Darth Drago wrote...
-Totally agree on this. Most of the problems that ME2 had shouldn’t have been in the game to begin with. This is supposed to be a sequel not a remake/rebooting of the first game catered almost exclusively to the general masses of shooter game fans.Corehaven22 wrote...
I keep reading this over and over on these forums. " Im sure problems in ME 2 will be ironed out in ME 3! "
How? I mean, yes some problems were solved in ME 2 in comparison to ME 1. Such as combat. However, they also eliminated a ton of features and content instead of improving them. Which meant ME 2 has less content than ME 1.
Not to mention ME 2 has NEW problems ME 1 didnt have. Such as the awful planet scanning, no helmet toggle, a linear story structure ( Get companion, help companion, get another companion, help them, do end game), and no distracting mechanic like Mako exploration to take up some time.
ME 2 was not a massive improvement over the first game. In fact, I almost think ME 2 has more problems or at the very least the same amount as ME 1. So I see no reason ME 3 is going to be a vast improvement over either game. If the trend holds true, some things will be improved, some things will be removed, and new problems will rear their ugly heads.
Some of the big problems (I have) with ME1 were not attempted at on fixing, they just out right dropped the problem issues out hoping no one would remember the first game apparently. The others were taken to the opposite extreme, to much credits-not enough for example.
Lets assume they get everything perfectly balanced for ME3. By then isn’t it already to late?
The problems you have listed are nowhere near that of Mass Effect 1's. I will however cede that the planet scanning mechanic is something that should be improved, and if that's not possible, taken away from the game.
Something like a lack of a helmet toggle is small compared to the gameplay problems Mass Effect 1 had. ME1 was simply too easy, and the overheating weapon mechanic became largely irrelevant with the right mods, leaving you to spam the trigger/mouse1 button as long as you felt was necessary. Similarly, the inventory system was also broken, but I wont go into that, since its been discussed to death on these forums.
Linearity is a very contentious point in games, but I'll try to address it anyways. First of all, you do know that all Bioware games follow a similar structure. In most if not all fheir games, you have several locations (or planets) that you must go to, recruiting support (armies in DA or party members in ME2) or just investigating threats, like you were in Mass Effect 1. Alongside this main plot structure you have the side quests which may or may not take place on the same planets, and requires some exploration to find (exploration of party member dialogues, of the galaxy in ME2/ME1). In this regard ME2 is almost identical to ME1.
If your point is that you must always recruit Garrus/Jack/Mordin/Grunt, fight through Horizon, then recruit Tali/Samara/Thane, somewhere during then do the Collector Ship mission and then go to the disabled Reaper, you are still wrong. It's my theory that this was not only the case, and it was only implemented since this would force a lot more disc switching for the 360 users.
EDIT: I forgot to address some points. You described not having enough credits in ME2 as a problem, but isn't that a problem in every RPG? Why are you evaluating ME2 different in this regard?
Similarly, you probably are talking about ME2's lack of inventory with the comment about moving to other extremes. How many guns are in the game right now? There are five assault rifles (if the Collector Assault Rifle is included), three SMG's, four sniper rifles (again if the Incisor DLC is included), two pistols, several heavy weapons, and three shotguns. Presumably, with an Inventory system, Shepard or his teammates would be carrying every one of these weapons. Where are these weapons being stored? Shepard only seems to carry the weapons on his back. For the sake of my suspension of disbelief, it makes more sense to have weapon lockers scattered across levels. I will say that it was somewhat jarring that these weapon lockers stored the very weapons that I had on the Normandy, but I think I'd rather have that than carry all my other weapons by myself.
Darth Drago wrote...
-So I’m not the only one who noticed how poorly put together ME2 was? ME2 to me felt like BioWare downsized their editing team to janitorial positions. It felt like you had several groups working on their own project for the game and without any idea of what the whole game was supposed to look and play like. Then instead of checking in on those groups to see if everyone was on the same page as it were, they Frankensteined the parts into the game after realizing they royally f’ed up.Terror_K wrote...
Agreed.
My basic feelings on ME1 and ME2 are this: ME1 is a game with a lot of good concepts that are flawed, while ME2 is a game that instead has quite a few bad concepts. I prefer ME1 not just because I feel its a better RPG and a more solid and well-defined game, but because its flaws are understandable. ME2 is just poorly designed and its flaws are a result of it being watered down, oversimplified and mainstreamed. ME2 also has this horrible mishmash feel to it; like it was never quite completed or polished properly or something. Almost like it was all thrown together and then taped up rather than carefully crafted.
If this game was a movie the reviewers would have ripped it to shreds and wondered if they had an editing crew at all for the film.
Like I mentioned someplace before reworded a bit though…
-Knights of the Old Republic was made by BioWare. Knights of the Old Republic 2 wasn’t, but it felt as though it could have been.
-Mass Effect 1 is made by BioWare, yet Mass Effect 2 feels like it was made by someone else who never played ME1.
Please list the flaws you're talking about.
Modifié par finnithe, 22 avril 2010 - 02:56 .




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