DWS wrote...
Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one.
Too bad that some people dont like fantasy rpgs or just played to much of them and are bored now...
Modifié par tonnactus, 09 juillet 2010 - 09:52 .
DWS wrote...
Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one.
Modifié par tonnactus, 09 juillet 2010 - 09:52 .
Mageofthedas2012 wrote...
Mass Effect 2 while a fun game for me, it just wasn't up to par with the first one.
1.) The storyline felt short, grab him grab her, save that planet and then beat the bad guy(s) Mass Effect took me two days to beat, with upgrades and all loyalty missions, Mass Effect took me a week, either from long mission levels or just going from planet to citadel I don't know.
2.) The team while great to see on your ship they didn't really do anything to contribute other than Mordin, he made your suit able to slip past collector drones, everybody else did nothing. Your team mates should contribute to the team or make you think. EX: Miranda should make you glad that your working for Cerberus, Jacob should make you think not to trust Cerberus, but still count on them, and Jack should make you want to kill TIM.
3.) Everything I did in Mass Effect seemed to end up in someone sending me an E-mail, Bioware said our choices would have dire ramifications, but will they just be hate mail you'll just be deleting?
4.) Commander Sheperd had no character in ME2. Now while you made him, he felt down on himself in the first one thinking that he let everyone down, and he couldn't stop Saren. In ME2 TIM told us the mission would be our doom, yet in the end Sheperd just shrugged.
5.) The galaxy felt empty, in ME you could go to the citadel, Novaria, Zuh's Hope (Hope I spelled that correctly) And you found life and you could buy things. Yet in ME2 you go to a kiosk and buy magazines.????? Let there be random ships attacking you, remember the radio news on the radio in the elevator, some person would be kidnapped and you had to rescue him/her. We had none of that.
6.) The loading screens and after mission reports killed the game for me, while yes the elevators were long they could have replaced with the loading screen, going to my ship and letting the ship scan me, and then entering through the airlock made me think "I'm on a spaceship!!!" not a small map.
iakus wrote...
Absolutely true. Especially 1, 2, and 3. The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.
angj57 wrote...
iakus wrote...
Absolutely true. Especially 1, 2, and 3. The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.
Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".
drunkenposter wrote...
Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.
angj57 wrote...
iakus wrote...
Absolutely true. Especially 1, 2, and 3. The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.
Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".
Keithhy wrote...
drunkenposter wrote...
Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.
Agreed. Take for instance the Citadel in the Mass Effect series.
In Mass Effect 1 we approached the Citadel through a purple nebula, and our first impression was that it was visually spectacular. Inside, there were embassies, markets, lakes, gardens and even a... call it a funhouse. Anyway, we also go to see the darker side of the Citadel, with backstabbing, dark alleys, open firefights and seedy clubs. The Citadel gave the impression of being a real, living, breathing place. Everything on the surface seemed to indicate that the Citadel was a glamorous center of power, but with a dark underside.
In Mass Effect 2, however, Bioware gave up the pretense of unity. In their efforts to make a darker game, Bioware inadvertently skipped over the wonderful side of the Citadel, and focused solely upon their efforts to make it seem a place ridden with crime. The Citadel in ME2 is no longer the glorious monument of ME1, but rather an empty husk, full to the brim with corruption. While this isn't a bad thing, leaving out all the wonders and beauty that made ME1 such a fantastic game is.
Don't get me wrong. ME2 is a brilliant game, and I enjoyed it immensely. Many aspects of it did, in fact, improve on what ME1 had done. But its no more than the sum of its parts. The shooting is smooth, as is the conversation system, and the worlds are still fantastic. It's just that the sci-fi mystery and wonder, along with some of the plot line coherence, was lost along the way.
As a side note, that plot was crazy! When I first heard that Collectors were abducting humans, I had no idea how the plot could be resolved, and I remained that way for three quarters of the game. When I finally found I what I was supposed to do, I though, "Oooooh, why didn't I think of cultural genocide as a solution?"
iakus wrote...
angj57 wrote...
iakus wrote...
Absolutely true. Especially 1, 2, and 3. The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.
Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".
I don't have to read it, but Chambers keeps reminding you that "You have new messages at your private terminal" over and over.
Honestly, how did all these people get Shepard's email address? Everyone from Admiral Hackett to Han Olar seems to know it, even though Shepard has been dead for two years and is now working with a supersecret organization.
But even more than realism. it cheapens your decisions. It cheapens Bioware's claim that "Look at this, we tracked 700 decisions from Mass Effect 1 to Mass Effect 2! " Minor decisions, major decisions, it all becomes one big blur. Help the Asari Consort? Get an email! Spare Corporal Toombs? Get an email! Save the hostages in Bring Down the Sky? Get an email! Ultimately, nothing matters There are no consequences, only messages..
I should also mention I was not one of those people making compaints when Awakening came out
iakus wrote...
angj57 wrote...
iakus wrote...
Absolutely true. Especially 1, 2, and 3. The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.
Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".
I don't have to read it, but Chambers keeps reminding you that "You have new messages at your private terminal" over and over.
Honestly, how did all these people get Shepard's email address? Everyone from Admiral Hackett to Han Olar seems to know it, even though Shepard has been dead for two years and is now working with a supersecret organization.
But even more than realism. it cheapens your decisions. It cheapens Bioware's claim that "Look at this, we tracked 700 decisions from Mass Effect 1 to Mass Effect 2! " Minor decisions, major decisions, it all becomes one big blur. Help the Asari Consort? Get an email! Spare Corporal Toombs? Get an email! Save the hostages in Bring Down the Sky? Get an email! Ultimately, nothing matters There are no consequences, only messages..
I should also mention I was not one of those people making compaints when Awakening came out
Modifié par SSV Enterprise, 10 juillet 2010 - 04:47 .
Guest_worm_burner_*
SSV Enterprise wrote...
There are a lot of decisions that do turn up in more than just an email (Ashley/Kaidan, Wrex, the "queen", Helena Blake, Conrad Verner [if it wasn't bugged], Gianna Parasini, etc.) I think it's a nice extra thought that BioWare gave you a message of conclusion for those plot threads they decided not to carry over into ME2.
SSV Enterprise wrote...
There are a lot of decisions that do turn up in more than just an email (Ashley/Kaidan, Wrex, the "queen", Helena Blake, Conrad Verner [if it wasn't bugged], Gianna Parasini, etc.) I think it's a nice extra thought that BioWare gave you a message of conclusion for those plot threads they decided not to carry over into ME2.
iakus wrote...
Don't get me started with Ashley and Kaiden. Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.
Minor choices should be allowed to die peacefully. Major choices should be allowed to resonate. Shepard should get emails from people who have the knowledge and resources to track him or her down. And probably for better reasons than to say "glad you're not dead"
Lumikki wrote...
Oh, are we still voicing ME1 disappointments?
1. The characters felt disconnected from the plot.
2. The game was about one event, which made it feel like it had no story, because a story is a series of events.
3. The plot felt like it consisted of me picking up items on a grocery list ending with the unrealistic mission as the checkout lane.
4. The mako missions, while GREAT, made me feel like I was visiting a series of small islands with no telephone communication with each other or with the mainland.
5. Not enough party banter! We didn't come together as a team. I simply got individual people to trust me personally.
6. The Council's consistent stupidity. Was there really no other way to force us to work for them?
7. I'm not a hero anymore. Fighting for the council as puppet? Saving the whole galaxy? Doing what's right? Getting missions from Admiral Hackett from Starfleet - er- Fifth Fleet, what had notthing to do main story? I wanna be a hero again!
My point, if player want to see everyting as bad,t hat is what they see.
Zulu_DFA wrote...
iakus wrote...
Don't get me started with Ashley and Kaiden. Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.
For once, I have to disagree with a fellow ME2 hater. I find Ashley/Kaidan's behaviour quite in their character, that has supposedly developed somewhat during the two years under Anderson.
Modifié par iakus, 10 juillet 2010 - 01:39 .
Modifié par Dinkamus_Littlelog, 10 juillet 2010 - 02:20 .
Dinkamus_Littlelog wrote...
Characters
– I was at one stage open
to the idea of a cameo role to preserve
certain characters for ME3.
That could have been a mistake though. My
favourite characters (bar Wrex,
who I was expecting to get the role
he did) were, besides the attempt
to make them almost as repulsive as
possible, completely
ignored.
That's what you get when you look at a paragon character from aside. Self-righteousness with a touch of hypocrisy. No apologies, just being honest.iakus wrote...
Zulu_DFA wrote...
iakus wrote...
Don't get me started with Ashley and Kaiden. Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.
For once, I have to disagree with a fellow ME2 hater. I find Ashley/Kaidan's behaviour quite in their character, that has supposedly developed somewhat during the two years under Anderson.
Really? I found only Liara's changes to be more bizzare than theirs. GIven all they've been through, I think Shep's earned a little bit of trust
iakus wrote...
Tali has more reason to distrust Cerberus than any other ME 1 squadmate.
Modifié par Zulu_DFA, 10 juillet 2010 - 03:24 .
drunkenposter wrote...
Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.