WilliamShatner wrote...
Borderlands' weapon system is very similar to Mass Effect's and has even more ridiculous levels of "the same gun but slightly better stats" and I've heard no one complain about that or call it broken. In fact most people I know call it the most addictive part of the game.
If by similar, you mean different. Then yeah, they're "similar".
A gun in Borderlands can take any sort of random shape. It's the nature of their system. A scope, (with a specific numerical zoom modifier to that scope) faster or slower reload speed, ammo regeneration, the amount of projectiles you can fire at one time, specific types of elements, (with a specific numerical elemental modifer) basic things like their overall DPS and numerous other things that I can't remember off the top of my head. Sure, the white generic weapons all looked and felt the same, but from the uncommon weapons and higher the guns felt different because of all the random attributes that could be generated based on their loot system. Their specific class and grenade mods worked the same way.
ME's weapons had the same static 4 (or 5?) stats. The only difference between each weapon was that some numbers were higher than the other. Besides, did a ME gun actually feel more accurate or whatnot than the other? Could you honestly notice a difference between something with 50, and something else with 55?
bjdbwea wrote...
This.
Everyone who wants simplicity: Go play a pure shooter. There are countless games for you. Pew-pew!
But please, accept that not every game with guns needs to be made simple for you.
BioWare is going to do what BioWare wants to do. They shouldn't have to feel obligated, one way or the other because people have patronized their products in the past. Their growth or downfall ultimately depends on us, sure, but it shouldn't be the end all, be all, of their design philosophy. They shouldn't have to put in a crappy inventory system or random stats for the sake of stats, because some people "might" (you know you all will anyway) not patronize their products if the next Mass Effect doesn't include or exclude such things. If it fails, then hey, it fails. I care about the universe, the characters, and the genre (shocker!) as much as the next person, but unless the commercial failure of Mass Effect 3/BioWare instantly melts the polar ice caps or causes nuculear armageddon, I'm pretty sure the world will still be rotating the same way it's always been rotating tomorrow. And hey, they always have a hugely popular franchise in Dragon Age to fall back on, which should hopefully continue to be as much of a RPG as a RPG can be without reverting to using, THACO, virtual dice rolls, or other AD&D systems.
Perhaps that is why they made both games, no?




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