Felfenix wrote...
2) Recruitment missions, loyalty missions, and on-ship dialog (each character had as much as an ME1 character, for a net gain). There was a lot more character detail and even more character dialog. ME1 had you randomly pick up the first 6 people you meet, and none of them have any real role in the story. Seriously, go back and play ME1 and ME2. You're dellusional if you think ME1 had character interaction or content.
Recruitment missions were essentially running down corridors shooting mercenaries (or geth in Tali's case) I'll take your word for it that there's as much dialogue per character. I haven't gone and counted each line. But there's little reason given for why we want to recruit them beyond 'they're uber" and "TIM says so. The "random people you meet" in ME 1 at least have a motive for joining you besides "Seemed like a good idea at the time" and "$$$"
Loyalty missions are good. I actually approve of them in principle. Problem is with so many characters the loyalty mission become just another mission to do, swallowed up in all the other random stuff that's not really connected to anything else in the game. As side misssions, they'd be nice. As part of the main storyline, not so much.
What's really missing is dialogue between squad members. They barely interact with each other at all. Shepard is the entirety of their universe. Not condusive for creating well-rounded characters. People have complained at the lack of inventory in ME 2. Maybe they're wrong. Maybe the inventory is the squadmates. They just stand around until they're needed. THenkill whatever you point at them. Upgrade by doing loyalty missions.
Remember, quantity is not the same as quality.
Plus I've played plenty of ME 1. I have been very civil in this discussion. I'll thank you to be likewise
Felfenix wrote...
1 & 3) How did ME1 have any plot advancement based on your decisions? Youcould do anything and things would turn out the same. You couldn't even affect the characters, other than choosing to kill one of them. Your decisions in ME2 could get everyone killed in more ways than one. You can fail loyalty missions. Even if everyone is loyal, bad choices in the final mission can get some killed. Upgrading the normandy made a huge difference in the story. ME2 has TONS of possibilities. ME1... had the illusion of it, but if you played it more than once, it's clear how linear the game was, and how decisions were pointless other than giving you paragon/renegade points. Ash/Kaiden was the only decision in the whole game, and it had no long term effect. Failing a loyalty mission, or generally just being an ass, could really **** things up in the long term in ME2.
Mass Effect we were told was going to be a trilogy. We would be able to import our choices from one game to the next, and our choices would affect how the sequel plays. Aside from a few cameos and a slew of emails, I've seen very little in the way of these results in ME 2
Help Feros, or kill the colonists? Save Council or let them die? Sell Cerberus intel to Shadow Broker or give it to Alliance? Who do you romance, if anyone? Who do you nominate as the human Councilor? Do you talk Wrex down k=or kill hiim? It's rather sad that the only choice that seems to have any results of substance is whether or not you spare the rachni queen, and the cryptic message you get. Eveything else is swept aside. Zeroed out. Rendered irrelevent. Reduced to "glad you're not dead" emails. Granted I still like the stories, but yes, the consequences were not delivered as promised. That's a part of my frustration.
Note: Yes I'm sure more consequences will be addressed in ME 3, but Bioware could have at least thrown us a bone!
Yes, you can get squadmates killed in ME 2, but the choices to prevent this are...not difficult, let's just leave it at that. Almost all the loyalty missions you'd have to actively sabotage to fail (I'm not sure it's even possible to do that in a couple of them) Upgrading the Normandy is a no-brainer and the choices in the Suicide Mission are laughably easy to make. I believe it is harder to surgically kill off the squadmates you want to die than to get through it with everyone alive. I'll grant you that is role-playing, if you're doing it deliberately.
Felfenix wrote...
As for your notliking the story, that's just opinion. Apparently just because ME2 doesn't follow the exact same plot of every single Bioware game ever means it doesn't have a plot. If there were no recruitment/loyalty missions and everyone joined you on the Cerbersu station, then you were given Reaper, Horizon, and Collector Ship as three locations to choose to visit from the start, with the suicide mission after, you'd think the game was brilliant and packed full of content.
Yes it is my opinion. I never stated otherwise. What I have been doing is explaining
why I have this opinion. I want to be more helpful to Bioware than just saying "This game sucks" and giving no reason.
I can already hear the protests: "You just want Mass Effect 1 all over again!" No, I don't. In fact, Mass Effect 2 might have been a worthy "Mass Effect 1" on its own. There was little enough indication that anything had happened beforehand. What I wanted (and still want) is a continuation, not a wholly separate game that happened to be set in the same universe. In effect, I wanted" Mass Effect 2", not "Mass Effect Too"
What I thought would have been brilliant would be to travel the Terminus Systems trying to figure out why colonies are disappearing. Along the way you meet others also on the hunt. Some may have lost friends or family in the attacks. Others out for justice, or revenge, or a chance to be "Spectre Lite" or any number of reasons that have to do with the story. These characters would actually interact with each other. They'd be friends, or rivals. They'd argue, debate, swap stories, and
generally act like a squad rather than weapons in Shepard's arsenal. loyalty missions would exist, as side missions to add more flavor to a character, not be the flavor in its entirety.
Horizon would occur after several trips to other planets to actually confirm the Collectors are behind the abductions, rather than have it spelled out to you
in the first mission after the tutorialThere would be multiple "Collector Ship" type quests where you find yourself pitted against the Collectors, demonstrating just how powerful and relentless the Collectors are. The story behind the Collectors would also be uncovered gradually, not just one big info dump that's ultimately meaningless to the plot.
The Suicide mission would be roughtly the last quarter of the game, as you explore the base and every single squadmate you recruited would get an opportunity to shine, not just "hold the line" You got all these specialists, use em!
Felfenix wrote...
4) There was far more actual customization in ME2. Viper v Widow, for example, instead of just LOL+1 RIFLE. You could modify your appearance FAR more, instead of just having the same spandex suit in black, pink, yellow, or brown. The equipment pieces did interesting nonlinear things like choosing between ammo, shields, health, storm speed, and headshot damage, instead of just +1 to defense with each upgrade like ME1. ME2 was the game with unique classes, and abilities that mattered, instead of the generic spamfest of ME1. You really think ME1 Vanguard was more of a unique class than ME2's? There was no "customization" or uniqueness in ME1. Just the illusion of it, as if upgrading but being essentially the same as you were is customization. It's not. The lab and limited credits had you actually making decisions on what upgrades you wanted, and the upgrades were far better than anything in ME1.
Customizing the appearance of the armor is one ting I really liked. I wished I could do that for all my squadmates, as I generally despised all their costumes except Grunt, Mordin, and Tali. (for one thing, they were costumes, not oufits)
But aside from the sniper rifles, I felt little difference between the weapons. I would have appreciated being able to modify weapons a bit more in-depth. Is it a better trade-off to get more damage or greater rate of fire? Accuracy or clip size? Ultimately, I'd like to be able to say "This is my sniper rifle! There are many like it, but this one is mine!" And not have Legion saying "Shepard-Commander is incorrect."
The armor pieces were definitely a step in the right direction. Problem is there were too few pieces to really get much out of it.
re: spamfest in ME 1 was I the only player of ME 1 that didn't do some kind of min-max powergame through combat, and simply picked abilities/upgrades that seemed fun to use? I can say I never had cooldowns as short as some people have described, and infiltrator was my favorite class to play.
And yes I tink customization was better in ME 1. you could choose which abilities to get. You could bypass one to quickly master another. As a Soldier, which weapon do you want to be best at? As an adept, do you want stasis? Or put those points in lift or singularity. DId you want Wrex to focus on his combat powers or biotics? In ME 2, sooner or later, you're gonna get everything to some degree.
Felfenix wrote...
6) Planet scanning actually gave planets a purpose and you could actually find things (side missions, rare minerals) out there via exploring. ME1 just had a bunch of planets with the same bland and ridiculously mountainy terrain, a couple enemies at the planet's objective, and a few minerals scattered about that served no purpose. ME1 was a lazily made game with lazy crappy sidequests/exploration/gear that served no purpose.
In reality, it sounds like all you actually want or liked in ME1 was seeing numbers go up while clapping your hands excitedly.
Unlike many, many people, I didn't have too much trouble with the planet scanning.
That being said, I still miss exploring planets in the Mako. Yes the mountains could be a pain. So Bioware should have just fixed the mountains and maybe alter the terrain to be more colorful, since that seems to be what's in demand. Instead they took a chainsaw to it, and that's what seems to be lazy, at least in my book.
Instead of again asking you to be a bit more civil, I have to ask, with all this hate for ME 1, did you actually finish a game? It just seems surprising that you'd have bothered with ME 2 if ME 1 was such a horrible experience. Serious question. No snark here.
Modifié par iakus, 26 juin 2010 - 03:15 .