[quote]iakus wrote...
Could die, yeah. But really, how
hard is it to keep everyone alive? Simply play the game and there is
vitually zero chance of death. It's harder to surgically kill off just
the ones you want to die than to get everyone out alive (tus maing it a
"dumping ground for for getting rid of the least likable characters").
I expected to have to put at least a little thought into it. maybe a
bit of random chance thrown into the mix. As it was my first
playthrough I sweated most about the escort back because there were no
blindingly obvious clues about who to use (turned out there's a reason
for that)[/quote]
That is
after you know how to get them all out. Metagamey knowledge means nothing on this matter.
Also, given how almost everyone lost someone on their first playthrough, I'd say that your "virtually zero chance of death" is wrong.
And finally, no, random chance should
never come into play. Nobody wants to replay about 1 to 2 hours of game (much of it comprised of cutscenes) just because the CPU randomly decided to kill someone. That's the stupid "dying due to bad luck" mechanic we've left buried behind us all those years ago and we're not bringing it back it's desecrated corpse from the unmarked grave we've gladly left it to rot in.
[quote]iakus wrote...
Virmire decision,
someone's gonna die. Someone who had been with you since Eden Prime.
Someone you have had the most chances to get to know and grow attached
to. The choice might be easier for some than others, but it's still a
choice on
who to lose. The Suicide Mission it's more of a choice
of
whether to lose.[/quote]
Jacob was also with you since the very beggining. He was also the first character you met. That didn't make him any more popular because it's not how long you're with someone that matters, it's how good a character he is.
[quote]iakus wrote...
If they had done that for ME 2, I'd have been totally cool with that. Instead, out caem the chainsaw, and exploration was reduced to corridors full of mercs.
Except for one DLC, apparantly.[/quote]
And you haven't figured out why yet? Because the goddamned Mako sections were so bad, so tedious, so needlessly frustrating that just saying "we took them out" was another point in the game's favor. People hated the goddamned Mako sections. It was the most frequent complaint to the game. There were some who even
stopped playing the game alltogether because they got fed up with them and there even some who would argue that they're the reason why human colonies are disspearing in ME2 (or that might
just be a joke, but you get my point).
So now Bioware has to
veeery slowly bring them up, sticking its head inch by inch while saying "it's OK, we can do these right" just to prevent gamers from shooting them down where they stand.
First it was the Hammerhead pack which just introduced the vehicle, and gamers were satisfied with its most basic aspect:
the controls were adequate. And now, they're even
daring to bring back planet exploration, testing the waters and seeing our reaction. Because they know that if they just come around and say "more planet exploration for ME3!" without showing that they can actually do them properly this time, we'll probably rip their throats out with our teeth before they even have time to finish that sentence.
[quote]Zulu_DFA
wrote...
That's
what I'm talking about. In ME2 there are no "planets". There are
corridor levels. It seemed quite awkward during Mako rides on the main
missions except for Feros and Ilos, where the "corridors" were of
artificial origin in-game. But on the uncharted worlds you had a
lot of freedom, and this "operational area" thing was pretty seemless.
You could climb mountains or you could find a way around them. Or you
could dismount and take a walk, if you felt like it.[/quote]
And you could ask someone to waterboard you too if you felt like it. That didn't make it any more fun, but you
could do it.
[quote]Zulu_DFA
wrote...
I suppose you never
looked at the skys in ME1. Because in ME2, altough in higher resolution
and with some new special effects, the skys are not that impressive.[/quote]
Yes, I did look to the skies and sometimes there quite a few nice views, like moons of different colors (thought nothing beats the view from our own moon with the Earth off in the distance :happy:). But then you had to keep looking at the ground
in order to play the game and the only thing coming to mind was "Well... it sure is... very red. And rocky. *sigh*"
So the skies are less impressive in ME2? That's OK, if I have to choose, I'd rather that the interessting things are the ones I spend looking during
98% of my gameplay time.[quote]Zulu_DFA
wrote...
I dunno, I'd always
choose a vast open space landscape, than a forest... And even of forests
I prefer those of pines. Claustrophobia, maybe? So, is ME2 a horror
game?[/quote]
Weren't the bases in ME1 even
more claustrophobic? Which was problematic given the fact that you had to... you know,
fight in them?
[quote]Zulu_DFA
wrote...
As I remember it there was some angle
limitations even with the visor view. You could not send a shell to the
feet of a geth trooper, standing right in front of the Mako. However,
you could aim at its "flashlight" and take it out.[/quote]
But the same Geth a few meters away but just slightly below the Mako could not be shot in normal view, but could be hit in visor view.
[quote]Zulu_DFA
wrote...
That's exactly what I mean. Naigating the Mako
successfully through some uneven terrain required and stimulated some
thinking. You had to work with the minimap from time to time. Thoughout
the Firewalker pack I didn't turn my brain on even once. I completed if
by trial and error method, even though it would not allow saving
mid-level, and uninstalled it. Forever.[/quote]
What,
that's it? THAT is your definition of "stimulated thinking" and "turning your brain on"? That was the big intellectual loss that makes ME2 such a huge loss for your mental excercise?
See, this is why I say that waving the "dumbed-down" flag is an exercise in futility: there was
never anything that mentally stimulating in ME1. Or Dragon Age. Or Fallout. Or any of those games that people keep bringing about when they start waving about the "end of days" banner.
Intelectual exercise comes from the
depth of the game, not from how much you have to work around the gameplay limitations brought by a vehicle that controls like a basketball thrown across the room. Games like Civilization, Sam & Max, Grim Fandango and the recent Machinarium (how many of you have actually heard of this last one, BTW?) never
ever impair your movement and then claim that it's part of the mental challenge. They make it
easy for you to move around and then test your gray matter by presenting you complex mental challenges for your to solve using your own wits.
Oh, and they also
remove needlessly annoying game features like combining inventory items or carrying around loads of items that you're never going to use again to avoid increasing your frustration in unecessary ways. And yet I never heard the fans of these titles,
the gamers who actually have to use their brains in order to play their games, complain about "dumbing-down".
And now the RPG fans whine about how their brains are hungry for exercise because now they don't need to compare which guns fire the most bullets in a given span of time or that they no longer need to keep checking the map to figure out which way your
futuristic vehicle designed for travel through all kinds of terrain can go through without hurting its feelings?
Are you serious?[quote]Zulu_DFA
wrote...
No, because that's how it is. ME2 is
a dumbed down version of ME1. And this is ridiculous.[/quote]
I'm sorry, I'm trying hard not to be confrontational here, but if working around
gameplay limitations is what you call mental exercise, then I heartily suggest you play something that actually stimulates your brain. The whole Sam & Max Season 3 is for sale on Steam for a promotional price right now, I'd recommend starting there. It's not all
that demanding when it comes to using your brain cells (especially with the Hint system) but that's what makes it such a good starting point.
[quote]Zulu_DFA wrote...
Most planets in the universe are
boring,lifeless rocks.
I never had a problem with them. [/quote]
Most things in life are
boring. Like filling out paperwork or wasting time waiting for things
to happen. That doesn't make them the least bit compelling in a game.
That's what makes mineral scanning boring: it's
probably something that Shepard (or someone else) has to do in order to
get resources, but that doesn't mean that it's a good idea to implement
it in the game.
[quote]Zulu_DFA
wrote...
People with a taste for science fiction are a dying
breed these days.
So, it's of little surprise that, ME1's
uncharted worlds and hardsuit armor gets hacked to give place to "N7"
levels with twittering birds and murmuring waterfalls and fashion show
outfits.[/quote]
Oh, and creepy, deserted and disturbingly silent bases with corpses littered everywhere. That's
also not
in any way sci-fi.
No, what's really sci-fi is constant struggles to go up a hill in a universe that has mastered faster-than-light space travel.
Modifié par Lusitanum, 03 juillet 2010 - 10:12 .