javierabegazo wrote...
Can someone please explain how making combat tighter, and more reactive controls turn a game into "cheep eazy shooter" ?
First of all, it's the very fact of the "shooterization" of Mass Effect 2, which many people get dissapointed with. And it feels like it came the expense of other things, such as good writing (such as believable characters, coherent plot and consistency with establiched lore), and RPG elements (character customization, progression, inventory, etc.). I, for one, am not the fan of the RPGs but ME1 had nothing of it that I felt "over -the-top", it just needed little fixes.
As for the combat itself, yes is does feel a little tighter, mostly because there is no open space locations anymore. But it also feels far more monotonous now. There is no enemy snipers, and enemy biotic and tech support support troops are nothing special. In ME1 enemy biotic would incapacitate you instanteneously and the enemy engineer would switch off your weapon. Also there were baddies with very stingy shield penetrating attacks like the rachni and thorian creepers, you had to mod your armor and be more careful. No such surprizes wait for you in ME2. The combat is completely predictable.
It's definitely not easy on Insanity, though. You have to stay sharp for a very long time scampering around each room, trying not to get caught in a crossfire or cornered by a sub-boss. And here we go again: it's a plothole. Most of the time Shepard is supposed to be attacking, but most of the combat is defensive. Sometimes level designers try to correct that by creating multiple waves of respawning enemies that you have to stop by reaching a certain point (like on Haestrom), but those are few, and a real pain in the butt for people who have no experince with shooters, even on easier difficulties.
So, ME2 is not an easy shooter, but a simple one. Shooter elements in ME1 were more complex, although there were some easy ways out (like double heat sinks).
Personally, I had some difficulties in adapting to the 3rd person perspective both in ME1 and ME2 (as I had to readapt to the more "fluent" version of it), but in the end ME2 shooting galleries became more annoying and tedious, rather than challenging.
There are things a monkey can learn to do by simple trial and error method. ME2 looks a lot more like it than ME1, even as far as shooting the geth goes.
javierabegazo wrote...
The irony is that ME1's 'cover system' more resembles Modern Warfare than ME2 does. The cover system was so slow and laggy, that most people would just crouch behind cover, and take potshots at enemies who couldn't physically hit back. It was broken, and so in ME2 they implemented what they had meant to the entire time
So, instead of having a choice whether to "sticky" to a crate or CoD-style crouch behind it, we have no more of this choice. How is this supposed to be a "fix"?
Here is the conclusion: the changes made in the gameplay to make ME2 more shooter-like were quite successful, but not without certain questions, and in any case it only harmed the game as a whole.
Modifié par Zulu_DFA, 02 juillet 2010 - 07:51 .