation not because it's graphics were bad. It failed to capture the visual feeling of ME1.



The settings in ME1 felt alien and strange, even though they were generic at times it was worth putting up with the generic modular set up of the interiors of some of the planetside bases (though to be fair it made a lot of sense, modular building design is probably the most efficient in terms of terraforming or off earth dwelling - I think nasa has a few concepts on their website of a mars outpost theorycraft and no surprise it's all modular, maybe it was another site but still..) and terrain.



When I hit the planet rolling in my Mako and took around seeing a foreign horizon I had that wizard of Oz moment "This isn't Kansas anymore Toto." Then Wrex would look at Shepard in his faceless space suit and silently wonder to himself "What the hell is Kansas and what the hell is a toto?". I got to look around, see an alien sun shining, or in some cases scorching (probably even blasting with radiation in some cases, though the graphics requirements to display the scale of that would be ridiculous - sand and dust on the ground literally being pressed down while in the distance duststorms storms rage with terrifying seemingly impossible violence).



When I hit the planet right clicking and start rotatin' and then send a probe.... Yeah that's not on.



Scope was a little more awesome in ME1 as well. Thresher maws were giants, it was a true monstrosity that came at you from below the depths, a threat to your armored assault vehicle (just try getting out of your mako and fighting one on foot with Wrex in ME1... The one in ME2 must be like a larval form or something). The prothean ruin on Ilos felt big and complex, as did the mountain ranges on planets. Shuttles just dump you in a generic closed off canyon for the most part and you'll maybe see some tantalizing evidence of life forms on the opening cinematic but you won't get to really encounter or interact with them.



You really lose a sense of how grand and just utterly awesome itwould be to do these things in ME2, visit alien worlds. You get to see a few alien cities in ME2... Yay. I wanted to go out and poke around the alien landscape, you've seen one city you've seen them all regardless of how many strange foreign influences the level deisgners use on cityscapes they won't compare from the cool land scapes they come up with. One's inspired by human design principles and limited by thoughts of practicalliy and safety... Landscapes on the other hand are bound by nature alone and anyone who's seen photos of mesa's in the badlands, giant house sized boulders precariously balanced on a pebble all on top of a needle of rock sticking out of the round for hundreds of years in seeming defiance of logic and reason... That's interesting. A dome shaped building a few dozen miles away you never get to see hardly even sprs the imagination. I want to see mountains and craggy canyons formed from jagged iron that formed like that centuries ago because it was a much younger hotter star hosting the planet once upon a time. I want to look at the stars piercing through a thin green sky of an atmosphere while a purple sun shines through. I don't give a damn about some dude's kiosk in alien city number 4.



Also there was something kind of different about ME1's lighting. I know it could be argued it was more "primitive" hardware wise a bit but that's not entirely it. While it might have been more primitive in those terms it really felt just right. It made the environments seem appropriately sterile and well lit. In ME2 you've got all sorts of impressive varying lightscapes everywhere, the Zakera district is a good example, its inexplicably dimlit with a lot of low ambient light. In ME1 the whole place looked sterile and well lit - which made a lot of sense when you consider an army of keepers is runnign aorund maintaining the hell out of the place. Additionally most places people live and work it in are well-lit - it's just plain easier to see and move around and feel safe in a well lit space.



ME2 got too far into the dark and menacing aspect of it and ended up feeling like too many other games as a result - Unreal, Gears of War, you know any of the other dark future loosely sci-fi games. I can understand the need to do it on Omega station and the Collector ship, one's a seedy scum filled hulk bored into an asteroid, the other is a seedy insectman filled hulk boredinto an asteroid. Neither of those should be well-lit and it serves well to transmit their visual mood, the trouble in ME2 is that the mood is lost because it doesn't really contrast anything - everything looks pretty shady and dark. It's like the whole game is an anti-hero throwback comic from the 80's that's dark and moody for the sake of being dark and moody because it was revolutionary at the time...



It's not now and it seemed a little out of place, my opinion of course. Don't get me wrong I'm not saying it's a horrible thing, the lighting and prentation of Omega and the collector base was really cool if you stand them alone... But did the C-sec area in ME2 need to be lit like Chlora's den in ME1? I don't think so, I think it lost a lot of presentation value as a result too. My point Contrasts are important and I think with honesty, but not hostile condemnation the art direction dropped the ball a bit there and drew a little to much from pop culture and not enough from ME1 when designing the presentation of ME2.



The games themselves felt too different visually for me and I personally didn't like it.



It's hard to explain that so maybe I'll leave it with: Mass Effect 1 had a lot more interesting area's because of how they looked even though they were often times similar in layout, ME2 had a lot of interesting areas because of how they were setup to be not modular feeling even though they often looked the same because somebody got carried away with the dark lighting theme.



Music -



ME2's mix of classical and synths was done a lot better in ME2 than ME1's which often felt a little too ambient, ME2's was often noticeable and formed a centerpiece for the experience while I find I don't remember most of the music from ME1. The music from the the final collector confrontation in their hive... homeworld... thing, I'll remember that for a long time; it was really fitting and really set the mood. I don't even remember if the Saren fight at the end of ME1 had music - I remember the fight but not the music playing during it there's nothing wrong with the design of the encounter it just lacked audiocandy the collectors got.



Characters and story -



ME2's story was tighter, there's really no arguing that. IT felt more involving and choices mattered. I won't spoil anything here but in ME2 something happened to my crew members towards the end and I was annoyed with it, it felt like the collectors had physically taken something from me and I had an emotional investment in seeing them die at that point. Not a game motivation a personal one. The characters that supplement ME2 are really interesting, sadly I can't say the same for the main characters...



ME2's characters were far too alike for my liking in many ways. Grunt, Garrus, Miranda, Samara, Subject Zero, and to a much lesser extent Thane all felt a little too campy "we're so bad ass... I'm with shepard to kill people. I'm the killiest killer of all the killers. Killing." They really seemed to lack personal motivations and the ones they did have made them feel like two dimensional characters for the most part - I include Thane because he feels redundant given that many killery killers on you crew but he stands off from that pack a bit because his motivations seemed a little more sincere than the rest who felt like theres was pretty tacked on, he was an interesting character and the best of the killery killer bunch as I call them.



Jacob was interesting but a little too generic. I felt he could have been developed a little more. Maybe I just didn't find him interesting enough to dig deep into his character, or maybe the character itself just wasn't that interesting to begin with. The most surprising aspect was probably when I first met him heh, I named my Shepard Jacob back in ME1. Tali's tali... Kinda cool but she felt too... damsel in distress this time. She felt like a woman coming of age in the first game and you got a sense of that, here she felt too subordinate to shepard as an outside influence. Found that a little disappointing.



ME2's redeeming characters were Mordin, Legion and Joker (yes, really). Mordin's inner conflict was really drawing and I find myself really interested in the way he was presented - he wasn't a killery killer on the level of "I kill people" he was a killer on a level the others could never ever in their wildest dreams approach the scale of if you look at him one way, or he's the savior of the galxy if you look at him in another - what makes him so interesting is how adamently in the middle he is about it. He was like a spiritualist and a scientist rolled into one but with mortal uncertainty and yogi's comfort with that uncertainty - in the end things just are, a very interesting character... not unusual if one's ever spoken to an actual scientist (or a good priest or religious leader, it's amazing and sad how many parallels people refuse to see in one another), in all I think he was amazingly portrayed. I won't ruin it with specifics - far to interesting for that. Also he offers a lot of audio input throughout the game some of it was really helpful at times and rather amusing at others.



Legion is a geth... 'nuff said. Talk to them. Just awesome the way they explain themselves. Probalby the most thought provoking character in the game. Easily the most controversial as well - legion exists as a fictional example of a genuine question humanity may, unlikely but then nature has a strange way of making the unlikely happen, have to ask one day: does a self-aware synthetic intellect qualify as a life form or are they still machines and devoid of consideration as equals? Obviously I can't spoil it with an answer heh, I'm no prophet and the question's outside the scope of the game anyway, but it's a really cool character presentation and it's a fun question to ask and play with. Really good at shooting people in the head at stupid long distances too heh.



Joker really shines and has a lot more personality displayed here than in the first one. I won't explain why but you get to play him at one point and you get a real sense of just how frail his condition leaves him and how much he actualy has to go through to do things we'd take for granted. I found I really enjoyed the strength of his character by the end of it - without ruining it he's the unsung hero of the game by the end of it IMO. The other's may get the glory but... Jokers the man who made it possible.





Conclusion - ME1 and ME2 were good experiences for different reasons. They were very different games in a lot of ways and both of them were very good games. Hopefully the third installment is a marriage of the two rather than a reiteration or completely innovative into something unrecognizable. That's my take on the issue anyway. I'd rather not pick a side and flame for no reason.

#6535
sirandar

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Lumikki wrote...

bjdbwea wrote...

Yeah, I agree. But that makes it even less understandable that they gave it so much focus in ME 2, doesn't it? Should have concentrated on their strengths.

I don't know. BioWare can make any game they like. I mean if they want to learn to make little different kind of games too,
why not?

I mean if they try and make bad game, then sure I think they should also stay in they know corner, but they did not make bad game. They made game what isn't really for me, but some other people did like it lot. The game was good and success. I don't think I have rights to judge company to make only sertain games, just because I like sertain games.


Agreed

#6536
AlanC9

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Orchomene wrote...
 I just say that there is no evidence whatsowever to say that ME2 is factualy better than AP. Opinions are not facts.


Are you saying that there is no evidence whatsoever, or that it's not possible for such evidence to exist? Is it just a category mistake to say that something is "factually better"?

#6537
sirandar

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Twisted-Indoctrine wrote...

Warning Wall of Text Approaching - Our kinetic barriers are not designed to absorb an impact of this magnitude!

Okay well I'm on the fence on this issue so instead of arguing and flaming I'll compile a list of things I'd like to see in mass effect three. To get it out of the way right now - I prefered the first one overall I think, but the second one is just a lot more tighter. I'll present them in a concise format and explain why I support them.

In mass Effect Three I would like to See...

- Away missions / Exploration return in ME1 format.

Hoping into the mako driving around encountering sparse alien life forms in a generic mostly featureless rock of a world is infinitely more interesting than the scan feature in ME2, that really drove me off the wall. It was probably the only thing I really raged about in the whole game.

While I admit some of the land scapes in ME1 were dull and featureless some of them were downright breathtaking. I took some screen shots because I honestly didn't know my computer could put out something as awesome looking as a binary star system as seen from the peak of a mountain on a rock dwarf devoid of atmosphere. The mako was a fun toy and while I had my moments of "God damn it, stupid steep mountain, useless jump jets!!!" while trying to get somewhere the experience was an experience rather than "Oh no, I spun the planet too fast with my scanner... where'd that blip go?"

While the mako could be irritating it was an experience worth having and the scanner system was a chore.

Another thing I really liked about the Mako was it harkoned back to the Starflight games (released by EA WAYYYYYYY back, heh I'm sure some of the devs'll get a chuckle or a fond memory of that reading it if they look these threads over). That game was a lot of awesome for its era, really really large and a lot to do in a small package (thinking on it I might have to track down my sega genesis and dig it up heh). Some of my favourite parts of that game were landing the ship and just going around onthe littleland rover thing shootin' aliens and collectin' space minerals. I can't help but think that the mako portions of exploration in ME1 were heavily inspired by that- and it was awesome.

It had it's times where a mountain was irritatingly between you and a plutonium deposit but.... Then you'd get the and survey it and then at random you'd stop, look around and "Holy crap what an awesome vista... Screen shot of a red giant churning on the horizon of the eternal night sky filled with stars." WAY WAY more rewarding than anything than right click and drag left click to fire probes can ever ever produce.

The presence of a shuttle while obviously more technically feasible than the mako was much less unique. The addition of a shuttle into ME2, I felt, made it a little too generic. Every ship in every Sci fi has a shuttle. The Normandy carried a jump jetting APC with mass effect technology - how cool is that!?

Enough on this though

- Star Travel in ME2 format

ME2 did star travel right. I like worrying about fuel between travels, well not the fuel per se, but the act of having to manage something inorder to explore. Also the style of travel in ME2 was very similar to - here it comes again - the Starflight games which was something that tapped into the nostalgic side of things of the games I used to play and watch my dad play better than me (I was like 6 when we got it heh) back in the early 90's on a giant ugly TV.

It did that really well, there were times where I'd look at the distace between star systems and wonder if I'd make it and that offered a lot to the game. I just wish exploring was more fun than planet scanning - once again.

I really enjoyed reading some of the planetary descriptions and it was cool that a lot of imagination went into them but by and large it was wasted effort on behalf of the writers. You couldn't actually fly down and see the impact craters of a 130-kiloton mass accelerator round bombardment responsible for destroying the garden planets biosphere on the ruins of an ancient unrecorded civilization close up. Largely you couldn't see those effects even while scanning either, the planets were just golf balls all the time anyway. That complaint spans both games though, some of the planets are just so damned interesting in their descriptions and you can't do anything with them (like that gas giant rumored to have an ancient dreadnaught of a ship somewhere in its atmosphere - man I'd love to go and see that and find like... A reaper or something, I don't know hell an orginal Keeper ship would be wicked).

Items -

I liked Mass Effect 2's stream lining, I just think they went a little too far. More weapons and armor next time please and thanks. While ME1's inventory was kind of tedious ME2's was... Sparse to say the least, heh.

I liked having fifty million brands to chose from when buying weapons and armour (hell I liked buying weapons why'd that get kicked out the door?). I liked how different brands made different things well. Finding a weapon and seeing a Rosenkov industries stamp on it was like "sweet, whatever this weapon is I need to check the stats on it". You got familiar with certain favourites and that was cool. While I can appreciate the streamlining of ME2's system (after all there's only so much difference in guns in real life - you can only kill a dude so well with a gun before he dies and then its really just a lot of wasted style points heh) I did like the larger array of options in ME1.

Armour was a huge annoyance in ME2, it was basically just there and didn't play that much of a role for how little of it there was. I think that was a mistake and made the game more action oriented than it should have been. Equipment customization should have been more present. I can appreciate what was done - indeed ME2 was a good example of an RPG that can be successful when it isn't gear based and I like that model - but I also like customization options. More options next time, please. Armors don't need to be better than one another per se (and I'm glad the weren't this time around - I rather enjoyed the mix and match benefits setup) but I think they do need to be visually appealing and widely varying in that appearance - at least more sothan was presented. Kudo's on the custom paint jobs though, I liked that.

Modding. I liked weapon mods in ME1 and was a little weirded out they were ditched in favour of a straight upgrade system in ME2. The mod system was fun because it put the choices on you - do you want more damage but with greater heat penalties? Or would you like to be able to unjam scanners better? These were choices I liked making. I didn't much like the mods that were no brainers in ME1 and I appreciate what was done with the ammo system in ME2 - it was a lot better just swapping "modes" with a hotkey in game than it was pausing everything going into my inventory and slapping incendiary rounds into my Thunderstorm VII or whatever to deal with the rachni warrior infront of me. Made more sense too, in a world where the rounds are manufactured and projected from the weaponsystem itself pressing a few buttons to change the properties of the process seems feasable and believable without a clunky inventory screen in the way of it.

So I'd like to see ME2's ammo type solution stay in but I'd also like some mod slots next time around that do... interesting things, not number things really. I don't know, the combat scanner was a nice decision piece I'd like more like that. Maybe you could choose as an example between - a combat scanner, an enchanced scope and sighting systemfor your sniper rifles and hand guns, an undercarage grenade launcher or shotgun for an assault rifle, just... Choices that add little things but don't so much change the boring umbers side of things we don't really get to play with but maybe add features or change things about some of our favourite toys. Fun example -

Slugspray projectile system - Based on geth tech this shot gun modification alters the rounds fired with nano processing technology. Essentially the ammunition construction platform assembles a slug within the shot gun that is designed to split into fragments upon impact.

Effects - Your shot gun now fires a slug rather than a spread. This slug will then travel until it contacts a solid object then fragments into shards that rebound off of the object and can damage otherthings nearby. Clever users can use this system to rebound fragments off of an object and into a target around a corner or behind something.

My poor attempt to describe the effect of the shredder shotgun from Turok 2 on the old N64 - things that do stuff like that would be more interesting than "+10% damage +15% heat buildup." And an assault rifle mod that lets me fire bullets at someone like that gun in The Fifth Element would be fairly awesome, select a designated target, pull the trigger and the bullets take the most direct route to the target regardless of initial facing. Just stuff like that would be fairly awesome to see although in that case probably wouldn't fit with the cannon of Mass Effect - I'll be honest I just really want that weapon system in Fifth element heh.

Combat -

Thermal clips were tedious. Do not like. It was a really transparent attempt to introduce an ammo system to the Mass Effect setting and I didn't like it - it really felt like a step backwards as far as lore goes. Like someone randomly decided (in the universe mind you not dev bashng - look at this purely from an in universe standpoint) "Practically infinite ammo is BS, our troops should struggle with archaic crap notions like that again!"

That's ludicrous. If I walked into the Armed Forces defense contract acquisitions office of any country with a working model of a firearm technology that assembles and projects its own ammunition using working nanotechnology built right into the weapon system itself that uses a simple alloy block for ammunition and assembles each round with instantly acquired specifications for every indiviual shot made on that weapon sytem and explained that the same principle could be applied to weapon calibres of anymake - hell it could even be applied to the weapons themselves with self assembling weapons factories basedo nthe same tech - I'd be THE weapons manufacturer for the world. As an aside that country would immediately be propeled to military superpower status no one else on earth could keep up with that. The second that showed up no one would ever EVER go back to standard combustion amunition based templates again.

And yet here we are. While as far as ME2's lore is concerned nothing has changed in players perceptions something obviously has. The thermal clip set-up leaves a lot to be desired, while it successfully forces players to manage a resource in combat it's very VERY anti-thematic and it really kicked the immersion factor for me.

While ME1's combat was a little too easy at times because of the heat system is too easy to get around with in that game, it at least felt unique. It felt like the pinacle of weapon systems was in my characters hands - it wasn't limited by ammunition anymore it was limited by the laws of friction, thermodynamics, and chemistry (metalurgy - the constuction of the barrel of the weapon to be specific). It wouldn't ever run out of ammo but if I wasn't careful it'd overheat and jam costing me time while the weapon system either had to let heat disipate or (which was never actually shown but would be implied) the nano tech keeping the system intact to specifactions repaired the barrel that began sagging from the molten heat.

ME2 introduced a thermal clip situatio to add a little more resource management to the game, which is fine, but it was just so clunky and transparent that it really sticks out like a sore thumb. I'd rather they have elaborated more on the overheat system of ME1 over the thermal clipping system of ME2.

I'll add that it also makes no sense either that the weapon could just concentrate heat to one foreign component in the weapon system then neatly eject it - especially on the light machine gun in ME2, that clip would most likely be molten goo after the number of rounds I put into some of those collector scum on full auto no stoppages with incendiary rounds to boot. I'm no expert on Mass Effect's technology but common sense dictates the clip isn't the component being heated up through friction or whatever, it'd be the barrel and the nano manufacturing plant's components that got the heat and that can't just be magically redirected somewhere else (well I suppose with mass effect it's possible - but nothing presented so far really supports that heat can be redirected so readily). It's just... a really bad plot hole that's not really a plot hole in the plot of the game but more a plot hole in the presentation of the ME universe as initiated by ME1.

Mellee attacks I hope stay like they were in ME2, it felt cleaner pushing a button for it because I knew when it would happen, much as I like mixing itup in a mellee in ME1 (hell I had talents and armor mods that boosted mellee damage) I never actually knew when they'd occur it, it seemed rather random. ME'2 rifle butt to the face when you press a button was a lot more reliable for one thing and most of all more predictable, I never made a vanguard PC but I took grunts fortitude power and maxed it out on my soldier so I wasthe next best thing heh - I got to be a walking fireteam as a bonus.

Spacebar... Seriously. It's a bioware game, don't make space bar the default action button. Space bar is pause - you know that it started in BG. I had to swap shift and spacebar's functions, I just had to heh. It's not a big thing and it's easily rectified but it departs from a convention I'm really comfortable with and I really doubt I'm the only one that noticed it heh. A small gripe but I thought I'd mention it. Please, next time spacebar is the default pause and strategize button.

Presentation -

I don't know what it was about ME1 but it really outshines ME2 in this department. Now before anyone jumps in with "LoLwut!? ME2 has way better graphics!!!" I agree from a hardware standpoint but that's not what I'm talkign about. ME2 failed in presntation not because it's graphics were bad. It failed to capture the visual feeling of ME1.

The settings in ME1 felt alien and strange, even though they were generic at times it was worth putting up with the generic modular set up of the interiors of some of the planetside bases (though to be fair it made a lot of sense, modular building design is probably the most efficient in terms of terraforming or off earth dwelling - I think nasa has a few concepts on their website of a mars outpost theorycraft and no surprise it's all modular, maybe it was another site but still..) and terrain.

When I hit the planet rolling in my Mako and took around seeing a foreign horizon I had that wizard of Oz moment "This isn't Kansas anymore Toto." Then Wrex would look at Shepard in his faceless space suit and silently wonder to himself "What the hell is Kansas and what the hell is a toto?". I got to look around, see an alien sun shining, or in some cases scorching (probably even blasting with radiation in some cases, though the graphics requirements to display the scale of that would be ridiculous - sand and dust on the ground literally being pressed down while in the distance duststorms storms rage with terrifying seemingly impossible violence).

When I hit the planet right clicking and start rotatin' and then send a probe.... Yeah that's not on.

Scope was a little more awesome in ME1 as well. Thresher maws were giants, it was a true monstrosity that came at you from below the depths, a threat to your armored assault vehicle (just try getting out of your mako and fighting one on foot with Wrex in ME1... The one in ME2 must be like a larval form or something). The prothean ruin on Ilos felt big and complex, as did the mountain ranges on planets. Shuttles just dump you in a generic closed off canyon for the most part and you'll maybe see some tantalizing evidence of life forms on the opening cinematic but you won't get to really encounter or interact with them.

You really lose a sense of how grand and just utterly awesome itwould be to do these things in ME2, visit alien worlds. You get to see a few alien cities in ME2... Yay. I wanted to go out and poke around the alien landscape, you've seen one city you've seen them all regardless of how many strange foreign influences the level deisgners use on cityscapes they won't compare from the cool land scapes they come up with. One's inspired by human design principles and limited by thoughts of practicalliy and safety... Landscapes on the other hand are bound by nature alone and anyone who's seen photos of mesa's in the badlands, giant house sized boulders precariously balanced on a pebble all on top of a needle of rock sticking out of the round for hundreds of years in seeming defiance of logic and reason... That's interesting. A dome shaped building a few dozen miles away you never get to see hardly even sprs the imagination. I want to see mountains and craggy canyons formed from jagged iron that formed like that centuries ago because it was a much younger hotter star hosting the planet once upon a time. I want to look at the stars piercing through a thin green sky of an atmosphere while a purple sun shines through. I don't give a damn about some dude's kiosk in alien city number 4.

Also there was something kind of different about ME1's lighting. I know it could be argued it was more "primitive" hardware wise a bit but that's not entirely it. While it might have been more primitive in those terms it really felt just right. It made the environments seem appropriately sterile and well lit. In ME2 you've got all sorts of impressive varying lightscapes everywhere, the Zakera district is a good example, its inexplicably dimlit with a lot of low ambient light. In ME1 the whole place looked sterile and well lit - which made a lot of sense when you consider an army of keepers is runnign aorund maintaining the hell out of the place. Additionally most places people live and work it in are well-lit - it's just plain easier to see and move around and feel safe in a well lit space.

ME2 got too far into the dark and menacing aspect of it and ended up feeling like too many other games as a result - Unreal, Gears of War, you know any of the other dark future loosely sci-fi games. I can understand the need to do it on Omega station and the Collector ship, one's a seedy scum filled hulk bored into an asteroid, the other is a seedy insectman filled hulk boredinto an asteroid. Neither of those should be well-lit and it serves well to transmit their visual mood, the trouble in ME2 is that the mood is lost because it doesn't really contrast anything - everything looks pretty shady and dark. It's like the whole game is an anti-hero throwback comic from the 80's that's dark and moody for the sake of being dark and moody because it was revolutionary at the time...

It's not now and it seemed a little out of place, my opinion of course. Don't get me wrong I'm not saying it's a horrible thing, the lighting and prentation of Omega and the collector base was really cool if you stand them alone... But did the C-sec area in ME2 need to be lit like Chlora's den in ME1? I don't think so, I think it lost a lot of presentation value as a result too. My point Contrasts are important and I think with honesty, but not hostile condemnation the art direction dropped the ball a bit there and drew a little to much from pop culture and not enough from ME1 when designing the presentation of ME2.

The games themselves felt too different visually for me and I personally didn't like it.

It's hard to explain that so maybe I'll leave it with: Mass Effect 1 had a lot more interesting area's because of how they looked even though they were often times similar in layout, ME2 had a lot of interesting areas because of how they were setup to be not modular feeling even though they often looked the same because somebody got carried away with the dark lighting theme.

Music -

ME2's mix of classical and synths was done a lot better in ME2 than ME1's which often felt a little too ambient, ME2's was often noticeable and formed a centerpiece for the experience while I find I don't remember most of the music from ME1. The music from the the final collector confrontation in their hive... homeworld... thing, I'll remember that for a long time; it was really fitting and really set the mood. I don't even remember if the Saren fight at the end of ME1 had music - I remember the fight but not the music playing during it there's nothing wrong with the design of the encounter it just lacked audiocandy the collectors got.

Characters and story -

ME2's story was tighter, there's really no arguing that. IT felt more involving and choices mattered. I won't spoil anything here but in ME2 something happened to my crew members towards the end and I was annoyed with it, it felt like the collectors had physically taken something from me and I had an emotional investment in seeing them die at that point. Not a game motivation a personal one. The characters that supplement ME2 are really interesting, sadly I can't say the same for the main characters...

ME2's characters were far too alike for my liking in many ways. Grunt, Garrus, Miranda, Samara, Subject Zero, and to a much lesser extent Thane all felt a little too campy "we're so bad ass... I'm with shepard to kill people. I'm the killiest killer of all the killers. Killing." They really seemed to lack personal motivations and the ones they did have made them feel like two dimensional characters for the most part - I include Thane because he feels redundant given that many killery killers on you crew but he stands off from that pack a bit because his motivations seemed a little more sincere than the rest who felt like theres was pretty tacked on, he was an interesting character and the best of the killery killer bunch as I call them.

Jacob was interesting but a little too generic. I felt he could have been developed a little more. Maybe I just didn't find him interesting enough to dig deep into his character, or maybe the character itself just wasn't that interesting to begin with. The most surprising aspect was probably when I first met him heh, I named my Shepard Jacob back in ME1. Tali's tali... Kinda cool but she felt too... damsel in distress this time. She felt like a woman coming of age in the first game and you got a sense of that, here she felt too subordinate to shepard as an outside influence. Found that a little disappointing.

ME2's redeeming characters were Mordin, Legion and Joker (yes, really). Mordin's inner conflict was really drawing and I find myself really interested in the way he was presented - he wasn't a killery killer on the level of "I kill people" he was a killer on a level the others could never ever in their wildest dreams approach the scale of if you look at him one way, or he's the savior of the galxy if you look at him in another - what makes him so interesting is how adamently in the middle he is about it. He was like a spiritualist and a scientist rolled into one but with mortal uncertainty and yogi's comfort with that uncertainty - in the end things just are, a very interesting character... not unusual if one's ever spoken to an actual scientist (or a good priest or religious leader, it's amazing and sad how many parallels people refuse to see in one another), in all I think he was amazingly portrayed. I won't ruin it with specifics - far to interesting for that. Also he offers a lot of audio input throughout the game some of it was really helpful at times and rather amusing at others.

Legion is a geth... 'nuff said. Talk to them. Just awesome the way they explain themselves. Probalby the most thought provoking character in the game. Easily the most controversial as well - legion exists as a fictional example of a genuine question humanity may, unlikely but then nature has a strange way of making the unlikely happen, have to ask one day: does a self-aware synthetic intellect qualify as a life form or are they still machines and devoid of consideration as equals? Obviously I can't spoil it with an answer heh, I'm no prophet and the question's outside the scope of the game anyway, but it's a really cool character presentation and it's a fun question to ask and play with. Really good at shooting people in the head at stupid long distances too heh.

Joker really shines and has a lot more personality displayed here than in the first one. I won't explain why but you get to play him at one point and you get a real sense of just how frail his condition leaves him and how much he actualy has to go through to do things we'd take for granted. I found I really enjoyed the strength of his character by the end of it - without ruining it he's the unsung hero of the game by the end of it IMO. The other's may get the glory but... Jokers the man who made it possible.


Conclusion - ME1 and ME2 were good experiences for different reasons. They were very different games in a lot of ways and both of them were very good games. Hopefully the third installment is a marriage of the two rather than a reiteration or completely innovative into something unrecognizable. That's my take on the issue anyway. I'd rather not pick a side and flame for no reason.


Wow .... long post but I agree with almost every point

#6538
AlanC9

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Orchomene wrote...
ME is part a RPG but ME2 is not at all an RPG, not to the slightest element. There is no RPG gameplay, no choice involved. Having cool cinematics and dialogues do not make a game a RPG. Putting skills neither. Otherwise, Borderlands would be a RPG, or Bioshock. Or Diablo. But besides sometimes the name, those are not RPG.


What does make an RPG?

#6539
Lumikki

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I was my self thinking this combat weapon problem. Clips picking up from floor and overheating with infinate ammos. I don't know what's good solution, but I did come up something. Why not mix both system, so that it's functional, but make little sense, but isn't necassary so realistic that it's annoyed to play.

I played while ago old game "Tomb Raider - Legent". I notice something when it comes weapons. Lara Croft has initifite ammos, but only on pistols. That would me thinking, if we could use that idea. Meaning, how to avoid situations where players is totally out of ammos, but doesn't make game just one weapon only.

Pistol - Infinate ammos.
Shotgun - needs clips.
Submachine gun - overheating system and clips
Assault rifle - overheat and clips
Sniper rifle - need clips
Heavy weapons - overheat and clips based what kind of weapon.

Idea here is:

1. That clips aren't picked up from ground like in ME2, but found in enemy bodies.  Gives reason to loot.
2. Also player can take sertain amount of clips from normandy when going to missions.
3. Only guns what has constant firerate will overheat. What cause effect that you can't just use them all the time but need to wait them cool down too. If gun doesn't overheat, it is one shot gun with short time delay.
4. Now if player is out of clips, they can allways use pistol, what is like slow one shot weapon. Little like base weapon with inifite ammos.

Idea is that all classes can use pistol allways. It's base weapon, but not good to everyting. Shotgun is better close combat weapon. Submachine guns kills faster, but can overheat and it's also short to middle range weapon. Same with assault rifle, but it's more accurate in longer range than submachine gun. Sniper rifle is very slow to use, but very effective in long range. Idea is that every weapon is better than pistol, in some situation, but pistol can allways used too, not just efficient than correct weapon to situation would be.

What I say here is nothing new, but I think it's improvement to both systems.

#6540
KalosCast

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AlanC9 wrote...

Orchomene wrote...
ME is part a RPG but ME2 is not at all an RPG, not to the slightest element. There is no RPG gameplay, no choice involved. Having cool cinematics and dialogues do not make a game a RPG. Putting skills neither. Otherwise, Borderlands would be a RPG, or Bioshock. Or Diablo. But besides sometimes the name, those are not RPG.


What does make an RPG?


If I like it, it's an RPG, if I don't it's one of those filthy shooters because those are games for the heathens and barbarians. The fact that (especially in video games) it represents a wide array of different playstyles and is one of the most broadly-defined (or for the less generous: poorly defined) genres of video game means that I must become its arbiter of justice and remove the lesser genres pretending to be RPGs.

Let's also ignore that the Mass Effect series is considered an Action RPG and Diablo is often considered to be the grandpa of Action RPGs, which he doesn't counsider to be an RPG at all.

#6541
Brannon

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I can't believe that the Citadel daunted people so much. Really? Exploration has always been one the many fun parts to RPG's for me. I also actually liked the Mako and the elevator rides. ME2 has great loading screens...but they're still loading screens. If they could allow the characters to talk in elevators for the duration, I'd much prefer this method of moving from area to area than any type of loading screen.

#6542
Xeranx

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Twisted-Indoctrine wrote...

Something I found utterly fantastic.


That post, I feel, needs to be in it's own thread with other genial critiques and stickied.  It conveyed much of what I experienced with ME and ME2.  

Visiting Luna in ME and seeing Earth was a beautiful thing for me and the description of the Thresher Maw in ME was spot on.  That it actually made me worry when I go to various planets and I'm looking for resources.  Even on later playthroughs when I knew where the thresher maw would be, the idea that I may end up in a spot that would be so troublesome for me to deal with such a monster was beautiful.  In ME2, I don't get that.  I know where the thresher maw is likely to be and I just need to make sure I'm set up to take care of it.  Hell I get plenty of forewarning before it rears its head of where it'll pop out next.  I don't remember having that in ME and the likelihood of me misjudging where it'll be in ME...I want that back.  Even on normal that was a hair-raiser.

Damn good review.

#6543
Pocketgb

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bjdbwea wrote...

Pocketgb wrote...

All of Bioware's games since BG2 have fallen massively short on one end of the spectrum: they're either too imbalanced and broken, or they're way too easy.

Fortunately, combat is not what Bioware's known for.


Yeah, I agree. But that makes it even less understandable that they gave it so much focus in ME 2, doesn't it? Should have concentrated on their strengths.


Nothing bad with focusing on your strengths, nothing wrong with attempting to strengthen your weaknesses.

#6544
Pocketgb

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KalosCast wrote...

AlanC9 wrote...

Orchomene wrote...
ME is part a RPG but ME2 is not at all an RPG, not to the slightest element. There is no RPG gameplay, no choice involved. Having cool cinematics and dialogues do not make a game a RPG. Putting skills neither. Otherwise, Borderlands would be a RPG, or Bioshock. Or Diablo. But besides sometimes the name, those are not RPG.


What does make an RPG?


If I like it, it's an RPG, if I don't it's one of those filthy shooters because those are games for the heathens and barbarians. The fact that (especially in video games) it represents a wide array of different playstyles and is one of the most broadly-defined (or for the less generous: poorly defined) genres of video game means that I must become its arbiter of justice and remove the lesser genres pretending to be RPGs.

Let's also ignore that the Mass Effect series is considered an Action RPG and Diablo is often considered to be the grandpa of Action RPGs, which he doesn't counsider to be an RPG at all.


If I like it, I like it, regardless of label.

SUCK IT HATERS!

#6545
Dudeman315

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nelly21 wrote...

Orchomene wrote...

It is fanboyism. There is no fact behind that and I can find a lot of people thinking that ME2 is worse than AP. It's not because you say this is a fact that it is. It just shows that you can't even see how you are subjective.


So reviews are irrelevant? Sales numbers are irrelevant? Fan polls are irrelevant? It is easy to deny an argument when you deny the evidence. Also, you try to prove that my facts are not facts by saying you can find "lots of people" that think AP is better. Really? Where are they? They're certainly not contributing to sales numbers. You might have made it more believable by citing Deus Ex fans.

Look. As I've argued before, ME was never supposed to be anything like BG. Citing BG as being what ME should strive to be is ignoring Bioware's intent with this game. Dragon Age is BG's successor. Mass Effect is not.

By that logic, the twilight saga is the height of fiction that can hope to be be obtained in a person's lifetime and better than all other works of fiction producted up to this point in time.  Shakespeare, Tolkein and Dostoevsky are hacks compared to Stephanie Meyer's superior works based on reviews and sales figures.

Yes I like games that make me waste 20 hrs if I'm not smart enough to plan for the possiblity that my repair skill may be important.  It punishs BDF(Big Dumb Fighter) builds that excel at combat and nothing else.  It reminds you to build a "character" instead of a "stereotype".

But yeah I wish I'd have rented ME2 instead of preordering twice(two get both pre-order armors), buying Dr. Pepper, buying the Collectors Ed and everything else so I could have every piece of ME2 beacuse I was expecting part 2 of a triliogy(this is how the ME series was pitched) where my choices mattered(instead of just who fmakes up the council that flips me the finger) and instead I recieved a horrible story(well written but each part was in essence it's own DLC that had no effect on ME2 other than set a 1 or 0 flag on loyalty) with GoW style combat that was inferior to GoW in almost every way.

#6546
Dudeman315

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@Twisted-Indoctrine
Agree with most of what you said--
I normally drop music volume to 0 so can't really compare them there for me:)

Modifié par Dudeman315, 25 juin 2010 - 08:22 .


#6547
KalosCast

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Dudeman315 wrote...

By that logic, the twilight saga is the height of fiction that can hope to be be obtained in a person's lifetime and better than all other works of fiction producted up to this point in time.  Shakespeare, Tolkein and Dostoevsky are hacks compared to Stephanie Meyer's superior works based on reviews and sales figures.


Actually, by his logic, you're completely wrong. I guarantee that the works of Shakespeare have sold infinitely more copies (as well as for him you're had to consider free distribution) than the works of Stephanie Meyer. This goes the same for Tolkein and Dostoevsky. Especially in the case of Tolkein, these are works that have been reprinted again and again, and saw a distinct resurgance when the Peter Jackson films came out (I myself have 2 copies, one with pictures of the movie's cast on it, and another older edition).

You're also forgetting that authors like Tolkein are commonly heralded as changing the very basis of the genre they were writing in (if memory serves, Fantasy wasn't even widely considered to be a literary genre when Tolkein was writing), whereas Mass Effect did no such thing, at least, not in any way that can currently be measured.

So basically, not only is your attempt to try to prove his logic hopelessly wrong, but also illogical and uses blatantly factually incorrect examples to try to support it.

Good day, sir.

#6548
Vena_86

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KalosCast wrote...

Dudeman315 wrote...

By that logic, the twilight saga is the height of fiction that can hope to be be obtained in a person's lifetime and better than all other works of fiction producted up to this point in time.  Shakespeare, Tolkein and Dostoevsky are hacks compared to Stephanie Meyer's superior works based on reviews and sales figures.


Actually, by his logic, you're completely wrong. I guarantee that the works of Shakespeare have sold infinitely more copies (as well as for him you're had to consider free distribution) than the works of Stephanie Meyer. This goes the same for Tolkein and Dostoevsky. Especially in the case of Tolkein, these are works that have been reprinted again and again, and saw a distinct resurgance when the Peter Jackson films came out (I myself have 2 copies, one with pictures of the movie's cast on it, and another older edition).

You're also forgetting that authors like Tolkein are commonly heralded as changing the very basis of the genre they were writing in (if memory serves, Fantasy wasn't even widely considered to be a literary genre when Tolkein was writing), whereas Mass Effect did no such thing, at least, not in any way that can currently be measured.

So basically, not only is your attempt to try to prove his logic hopelessly wrong, but also illogical and uses blatantly factually incorrect examples to try to support it.

Good day, sir.


You may take appart these two examples but are you seriously considering that everything that is popular by a wider audience is automaticly better? So the religion with the most followers is the "right" one? Fast-food is the best food? Britney Spears (or what ever current carbon copy) is a musical genious?

#6549
Dudeman315

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Free doesn't contribute to sales numbers(nelly21 set the parameters) so I will not include them. Reviews are about equal Shakespeare vs Twilight actually(I was surprised as well).

Who cares about defining a genre ? How does that fit into one of the 3(defined by Nelly21) criterion of 1)Reviews 2)Sales numbers or 3)Fan polls?



Yes know that they are written better but those 3 criterion far from prove Shakespeare, Dostoevsky(whom I noticed you made no specific mention of) or Tolkien are better than Twilight saga.

#6550
spacehamsterZH

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I only play with my calculator, I'm totally shmarter than alla yous.