Zulu_DFA wrote...
In ME1 the exploration was mostly associated with the Mako. In ME2 there is no exploration. Even with the bastardish Hammerhead you can "explore" the same corridor-style levels, as during main and N7 missions.
"Exploring" bland and uninteressting worlds isn't worth it either if they're
bland and uninteressting. If you just give me a new kind of desert every time I land on a new planet with just a different paint job (and slap in a god-awful vehicle to boot), then it's not exploring, it's
a chore.Though Bioware seem to be starting to understand that, now that Overlord came out and gave us vehicle section in a planet that we actually
wanted to explore. I don't recall in ME1 saying anything like "wow, this place looks
gorgeous! I wonder if I can get to that river... "
Unfortunately, I couldn't, and that actually made me sad.

Unlike in ME1 where every planet was an exercise in endurace to boredom.
Zulu_DFA wrote...
As for flying the Normandy around and buing fuel it's nonsensical (it's Joker's job) and pointless (unless you're a fan of the old school RPGs, "where you had to remember to drink water, and it took real time to fly somewhere..."). It's just unnecessarily an annoyingly extends the time necessary to go from point a to point be.Just like the elevators in ME1 (only the elvators made sense in-game and a olt of interesting things happened there).
I also never really
did get what was the point on giving you a fuel system. It
adds nothing to the game, it's just another thing that you have to manage, it forces you to backtrack almost every time you try to go somewhere because you spent half of your fuel just
getting somewhere and, hence, cuts on your willingness to
explore! Kind of like the elevators, only it's faster and it doesn't make me pull up a book to
entertain myself while I
play the game. (sorry, I just couldn't agree with you on that last one :happy: )
Zulu_DFA wrote...
And how BioWare dared to call the final level of ME2 a "suicide mission" when not even one Virmire-like choice was included there?
Because people could die? Including your own character? Only this time, characters that you
did care could die given your decisions, instead of just being a dumping ground for getting rid of the two least likable characters in the whole game.
Zulu_DFA wrote...
Agreed. The Mako driver would make a lot of
sense in-game, especially since somebody has to take her back to the
Normandy in situations like on Therum. Could solve the out-of-game
problem with the people who can't learn to drive her. But using visor to
sight on the enemies and blast them to hell makes sense, a lot more
sense than the Hammerhead's pew-pew with rockets.
BTW,
what sense did it make that you could only shoot in certain angles on
the Mako when you had the visor sights on?