Again this argument ? It's been over used and comes back time after time yet remains as invalid as before : RPG without rules is called adventure game. Like Monkey Island, Runaway, Siberia, Myst and so on... Story, dialogues, non linearity (sometimes), explorations.Also, just a minor correction, computers don't do math, computers compute. That's not that important, but it sounds strange when you do math to hear that computers do math.
About "math", may be it wasn't the right word in english (i'm french), so yeah, a computer comput, even when your write or draw with it, you computer comput.
It doesn't interfer in anycase with my argument.
RPG doesn't mean RPG for video game.
Player like you want to be able to identify every kind of game with distinct shape, forme, game play.
So you can call them "beat them all", "shoot them up", "racing game", "adventure game", "RPG" etc.
All those kind of games existed and was clearly distinc because the tech to made them were limited (from number of possibility to size).
With time, the hardware was more advancer, and the line that separte those games became more blury.
Now many games use advanced engine programming that let the possibility for a same game to do more than one thing.
Have you played Shen Mue? this is not a fighting game but the fight engine was amasing, you have lot of combo and possibility while fighting surounded by ennemis. Even if you had the "beat them all" part, is wasn't enough to remember Shen Mue as a "beat them all".
The more power and possibility the dev will get, the more advanced and mixed the games will be.
Modifié par Siegdrifa, 02 juillet 2010 - 07:30 .