[quote]Darth Drago wrote...
-First off, thousands of years? Um, try 173 years. Mass Effect 1 took place in 2183.[/quote]
Um, try remembering that humanity had a huge technological boost by meeting alien species that have been using technology
thousands of years beyond our own? I know the chronology, thank you very much, but that's not the point.
[quote]Darth Drago wrote...
-The only thing I’ll agree on is the Mako was out of place as a wheeled vehicle. I would think that by then we have at least hover tanks and other vehicles as seen in the Hammer’s Slammers books.[/quote]
Or a helicopter that could endure the atmosphere of uncharter planets. Seriously, I can think of
modern day vehicles tht would make more sense for exploration than the Mako.
[quote]Darth Drago wrote...
-The shields were a bit slow to recharge but it made more sense considering its size and duration of combat.[/quote]
A few more seconds to recharge because it's a big vehicle? Fine, I expect that.
Several minutes to recharge to full capacity? Well, thank God the enemies are all conveniently placed in such large intervals. If this was any kind of real combat situation, the shields would be as useless as
modern day vehicle armor!
[quote]Darth Drago wrote...
-The turret, like all turrets on vehicles and other things have a certain maximum angle it can go down for safety reasons. Again that makes perfect sense.[/quote]
Except on visor mode, where it goes
through the vehicle. Yeah, makes sense.
[quote]Darth Drago wrote...
-Unfit for combat? I’m sorry I would take the old Mako over that junk heap Hammerhead Hover Tank any day of the week. Even as a light armored vehicle it sucks by today’s standards and wouldn’t likely be used by anyone that is in a profession that involve a risk of combat. I mean really? It can easily be destroyed by small arms weapons.[/quote]
Yeah, I have to agree with that, for a vehicle aimed for combat, the Hammerhead shields didn't really last that long, forcing you to keep falling back, waiting for your shields to recharge and then coming back. It could benefit from a bit more balance in the shield capacity/recharge rate, but it still looks more fit for
active combat than the Mako.
Hell, the only reason why the Mako lasted longer is because all your enemies ever fired at you were either devastating attacks that were
slow as hell and might
as well have a big neon sign over them saying
"I'M ATTACKING YOU NOW, WATCH OUT!" by the way that you could spot them a mile away or rapid fire shots that hardly made a dent at all.
Put the Mako against the
machine-gun turrets of ME2 and it gets torn to pieces in seconds, or at least gets its shields so depleted that you'll have to leave it there fixing itself while you go away and make a cup of tea while you wait.
[quote]Darth Drago wrote...
-I don’t think the Mako was ever classified as a vehicle that can cross over all types of terrain. [/quote]
Given that it was a vehicle meant for exploring
unknown alien planets, I don't see how it couldn't be.
[quote]Darth Drago wrote...
Besides what kind of wheeled vehicle do you know of that can even come close to climbing mountains? [/quote]
[quote]Darth Drago wrote...
There was not one spot in any of the UNC worlds that required you to climb any of these unclimbable mountains on those maps. There were a few hidden things like the prothian orb or minerals that may have required looking at a map more to see how to get to them. How is the Hamerhaed better here? Oh, it can hover over water and make jumps to key spots built into the terain for it to go. So much better. [/quote]
Not one spot? How about you try
most of them? Minerals, important bases, prothean ruins... if there were mountains, there was something important there.
And I like how you point out "jumping to key spots" as a bad thing. What, is having a feature that enables a vehicle to
do what it's meant to do a negative aspect now?
[quote]Darth Drago wrote...
I wonder what the fans of Gears of War would say if the vehicles they can drive like the Laverne, got replaced by something a lot weaker in every aspect in Gears of War 3. [/quote]
I don't know how the Laverne works, but I seriously doubt it handles as badly as the Mako or takes as long to recharge its bateries as the Mako does. So that's bound to be a terrible comparison.
[quote]iakus wrote...
I seriously doubt I was the only one.
There, I'm done.[/quote]
No one said you were. Just that "i wasn't the only one" can work both ways.
[quote]iakus wrote...
No,
even then it should be very very difficult. Bringing the best (of
what's needed) And being prepared should just guarantee it won't be a
total bloodbath.[/quote]
Yes, because we've never seen before a situation that is apparently hopeless, but which is surpassed anyway because seeing the good guys lose
is one hell of a downer.[quote]iakus wrote...
Depends.
How well is it done? Is it just a carbon-copy of Virmire or is some
creativity put into it?[/quote]
People whine enough about how both Garrus missions are too similar just because they both evolve chasing down two completely different kinds of people in two distinct kinds of missions.
[quote]iakus wrote...
Maybe
there could have been a challenge with three possible results: a
squadmates who can 1) do it right 2) do it but gets themself or someone
else killed or 3) completely screw it up, die, and make the rest of the
mission harder.
Maybe earning a squadmate's loyalty could have
caused that person to actually
save another. You know, character
interaction? Teamwork? Wouldn't it be ironic if Miranda dies in the
Suicide mission unless you had Jack's loyalty? In an extreme case,
perhaps one teamate could
die for another![/quote]
That already happens! Having more loyal squad mates means that less of them will die at certain key points, namely the Hold the Line moment or the vents section. Or just try to have a non-loyal Miranda as fire-team leader next time and see if Tali doesn't get herself killed.
[quote]iakus wrote...
Yes. Yes I am.
Really.[/quote]
Be glad for the lack of aim on the ME1 enemies then.
[quote]iakus wrote...
Exactly! Glad
to see you coming around to my si...oh, wait, you're still defending the
Hammerhead, aren't you? ../../../images/forum/emoticons/grin.png[/quote]
Even with all its faults, it still beats the Mako.
[quote]Terror_K wrote...
I'm sorry then that the game wasn't a
constant rollercoaster ride and things may have been slightly annoying
and inconvenient now and then. God forbid that the player should be at a
realistic disadvantage and things not constantly be recharging and
exploding every five seconds.[/quote]
"Realistic disadvantage" and "leaving the game in stand-by while you pick up a book and wait for the shields to recharge" are not synonyms.
[quote]Terror_K wrote...
Actually,
beyond the hovering ability the Hammerhead comes across as a major
step-back from a technological standpoint as well as a gameplay and fun
one (you honestly find the Hammerhead more fun? Okay then...). The fact
that it has only one type of weapon, can't turn its own turret
independently of the direction its facing, shakes like an epileptic
after ten expressos when scanning, has no shields and appears to be made
out of wet tissue paper all prove this. But then it has those magical
invisible elves that can heal it just from not being shot, so I guess
that's okay, right?[/quote]
It actually has
regenerating shields. That's a little thing that's already been established in the game. Ships have them, military personel have them and even land vehicles. The only difference is that those actually
work the way they're supposed to. Unlike the Mako's.
[quote]Terror_K wrote...
Seriously...
beyond the zippy and nimble nature of it, the Hammerhead is just a
whole bunch of steps backwards in every regard, at least compared to the
PC version's Mako. The Mako was a vehicle that felt like it made sense
in the context of the universe, [/quote]
Even though I can think of several
modern day vehicles that would make more sense to use for exploring a planet than the Mako.
[quote]Terror_K wrote...
felt
battle-capable, felt like a proper exploration vehicle, [/quote]
Battle-capable to fight enemies who couldn't hit the broad side of a Panzer tank in movement, yeah.
[quote]Terror_K
wrote...
felt strong and weighty [/quote]
... which is way it
bounced like a tennis ball at the slightest bump on the road...
[quote]Terror_K
wrote...
and overall felt useful. [/quote]
"GOD! not another Mako section!
Anything but another Mako section!"
[quote]Terror_K
wrote...
The Hammerhead is none of these things, and just comes
across as a game vehicle designed for a game so you can have platforming
sections. It doesn't feel strong enough to be a proper exploration
vehicle, and certainly doesn't feel battle-able. It makes little to no
sense in the universe... at least until you come across the contrived
platforming obstacles that are only on worlds you land the thing
on.[/quote]
I'll admit, the worlds in the Hammerhead pack felt really
way too tailor-made for the Hammerhead. They lacked any feeling that they were actual worlds, and instead were just something created for a test-drive.
But then again, that's what it was:
a test-drive to test the controls of the Hammerhead and see our reaction. And now, they can actually bring back the planet exploration of ME1 without turning it into one of the
worst aspects of the game.[quote]Terror_K wrote...
The Mako could actually climb most
mountains extremely well, with only the incredibly steep ones that
physics determine it shouldn't be able to climb being an issue (the
real issue was that there were far too many of these ultra-steep mountains)
while The Hammerhead needs fairly flat terrain to run smoothly on and
needs to physically jump if anything greater than 10 degrees comes up
ahead.[/quote]
Mountain climbing in ME1: "JUST - GET - UP THERE! You were
designed for this sort of thing, why is this so goddamned hard for you? God, I hate mountains... "
Mountain climbing in ME2: "Oh look, a mountain! Cool! Let's see if there's something interessting up there *jumps up*"
Notice the difference?
[quote]Terror_K wrote...
And I do believe
that "action packed" can be overdone in a game, just like it can in
everything. And "fun" is also a point of view, because as somebody else
said earlier in this thread, too many people define "fun" as everything
being fast, quick and easy with nothing to hinder them or get in the
way. They whine about elevators being too slow, and the Mako being too
slow, and the shields recharging being too slow, and the powers
recharging being too slow and the planet scanning being too slow, etc.
as if they want all limitations removed. [/quote]
"Pacing" has to have a reason, not just dragging its heels because it's afraid it might be getting too exciting. That's what made the Citadel in ME1 and ME2 so different, even though they're both places where, at its core, you pretty much just walk around and talk to people.
[quote]Terror_K
wrote...
No wonder Mass Effect 2 became an easy, repetitive,
samey action-packed extravaganza where half the game is played for you,
there's next to no trade-offs with anything, character and item
progression is limited and linear
and your Shepard can be a Master of All Trades with
nothing to stand in his/her way. [/quote]
Didn't I refute this claim of yours a while back? But I don't recall a reply though.
Wonder why that was...
[quote]Terror_K
wrote...
The way things are going Mass Effect 3 will just be a
rolling demo that you just sit and watch like a movie between killing
things.[/quote]
Funny, I heard that all before about a game very similar to this one. What was it's name again. Oh, yes
MASS EFFECT! So that's where that feeling of "I've heard this talk before" was coming from.
[quote]Zulu_DFA wrote...
It's science fiction to be OK with
barren planets in a game about space travel.
You want birds and
waterfalls? Play a fantasy game, there are plenty of them. Play ME2,
because it's a fantasy game, trying to sell under sci-fi label.[/quote]
Still
stuck on the "waterfall thing" because you still don't get what makes a
given planet good, are you?
Modifié par Lusitanum, 04 juillet 2010 - 12:01 .