Darth Drago wrote...
FlintlockJazz wrote...
Darth Drago wrote...
-But seeing their health/shields had no actual use to you since you can no longer use a first aid talent/power on them to heal anyone in ME2 when you see their health drop. All you can do is find a safe spot and wait for them to die to use a resurrect on them. Such advancements in gameplay here… With their questionable AI as well in combat for wandering around to get killed a simple mini-map of your location to at least see where they went or more importantly where you are and need to go, would have been preferable.
Besides I would rather not see my squad mates faces plastered on my ass everywhere I went.
The ME2 HUD is just like a lot of changes made to the game, they went to the other extreme. In ME1 you had one that worked and didn't take up your screen as much as some would think it did. In ME2 its been cut down to as little as it is to the point you have to really ask if it is a actual HUD.
A better view of the battlefield? That is until you set your screen filled with the bloody veins or whatever they are covering your screen. I would rather have a small HUD mini-map to get a better view of a battlefield.
First off, if there's no point to seeing the health of your teammates anymore then why not do away with it altogether then instead of reverting back to the ME1 HUD? In fact, that shows how the ME1 HUD would now be even worse then wouldn't it? Though if you are having problems with healing your teammates then you are not using the medigel upgrades, when they hit red you pull them back or focus on helping them, works fine for me. The questionable AI was worse in ME1 and has no bearing on the HUD. And as for it being plasted on your arse, it keeps it in your view better than in the bottom left of the screen, which when you're using a widescreen monitor like me is a pain.
Second, I was talking from my personal opinion, which I stated in my original post when I mentioned it. All of your complaints are personal preferences, not facts, just the same as my defense of it, I was merely showing that some of us like the new HUD better, if you can't accept that then it is your own problem.
Finally, it's the fecking HUD, as long as it does the job its fine, and it is easy to use unless you are unable to adapt to change for some reason. My HUD comment was one single line in my original post, a post that was intended to move this thread away from the usual flaming, bashing and arguing and to a more constructive discussion, but instead you both just focused on the one single line where I disagree with you in order to continue flaming, bashing and hating, showing that no one here is actually interested in discussing how ME can go from here, but rather want to stroke their epeens. Thanks for clarifying this for me, goodbye.
-Both HUD’s in each game served a purpose for its game. In ME1 you had the ability to monitor your teams health and with a single push of the button heal them. ME2 I honestly don’t know why they even have a bar (or actually what its supposed to mean honestly) I do know that you cant heal them in combat at all. The best you can hope for is that the AI controlling them gives them the sense to get out of the way to heal themselves or die in a spot out of the main firefight so I can resurrect them without them getting killed seconds later.
-The AI isn’t all that better in ME2 on your squad mates actions n my experience. I have seen them many times stand up on top of crates to get shots off as well as go right into the enemy group. I have actually lost one more than once because they went so far away from where I was only to find him suddenly standing up after the battle next to the final guy I killed.
-The mini-map I do miss a lot especially considering you cant access any map on a lot of missions as simple option to have it on or off would have fixed this problem. Other Games have such options.
-You mean this posting?
I don't see any problems with ME2's or ME1's UI. What exactly is so ugly about ME2's UI, it consists of only two icons representing your squadmates. You aren't really being clear with your problems here, and I'm not about to sift through 27 pages of posts if you have presented them elsewhere.
You can actually heal your squadmates in combat (Unity does actually heal your squaddies in addition to resurrecting knocked out ones) and it's pretty clear that the red quarter-circle indicates that the party member has no no armor/shields/barriers left. The grey bar indicates their cooldown. I don't really see why this is so complicated.
The Ai could be improved, especially since higher difficulties require not running out into the open.
The minimap wasn't really something I missed, but it would probabyl be fine if they added it back in. That would however compromise the minimalistic approach they took with ME2's UI.
FlintlockJazz wrote...
Terror_K wrote...
For example, would having some visible stats on the weapons really put out the pro-ME2 group that much? Would having similar stats on our armour? Would bringing back weapon modding on our guns? Would changing the HUD back to something closer to the ME1 one? Would getting rid of those mission complete screens and having your XP appear as you earned it in the bottom corner? Would they really complain about The Mako returning if the worlds you landed on with it were closer to the ones in the N7 missions? These are all really simple things that would together make a huge difference.
I suppose I could be classed as a member of the pro-ME2 group (though really I don't think of it as terms of groups or myself as having a 'side'), and not only would I have no problem with many (not all) of your suggestions but I would love many if not most of those features. They would have to make sure they did it like it was discussed earlier by yourself and others (can't remember if it was this thread or another, but it was the one where you showed a photoshopped image of the proposed screen), as the method used in ME1 was clunky and did indeed need alot of work imho.
Loved the mako, and would like its return in the main story quests as opposed to the dire hammerhead and its optional nature, driving through the collector ship is a must. Modding weapons, I can see them adding this now that they have nailed the weapon system for ME3. Changing the HUD back to ME1 would be wrong though I think, its too clunky and the new one is fine in my opinion, and the mission complete screens would work perfectly if they had optional xp for completing the mission in different ways that they could display the awards for.
ME2 has nailed the gameplay mechanics imho, now they can devote energies to adding things to it.
It’s the only one I found where you mention the HUD.
Maybe no one commented on anything else you said in it because the HUD part is really the only thing you mentioned that apparently people wanted to continue discussing. The Mission End Screen has been mentioned and a lot of people do not like it from what I recall. By the way the screenshot your refer to is from another thread, cant remember what one though.
I didn’t see one person “continue flaming, bashing and hating” on anything in regards to your postings. My comments are just my own opinions based on my game experiences, just like yours.
The weapon modding system, were it implemented similar to ME1's, would break up ME2's fluid combat. For example, if you saw some armored enemies, you would have to pause and switch out your weapon mod if you had say, cryo rounds in your gun. Personally, I prefer ME2's system to make it a power that you can turn on and off as with any regular biotic or tech power.
That said, I think a modular system, similar to what is being used with the N7 armor. It would be pretty cool if you could switch up the Viper's long-range scope for a shorter one, or if you could add a silencer to your sniper rifle.
The problem with the Mako worlds were that they tried to put too much focus on the quantity, leading to each world becoming bland and uninteresting. I would be happy if the Hammerhead was put in some open world environments, and I'm thinking some future premium DLC is perfect for that.
They could probably add the weapon stats, I wouldn't really see any problems with that. We already have armor stats, though. The mission complete screen was a bit jarring, and I think a short dialogue would have been better.