Felfenix wrote...
The people you recruit in ME2 are the best in the galaxy at what they do, except Jacob, he's just kind of a random dude in the right place at the right time. You could have just as easily ended up with the engineer doctor instead of him or just not even encountered him. He's good, like ME1 squadmate good, but nothing special. Mordin has more of a role in ME2's story than any squad mate in any game had in any story. Most of the characters in ME2 play as much role in the "main story" as you give them (I'm talking about the special roles: biotic/leader/etc). I could go over why each individual squadmate is someone worth recruiting (Jack being best human biotic, Thane being best assassin, etc.) but you either payed attention, or shut your eyes going NONONO. The loyalty missions, as well as the characters, had big impacts on themselves, the galaxy, and the mission. Legion's loyalty mission, for example.
Yeah, the people you recruit in ME 2 are more super-heroes than soldiers, complete with costumes. Jacob is the token "vanilla mortal" and even he just needs a cape and cowl with all that spandex he wears
Aside from Mordin, Legion, and Tali's loyalty quests, I fail to see how any of them are going to significantly impact ME3. If the Hugo Gernsback, Teltin Facility, or Kolyat end up being important somehow in ME 3, in a way that makes sense, I'll be extremely surprised
Felfenix wrote...
The loyalty missions ARE the game... well, and the suicide mission. I'd have loved if there were more opportunities for the characters to use their abilities not for mundane things like hacking a box, but for entegral rolls in a mission that utilize their abilities, like in the suicide mission. It was very cool having a use for a biotic, a leader, and tech. I just wish that kind of thing was used FAR more in the suicide mission, and in other missions as well.
On this, we can agree. I judt wish the character development forthe squadmates wasn't all wrapped up in a dozen little boxes and instead spread over the course of the game.
Felfenix wrote...
More changes than any of your choices in ME1. I fail to see how ME2 was some massive step backwards. What exactly is this complexity and difficulty of choice and decisions you claim to have been lost in ME2 that existed in ME1? Choosing Ashley or Kaiden had no "major effects" other than having Ashley or Kaiden. Who you choose makes no difference other than having that character around. As for the recruitment and loyalty missions not advancing the plot, the story of the game was about the characters (whereas your squadmates in ME1 were essentially irrelevant to the story) and forming a squad for the final mission, making decisions that affected them greatly enough to change their personalities or cause them to falter in battle. I guess you need an obvious plot with lots of explosions and key jingling, along with the same overdone formula of "Visit 4 places, then kill villain." As for how you dealt with Wrex having an effect? Howso? You choose to kill him, or not, and his personality, opinions... nothing at all changes other than him dying or not, and he has no role in the plot even if he survives, other than just being along for the ride.
I haven't noticed any personality changes with your ME 2 squadmates after doing their loyalty missions. Jack's still homicidal. Garrus is still doing calibrations, Miranda's still arrogant, Thane's still brooding. Jacob's more cheerful, but that might be because by the time I get to his loyalty mission's the crew's nearly full and most of the loyalty missons are done.
The effects of the loyalty mission, when you get down to it, have no greater in-game effect than how you deal with Wrex. In this case, there's twelve of them instead of just the one. I'm all for a story about building a squad and earning their loyalty, I fail to see how you affect them outside of 1) a new costume 2) a new power) 3) an immunity to death unless Shepard does something stupid in the Suicide Mission.
The problem with the choices in ME 1 (like Wrex surviving or not) was the promise that these choices would have an effect later on. THere may not be an immediate impact, bu oh, there waould be consequences. Well, these consequences have yet to be delivered, and have in fat been swept under the rug. Another reason to be anoyeed with ME 2Felfenix wrote...
Except there was only one suit of armor for everyone in ME1, it just came in different colors that you couldn't select at will. If you think the only unique thing about the weapons in ME2 is their appearance, you're simply wrong. Test all the assault rifles, and see for yourself. You're insane if you think ME2 had an inferior customization for at the very least Shepard? One suit of armor? There are a bunch of suits, such as the DLCs, along with a ton of customizable pieces that have customizable effects (instead of just being generic linear upgrades) and unique appearances. You could dye the armor, mix and match looks, stats, etc. You didn't have nearly as much choice or even options in ME1. Don't be blind.
If Bioware fully fleshed out the modular armor, and provided it for all squadmates, I'd be perfectly happy with that. Now if they could just make modular weapons...Felfenix wrote...
I guess it's a quality vs quantity thing. I'd much rather have a handful of careful made and unique missions, than two dozen missions that are exactly the same, on worlds that look exactly the same, with not even much of a mission.
Problem is, that's exactly how I see most of the missions in ME 2, not just the N7 missions. "run up and down corridors killing everything in sight" Why? Either to recruit supermerc or solve supermerc's family issues. The story might be progressing, but it feels like you're doing the same exact thing over and over, just with different mercenary groups as the target of your righteous wrath.Felfenix wrote...
ME2 should definitely have had more N7 missions. At least one in each system. Having so many systems with nothing really in them except minerals and planet info was underwhelming. I prefer when gameplay elements tie together, like scanning a planet leading to an actual mission.
More N7 missions and longer, more challenging ones. Most of those missions were so brief and so dull (land, kill everything around the shuttle, leave) that you could blink and miss any attempts to be innovative.
I miss the elevators, and maybe group dialog more Dragone Age Origins style could/should be implemented in ME3. I didn't like the "click location" thing. I'd also love if there was more squadmate interaction that didn't revolve around Shepard. ME2 started on the idea a bit with the squad fights, but didn't take it anywhere near far enough. I wouldn't like more angsty arguements, but squadmates maybe forming relationships with each other instead of just being there for Shep, or other interactions/scenes/dialog would be great. The arguements in ME2 were a great idea though, but would have been better if it was more like an Ashley/Kaiden choice instead of "Hahaha! Paragons/Renegades don't NEED to make real choices!" like with Wrex.
Careful, you're starting to sound like me
Felfenix wrote...
You don't seem to be willing to open your mind and even consider any possibility other than ME1 being perfection and ME2 being some inferior blight in every way. Is this a discussion on how to improve the series, or just a blind one-sided hate thread, where anything you say is wrong with ME2 is law and no one is allowed to say, think, or feel different?
Okay, this is less like me.
Felfenix wrote...
[b]Interestingly, if you look at your own polls in your own "I hate ME2!!!" topic, most people weren't "disappointed" with ME2 and actually prefer it over 1. It's not the paragon of perfection, end all be all game, but it's definitely been a step in the right direction. Of couse, there are some terrible experiments in ME2 (planet scanning was not fun at all, to me and most people) and things in ME1 most would like to return in some way, but don't try to act like ME2 was a failure or a step in the wrong direction. It wasn't perfect, no game is, but it was a step in the right direction.
From the polls I've seen here do show that a majority of the people liked ME 2 over ME1. However, a substantial minority prefer ME1. The question is, is that minority enough to make Bioware pause to consider if they are going in the right direction, if it's worth alienating that group in favor of the "tyranny of the majority".




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