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Disappointment With Mass Effect 2? An Open Discussion.


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#7176
drunkenposter

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Tell me, O muse, of the Shepard Commander who unveiled the threat of The Reapers,

Then of The Collectors,

And was finally vanquished by the horde of The Consumers ...

#7177
tonnactus

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Il Divo wrote...

If by very fast, you mean "60% through the game" then yes you are correct.


60 percent? Excuse me, thats a naive fallacy because from level 40 to 60 you need more experience point and time then from 1-40 what happen very fast.

And you obviously have not played through the game multipe times.

I did.To find spectre gear for shepardt or the quarian has a 100 percent chance when doing bringing down the sky  at level 40. And in a new game plus the equipment of shepardt is doubled.


All gear except Spectre gear is randomly generate; one playthrough the Hanar may have the Colossus Armor, the next playthrough it might not.

If the hanar dont have,morlan have it.Or the normandy quarter master.Or the hanar on noveria.

And if you're not using your inventory system anyway, then obviously Bioware made the right choice in throwing it away,didn't they?


Why i should use inventory when i had the best things? Before i had the best things,i loot and sell the loot.

#7178
Jigero

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iakus wrote...

Vena_86 wrote...

IMO what made ME1 special was exactly that it didn't have a generic focus on some genre and target audience. You have a great story with great characters and presentation, a consistent and appealing art design and gameplay mechanics from different genres brought together. I think those who didn`t even give ME1 a chance are victims to their own lack of diversity and flexibility. Why does a game have to be a shooter or RPG or racing game? Why can't it just be an experience an adventure? This is something what makes ME1 more interesting for me than ME2. ME2 has qualities which I have seen before and I have played many games since before the first shooter ever was released.



I like this.

ME 1 was an experience.

ME 2 was a game.


I actually felt exactly the opposite. Me1 was an experiance until you got to the Galaxy map, then it just fell apart. 

The story most of all scremed THIS IS A GAME NOT AN EXPERICANCE. "Saren is racing to destroy the galaexy and is the most terrible threat when have evr known he must be stopped at all costs!.  But feel free to run around playing space cop and worring about inconciquental bad guys and bull**** that doesn't even matter. take as long as you like."

The Game play too. " Oh look I'm ****ing Master Cheif on steriods and I have infinate ammo. I don't even need to switch guns cause the assualt rifle makes a better shotgun/sniper rifle/pistol, then my shot gun, sniper rifle or pistol. "

Even the Art direction ripped me right out " Oh look same armor diffrent color, same gun diffrent color, same level.... but they diddn't change the color....."

Mass Effect 2 felt more like an experiance, story was pased better, No one character felt more important then the other. I actually liked more of the characters this time around, in the original I only liked Tali and Wrex and both of them where both pretty unimportant. I liked that I wasn't always superior to my enemies, even a grunt had a good chance at killing me if I wasn't careful. ME2 actually felt like a galexy with plenty of diversity. Tuchanka, illium, The Citidel and Omega felt very diffrent from each other. Missions wheren't always run in and shoot ****, or looked the same or felt the same. There was actually some decent boss fights. Overall Me2 felt more viabrant, more alive and more diverse.

#7179
tonnactus

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Jigero wrote...
No one character felt more important then the other.


Interesting. The "teammeetings" after main missions always had only miranda and/or jacob as members of them.Mordin was only part of that after the collector ship. The rest of the "team" wasnt.

There was actually some decent boss fights.


What do you mean with decent? Difficult? Interesting?

#7180
Nightwriter

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Oh, are we still voicing ME2 disappointments?

1. The characters felt disconnected from the plot.

2. The game was about one event, which made it feel like it had no story, because a story is a series of events.

3. The plot felt like it consisted of me picking up items on a grocery list ending with the suicide mission as the checkout lane.

4. The loyalty missions, while GREAT, made me feel like I was visiting a series of small islands with no telephone communication with each other or with the mainland.

5. Not enough party banter! We didn't come together as a team. I simply got individual people to trust me personally.

6. The Council's consistent stupidity. Was there really no other way to force us to work with Cerberus?

7. I'm not a hero anymore. Fighting for the Alliance? Saving the whole galaxy? Doing what's right? Getting missions from Admiral Hackett from Starfleet - er- Fifth Fleet? I wanna be a hero again!

#7181
Lumikki

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Oh, are we still voicing ME1 disappointments?

1. The characters felt disconnected from the plot.

2. The game was about one event, which made it feel like it had no story, because a story is a series of events.

3. The plot felt like it consisted of me picking up items on a grocery list ending with the unrealistic mission as the checkout lane.

4. The mako missions, while GREAT, made me feel like I was visiting a series of small islands with no telephone communication with each other or with the mainland.

5. Not enough party banter! We didn't come together as a team. I simply got individual people to trust me personally.

6. The Council's consistent stupidity. Was there really no other way to force us to work for them?

7. I'm not a hero anymore. Fighting for the council as puppet? Saving the whole galaxy? Doing what's right? Getting missions from Admiral Hackett from Starfleet - er- Fifth Fleet, what had notthing to do main story? I wanna be a hero again!

My point, if player want to see everyting as bad,t hat is what they see.

#7182
Iakus

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Jigero wrote...

I actually felt exactly the opposite. Me1 was an experiance until you got to the Galaxy map, then it just fell apart. 

The story most of all scremed THIS IS A GAME NOT AN EXPERICANCE. "Saren is racing to destroy the galaexy and is the most terrible threat when have evr known he must be stopped at all costs!.  But feel free to run around playing space cop and worring about inconciquental bad guys and bull**** that doesn't even matter. take as long as you like."


Eh you get that in most computer games.  I did those side missions roughly when I felt like it.

Now ME 2:  the Collector's have spent two years grabbing up human colonies, and TIM spends that time and billions of credits reviving Shepard to...be TIM's recruiting officer?  How does this make sense?

I think Shepard spent his time in ME 1 better than TIM did in ME 2

Jigero wrote...

The Game play too. " Oh look I'm ****ing Master Cheif on steriods and I have infinate ammo. I don't even need to switch guns cause the assualt rifle makes a better shotgun/sniper rifle/pistol, then my shot gun, sniper rifle or pistol. "


I guess you could go that route, if you're a soldier and like using the assault rife.  If that makes you happy, go for it!

Me I preferred playing an infiltrator.  Let my squadmates deal with up close stuff.  I'll supprt them with tech grenades and take out the longer ranged enemies.

And I must disagree, the sniper rifle has way better range than the assault rife Posted Image

Jigero wrote...

Even the Art direction ripped me right out " Oh look same armor diffrent color, same gun diffrent color, same level.... but they diddn't change the color....."


And in ME 2, you have the same armor, different color, just any color you want nowPosted Image

And most of your squadmates are wearing less armor than you.  Considerably less.  In some cases barely wearing clothes...

Jigero wrote...

Mass Effect 2 felt more like an experiance, story was pased better, No one character felt more important then the other. I actually liked more of the characters this time around, in the original I only liked Tali and Wrex and both of them where both pretty unimportant. I liked that I wasn't always superior to my enemies, even a grunt had a good chance at killing me if I wasn't careful. ME2 actually felt like a galexy with plenty of diversity. Tuchanka, illium, The Citidel and Omega felt very diffrent from each other. Missions wheren't always run in and shoot ****, or looked the same or felt the same. There was actually some decent boss fights. Overall Me2 felt more viabrant, more alive and more diverse.


With a few exceptions, most of the pacing can be described as "monotonous"

Go to this planet.  Fight mercenary group.  Recruit superhero character.  Go to another planet (which looks different).  Fight mercenary group.  recruit superhero.  Go somewhere else, fight several mercenary groups.  Recruit demigod.  Mix it up a bit by fighting Collectors.  Repeat as needed, interspersing loyatly missions comprised mostly of  yup,  Going to a planet, fighting mercenary group...

Actually, I was wondering why I was bothering to recruit all these people to begin with.  They were interesting sure, but why did I need them?  Why did TIM think I needed them?  Why was TIM, head of Cerberus, recruiting so many aliens for this (I have my own theory about this, but still)?

And most of all:  Why weren't these unique individuals interacting?  This is supposed to be a team right?  This is "what it's all about"  I built a team, why don't they act like it? \\\\

The game is much prettier than ME 1.  I'll admit that.  But just because it's a game is pretty doesn't make it an experience

Modifié par iakus, 08 juillet 2010 - 11:17 .


#7183
Pocketgb

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I can be an interesting experience in itself, though. ME2's locales are amazingly well detailed. I just love replaying the Omega missions simply because I adore the aesthetic.

#7184
Guest_worm_burner_*

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Lumikki wrote...

Oh, are we still voicing ME1 disappointments?

1. The characters felt disconnected from the plot.

2. The game was about one event, which made it feel like it had no story, because a story is a series of events.

3. The plot felt like it consisted of me picking up items on a grocery list ending with the unrealistic mission as the checkout lane.

4. The mako missions, while GREAT, made me feel like I was visiting a series of small islands with no telephone communication with each other or with the mainland.

5. Not enough party banter! We didn't come together as a team. I simply got individual people to trust me personally.

6. The Council's consistent stupidity. Was there really no other way to force us to work for them?

7. I'm not a hero anymore. Fighting for the council as puppet? Saving the whole galaxy? Doing what's right? Getting missions from Admiral Hackett from Starfleet - er- Fifth Fleet, what had notthing to do main story? I wanna be a hero again!

My point, if player want to see everyting as bad,t hat is what they see.


ME2 should have improved on all of that but instead we get this:
1) Exact same as in ME2, they contribute pretty much nothing to the main collector story.  At least in ME1 they managed to somewhat tie in to the story (Tali-proof of Saren, Wrex-Fist mission, Liara-Benezia and prothean expert, Garrus-also working against Saren, Ashley-found on Eden Prime, Kaiden-Already part of Normandy crew)

2) At least the story telling was good.  ME2 is a hodge podge of random quests loosely tied around the collectors and does not advance the story that was set place in ME1.

3) This is all we did in ME2.  You dont have to talk to squad mates to get the loyalty missions they just say oh by the way can you do this, TIM hands you the missions and sends you on your way.

4) At least the vehicle was used to make levels "feel" bigger rather than a corridor shooter (some improvement in the overlord dlc)

5) ME1 had a bit of banter in the elevators and some during missions, ME2 had almost none

6) Just as we are forced to work with TIM especially after I blew up several Cerberus bases in ME1, and theres no mention of this.

7) Doing errands for squad members, being TIM's puppet, the occasional N7 missions (which arent really supposed to be main story since they are SIDE missions).

#7185
Stonetwister

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Mass Effect 1 was freaking awesome and Mass Effect 2 blew my mind and I bled from my eyes.  Enough said.

#7186
Onyx Jaguar

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You should get that checked

#7187
DirtRider

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I am speechless over this game. After reading such great
reviews and then having to basically force myself to sit through the first
level, I had to check the box to make sure I had purchases the same game. The
bots are so amateurish it is unbelievable. The first thought that cam to mind
was those old laser games at the funfair. You know those ones where an object
would move across from one side to the other. Then when you hit it, it would
buzz and change direction. The graphics were not even that good to say oh well
lets play it for the graphics affect? The only thing I liked was the fact you
could customize your character but that did not take me far in this one. :crying::crying:

Modifié par DirtRider, 09 juillet 2010 - 04:35 .


#7188
BlackyBlack

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^ Spam bot

#7189
Guest_commander Thermos_*

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Don't talk ****. Mass effect 2 is awesome.

#7190
Seraphael

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I amazed that some people use so much of their free time slamming a game that was so well received by reviewers and gamers alike. Get a life.

#7191
voteDC

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Seraphael wrote...

I amazed that some people use so much of their free time slamming a game that was so well received by reviewers and gamers alike. Get a life.

Everyone has differing opinions. For example, most people I know love the game Oblivion but I loathe it with a passion.

I think I've mentioned this before but the biggest disappointment for me is that the game doesn't keep me immersed in it, for me everything feels very disjointed.

#7192
JocktheMotie

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A couple things I liked from ME1 that I would have liked to have seen carried over:

1.  Some semblance of a loot system.  I really enjoyed weapon customization in ME1: piecing together components on weapons to fit different roles.  As an RPGer first and foremost, I enjoy that level of customization and in terms of equipment development, it was another area in which you could specialize your character instead of just advance 
your character.  In ME2, there isn't really any kind of specialization that makes your character unique.  There's about 15 items and armor pieces to collect in the entire galaxy.  Very boring.  

I do think that in ME3 there should be a middle ground between the options of ME1 and the focus of ME2.  For example, allow weapons to have "upgrade slots" like in ME1, but instead of being able to amass 25 versions of the same type of Cryo ammo, allow us to find an ammo type or weapon modification and allow research upgrades for that.   

2.  As an Adept, I didn't like that Armor/Shields negated most of my class abilities.  Well, shields and barriers make sense, but armor plating all of a sudden means you can't get sucked into singularities?

3.  I thought the side quests for ME1 were a tad more robust and the planet exploration gave the galaxy a bit more..."life."  While the mechanics of ME2 gameplay and mission design were far superior, it almost felt like they were disconnected from the rest of the galaxy.  

Other than these things, ME2 was nearly perfect.  The general structure and presentation of the story and play experience was far better and I thought the characters were a bit more interesting, despite the content of the story being rather lackluster and not having a real villain.  

#7193
theelementslayer

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http://1.bp.blogspot...tysSandwich.JPG

To all you ME1's wanting the exact game back 

Modifié par theelementslayer, 09 juillet 2010 - 03:06 .


#7194
ILIAS R

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theelementslayer wrote...

http://1.bp.blogspot...tysSandwich.JPG

To all you ME1's wanting the exact game back 


Funny - a bit off topic - very funny .But we paid for our sandwich -both of them- therefor we demand -sorry request- the best game in VG market.
Yes we nag so what they have a dungeon full of masochist developers working 24/7 under the lash ,with only one goal -keep the customers happy make a game that will sell 10+ millions copies- including M.E 1 buyers- .
They let us express our demands requests grief e.t.c ,so why not .
So let us think even if it's not true that we have contribute a bit -yes yes nagging-.
I believe in ME 3 they will make things right for all and the game will be awesome.
So that we can all be happier Bioware with lot more euro-dollars in it's pocket and we with the gamer completion felling only A game like M.E (X) can give .
P.S have any more peanuts ;) :)  

#7195
DWS

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All this sad nerdrage. Where does it all come from?



Some tells you a great story and gives you some fun game play and all many people can do is sit around and whine ceaselessly about it. What's worse is half the things they bitterly hate with unreasoned passion are minor, almost completely inconsquental details.



Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one. Play it and shut the f up about ME. ME is a blending of shooters and RPGs. If they don't get the balance perfectly right for your tastes, you're entitled to your opinion and I'm all for you stating it. But nerdrage is so uncalled for. Go outside for a while.

#7196
smudboy

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DWS wrote...

All this sad nerdrage. Where does it all come from?

Some tells you a great story and gives you some fun game play and all many people can do is sit around and whine ceaselessly about it. What's worse is half the things they bitterly hate with unreasoned passion are minor, almost completely inconsquental details.

Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one. Play it and shut the f up about ME. ME is a blending of shooters and RPGs. If they don't get the balance perfectly right for your tastes, you're entitled to your opinion and I'm all for you stating it. But nerdrage is so uncalled for. Go outside for a while.


Too bad the great story wasn't continued in ME2.

#7197
DWS

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smudboy wrote...

DWS wrote...

All this sad nerdrage. Where does it all come from?

Some tells you a great story and gives you some fun game play and all many people can do is sit around and whine ceaselessly about it. What's worse is half the things they bitterly hate with unreasoned passion are minor, almost completely inconsquental details.

Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one. Play it and shut the f up about ME. ME is a blending of shooters and RPGs. If they don't get the balance perfectly right for your tastes, you're entitled to your opinion and I'm all for you stating it. But nerdrage is so uncalled for. Go outside for a while.


Too bad the great story wasn't continued in ME2.


And I disagree. I'm happy with the Empire Strikes Back middle chapter while you obviously had your heart set on something else. I love movies and novels that you might also dislike. That's also perfectly fine. But going onto an author's website and flaming her, hoping to influence her to write what you want her to write, is more than ridiculous. Yet, that is what we have here (note - speaking in general, not to you personally).

If someone thinks the story here is bad, then they should go watch/read/roleplay another story. As I said elsewhere, I'm glad the developers actively solicite and incorporate feedback but its spawned things like the WoW and Bioware forums, where spoiled children stamp their feet and hold the breath in an attempt to get their way with the game development. It's funny but after several years, its also as annoying as hell.

#7198
Mageofthedas2012

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Mass Effect 2 while a fun game for me, it just wasn't up to par with the first one.



1.) The storyline felt short, grab him grab her, save that planet and then beat the bad guy(s) Mass Effect took me two days to beat, with upgrades and all loyalty missions, Mass Effect took me a week, either from long mission levels or just going from planet to citadel I don't know.



2.) The team while great to see on your ship they didn't really do anything to contribute other than Mordin, he made your suit able to slip past collector drones, everybody else did nothing. Your team mates should contribute to the team or make you think. EX: Miranda should make you glad that your working for Cerberus, Jacob should make you think not to trust Cerberus, but still count on them, and Jack should make you want to kill TIM.



3.) Everything I did in Mass Effect seemed to end up in someone sending me an E-mail, Bioware said our choices would have dire ramifications, but will they just be hate mail you'll just be deleting?



4.) Commander Sheperd had no character in ME2. Now while you made him, he felt down on himself in the first one thinking that he let everyone down, and he couldn't stop Saren. In ME2 TIM told us the mission would be our doom, yet in the end Sheperd just shrugged.



5.) The galaxy felt empty, in ME you could go to the citadel, Novaria, Zuh's Hope (Hope I spelled that correctly) And you found life and you could buy things. Yet in ME2 you go to a kiosk and buy magazines.????? Let there be random ships attacking you, remember the radio news on the radio in the elevator, some person would be kidnapped and you had to rescue him/her. We had none of that.



6.) The loading screens and after mission reports killed the game for me, while yes the elevators were long they could have replaced with the loading screen, going to my ship and letting the ship scan me, and then entering through the airlock made me think "I'm on a spaceship!!!" not a small map.

#7199
angj57

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Personally I absolutely loved Mass Effect 2. I put off playing it for a long time because I was very busy and I suspected that I would be sucked into ME2 and not be able to stop playing. I was totally right. When I finally got around to playing it, it was as good of an experience as I've ever had from a video game. Personally I suspect it will be the high point of the series for me-- I can only hope Mass Effect 3 will carry on in a similar way.

#7200
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Mageofthedas2012 wrote...

Mass Effect 2 while a fun game for me, it just wasn't up to par with the first one.

1.) The storyline felt short, grab him grab her, save that planet and then beat the bad guy(s) Mass Effect took me two days to beat, with upgrades and all loyalty missions, Mass Effect took me a week, either from long mission levels or just going from planet to citadel I don't know.

2.) The team while great to see on your ship they didn't really do anything to contribute other than Mordin, he made your suit able to slip past collector drones, everybody else did nothing. Your team mates should contribute to the team or make you think. EX: Miranda should make you glad that your working for Cerberus, Jacob should make you think not to trust Cerberus, but still count on them, and Jack should make you want to kill TIM.

3.) Everything I did in Mass Effect seemed to end up in someone sending me an E-mail, Bioware said our choices would have dire ramifications, but will they just be hate mail you'll just be deleting?

4.) Commander Sheperd had no character in ME2. Now while you made him, he felt down on himself in the first one thinking that he let everyone down, and he couldn't stop Saren. In ME2 TIM told us the mission would be our doom, yet in the end Sheperd just shrugged.

5.) The galaxy felt empty, in ME you could go to the citadel, Novaria, Zuh's Hope (Hope I spelled that correctly) And you found life and you could buy things. Yet in ME2 you go to a kiosk and buy magazines.????? Let there be random ships attacking you, remember the radio news on the radio in the elevator, some person would be kidnapped and you had to rescue him/her. We had none of that.

6.) The loading screens and after mission reports killed the game for me, while yes the elevators were long they could have replaced with the loading screen, going to my ship and letting the ship scan me, and then entering through the airlock made me think "I'm on a spaceship!!!" not a small map.


Agree 100%