Darth Drago wrote...
1. Yea, this part of the game what I
call the “lets all go for a shuttle ride!” moment was very poorly
done.
I also have my own little name for that moment. I
call it "The Road Trip", but that's just me shamelessly plagiarizing
Strange Aeon's awesome ME2 Abridged which at part 4 goes
like this:
Interlude (Normandy)
[Shepard]:
Ok, we’ve just plugged a device made from Reaper technology into our
ship. We really have no idea what this will do, so we’re on full alert
until…
[Bioware]: ASSUMING DIRECT CONTROL
[Shepard]: Road
trip!
Terror_K wrote...
Yes. These players wanted ME2 to be like
Mass Effect, and not like something else. They didn't want Gears of War
meets Fisher Price: My First RPG.
Wasn't that pretty much what people were already calling
ME1: just a Gears of War with RPG elements? With the exception of those who considered that the
combat system had to actually be
good before you could even
compare it to GoW?
Terror_K wrote...
Yeah, Jade Empire --though a good game-- was kind of a dip when it came to deep gameplay, and then that dip reversed a little with ME1 and then quite a bit with DAO, which was good. Then ME2 came along and it made a sharp dive again. 
So DAO, the game that made you resort to the most
basic of all RPG tactics was the big step forward in what makes an RPG deep? Seriously, it was as simple as the Warrior tanking and "drawing aggro", the Rogue is the DPS guy and the mages are support... until you realize that they're so incredibly overpowered that they just dominate the battlefield and then
the rest of the party is just there for show.
And then you just had to repeat the same pattern for every
SINGLE!combat in the game. Bosses included. It's been months since I last played the game, but I'm
still sick of killing Darkspawn over and over again.
It had a nice (though incredibly basic) story and lots of characters to fall in love with (I never thought I could be bi-curious until I met Zevran... ), but given that combat was the meat of the game, and given how shallow it was, it really got old way too quickly.
Il Divo wrote...
I always am baffled whenever I see this.
The distinction between Mass Effect 1 and 2 in terms of gameplay is a
minor one. In ME1, inventory system merely involved replacing your
current gun with a slightly better one. You would do this every few
hours over the course of the game with absolutely no thought. That is
not deep gameplay. Neither was the combat system. In Mass Effect, you
had 12 or so ranks to a skill, each of which barely had any importance
(1% increase to pistol damage, I'm looking at you). In Mass Effect 2,
you have 4 ranks each of which actually has some importance.
Apparently
people think that having to go to your personal shopkeeper every couple of missions just to get rid of the
hundreds of items you amassed is intelectual exercise. And to think that these poor souls deprived of any real notion of what makes something mentally stimulating are at the forefront of calling other people idiots for not agreeing with them.
Irony doesn't get any more better than this.