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Disappointment With Mass Effect 2? An Open Discussion.


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#7151
Iakus

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Spectre 117 wrote...

 So let me get this straight,you are saying that ME2 is lees of an experience than ME1 because ME1 had more guns and armor?Everyone can say all they want to about the dumbed down inventory system but the truth is when we play ME 1 and ME2 we dont play it because of how many gunds does it have(Borderlands have more than 10000 weapons and its still a mediocre game) we play it because of the great story that it has, the great universe,conficts and in my opinion the truth rpg experience is stepping into the shoes of Commander Shepard and living that experience like it was pretty much real and ME2 achieves exactly at that goal.


ME2 could have done fine with, just a handful of choices for each weapon.  Each with different strengths and weaknesses.  Then allow Shepard to  further modify them with mods that could be bought, found, or researched.  The modded armor that ME 2 had was a good idea, not very well implemented

Overall I agree, a great story is more far important than gear.  A great story can easily oversadow poor equipment choices.  Unfortunately, ME 2's story doesn't  overshadow much of anything.  Except maybe Deus Ex 2Posted Image

#7152
Iakus

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Terror_K wrote...

And in a way though, that's the point. How the game or experience feels to me as a player is a very personal thing and it's important that a game try and reach out to the player and attempt to make itself more than what it is. For me, personally, Mass Effect succeeded in doing this, which is the very reason I became such a hardcore fan of not only the game but the IP and the universe. It's why I love immersing myself in the universe at the ME wiki site and in the codex entries, bought and read the books and the comics, got the soundtrack, got the art book, got an N7 cap, got some lithographs, chose to write a fan novel based in the universe, etc. But Mass Effect 2 failed to give me anywhere near the same effect when playing it, and seemed just like another game amongst many. If ME2 had been the first game to come along, I would never have become such a fan of the Mass Effect franchise.


Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it

#7153
Terror_K

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iakus wrote...

Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it


I'm already kind of bored with ME2 now. Unlike ME1 where I would start a character and focus on them until the end (and then sometimes even start up another), with ME2 I get part way through a playthrough and become bored, because every playthrough seems pretty much the same to me no matter what my class or import character was. DLC renews my interest when it comes, but the main game just doesn't have the staying power or addictive nature of the original.

Maybe if ME3 turns out to be on a similar level to that of ME1 I'll play ME2 more as the uphill drudge between two great games, but other than that I suspect ME2 will only be started up for DLC between now and ME3 and then afterwards, if ME3 turns out as weak as ME2 did, probably not much at all.

The sad thing is ME2 has also kind of ruined my appetite for ME1. The main reason I did so many playthroughs with different characters was because I was hoping and expecting a proper sequel where my choices would really be reflected in the second part and change things up quite a bit for each playthrough. After seeing that it's 90% emails and even the choices that did have an effect barely changed a thing, my zest for the original game has been dulled significantly.

#7154
Pocketgb

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iakus wrote...

Terror_K wrote...

And in a way though, that's the point. How the game or experience feels to me as a player is a very personal thing and it's important that a game try and reach out to the player and attempt to make itself more than what it is. For me, personally, Mass Effect succeeded in doing this, which is the very reason I became such a hardcore fan of not only the game but the IP and the universe. It's why I love immersing myself in the universe at the ME wiki site and in the codex entries, bought and read the books and the comics, got the soundtrack, got the art book, got an N7 cap, got some lithographs, chose to write a fan novel based in the universe, etc. But Mass Effect 2 failed to give me anywhere near the same effect when playing it, and seemed just like another game amongst many. If ME2 had been the first game to come along, I would never have become such a fan of the Mass Effect franchise.


Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it


I still play Doom for at least a few hours each week. A friend of mine picks up Witchaven (!!!!!) every few weeks and plays it for awhile.

Modifié par Pocketgb, 07 juillet 2010 - 04:46 .


#7155
Spectre 117

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iakus wrote...

Terror_K wrote...

And in a way though, that's the point. How the game or experience feels to me as a player is a very personal thing and it's important that a game try and reach out to the player and attempt to make itself more than what it is. For me, personally, Mass Effect succeeded in doing this, which is the very reason I became such a hardcore fan of not only the game but the IP and the universe. It's why I love immersing myself in the universe at the ME wiki site and in the codex entries, bought and read the books and the comics, got the soundtrack, got the art book, got an N7 cap, got some lithographs, chose to write a fan novel based in the universe, etc. But Mass Effect 2 failed to give me anywhere near the same effect when playing it, and seemed just like another game amongst many. If ME2 had been the first game to come along, I would never have become such a fan of the Mass Effect franchise.


Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it

I just beat a few games like red dead,bioshock 2 etc and got back on my 6th playthrough so yes i think it does :)

#7156
SithLordExarKun

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Terror_K wrote...



Well duh! Everything I say on here is my opinion on things. You're the one who seems to have a problem with this and think that I'm stating things as being a solid fact all the time just because I don't say "I feel" or "In my opinion" or finish every post with ", IMO" etc. I'm not doing that just because of one person on this board who can't tell the difference between a person expressing their views and a person trying to quote facts.

And in a way though, that's the point. How the game or experience feels to me as a player is a very personal thing and it's important that a game try and reach out to the player and attempt to make itself more than what it is. For me, personally, Mass Effect succeeded in doing this, which is the very reason I became such a hardcore fan of not only the game but the IP and the universe. It's why I love immersing myself in the universe at the ME wiki site and in the codex entries, bought and read the books and the comics, got the soundtrack, got the art book, got an N7 cap, got some lithographs, chose to write a fan novel based in the universe, etc. But Mass Effect 2 failed to give me anywhere near the same effect when playing it, and seemed just like another game amongst many. If ME2 had been the first game to come along, I would never have become such a fan of the Mass Effect franchise.

All i got to say is thanks for grabbing the bait!

#7157
drunkenposter

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As far as multiple playthroughs go ...



I played ME something like ten times. Some playthroughs where I did everything, some where I raced through the main quest, some where I did a mix. Even on my final playthrough I was amazed to discover little things I'd never encountered before.



With ME 2 I imorted my favorite Sheperd from ME. I kept waiting for the game to get its hooks into me. It never did. I gave it another try with a different import, got about half way through, gave up for boredom's sake ...



Then I imported yet another Shepard. My intention was to race through the game. I gave myself permission to go without uprgrades. I only recruited those I felt like recruiting, and did only those loyalty missions I felt like. I scanned not a single planet, did not a single N7 mission. I lived with the consequences ... This was more satisfying, and I then returned to my second playthrough and as quick as the game let me proceeded through the Omega 4 relay.



Aside from the lackluster romances, my main motivation in playing had become to see who would die under what circumstances. That is, I was playing to purposely see various characters die. "Emotionally engaging?" Nah.

#7158
Onyx Jaguar

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My last playthrough which was similar to yours really made me like the game, and is part of the reason why I defend it so much. Lost 4 characters including my favorite one. But it didn't bother me because it just felt right. Also the game runs at a quick pace if you do it that way, while if you try to do everything it drags. I also don't ever Scan but I haven't done that after my very first playthrough. Don't see the point. I'm good enough withotu full upgrades to get the job done.

#7159
drunkenposter

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The game definitely became more entertaining for me when I stopped worrying about every little thing. This just seems odd though. I guess you could argue that Bioware was giving the player the freedom to play how they wanted, but ... I don't know ... As others have said, it just feels hollow. I do like Mass Effect 2, but this is the "disappointed" thread, and I surely was and still am dissappointed.

#7160
rabidhanar

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I am mostly disappionted with the carryover myself. Having characters e-mail me about the last game does not equal the choices I made in Me1 mattered. I imported for all choices and sadly the only things different are very few sidequests and the emails, the mainquest really doesn't change. Some dialogue is changed yes "Saving the Citadel and killing the council" as an example, but nothing major happens. Hell if I was a member of the council that shepard saved I would probably believe anything he says.

#7161
Il Divo

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iakus wrote...

Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it


To answer your question, yes I would still be the playing the game. The problem is you've narrowed the argument down to combat mechanics (great) and story (rather bland). The reason I play Mass Effect 2 is for the sum total experience, not one or two elements. Ex: I found Mass Effect 2's characters and cinematics to be better in every way. Mass Effect 1's characters were the most boring by far of any Bioware Game I'e ever played and cut-scenes seemed uninspired and emotionless. I personally have never forgotten about any of my RPGs, excluding KOTOR which might be a result of having played through the damn thing 17 times so its time has passed.

Modifié par Il Divo, 07 juillet 2010 - 02:16 .


#7162
Il Divo

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Terror_K wrote...

Not at all in any way. ME1 and ME2
both had problems regarding their inventory, and they're both quite
different and nearly opposite problems. ME2's inventory has been so
stripped back and simplified that it's been made linear, shallow and
uninteresting, as well as completely lacking.
Items are always in the
same places no matter what, there's no modding and just a linear upgrade
system that works across the board with no trade-offs or restrictions,
there are no visible stats on the items, the selection of weapons is
poor  overall (and before people bring up the tired "bu...but the guns
all feel different" argument, it would be the same thing if ME1 had only
one of each of its four guns) and armour doesn't even function like
armour.



I'm bolding the important part. You've just described Mass Effect 1's inventory system perfectly: shallow, uninteresting, and completely lacking. Changing your gun amounted to a slight damage or accuracy increase with a different weapon model; it was an illusion of depth masked beneath an endless number of weapons and mods. Mass Effect 2 merely stripped away the illusion and laid the inventory system out for what it was; a waste of time. Everyone says Mass Effect 1 and 2 suffer from different problems. They do not. Both have the same problem: shallow, uninteresting, and completely lacking in their inventory systems. The only difference is that Mass Effect 2 doesn't force me to spend an extended amount of time breaking down omni-gel.

Modifié par Il Divo, 07 juillet 2010 - 02:15 .


#7163
bjdbwea

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iakus wrote...

Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond. Just think about it


I'll respond anyway. Yes, I still like to play ME 1, and no, ME 2 doesn't hold nearly the same interest. I for one would even like ME 3 to have an option to import savegames from ME 1.

In a way though, maybe that was even the intention? The companies don't want people to continue playing their old games, they want them to always be ready to buy the shiny new games - and all the DLCs, of course.

Modifié par bjdbwea, 07 juillet 2010 - 02:22 .


#7164
AlanC9

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iakus wrote...

Here's a question to ask:

ME 1 has been out for, what, three years?  People still play it, sequel or no.  Can people honestly say that they will be playing ME 2 in three years?  Even if a ME 3 never materializes? (perish the thought)  Or will it get shelved and forgotten when DA2, Deus Ex 3, Fallout 4, Diablo 3, CODwhatever get released?  Do the combat mechanics and the storyline really have that kind of staying power to you?

No need to respond.  Just think about it


"No need to respond"? Don't be silly. I would only have no need to respond if I actually found this leading question leads me in the direction you want it to.

I'll be just as likely to pull out ME2 as ME1, probably more so.

Modifié par AlanC9, 07 juillet 2010 - 02:24 .


#7165
Lusitanum

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[quote]iakus wrote...

Yeah that whole thing is funny 'casue it's truePosted Image[/quote]

Incidentally, so was Mock Effect, that didn't, which is even waaay longer than the Abridged ME2 (seriously, you just can't abridge Mock Effect, you'll always leave too much out). And that didn't stop ME1 from being great.

[quote]iakus wrote...

Combat tactics are a little basic and that makes for a bad rpg?  Mages dominate?  My mage was a Spirit specialist.  Really good against casters, but hardly dominated the battlefield (and Mana Clash still causes the game to crash half the time!)[/quote]

But you had to blindfold and prevent yourself from taking/using some spells (and even specializations) or you'd go through every battle in the game without even breakign a sweat. When I played the game, I had to restritct myself from using things like Virulent Bomb or taking the Arcane Warrior specialization.

There's a difference between unbalanced skills and broken, and DAO falls into the latter.

[quote]iakus wrote...

What DA had was incredible customization for the characters, [/quote]

Like to dress pretty?

[quote]iakus wrote...

better character development than either ME game, [/quote]

If you mean the main character, I thing you actually need to first have a personality before you can talk about character development...

[quote]iakus wrote...

choices and consequences,  [/quote]

Yeah, 6 completely distinct origins that at the end all converge in the exact same game. And "choices and consequences" that were just "take [this] path, get [this] reward on a quest" that we've been getting for the last 20 years of RPGs.

[quote]iakus wrote...

The story's a little basic, but aside from simply leaving, it pretty much lets you solve it your way.  That is what makes it a deep rpg.[/quote]

No it doesn't. You're still going to have to end up having to make the same things regardless of what you do. You can be a bit nicer here and there or make a choice or two at the end but a) you had that in the ME series too, and B) you don't get the added bonus of having your choices influence the next game.

[quote]iakus wrote...

Actually, what compbat could be more basic than "Put bullet in enemy's head.  Don't let enemy put bullet in your head"? Posted Image[/quote]

I don't know, maybe "me cut you before you cut me"?

The means by which you kill an enemy have nothing to do with how a deep a game is. That's a really basic view on things: if you shoot people, then it's automatically dumb gameplay, but if you cut them with a sword, oh, then that's completely deep?

What makes combat deep is how you have to deal with encounters. And like I've said before, ME2 could still afford to be a bit more tactical, but even then you have to use tactics and prepare a good squad depending on the situation instead of just using the cliché of MMORPG combat of Tank/DPS/Healer/Support Mage over and over and over again. Oh, and that's when you're still trying to make things remotely interessting by not just resorting to your Freezing spell + Virulent Walking Bomb to kill everything that moves while relying on your incredibly heavy suit of armor to keep your mage safe.

[quote]iakus wrote...

A few people also think that having items with particular benefits and drawbacks that complement their playstyles is a Good Thing.  ME 1 went way overboard.  ME 2 was afraid to go out into the water.  [/quote]

And how did the inventory ever complement playstyles? All you had was "this gun has more points than the other, equip it." Bum, done. And with the Spectre equipment, everything up to it was just a build-up. And that is what you call going overboard? That's actually something that you consider particularly deep?

I've said before and I'll say it again: RPG fans really are in dire need of something that actually stimulates their brain cells if they consider this as mental exercise.

Hell, even ME2 has more to do with choosing equipment that complements a playstyle then ME1 did. For instance, let's say I'm choosing what Assault Rifle to take on a mission and I have to decide between the M-8 Avenger or the M-15 Vindicator. The Vindicator has a higher damage rate, base damage and accuracy but it has one distinct flaw when compared to the Avenger: a really small thermal clip (440 vs. 120). So which should I take?

Well, it depends on how I use the AR. Do I swap a lot with other weapons like the Sniper Rifle and the Shotgun? Is the mission especially long? Am I the kind of sprays-and-prays a lot or do I play conservatively?

That is having an item that has particular benefits and drawbacks. That is a choice that is based on what your playstyle is like. And even then it's not all that deep. But it's still miles away from "this weapon does more damage, is more accurate and doesn't overheat as much. I wonder if I should switch to it... ":blink:

[quote]iakus wrote...

Alpha Protocol is the way ME 2 should have done it.[/quote]

Wow! I can't even begin to tell you in how many ways your example is wrong.

I'm just going to point you out to Metacritic's Midyear report. Just try to guess who got second place on the best reviews of 2010 so far, along with first place on the Best-Reviewed Cross-Platform Games department. Not that it came as any kind of surprise if you searched GameRankings for the Best reviewed RPGs of all time and noticed who snatched 1st and 3rd place but there you go.

On the other hand, Alpha Protocol managed the incredible feat of killing a franchise on its very first game. Because it doesn't matter if you've got a really nice story if you deliver an unfinished product that just rips off Mass Effect, even in its flaws with textures that decide to pop up only when they feel like it, erratic AI, guns that only hit people when they feel like it (kind of annoying when you're playing as a stealth character that needs a headshot to avoid raising an alarm), enemies that know where you are when you haven't even been detected (again, annoying as a stealth character), unbalanced combat and even rushing enemies that just run into your face with a shotgun (the even ripped off the rushing Krogans, fancy that).

Oh sure, the story is great, but the thing that people seem to forget (even in this debate) is that you have to play the game to get there, and that involves a lot of shooting, which would better be good or it becomes a chore and an excercise in frustration that you have to put up with just to get to the next cutscene.

So yeah... comparing one of the most beloved and successful games so far with a piece of crap that managed to shoot itself in the foot that badly? Not your best move. ;)

[quote]rabidhanar wrote...

I am mostly disappionted with the
carryover myself. Having characters e-mail me about the last game does
not equal the choices I made in Me1 mattered. I imported for all choices
and sadly the only things different are very few sidequests and the
emails, the mainquest really doesn't change. Some dialogue is changed
yes "Saving the Citadel and killing the council" as an example, but
nothing major happens. Hell if I was a member of the council that
shepard saved I would probably believe anything he says.[/quote]

I
would agree with you as a ME1 fan, but you're forgetting the other
side? What about those who never played the
first game and wanted to try this one out? How
do would you feel if you bought a game and, besides having to deal with
a story that could be hard to grasp, a weaker starting character and
less resources, you also had the game go "hey,
you know, we have a lot really cool missions related to characters and
choices of the first game. But you didn't play it/kept your saved game
did you? (I remind you that there was nothing in ME1
that warned you to keep your saves for the sequel) Well, sucks to be you
then, because now you can't get to them. Haha! Sucker...
"

You wouldn't really want to have huge chunks of content that
was in the disc you paid for barred to you, right (after all, that's Capcom's job)? Believe me, I would love to see as many diverging
paths as possible, but we have to think from other people's perpective's
too.

[quote]Il Divo wrote...



I'm bolding the important part. You've
just described Mass Effect 1's inventory system perfectly: shallow,
uninteresting, and completely lacking. Changing your gun amounted to a
slight damage or accuracy increase with a different weapon model; it was
an illusion of depth masked beneath an endless number of weapons and
mods. Mass Effect 2 merely stripped away the illusion and laid the
inventory system out for what it was; a waste of time. Everyone says
Mass Effect 1 and 2 suffer from different problems. They do not. Both
have the same problem: shallow, uninteresting, and completely lacking in
their inventory systems. The only difference is that Mass Effect 2
doesn't force me to spend an extended amount of time breaking down
omni-gel. [/quote]



Just to add to your point I'll say this: If I
forget to install mods in my weapons in ME1, I
will honestly only notice it when I happen to browse through my
inventory. If I forget to change my wepon in ME2, it automatically makes
me go "crap, I forgot to change it! Now I have to adapt to a new kind
of weapon."



That's how "deep and intricate" the weapon mods were
in the first game: so barely noticeable you
could go through the whole game without giving a crap about them.

#7166
Dinkamus_Littlelog

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Is the Bioware defense force still continually assault this thread with their denial? Good. Thats a clear indication that deep down they acknowledge the kind of criticism this thread has brought up.



Oh and I was playing ME1 the other day actually. ME2? That gets put into the console every once in a while for two reasons. 1) to check in the vain hope that some good DLC is out and 2) because the collectors edition box is so stupid and annoying.



I havent actually *played* ME2 for months on end. Unless they decide to release a promising expansion that isnt aimed almost completely at the shooter audience, I imagine it will go the way of Gears of War (the game ME now clones itself from) - that means after the initial playthrough it gets ignored, until it cant be sold and gets binned.

#7167
tonnactus

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Il Divo wrote...



Uh-uh. So your argument for why the inventory doesn't suck is because you somehow managed to randomly pick up one of the best armors in the game on a single playthrough. You also haven't explained why you left your party members wearing absolute crap or how you managed to successfully obtain the Colossus Armor at the start of the game considering you need to be level 36 for the license.


The player reach level 37 very fast and colossus armor isnt that hard to get from merchants.Even the quarian version is not that hard to get.Morlan and the hanar on the citadel and/or noveria have it.

The Mass Effect squadmembers had good defenses anyway except garrus. So they dont even need the best armor.

#7168
Pocketgb

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Dinkamus_Littlelog wrote...

Is the Bioware defense force still continually assault this thread with their denial? Good. Thats a clear indication that deep down they acknowledge the kind of criticism this thread has brought up.


How insightful.

#7169
Iakus

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[quote]Lusitanum wrote...

[quote]iakus wrote...

Combat tactics are a little basic and that makes for a bad rpg?  Mages dominate?  My mage was a Spirit specialist.  Really good against casters, but hardly dominated the battlefield (and Mana Clash still causes the game to crash half the time!)[/quote]

But you had to blindfold and prevent yourself from taking/using some spells (and even specializations) or you'd go through every battle in the game without even breakign a sweat. When I played the game, I had to restritct myself from using things like Virulent Bomb or taking the Arcane Warrior specialization.

There's a difference between unbalanced skills and broken, and DAO falls into the latter.
[/quote]

If you say so.  I'm not realy a powergamer and don't go looking for superior builds.  I just play what looks interesting.  You know, roleplaying Posted Image


[quote]Lusitanum wrote...

[quote]iakus wrote...

What DA had was incredible customization for the characters, [/quote]

Like to dress pretty?

[/quote]

Huh?

I was referring to warriors, in addition to having their own talent lines, having four combat styles to draw abilities from.  Rogues having two combat styles in addition to a bunch of rogue talents.  Mages having four schools of magic to pick spells from.  Plus there being four specialties per class to choose from.  This is before deciding how to dress them.


[quote]Lusitanum wrote...

[quote]iakus wrote...

better character development than either ME game, [/quote]

If you mean the main character, I thing you actually need to first have a personality before you can talk about character development...
[/quote]

I was actually talking about the companions and npcs.  Your own character has the personality you bring to it, like most rpgs.

[quote]iakus wrote...

[quote]Lusitanum wrote...

choices and consequences,  [/quote]

Yeah, 6 completely distinct origins that at the end all converge in the exact same game. And "choices and consequences" that were just "take [this] path, get [this] reward on a quest" that we've been getting for the last 20 years of RPGs.

[/quote]
The origin stories are a storytelling device that shows you how you got into this mess to begin with  It has little to do with choices and consequences.  I was referring to:

You can outright kill no less than three of your companions. 

You can refuse to take on almost all of them, including abandoning two or three of them to their deaths.

drop their approval to 0 through your words and deeds and they'll abandon you anyway.

Two characters' personal quests allow you to change their personalitiees and outlook on the world

How you solve particular quests impacts what allies you have in the final battle.

Read the epilogues and see what more long-term effects your actions have in Ferelden.

[quote]Lusitanum wrote...

[quote]iakus wrote...

The story's a little basic, but aside from simply leaving, it pretty much lets you solve it your way.  That is what makes it a deep rpg.[/quote]

No it doesn't. You're still going to have to end up having to make the same things regardless of what you do. You can be a bit nicer here and there or make a choice or two at the end but a) you had that in the ME series too, and B) you don't get the added bonus of having your choices influence the next game.

[/quote]

See above on how the choices you make influence your companions and allies.
And I'd say I didn't get the added bonus of having my choices influence the next game in ME eitherPosted Image

But really, this is not a Dragon Age thread.

[quote]Lusitanum wrote...

[quote]iakus wrote...

Actually, what combat could be more basic than "Put bullet in enemy's head.  Don't let enemy put bullet in your head"? Posted Image[/quote]

I don't know, maybe "me cut you before you cut me"?

The means by which you kill an enemy have nothing to do with how a deep a game is. That's a really basic view on things: if you shoot people, then it's automatically dumb gameplay, but if you cut them with a sword, oh, then that's completely deep?

What makes combat deep is how you have to deal with encounters. And like I've said before, ME2 could still afford to be a bit more tactical, but even then you have to use tactics and prepare a good squad depending on the situation instead of just using the cliché of MMORPG combat of Tank/DPS/Healer/Support Mage over and over and over again. Oh, and that's when you're still trying to make things remotely interessting by not just resorting to your Freezing spell + Virulent Walking Bomb to kill everything that moves while relying on your incredibly heavy suit of armor to keep your mage safe.

[/quote]

This is probably a bad time to mention that in ME 2 (and ME 1 to an extent)  I pretty much picked squadmates who's reactions I wanted to see in cutscenes and just let them go nuts in combat Posted Image  No I'm not the most tactically minded person.

And you're right, simply whomping on an enemy til it falls down is not deep combat, be it gun, sword, or stone club.  Combat in ME 2 and Me 1 was, generally speaking, not deep.  LIke I said, I had to exert very little control over my squadmates and walked through most combats easily enough. It basically came down to "shoot them before thy shot me, take cover when blue bar turns to red bar."  Swapping ammo types sometimes came into play, to make things easier.

And one more comment on DAO;  I think you're selling its combat short.  Some of the fights were pretty standard, but some required way more concentration than anyting ME 2 had to offer.  Multiple spellcasters can really ruin your day.  As can trying to disarm traps in combat.  Grappling enemies, enemies shooting from cover, play the game with firendly fire on, and suddenly fireballs and walking bombs get a lot more situational.

Okay, I'm done, promise.

[quote]Lusitanum wrote...

[quote]iakus wrote...

A few people also think that having items with particular benefits and drawbacks that complement their playstyles is a Good Thing.  ME 1 went way overboard.  ME 2 was afraid to go out into the water.  [/quote]

And how did the inventory ever complement playstyles? All you had was "this gun has more points than the other, equip it." Bum, done. And with the Spectre equipment, everything up to it was just a build-up. And that is what you call going overboard? That's actually something that you consider particularly deep?

I've said before and I'll say it again: RPG fans really are in dire need of something that actually stimulates their brain cells if they consider this as mental exercise.

[/quote]

When did I ever say that ME 1's inventory was "deep"?  I've even said a while back that I found it annoying, just less annoying that some.  And that I disliked ME 2's "fix" 

One's too hot, Two's to cold.  We need "just right"

[quote]Lusitanum wrote...

Hell, even ME2 has more to do with choosing equipment that complements a playstyle then ME1 did. For instance, let's say I'm choosing what Assault Rifle to take on a mission and I have to decide between the M-8 Avenger or the M-15 Vindicator. The Vindicator has a higher damage rate, base damage and accuracy but it has one distinct flaw when compared to the Avenger: a really small thermal clip (440 vs. 120). So which should I take?

Well, it depends on how I use the AR. Do I swap a lot with other weapons like the Sniper Rifle and the Shotgun? Is the mission especially long? Am I the kind of sprays-and-prays a lot or do I play conservatively?

That is having an item that has particular benefits and drawbacks. That is a choice that is based on what your playstyle is like. And even then it's not all that deep. But it's still miles away from "this weapon does more damage, is more accurate and doesn't overheat as much. I wonder if I should switch to it... ":blink:
[/quote]

It is, but we need more of it.


[quote]Lusitanum wrote...

[quote]iakus wrote...

Alpha Protocol is the way ME 2 should have done it.[/quote]

Wow! I can't even begin to tell you in how many ways your example is wrong.

I'm just going to point you out to Metacritic's Midyear report. Just try to guess who got second place on the best reviews of 2010 so far, along with first place on the Best-Reviewed Cross-Platform Games department. Not that it came as any kind of surprise if you searched GameRankings for the Best reviewed RPGs of all time and noticed who snatched 1st and 3rd place but there you go.

On the other hand, Alpha Protocol managed the incredible feat of killing a franchise on its very first game. Because it doesn't matter if you've got a really nice story if you deliver an unfinished product that just rips off Mass Effect, even in its flaws with textures that decide to pop up only when they feel like it, erratic AI, guns that only hit people when they feel like it (kind of annoying when you're playing as a stealth character that needs a headshot to avoid raising an alarm), enemies that know where you are when you haven't even been detected (again, annoying as a stealth character), unbalanced combat and even rushing enemies that just run into your face with a shotgun (the even ripped off the rushing Krogans, fancy that).

Oh sure, the story is great, but the thing that people seem to forget (even in this debate) is that you have to play the game to get there, and that involves a lot of shooting, which would better be good or it becomes a chore and an excercise in frustration that you have to put up with just to get to the next cutscene.

So yeah... comparing one of the most beloved and successful games so far with a piece of crap that managed to shoot itself in the foot that badly? Not your best move. ;)

[/quote]

Umm, you do realize I was just talking about their inventory and mod system, right?  Not the AI.  Not the combat system. Not the story.  Not the graphics.  Not reviews.  Inventory.  Just.  Inventory.

How's my example now?  Posted Image

Modifié par iakus, 07 juillet 2010 - 09:37 .


#7170
Il Divo

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tonnactus wrote...

The player reach level 37 very fast and colossus armor isnt that hard to get from merchants.Even the quarian version is not that hard to get.Morlan and the hanar on the citadel and/or noveria have it.

The Mass Effect squadmembers had good defenses anyway except garrus. So they dont even need the best armor.


If by very fast, you mean "60% through the game" then yes you are correct. And you obviously have not played through the game multipe times. All gear except Spectre gear is randomly generate; one playthrough the Hanar may have the Colossus Armor, the next playthrough it might not. Using randomly generate gear to make your point that you don't need to bother with inventory does not make the point stronger.

And if you're not using your inventory system anyway, then obviously Bioware made the right choice in throwing it away,didn't they?

#7171
SithLordExarKun

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Dinkamus_Littlelog wrote...

Is the Bioware defense force still continually assault this thread with their denial? Good. Thats a clear indication that deep down they acknowledge the kind of criticism this thread has brought up.

Denial on what? Oh wait, its you... the one who cried when liara wasn't a squadmate in ME2

#7172
Onyx Jaguar

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This should be



"Disappointment with Mass Effect 2? An Epic Discussion."

#7173
Il Divo

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Onyx Jaguar wrote...

This should be

"Disappointment with Mass Effect 2? An Epic Discussion."


I demand this entire thread be rewritten in epic poem format. "Tell me, O muse, of the Shepard Commander who~" so on and so forth.

#7174
AlanC9

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Speaking of epic poems, anyone here remember the old Traveller adventure Twilight's Peak?

#7175
Iakus

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Il Divo wrote...

Onyx Jaguar wrote...

This should be

"Disappointment with Mass Effect 2? An Epic Discussion."


I demand this entire thread be rewritten in epic poem format. "Tell me, O muse, of the Shepard Commander who~" so on and so forth.


"I cannot rest from travel.  I will drink Life to the lees:  All times I have enjoy'd greatly, have suffer'd greatly, both with those that loved me, and alone...


Okay not an epic poem, strictly speaking, but ...Posted Image