Orchomene wrote...
Felfenix wrote...
Vena_86 wrote...
Yes, all that people want is more choices that also include noticable trade-offs and specially beeing able to see and judge the differences, instead of having to check forums for stat sheets, because the game makes a big secret out of whats going on.Felfenix wrote...
All the guns in ME1 were the same. What a joke. Bland linear upgrades.
I'd rather have different weapons and choices that actually matter, rather than just numbers going up.
Alpha Protocol is better in that then ME1 and ME2 and so is even the latest Splinter Cell.
This is easily solved though. They should just show the numbers that already exist for the ME2 weapons. "2x damage vs barrier" instead of "very good against barriers" along with clip size, a more meaningful description of how the gun actually works (instead of JUST fluff text) and all that jazz. The ME2 guns and specializations offer a lot more meaningful tradeoffs. I'd hate to see the weapons system dumbed back down to 4 guns just with a bunch of meaningless tiers. The research system takes care of any tiering and linear upgrades. They should offer more diverse research though, and make it hard to or even impossible to get all types of research for a gun. "Do I want more headshot damage on my rifles, or more armor piercing?"
Choices. Things ME2 lack a lot. Oh yes, there is the choice between having a long range weapon or a shot range, or between having powerful but with slow rate of fire and the reverse. It's pretty small.
There is no customization of weapons, simply a static bonus upgrade, just "numbers" but hidden.
There is no choice between ranged weapons and melee weapons.
There is no choice in a way to do a quest or not : if the quest is a battle heavy quest, you have to fight, if the quest is a talkative one, you have to talk.
There is no choice in maps to go from point A to point B, just follow the corridor.
There is no choice between doing a sidequest that will block another one : you can just do all the quests in the game in one playthrough.
There is no choice in doing a challenging fight to earn some advantage later or only doing small fights and slowly progressing. All the enemies scale so that you are fighting mercenaries at the begining and mercenaries at the end that don't give any sense of evolution of your character.
There is no choice in the progression of the main character besides the choice of the class at the begining. After that, you just have to maximize your skills. More than that, progress in the skill will just add "numbers" that don't have any real and tangible effect since enemy scales.
This game is an action/adventure game lacking in all aspects of the RPGs besides fake choices in dialogues, fake choices in character customization, fake tactical choices, a small weapon choice (like in any shooter). You can end the game without leveling at all (since enemy would then not level). Level has no meaning in this game, it's just an illusion of evolution that doesn't change anything.
That describes most RPG videogames though, including ME1 and some of the games you mentioned earlier. The goal of the ME series, and Bioware games in general though, isn't "to make the most RPGish PnP style RPG ever" but to make a good story and game. I'd certainly take any of Bioware's stories over Elder Scrolls, and when I do feel like that sort of thing, well, that's why a variety of games and developers exist. I can always pop in ME, Elder Scrolls, or whatever when I'm in the mood for at the moment. I don't Bioware games turned into Bethesda games. If I wanna play a Bethesda game... I... play a Bethesda game.
As for someone else's comment about the ME series in general not having any depth of gameplay or uniqueness, I disagree. I fail to see how the gameplay is any more bland than most shooters, like say Halo or Gears of War. Unlike those games though, ME has interesting classes/abilities as well as story-based gameplay and other RPG elements. I like that the series is trying to go beyond genre. There is no reason for a game to trap itself by such outdated standards. What matters is making a quality enjoyable game.
Modifié par Felfenix, 02 juillet 2010 - 10:11 .




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