Pocketgb wrote...
Terror_K wrote...
I personally didn't see that at all. ME1 was flawed, I'll admit, but it all felt very tight and balanced despite this.
Immunity, defensive powers in general, poor scaling, insignificant modification, unspecialized character progression, imbalanced classes, the works.
Bioware games usually have a lot of variety and choice in regards to the mechanics. The problem with that is that a game is only as in-depth as the balance that holds it all together. They've never been good in this regard, hence why the actual RPG systems have always been remarkably lackluster.
IMO what made ME1 special was exactly that it didn't have a generic focus on some genre and target audience. You have a great story with great characters and presentation, a consistent and appealing art design and gameplay mechanics from different genres brought together. I think those who didn`t even give ME1 a chance are victims to their own lack of diversity and flexibility. Why does a game have to be a shooter or RPG or racing game? Why can't it just be an experience an adventure? This is something what makes ME1 more interesting for me than ME2. ME2 has qualities which I have seen before and I have played many games since before the first shooter ever was released.




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