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Disappointment With Mass Effect 2? An Open Discussion.


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#7051
KitsuneRommel

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Zulu_DFA wrote...

Ever heard of Mars rovers? Moon buggies?

Anyway, a wheeled vehicle may or may not rove. A hovercraft cannot hover. It's a simple choice. A flying vehicle would trump it all, but it's not an option due to gameplay issues.

Mantis > Mako > Hammerhead. Mako wins. Hammerhead sucks (From the in-game perspective, of course.)


And Mars rovers never got stuck? Exactly.

Yes, a flying vehicle would make most sense.

#7052
Zulu_DFA

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Pocketgb wrote...

Zulu_DFA wrote...

In ME1 there wasn't such a function at all. Mining resources is a feature of strategy games. Only the strategy games are built and balanced around this feature, and players have to choose where to commit the available resources and have to try to increase the speed of resource extraction as much as possible.


What you said is "In ME1 you don't have to mine minerals". That's true: You don't have to mine minerals in ME2 either. In both games you can if you want to, but the consequences in the sequel have the abilitiy to be more grevious if ignored.

I repeat, in ME1 Commander Sheprad wasn't a goddamn miner!

 "UNC: Valuable Minerals" was a side quest with a perfect piece of writing behind it:

There was a division within the Alliance called the "Geological Survey". It paid bonuses to anyone who cared to mark with a beacon any mineral deposit they came across in the Attican Traverse. So that the miners could go there sometime and dig a shaft and extract the resource for the Alliance.

You had absolutely no need to bother with the minerals to progress. Just as you could let the preaching Hanar quarrel with the C-Sec officer until Saren would kill them both right on that spot. Even XP and cash gained from that were quite modest. And in any case Commander Shepard did not mine anything himself in Mass Effect.

Why did BioWare decide to bring resource gathering into Mass Effect 2 is an absolute mystery to me.


Pocketgb wrote...

Zulu_DFA wrote...

In ME2 it was just a pointless test of patience and ability to withstand the overwhelming drowse.


Now you're beginning to understand how some felt about the Mako ;)


You didn't have to ride the Mako, except for the main plot missions. And those rides weren't capable of inducing drowse. UNC missions could, but you had to master the driving first.

Ah, OK, this seems to be going nowhere (big surprise!), so shall we break it up for the time being?

Modifié par Zulu_DFA, 05 juillet 2010 - 11:55 .


#7053
Siegdrifa

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Zulu_DFA wrote...

Why did BioWare decide to bring resource gathering into Mass Effect 2 is an absolute mystery to me.


Because they are used for your own R&D :whistle:

May be it would have been more logical to purchase them from a market with your credits, but i prefer to collect them myself and keep my credits for other investment (my fish collection :wizard: ).

#7054
tonnactus

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Lusitanum wrote...

If you completely fail to use the thruster that can close the distance between you and the Conduit in less than 10 seconds,


Even when not.One colossus has use his machine cannon and thats it. Funny how you try to defend every crap that was invented by bioware.The mako is superior compared with the hammerhead.A fact,not a opinion, just for the reason that a ordinary geth trooper could not destroy it...

#7055
tonnactus

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Zulu_DFA wrote...

Lusitanum wrote...

Zulu_DFA wrote...

I think the idea was to make players
find paths around the mountains, with the use of minimap. There are only
three UNC planets actually, out of 20+, where points of interest can
only be accessed "the hard way". But I guess it passed by most of the
Mako haters.


Given the ridiculous amount of planets with way too many mountains, you're going way too low with your estimation there.

Eletania, Chaska, Nodacrux.


I would say only nodacrux was really annoying.

#7056
tonnactus

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Pocketgb wrote...

I would totally respect the ME franchise as a "sci-fi" if Asaris didn't exist.


We dont know all things about the asari. They could be an artificial race made by someone else for whatever reason. (in the game of course)

#7057
tonnactus

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Siegdrifa wrote...

Zulu_DFA wrote...

Why did BioWare decide to bring resource gathering into Mass Effect 2 is an absolute mystery to me.


Because they are used for your own R&D :whistle:

May be it would have been more logical to purchase them from a market with your credits, but i prefer to collect them myself and keep my credits for other investment (my fish collection :wizard: ).


You still have to buy probes and fuel...

Especially the last thing was annoying as hell.

#7058
Siegdrifa

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tonnactus wrote...

Siegdrifa wrote...

Zulu_DFA wrote...

Why did BioWare decide to bring resource gathering into Mass Effect 2 is an absolute mystery to me.


Because they are used for your own R&D :whistle:

May be it would have been more logical to purchase them from a market with your credits, but i prefer to collect them myself and keep my credits for other investment (my fish collection :wizard: ).


You still have to buy probes and fuel...

Especially the last thing was annoying as hell.


It's your opinion, i didn't found it annoying since it take juste a few second to replanish your ship and i usualy don't need to replanish it (fuel or prob) before i finish to explor all the system around.
Only one or two need more then 1000 unit of fuel.

#7059
Lusitanum

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Zulu_DFA wrote...

Sorry, never had any problems there. Minimap, plus a little Mako driving skill is all you need. Just don't push straigh to your intended point. Try to work out an easy way.


So, I have to work a suited road to the all-around purpose vehicle? Great. Not to mention that half the time it isn't worth it since it means even a lot more time driving the damned thing. So it's a choice between either fighting your way to the top or making some big detour just to get somewhere. Great. Either way, that's terrible game design.

Why do I suddenly hear Joker saying "Decisions, decisions... " in my head

Zulu_DFA wrote...

Haven't played Overlord, and have no intention to. Unless... can you fly a Mantis there?


No, but you're no longer in a corridor, so your basic frame of reference is gone

Zulu_DFA wrote...

I repeat, in ME1 Commander Sheprad
wasn't a goddamn miner!

 "UNC: Valuable Minerals" was a side
quest with a perfect piece of writing behind it:

There was a
division within the Alliance called the "Geological Survey". It paid
bonuses to anyone who cared to mark with a beacon any mineral deposit
they came across in the Attican Traverse. So that the miners could go
there sometime and dig a shaft and extract the resource for the
Alliance.


BTW, and going a bit on a tangent here, was I the only one who thought that a huge chunk of the game's side-missions were... you know, kind of beneath you, as both a Council Spectre and a Commander of the Alliance? I mean, mining? Finding relics? Searching for Turian insignias? Can't Shepard ever find anything without wanting to collect the whole goddamned set?

I'm just glad we never actually came across a copy of the Pokemon game, or that would be bound to open up a damned side-quest that would involve "collectin' them all!" <_<

tonnactus wrote...

Even when not.One colossus has use his
machine cannon and thats it.


Still: thrusters. Both
horizontal and vertical.

tonnactus wrote...

Funny
how you try to defend every crap that was invented by bioware.


No
I don't, I've criticized things from both games throughout
this thread. Start reading before you stick your foot through your mouth
even more

tonnactus wrote...

The mako is superior
compared with the hammerhead.A fact,not a opinion, just for the reason
that a ordinary geth trooper could not destroy it...


Oh,
so now that's a fact and opinions are no longer subjective. Always quick
to change your stance as it suits you, right? Especially since a geth
trooper can't destroy the Hammerhead either unless you're stuck on Mako
strategy-mode: bullrush and hope you have
enough shields for now and forget that you have a little thing called mobility!

#7060
Iakus

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[quote]Lusitanum wrote...

[quote]iakus wrote...

I'm not advocating inevitable death to particular characters.  I'm saying it should be very, very difficult to keep everyone alive.  You should be worried if you send Garrus out to do something.  Did I make the right call?  Is he focused enough?  Are the others with him able to keep him alive?  Wouldn't it be a kick if putting Miranda and Jack in the same group led to somebody's death 'cause they couldn't work together?  maybe a less-than-scrupulous Shepard would be willing to risk a less liked squadmate in order to keep Garrus safe.  Or Tali.  Or Legion.  The suicide Mission could have incorporated so many layers of complexity it could have made up for all of the game's other flaws if it had lived up to its potetial.  Instead it's a slightly longer than normal corridor run.[/quote]

Yeah, I see your point, but then there has to be a limit to how hard you can make these  things. Lord knows I was pissed off when the game killed Garrus for me and I had to repeat about 30 minutes of playtime (about 15 of them comprised of UNSKIPPABLE CUTSCENES! Seriously Bioware, cut those out!) just to give it another shot. And my plan seemed sound: I didn't know what opposition the tech specialist might face through or outside the vents, so I sent someone that was both good at tech and an expert in combat. The result: the game just says "Ha ha! Wrong choice!" and kills him.

I hated that. I got pissed at the game for the rest of the day. I resented it and it completely killed any joy I would have gotten out of completing the game. That 's the last thing you want to do in a videogame, especially after you've invested so much of your time on these characters.
[/quote]

Some cut scenes I don't mind sitting through, others I'd like to skip ahead, so yeah, I'm with you on that.
Sounds like you had the same reaction to Garrus dying that I had to the whole Horizon reunion Image IPB.  At least yours could be undone.  I

I have to admit, Garrus would be a hard one to lose.  (Miranda or Jack, on the other hand, would make a Virmire choice very difficult, but for entirely different reasons than Kaiden or Ashley)

But like I said, a suicide mission means strong potential for death. If you lose someone, you can, like you did restart (sitting though the cutscenes) or play it as it lies.  This is why I'm a big supporter of saving frequentlyImage IPB

[quote]Lusitanum wrote...

[quote]iakus wrote...

Like I said, it's a good scene, and it can make you feel loss, but it's just that most of the way people chose seems to incredibly cold, which is never a good sign when you have to make a choice between two characters.

The most common I've seen is the "dumping ground" reasoning. "I hate [this character] so that's who gets left behind." Others, like Alex Shaw of The Digital Cowboys was based on gameplay choices ("My Shepard was a Soldier, Ashley was a Soldier. Didn't need two Soldiers.... so I went back for Kaidan.")

Me? I was horrified because it messed my achievements:P. When I saw the "complete most of the game with [this] character", I just decided to do it with the characters I had used the longest (i.e., since the beginning) and then the game just decides to make me choose between one of them and my first thought was "Hey, then how do I get the achievement now!" I still chose Ashley due to the romance sub-plot, and I thought that was the most logic decision for my Shepard, and I felt sorry for leaving Kaidan, but it still says a lot about the characters when my achievements were the first thing to pop into my mind when I had to make that choice.
[/quote]

I can't speak for the reasons why others make their choice, but I make my choices in rpgs because I want the story to progress in a cetain way. Not because of "cold equations" or achievements.  I find "achievement runs" make for boring playthroughs.  I don't wanna count how many times i use overload or rush from the Citadel to drag Liara all over creation.  If I do that it's because I want to see her reactions on particular missions


Maybe, but as I've said before, if you kill a character because it's part of the plot (Virmire or a certain female character in a certain well-know JRPG... ) then you can accept that as part of the plot, just feel sorry and that just bolsters your resolve to beat the bad guy. ME1 was the only game where in the end I just said "screw the side-missions, for once once I'm not going to complete them all, and I'm going after Saren now to make him pay for what he's done!"

On the other hand, killing Garrus in ME2 just felt like a dick move of the game itself and I wasn't angry at whoever shot that rocket but at the developers of the game. And that's never a good sign.

[/quote]

I guess this is one part where the hype might have been a good idea.  The developers had said for a long time that in the final mission you could lose teammates.  In fact it could end in a bloodbath where everyone dies, including Shepard.  We were warned about it ahead of time.  The deaths are part of the plot.  It's just part of the plot you can potentially sidestep.

Going in knowing that made for an intense experience. You know that mistakes can get people killed (well, digital characters anyway) Lack of focus gets people killed, lack of expertise gets people killed.  Prepare as best you can, plan carefully, and hope for the best.   I really wish it had been longer.   A truly intense, epic suicide mission lasting the last quarter or third of the game might have redeemed ME 2 in my eyes.  Twelve characters, twelve challenges I say!

[quote]Lusitanum wrote...

[quote]iakus wrote...

Not so much weird as a jarring case of deja'vu

Loyalty quests are cool, but I don't think they were used to their fullest potential.  Garrus, for example should have had someting besides bloody-minded revenge to deal with.  Been there.  Done that. Yeah, I know, ironic given what we're talking about for Virmire and the suicide mission.  But given that it's entirely possible that Garrus has been "paragoned" in the last game, appropriate in this case.[/quote]

And it's entirely possible that he hasn't been "paragoned" too, but the game can't make two completely distinct missions out of those possibilites. Besides, I don't care how "paragoned" (weird word... ) Garrus might be, I'd still be incredibly pissed if my closest friends had been killed by someone who betrayed my trust.

Not to mention, Dr. Saleon wasn't the same thing. It wasn't "bloody-minded revenge", it was a mix of wanting to do justice by his own hands where he felt that the system failed and also kind of personal satisfaction out of trying to compensate for something in which he felt he had failed. Not really the same thing, even if they can be similar in structure ;).
[/quote]

Two seperate loyalty missions based on your actions in ME 1?  Nah, smacks to much of consequences carrying over from ME 1.  I mean, where's the email potential in that Image IPB

From ME 1 paragon ending:
"I realized it wasn't what he did to those people.  It was part of it,  But I think most of it was because he got away from me.  He escaped under my watch, and I didn't like that.  I let it become personal"

From ME 2 (I don't think there's any spoilers here)
"Who's going to bring Sidonis to justice if I don't?  Nobody else knows what he's done.  Nobody else cares....Talk all you want, it won't make any difference.  I don't care what his reasons were.  He screwed us...he deserves to die.

Maybe not identical, but Garrus really seems to think he's judge, jury, and executioner.


[quote]Lusitanum wrote...
[quote]iakus wrote...

The suicide mission does have some good scenes.  My favorite is the biotic bubble, watching her gradually buckle under the strain.  Now that's tension!

I'm not so sure it would break the perspective too much.  As you said, it's already happens once.  And there are a couple of other scenes in both games where it happens.  The important thing would be that we would see the results of our choices.  What we get now are simply on/off loylaty flags and hidden numbers.  Actually witnessing the fruits of our labors would at least give the illusion that the mission is more than just another Run 'N Gun.[/quote]

The only reason why perspective is broken in that scene is because of the alternative: how bad would it be as a narrative element if you just got back to the Normandy and were told "The Collectors just came in and took everyone! It was horrible! Oh, and also, I gave EDI access to all the ships systems."

You mention "show, don't tell" later on, and this is when it's the perfect example of the expression: use it so it doesn't look like the director/programmers were just lazy and didn't feel like putting in the effort of showing you something important and just had a character go "OMG! Stuff happened!". It's not meant to be a way of seeing cool stuff that can be left implied and has no vital importance on the main plot.

[/quote]

Not that I have a problem with the Collector Attack scene, cause I don't.  But it could easily have been told after Shepard returns as a flashback as Joker is explaining what happened:)


I disagree here.  All through the game we're told we need to build a team and keep them focused. "The team" is supposed to be the whole thrust of the game.  But what the game is seriously lacking in is teamwork.  A few scenes of that, with or without Shepard present, would definitely have helped.  Hold the Line would have been a perfect moment, but other scenes could have been added to the Suicide Mission as well.

So it's not "OMG! Stuff happened!" so much as "OMG!  They're coming together as a squad!"


[quote]Lusitanum wrote...
[quote]iakus wrote...

As the saying goes:  "Show, don't tell!"  Hold the Line (among other things in ME 2) completely fails at this.[/quote]

Again, that's not what "show, don't tell" is about. I would have loved to see more cool stuff and the bits of teamwork in ME2 really are shines. I still haven't gotten tired of seeing the final run at the end of the game :happy: (even if I didn't give two craps about it the first time because all I could think was "did somebody else die because you decided I made a bad choice". Yes, I was still pissed at losing Garrus, having to load a previous save and doing everything over again). But it still doesn't make it vital to the plot, so there's no reason to break the mold.

Bioware have said over and over again: "yes, we could give you direct control over your squadmates. Yes, we could give you cameras in their helmets and let you see what they see. But we've always wanted you to see the world through Shepard's eyes through the whole game." And some people might not like that, but that's what happens in any kind of narrative choice. Some people don't like stories that start in the middle and flashback to the past to explain the current situation, some people don't like it when the story is told through the narration of an "spectator" to the events, some people don't like too many characters, some people don't like too few characters... but we still see stories told in a variety of ways. This is one of them, and unless there's a very good reason (like the Collector's attack), you can understand why they'd stick to it.
[/quote]

You're really bitter about losing Garrus, aren't ya?  Image IPB

I think it's a general weakness in the game.  A team is supposed to come together from all these recruitment and loyalty missions.  But there's little evidence of it.  Hold the Line is just one big (perhaps the biggest) example of that lack of evidence.  I've mentioned others before, such as lack of dialogue in loyalty missions.  My problem is if we're supposed to build a team we need to see a team come together.  Not be told that we've done enough recruitment/loyalty missions that the cookbook tells us "remove from oven and begin Suicide Mission"

[quote]Lusitanum wrote...

[quote]iakus wrote...
I figure if Shepard can survive a direct hit with a rocket, the Mako should be able to handle at least a few Image IPB  Iif I do say so myself, I got pretty good at strafing and jumping with the Mako, ducking behind hills and using terrain to my advantage.  I suppose in ME 2 the Mako would be torn to pieces, since those corridors can get mighty narrow Image IPB [/quote]

How good are you avoiding turret gunfire with the Mako? I keep repeating myself: you're just facing enemies that either attack you with strong attack that are easy to dodge or very, very weak attacks from gunfire that barely make a dent on your shields. You never had to face a mix of the two with the Mako, and that's the only thing that's kept us alive through the whole game.

[/quote]

I say bring it on.  If I can take a thresher maw whose acid goes right through Mako shields, I can take a gun turret.

Modifié par iakus, 05 juillet 2010 - 06:26 .


#7061
Guest_worm_burner_*

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Lusitanum wrote...

BTW, and going a bit on a tangent here, was I the only one who thought that a huge chunk of the game's side-missions were... you know, kind of beneath you, as both a Council Spectre and a Commander of the Alliance? I mean, mining? Finding relics? Searching for Turian insignias? Can't Shepard ever find anything without wanting to collect the whole goddamned set?


First off that is only 3 out of 20 or so side missions, meaning that you DONT have to do them.  And did you ever notice the objective at the Normandy crash site?

Lusitanum wrote...

tonnactus wrote...

The mako is superior 
compared with the hammerhead.A fact,not a opinion, just for the reason 
that a ordinary geth trooper could not destroy it...


Oh, 
so now that's a fact and opinions are no longer subjective. Always quick
to change your stance as it suits you, right? Especially since a geth 
trooper can't destroy the Hammerhead either unless you're stuck on Mako 
strategy-mode: bullrush and hope you have 
enough shields for now and forget that you have a little thing called mobility!


Using the Mako did require strategy, at least on anything besides casual.  Heavy turrets and Colossus could easily bring down the barriers and armor of they Mako.  And whats wrong with having to wait the 10-15 seconds to repair, whats wrong with having a little realism? With the hammerhead all you have to do is fire guided missiles (which often track the wrong target) and then move out of range of enemies & repeat.  The shielding on the Hammerhead is almost  useless.  There are no barriers and a single geth trooper/armature/missile troop/ turret can bring the Hamerhead down in a few seconds.  Even with greater mobility the Hammerhead doesnt feel like it was built to handle any kind of battle.  And do I really need to say this but I guess I do "IMO".

#7062
Iakus

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[quote]Lusitanum wrote...

[quote]Zulu_DFA wrote...

Sorry, never had any problems there. Minimap, plus a little Mako driving skill is all you need. Just don't push straigh to your intended point. Try to work out an easy way.[/quote]

So, I have to work a suited road to the all-around purpose vehicle? Great. Not to mention that half the time it isn't worth it since it means even a lot more time driving the damned thing. So it's a choice between either fighting your way to the top or making some big detour just to get somewhere. Great. Either way, that's terrible game design.

Why do I suddenly hear Joker saying "Decisions, decisions... " in my head
[/quote]

Not a road so much as a slope that's less than 90 degrees.  They do exist and make it so much easier to do those pesky sidequests


quote]Lusitanum wrote...

[quote]Zulu_DFA wrote...

Haven't played Overlord, and have no intention to. Unless... can you fly a Mantis there?
[/quote]

No, but you're no longer in a corridor, so your basic frame of reference is gone
[/quote]

Unfortunately, "corridor levels" make up the entirety of the ME 2 base game as well as the Firewalker missions.  One DLC that allows some exploration doesn't undo an entire game.    Unless Overlord DLC reconfigures the missions to be more exploration-friendly?  I'd pay a few bucks for that.


[quote]Lusitanum wrote...
BTW, and going a bit on a tangent here, was I the only one who thought that a huge chunk of the game's side-missions were... you know, kind of beneath you, as both a Council Spectre and a Commander of the Alliance? I mean, mining? Finding relics? Searching for Turian insignias? Can't Shepard ever find anything without wanting to collect the whole goddamned set?

[/quote]

I rarely completed all tose quests.  I'd pick them up as I found them, but didn't go out of my way to find them.  And all was well with the world.

[quote]Lusitanum wrote...

[quote]tonnactus wrote...

The mako is superior
compared with the hammerhead.A fact,not a opinion, just for the reason
that a ordinary geth trooper could not destroy it...[/quote]

Oh,
so now that's a fact and opinions are no longer subjective. Always quick
to change your stance as it suits you, right? Especially since a geth
trooper can't destroy the Hammerhead either unless you're stuck on Mako
strategy-mode: bullrush and hope you have
enough shields for now and forget that you have a little thing called mobility!
[/quote]

Mako superiority is an opinion, and not a fact.  Although it is an opinion that I share. 
And I have bullrushed geth troopers before, as I can run right over them with this big ol' tank I'm driving!Image IPB

#7063
tonnactus

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worm_burner wrote...
 The shielding on the Hammerhead is almost  useless.  There are no barriers and a single geth trooper/armature/missile troop/ turret can bring the Hamerhead down in a few seconds. 


Its like 1-2 seconds on insanity before the thing blow up under the fire of one geth trooper. When a vehicle has less shields then shepardt in combat, its just crap.

#7064
Siegdrifa

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worm_burner wrote...

Lusitanum wrote...

BTW, and going a bit on a tangent here, was I the only one who thought that a huge chunk of the game's side-missions were... you know, kind of beneath you, as both a Council Spectre and a Commander of the Alliance? I mean, mining? Finding relics? Searching for Turian insignias? Can't Shepard ever find anything without wanting to collect the whole goddamned set?


First off that is only 3 out of 20 or so side missions, meaning that you DONT have to do them.  And did you ever notice the objective at the Normandy crash site?

Lusitanum wrote...

tonnactus wrote...

The mako is superior 
compared with the hammerhead.A fact,not a opinion, just for the reason 
that a ordinary geth trooper could not destroy it...


Oh, 
so now that's a fact and opinions are no longer subjective. Always quick
to change your stance as it suits you, right? Especially since a geth 
trooper can't destroy the Hammerhead either unless you're stuck on Mako 
strategy-mode: bullrush and hope you have 
enough shields for now and forget that you have a little thing called mobility!


Using the Mako did require strategy, at least on anything besides casual.  Heavy turrets and Colossus could easily bring down the barriers and armor of they Mako.  And whats wrong with having to wait the 10-15 seconds to repair, whats wrong with having a little realism? With the hammerhead all you have to do is fire guided missiles (which often track the wrong target) and then move out of range of enemies & repeat.  The shielding on the Hammerhead is almost  useless.  There are no barriers and a single geth trooper/armature/missile troop/ turret can bring the Hamerhead down in a few seconds.  Even with greater mobility the Hammerhead doesnt feel like it was built to handle any kind of battle.  And do I really need to say this but I guess I do "IMO".


First, to compare one collecting mission done in 5 minutes of ME2 directly related to Shepard's lost crew that give you some xp (not enough to get one full level), with 3 collecting mission of ME1 not directly related to Shepard that requie to explore many planets and invole a lot of waste of time, is not accuret.

May be they are side quest that can be skiped, but the amout of xp you get each time you recover 1 item, i can assure you that you will lost lot of level if you skip them.

In my last walkthrough (2 weeks ago), i reache the level 30 doing only the side quest before Noveria, Ferros, Vermire and Bring down the sky.


Second, if you need strategy to play with the mako, then there is nothing more to say ...
I didn't know it was hard to go forward / backward to dodge ennemie's shot.
And the long time waiting is not from repairing the mako (yeah, it's only a few seconds), but waiting serval minutes if you have no shield left, it doesn't happend often and it's not a problem when there is no ennemies around anyway.


edit*
for the collection mission asked to shepard that shouldn't concern him / her, i remember a saying form a quarian philosopher "i'm the wrong guy to ask, i just point my gun and shoot" :lol:

Modifié par Siegdrifa, 05 juillet 2010 - 07:06 .


#7065
tonnactus

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iakus wrote...


Mako superiority is an opinion, and not a fact.  Although it is an opinion that I share. 
And I have bullrushed geth troopers before, as I can run right over them with this big ol' tank I'm driving!Image IPB


I highly doubt that it would be possible to survive in the hammerhead when trying to reach the conduit.Or those merc outposts with snipers that could take away 10 percent of mako shields.The hammerhead would just explode.

#7066
tonnactus

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Siegdrifa wrote...


May be they are side quest that can be skiped, but the amout of xp you get each time you recover 1 item, i can assure you that you will lost lot of level if you skip them.



You cannot reach level 60 in one playthrough anyway.And if someone wanted to level fast in MAss Effect,he/she could just take out all enemies on foot including geth armatures,colossi and thresher maws.
That is better and far more rewarding then collecting minerals.

Modifié par tonnactus, 05 juillet 2010 - 07:04 .


#7067
Iakus

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tonnactus wrote...

iakus wrote...


Mako superiority is an opinion, and not a fact.  Although it is an opinion that I share. 
And I have bullrushed geth troopers before, as I can run right over them with this big ol' tank I'm driving!Image IPB


I highly doubt that it would be possible to survive in the hammerhead when trying to reach the conduit.Or those merc outposts with snipers that could take away 10 percent of mako shields.The hammerhead would just explode.


True that.  Shepard would probably dent the Hammerhead 's armor if he closes the hatch too hard.

Modifié par iakus, 05 juillet 2010 - 07:05 .


#7068
Siegdrifa

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tonnactus wrote...

Siegdrifa wrote...


May be they are side quest that can be skiped, but the amout of xp you get each time you recover 1 item, i can assure you that you will lost lot of level if you skip them.



You cannot reach level 60 in one playthrough anyway.And if someone wanted to level fast in MAss Effect,he/she could just take out all enemies on foot including geth armatures,colossi and thresher maws.
That is better and far more rewarding then collecting minerals.


What you say don't have much sens;  it gives more XP to take all the mob on foot, but if i do it, it's because i want XP, if i want this much XP, then i would also do the collecting mission since they will give me serval level.

So maximizing your XP by taking all the ennemy on foot without the collecting mission isn't good.

By doing all the side mission and ennemy with the mako, my caracters was lv54, by doing all the side plus most of the ennemy killed on foot, i reached lv55 in my last walkthrough.

#7069
tonnactus

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iakus wrote...


True that.  Shepard would probably dent the Hammerhead 's armor if he closes the hatch too hard.


Especially grunt has to be carefull that he not headbutt it when he get angry...

#7070
tonnactus

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Siegdrifa wrote...



What you say don't have much sens;  it gives more XP to take all the mob on foot, but if i do it, it's because i want XP, if i want this much XP, then i would also do the collecting mission since they will give me serval level.

Why do you want those much xp when you couldnt reach level 60 in one playthrough anyway? This doesnt make sense.

By doing all the side mission and ennemy with the mako, my caracters was lv54, by doing all the side plus most of the ennemy killed on foot, i reached lv55 in my last walkthrough.

When you do all the killing on foot,your character should be level 57-59. Not just 55.

Modifié par tonnactus, 05 juillet 2010 - 07:25 .


#7071
Siegdrifa

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tonnactus wrote...

Siegdrifa wrote...



What you say don't have much sens;  it gives more XP to take all the mob on foot, but if i do it, it's because i want XP, if i want this much XP, then i would also do the collecting mission since they will give me serval level.

Why do you want those much xp when you couldnt reach level 60 in one playthrough anyway? This doesnt make sense.

By doing all the side mission and ennemy with the mako, my caracters was lv54, by doing all the side plus most of the ennemy killed on foot, i reached lv55 in my last walkthrough.

When you do all the killing on foot,your character should be level 57-59. Not just 55.


I'm not looking to reach level 60 in one play through. But since i do all the side, i don't minde getting some more xp "for the fun", since it's a game.

I never said i killed all the mobs on foot.

#7072
Pocketgb

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Zulu_DFA wrote...

I repeat, in ME1 Commander Sheprad wasn't a goddamn miner!


Then don't mine.

Zulu_DFA wrote...

Ah, OK, this seems to be going nowhere (big surprise!), so shall we break it up for the time being?


"Nowhere" is a good way to phrase the thread at the moment: 'arguing' over 'coolness', wall-of-text wars, and other sorts of squabbling. Maybe in a week there'll be something interesting again.

#7073
Zulu_DFA

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Lusitanum wrote...

Zulu_DFA wrote...

I repeat, in ME1 Commander Sheprad
wasn't a goddamn miner!

 "UNC: Valuable Minerals" was a side
quest with a perfect piece of writing behind it:

There was a
division within the Alliance called the "Geological Survey". It paid
bonuses to anyone who cared to mark with a beacon any mineral deposit
they came across in the Attican Traverse. So that the miners could go
there sometime and dig a shaft and extract the resource for the
Alliance.


BTW, and going a bit on a tangent here, was I the only one who thought that a huge chunk of the game's side-missions were... you know, kind of beneath you, as both a Council Spectre and a Commander of the Alliance? I mean, mining? Finding relics? Searching for Turian insignias? Can't Shepard ever find anything without wanting to collect the whole goddamned set?


I repeat for the one hundred thousand umpteenth time: in ME1 Shepard DID NOT MINE NOTHING! He only designated the deposites with beacons for the MINERS to come and MINE the ore.

The collection quests were all like "Shep, in case you by chance come across something interesting, there'll be a small XP and money perk for you". Moreover, all the Turian insignia and Salarian medallions had a small nice and tragic story attached to them. That was interesting.

In ME2 you do indeed have to do a lot of lowly "beneath you" things. Like flying the Normandy yourself and buying the fuel. There is Joker for that! As the CO, you must only order: "Give me the Xe Cha system, Mr, Moreau!", and Joker must: "Ay-ay, sir!", and the next thing you know is you are in the Xe Cha system. Just like it was in ME1.

Then there is this mining-upgrading crap. All rest aside, it's a HUGE PLOTHOLE! TIM has just spent 4G credits to resurrect Shepard, and God knows how much more to build the SR-2. Definitely he wouldn't mind to spend a little more to stuff you up with the best weaponry, equipment and upgrades available on both the open and the black galactic markets (see: DLC armor and weapons). During his adventures Shepard only should come across really rare, unique and powerful (and sometimes mutually exclusive) items, known as artifacts in RPGs. Normandy's upgrades (the 3 really important ones) could be the example of this, but there should have been a more interesting and sensible way to obtain them, like a hidden side quest or something.

As it is, the resource mining business was so flawed, pointless and nonsensical, that ME2 became the first game  I've ever cheated on resources.


Pocketgb wrote...

Zulu_DFA wrote...
Ah, OK, this seems to be going nowhere (big surprise!), so shall we break it up for the time being?

"Nowhere" is a good way to phrase the thread at the moment: 'arguing' over 'coolness', wall-of-text wars, and other sorts of squabbling. Maybe in a week there'll be something interesting again.

"Nowhere" describes pretty much all the arguing on the Internet. However, it's even more pointlss in this particular thread, since it's basically meant for us, the disappointed, to vent off our outrage. The only good thing about you, the satisfied, coming here and telling us we are all idiots, is that it keeps the thread on the Page 1 of this forum. You see, I disclose this secret for you only because I'm sure that the amount of fanboyism that will continue to uphold these endless arguments is can not deplete.

Modifié par Zulu_DFA, 05 juillet 2010 - 11:40 .


#7074
Onyx Jaguar

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Zulu that is pretty much what the probes do. You can't have it both ways in your argument.

#7075
LilKis1

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How could anyone be dissappointed in this game when it got rave reviews everywhere!