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Disappointment With Mass Effect 2? An Open Discussion.


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#7201
tonnactus

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DWS wrote...

Here's the thing, kids, if you love old style RPGs, Bioware made you an awesome one.


Too bad that some people dont like fantasy rpgs or just played to much of them and are bored now...

Modifié par tonnactus, 09 juillet 2010 - 09:52 .


#7202
Sparda Stonerule

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There are a few things in Mass Effect 2 that I really liked over 1.



1. The weapon system, I actually genuinely appreciated them giving us all the weapons we can use and none of the ones we couldn't. I guess some people find it nice to try and fire a weapon you have no accuracy or skill with, but all it did was give me toys I couldn't use.



2. The ammo system. I enjoyed this, it made you switch weapons for different situations and forced you to get creative if you ran out of it. I mean in ME1 all I do as a Vanguard is go around killing things with my Pistol while Garrus and Ashley absolutely destroy things with their snipers.



3. ME1 felt slow. Let me elaborate. All of the fighting and side missions felt annoyingly slow and drawn out especially on Insanity. You could use powers and guns and ally powers and allied fire but nearly every enemy has barrier or Immunity which just slowed down the whole process. All while we are supposed to be chasing Saren, it just made everything feel like it was taking too long to do things that weren't all that important. I mean most side mission planets took me longer than Therum if I wanted to find everything. At least in ME2 everything seemed a bit faster and the side missions never really lasted a long time.



4. Difficulty. I think the difficulty in Mass Effect 1 had a really odd curve. It was prohibitively hard at the beginning, but by the end of your leveling and armor collecting you might as well have been invincible. In 2 you could strip defenses pretty darn fast but so could enemies. With you of course having the slight edge.



5. Side missions. I will preface this by saying I do not by any means dislike the Mako. I quite like it. However, in ME1 we had operational zones where all of the important things on the planet could be found, and even though we could see beyond the edges we weren't allowed to go there. It felt open but senselessly prohibitive. In 2 we had little isolated areas of interest, which were also confined but at least there wasn't a false sense of freedom while restricting us.



All that being said I love both games, I just think ME 2 had more engaging elements in it. I'm even re playing ME1 to finish getting all the equipment I feel like getting for every character and to make sure I get my favorite story outcome, and as soon as I finish I'm going back into ME 2.




#7203
Iakus

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Mageofthedas2012 wrote...

Mass Effect 2 while a fun game for me, it just wasn't up to par with the first one.

1.) The storyline felt short, grab him grab her, save that planet and then beat the bad guy(s) Mass Effect took me two days to beat, with upgrades and all loyalty missions, Mass Effect took me a week, either from long mission levels or just going from planet to citadel I don't know.

2.) The team while great to see on your ship they didn't really do anything to contribute other than Mordin, he made your suit able to slip past collector drones, everybody else did nothing. Your team mates should contribute to the team or make you think. EX: Miranda should make you glad that your working for Cerberus, Jacob should make you think not to trust Cerberus, but still count on them, and Jack should make you want to kill TIM.

3.) Everything I did in Mass Effect seemed to end up in someone sending me an E-mail, Bioware said our choices would have dire ramifications, but will they just be hate mail you'll just be deleting?

4.) Commander Sheperd had no character in ME2. Now while you made him, he felt down on himself in the first one thinking that he let everyone down, and he couldn't stop Saren. In ME2 TIM told us the mission would be our doom, yet in the end Sheperd just shrugged.

5.) The galaxy felt empty, in ME you could go to the citadel, Novaria, Zuh's Hope (Hope I spelled that correctly) And you found life and you could buy things. Yet in ME2 you go to a kiosk and buy magazines.????? Let there be random ships attacking you, remember the radio news on the radio in the elevator, some person would be kidnapped and you had to rescue him/her. We had none of that.

6.) The loading screens and after mission reports killed the game for me, while yes the elevators were long they could have replaced with the loading screen, going to my ship and letting the ship scan me, and then entering through the airlock made me think "I'm on a spaceship!!!" not a small map.



Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.

#7204
angj57

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iakus wrote...

Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.


Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".

#7205
drunkenposter

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I have nothing but respect for the people that prefer ME 2 to ME 1. I honestly, sincerely wish I was one of you.

For me, though, it boils down to this: ME 1, for all of its acknowledged flaws, was greater than the sum of its parts, and ME 2 is not. I don't blame Bioware; I mean, it's not like it's easy to catch lightning in a bottle. In fact, I think Bioware made the right call from a business perspective in making changes that they thought were likely to increase sales/ audience/ etc. Probably every single person here would have done the same thing in their shoes. What's disspointing is that, as so often seems to be the case in life, when commercial concerns trump artistic ones, the result is something palpably less interesting ...

#7206
drunkenposter

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Just to elaborate on my last post ...

I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?

Personally, I would have to have ME, but ME 2 would not make the cut.

#7207
Pocketgb

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angj57 wrote...

iakus wrote...

Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.


Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".


classic vidya game fan syndrome:
"What!? I didn't get a letter?
"What!? I only got a letter!?"

#7208
Keithhy

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drunkenposter wrote...

Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.


Agreed. Take for instance the Citadel in the Mass Effect series.
In Mass Effect 1 we approached the Citadel through a purple nebula, and our first impression was that it was visually spectacular. Inside, there were embassies, markets, lakes, gardens and even a... call it a funhouse. Anyway, we also go to see the darker side of the Citadel, with backstabbing, dark alleys, open firefights and seedy clubs. The Citadel gave the impression of being a real, living, breathing place. Everything on the surface seemed to indicate that the Citadel was a glamorous center of power, but with a dark underside.

In Mass Effect 2, however, Bioware gave up the pretense of unity. In their efforts to make a darker game, Bioware inadvertently skipped over the wonderful side of the Citadel, and focused solely upon their efforts to make it seem a place ridden with crime. The Citadel in ME2 is no longer the glorious monument of ME1, but rather an empty husk, full to the brim with corruption. While this isn't a bad thing, leaving out all the wonders and beauty that made ME1 such a fantastic game is.

Don't get me wrong. ME2 is a brilliant game, and I enjoyed it immensely. Many aspects of it did, in fact, improve on what ME1 had done. But its no more than the sum of its parts. The shooting is smooth, as is the conversation system, and the worlds are still fantastic. It's just that the sci-fi mystery and wonder, along with some of the plot line coherence, was lost along the way.

As a side note, that plot was crazy! When I first heard that Collectors were abducting humans, I had no idea how the plot could be resolved, and I remained that way for three quarters of the game. When I finally found I what I was supposed to do, I though, "Oooooh, why didn't I think of cultural genocide as a solution?"

#7209
Iakus

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angj57 wrote...

iakus wrote...

Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.


Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".


I don't have to read it, but Chambers keeps reminding you that "You have new messages at your private terminal" over and over. 

Honestly, how did all these people get Shepard's email address?  Everyone from Admiral Hackett to Han Olar seems to know it, even though Shepard has been dead for two years and is now working with  a supersecret organization.

But even more than realism. it cheapens your decisions.  It cheapens Bioware's claim that "Look at this, we tracked 700 decisions from Mass Effect 1 to Mass Effect 2! "  Minor decisions, major decisions, it all becomes one big blur.  Help the Asari Consort?  Get an email!  Spare Corporal Toombs?  Get an email!  Save the hostages in Bring Down the Sky?  Get an email!  Ultimately, nothing matters  There are no consequences, only messages..
I should also mention I was not one of those people making compaints when Awakening came out Posted Image

#7210
Sparda Stonerule

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Keithhy wrote...

drunkenposter wrote...

Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.


Agreed. Take for instance the Citadel in the Mass Effect series.
In Mass Effect 1 we approached the Citadel through a purple nebula, and our first impression was that it was visually spectacular. Inside, there were embassies, markets, lakes, gardens and even a... call it a funhouse. Anyway, we also go to see the darker side of the Citadel, with backstabbing, dark alleys, open firefights and seedy clubs. The Citadel gave the impression of being a real, living, breathing place. Everything on the surface seemed to indicate that the Citadel was a glamorous center of power, but with a dark underside.

In Mass Effect 2, however, Bioware gave up the pretense of unity. In their efforts to make a darker game, Bioware inadvertently skipped over the wonderful side of the Citadel, and focused solely upon their efforts to make it seem a place ridden with crime. The Citadel in ME2 is no longer the glorious monument of ME1, but rather an empty husk, full to the brim with corruption. While this isn't a bad thing, leaving out all the wonders and beauty that made ME1 such a fantastic game is.

Don't get me wrong. ME2 is a brilliant game, and I enjoyed it immensely. Many aspects of it did, in fact, improve on what ME1 had done. But its no more than the sum of its parts. The shooting is smooth, as is the conversation system, and the worlds are still fantastic. It's just that the sci-fi mystery and wonder, along with some of the plot line coherence, was lost along the way.

As a side note, that plot was crazy! When I first heard that Collectors were abducting humans, I had no idea how the plot could be resolved, and I remained that way for three quarters of the game. When I finally found I what I was supposed to do, I though, "Oooooh, why didn't I think of cultural genocide as a solution?"


As far as the mystery and wonder goes, it's mostly gone because of how the first game was. The codex entries and the story basically set up the playing field for the universe. Everything that is in ME 2 makes sense because ME 1 did the universe building so well. If you gave anyone ME 2 who knew nothing about the universe I bet they'd feel wonder and excitement as they uncovered things and learned about the world. The only reason 2 feels disjointed is because you aren't really calling the shots, you are a guy taking direction from a man who keeps secrets and is forming his plan of attack on the Collector's. Now I admit this does not make the story good, but to me it makes it understandable and rather cohesive. To me, when you combine both experiences they make a darn good narrative and a darn good galaxy and one that I am proud to know about. Both games have a lot of the same merits just different ways of doing certain things. So I don't really think to me it's which one was better, but if as a whole does it make sense and is it satisfying? I'd say yes as a whole it is. Honestly I wouldn't want to play either game without the other.

#7211
MassEffect762

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iakus wrote...

angj57 wrote...

iakus wrote...

Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.


Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".


I don't have to read it, but Chambers keeps reminding you that "You have new messages at your private terminal" over and over. 

Honestly, how did all these people get Shepard's email address?  Everyone from Admiral Hackett to Han Olar seems to know it, even though Shepard has been dead for two years and is now working with  a supersecret organization.

But even more than realism. it cheapens your decisions.  It cheapens Bioware's claim that "Look at this, we tracked 700 decisions from Mass Effect 1 to Mass Effect 2! "  Minor decisions, major decisions, it all becomes one big blur.  Help the Asari Consort?  Get an email!  Spare Corporal Toombs?  Get an email!  Save the hostages in Bring Down the Sky?  Get an email!  Ultimately, nothing matters  There are no consequences, only messages..
I should also mention I was not one of those people making compaints when Awakening came out Posted Image



True. I guess(imo) they didn't have the money to actually make an epic video game.

Maybe they  should wait for TOR to do what WOW did for Blizzard($$$) and THEN make an epic sequel/finale.

#7212
Mageofthedas2012

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iakus wrote...

angj57 wrote...

iakus wrote...

Absolutely true.  Especially 1, 2, and 3.  The hate most people feel about planet scanning is what I feel about Shepard's personal terminal.


Why? If you don't like the mail you certainly don't have to read it. I thought it was pretty cool. When Dragon Age Awakening came out a lot of people were making the opposite complaints-- they said "I should have at least gotten a letter from so and so".


I don't have to read it, but Chambers keeps reminding you that "You have new messages at your private terminal" over and over. 

Honestly, how did all these people get Shepard's email address?  Everyone from Admiral Hackett to Han Olar seems to know it, even though Shepard has been dead for two years and is now working with  a supersecret organization.

But even more than realism. it cheapens your decisions.  It cheapens Bioware's claim that "Look at this, we tracked 700 decisions from Mass Effect 1 to Mass Effect 2! "  Minor decisions, major decisions, it all becomes one big blur.  Help the Asari Consort?  Get an email!  Spare Corporal Toombs?  Get an email!  Save the hostages in Bring Down the Sky?  Get an email!  Ultimately, nothing matters  There are no consequences, only messages..
I should also mention I was not one of those people making compaints when Awakening came out Posted Image



I liked the emails I just didn't like that all of my DIRE choices ended up either being hate mail or praise mail.

#7213
drunkenposter

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[/quote]
 If you gave anyone ME 2 who knew nothing about the universe I bet they'd feel wonder and excitement as they uncovered things and learned about the world.
[/quote]

This is a very fair point. And I freely admit that the fact I played ME 1 something like ten times before I ever played ME 2 might be significantly influencing my opinions.

#7214
drunkenposter

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Sorry that I just can't seem to figure out how to properly quote someone.

#7215
Mageofthedas2012

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I gave a friend of mine to play Mass Effect 2 and he loved it, he had never played an RPG in his life, but none of his choices were E-MAILS! To role play (get it?) If the president of a country dropped a nucular bomb on a country, I don't think the leader of that country would send that president an e-mail, he/she would have DONE something, everybody's actions causes events..... not e-mails

#7216
SSV Enterprise

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There are a lot of decisions that do turn up in more than just an email (Ashley/Kaidan, Wrex, the "queen", Helena Blake, Conrad Verner [if it wasn't bugged], Gianna Parasini, etc.) I think it's a nice extra thought that BioWare gave you a message of conclusion for those plot threads they decided not to carry over into ME2.

Modifié par SSV Enterprise, 10 juillet 2010 - 04:47 .


#7217
Guest_worm_burner_*

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SSV Enterprise wrote...

There are a lot of decisions that do turn up in more than just an email (Ashley/Kaidan, Wrex, the "queen", Helena Blake, Conrad Verner [if it wasn't bugged], Gianna Parasini, etc.) I think it's a nice extra thought that BioWare gave you a message of conclusion for those plot threads they decided not to carry over into ME2.


But some of the major decisions in ME1 Ashley/Kaiden, the rachi, and the council were merely little one line exchanges.  They could have been much more.  I for one was hoping for a lot more out of the decisions.  Maybe more about the plans of the rachni, more than just a brief (and not very good scene imo) clip between Ash/Kaiden, and more interactions with the council (Im a spectre right, so let me interact with the coucil and maybe get a side mission somewhere in there).  Also Bioware before ME2 came out said that the decisions would port to ME2.  Maybe I miss interpreted this, but I thought that meant more dialog and maybe a hidden mission or two involving these decisions.  The e-mails just dont cut it, at least they could have been voiced over to make them sound more personal.

#7218
Iakus

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SSV Enterprise wrote...

There are a lot of decisions that do turn up in more than just an email (Ashley/Kaidan, Wrex, the "queen", Helena Blake, Conrad Verner [if it wasn't bugged], Gianna Parasini, etc.) I think it's a nice extra thought that BioWare gave you a message of conclusion for those plot threads they decided not to carry over into ME2.



Granted.  A couple of them were even done well.  I liked the foreshadowing from the rachni courier.  And my favorite "result" was the chat and beer with Parasini. She followed up on her promise (hey, she did say she owed me a beer!)  and i got a bit of foresadowing into ME 3.  That was an example of a consequence done right.  But even most of these meetings (Helena Blake, for example) are barely a step above emails. 

Don't get me started with Ashley and Kaiden.  Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.

Minor choices should be allowed to die peacefully.  Major choices should be allowed to resonate.  Shepard should get emails from people who have the knowledge and resources to track him or her down.  And probably for better reasons than to say "glad you're not dead"

#7219
Zulu_DFA

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iakus wrote...

Don't get me started with Ashley and Kaiden.  Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.


For once, I have to disagree with a fellow ME2 hater. I find Ashley/Kaidan's behaviour quite in their character, that has supposedly developed somewhat during the two years under Anderson.

Minor choices should be allowed to die peacefully.  Major choices should be allowed to resonate.  Shepard should get emails from people who have the knowledge and resources to track him or her down.  And probably for better reasons than to say "glad you're not dead"


This I fully agree with.

#7220
Nightwriter

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Lumikki wrote...

Oh, are we still voicing ME1 disappointments?

1. The characters felt disconnected from the plot.

2. The game was about one event, which made it feel like it had no story, because a story is a series of events.

3. The plot felt like it consisted of me picking up items on a grocery list ending with the unrealistic mission as the checkout lane.

4. The mako missions, while GREAT, made me feel like I was visiting a series of small islands with no telephone communication with each other or with the mainland.

5. Not enough party banter! We didn't come together as a team. I simply got individual people to trust me personally.

6. The Council's consistent stupidity. Was there really no other way to force us to work for them?

7. I'm not a hero anymore. Fighting for the council as puppet? Saving the whole galaxy? Doing what's right? Getting missions from Admiral Hackett from Starfleet - er- Fifth Fleet, what had notthing to do main story? I wanna be a hero again!

My point, if player want to see everyting as bad,t hat is what they see.


Well... no. Not really. Because there were a lot of great things in ME2 that were huge improvements that I talk about too. But because I don't voice them here, on a disappointments thread, I am a complainer? :blink:

None of the things I said can be applied to ME1 the way you've got it here. Especially 1, 2, 3, 4, 5, 6, and 7.

Okay maybe not 4.

#7221
Iakus

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Zulu_DFA wrote...

iakus wrote...

Don't get me started with Ashley and Kaiden.  Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.


For once, I have to disagree with a fellow ME2 hater. I find Ashley/Kaidan's behaviour quite in their character, that has supposedly developed somewhat during the two years under Anderson.


Really? I found only Liara's changes to be more bizzare than theirs. GIven all they've been through, I think Shep's earned a little bit of trust

I mean "I can't join you, I have my duties to the Alliance" is fine.

"Cerberus, are you sure workinging with them's a good idea?  Remember what the road to hell is paved with" I get.

"I really hope you know what you're doing, Shepard" understandable.

"Traitor!" is...a little extreme...

Even Anderson understands, or sems to understand Shepard's predicament.  The nonhuman ME 1 squad members are ironically the ones coolest with Shepard's new "allies" Tali has more reason to distrust Cerberus than any other ME 1 squadmate.

Modifié par iakus, 10 juillet 2010 - 01:39 .


#7222
Dinkamus_Littlelog

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Okay, here is my list:



Short list out of the way first,
which
is the likes –



Graphics – They improved the
graphics
and no more texture pop in. One of a few completely
comprehensive
improvements in ME2. Texture pop in was a (small IMO)
problem in ME1
which is now completely removed.



Conversation
animations – This is one
of the improvements that comes with a
downside, that will be covered
later. ME2s conversations are easily
more cinematic, and so much more
goes on. Some of the camera angles
were ridiculous and insult the
player (Miranda and her ugly skewed
butt), but by and large much more
alive and vibrant that the fairly
static actors of the first game.



Amour – I think the
armour system was
a woefully inadequate step in the right direction,
but a step all the
same. Nowhere near enough modular N7 pieces, with
not enough
uniqueness in the effects. It’s a shame companion armour
(which
utterly sucked in ME2, just a pissant costume retexuture is
absolute garbage) and weapon upgrades and mods
(again sucked) didn’t
follow the same modular nature of ME2s armour system.



The
DLC and promotional armours also suck
are should have simply been
more modular pieces. The helmet not
coming off is, like the companion
armour, a lazy and pathetic
problem that ruins the armour.



Hacking
minigame – mixed bag really.
No longer a non-combat skill that
rewards the player, it becomes a
chore. A more interesting chore than
the sequential button pressing
of ME1 that was completely lacking in
excitement, but still a chore.
Granted the available “loot” gained
from ME2s slightly more interesting hacking and decryption taks was near
worthless and boring, so
that cant have helped either.



Shooter
combat – Obviously this was
bound to be an improvement (but a mixed
one) since its really the
main focus of the entire game. Everything
bows down to the shooter combat.
The world design, the small
disconnected character plots. Combat is
the main focus of ME2, and
its very fluid and precise like any
shooter, but sadly if like me you
didn’t come to ME for a shooter
experience, the game is a colossal
failure. Yet another “one step
forward, one step back” in terms of
improvement.



Interrupts – could have been another
flawless
improvement, but sadly far too stacked in favour of
renegade. If
they actually tried to strike a balance some more, and
add some more
attention to the paragon interrupts, Id like them even
more.



That’s
about it really if my memory serves.



Now on to the
dislikes.



Main plot – One of the biggest faults
of the
game. A series of loosely connected shooter missions, with
only two
out of a maximum of 18 forgoing combat. Besides Samara and
Thanes
loyalty mission, its all combat missions with a smidgen of
dialogue
and roleplaying thrown in as an afterthought. The one area I
expected
not to fail, failed more than I could possibly imagine. A
lazy and
forced “restart” to make the game standalone is swiftly
ignored for
the rest of the game, despite it being the most
significant and life
changing event to ever happen to what was once
“our” protagonist. He
deals with all in ridiculous boring and
poorly written fashion.
Absolutely no positives come to mind from the
ME2 plot, and it
actually ruined a great deal of positives from ME1.
ME3 has its work
cut out to correct this garbage if you ask me.



Characters
– I was at one stage open
to the idea of a cameo role to preserve
certain characters for ME3.
That could have been a mistake though. My
favourite characters (bar Wrex,
who I was expecting to get the role
he did) were, besides the attempt
to make them almost as repulsive as
possible, completely
ignored. Add to that the new expendable squad
where any of them can
die didn’t appeal to me in the least and don’t
look to have an
staying power in the squad (given each game is “stand
alone”) and
I found Mass Effect 2 to be a huge letdown from the
character side as
well. Besides Samara and Mordin, whose charm
quickly wore off anyway,
I didn’t like any of the squad at all, and
found them to be lacking
in depth. Overall I felt the smaller squad
of ME1 were much more
likeable, better designed and ultimately far
more integrated into the
story. The ME2 squad felt like just another
resource on this already annoying
suicide mission, whose presence on
the ship is determined by their being on TIMs "shopping list".



Dialogue
– I just felt, clearly as a
part of the “streamlining” (dumbing
down) of ME2, the dialogue
all in all felt weaker. Yes, there were
fewer “codex entry”
conversations than in ME1 for obvious reasons,
but I felt like they
had been removed and not enough put in to fill
up the empty space.
All in all, most conversations in ME2 felt weaker
to me. Often times
there would only be two responses. Sometimes
Shepard would talk too
much without direction, or take one given
conversation direction way too far. I felt I got
less out of Shepard
and the other characters in dialogue, and I
imagine that’s because
again, I was supposed to be done with it and
back into combat as
quickly as possible.



The dumbed down “inventory” –
weapons
were boring rock, paper, scissors applications. Where is the
ability
to mod weaponry like ME1 had? That is customisation. ME2s
incremental,
ridiculously boring and scarce upgrades just cant
compare to the
freedom to select from a list of mods to customise your weapon to your
chosen style.




Biotics – In ME2 biotics switch
between
too easy and too useless. I have a choice of undefended
opponents
being swept away, or warp spamming every armoured opponent
there is.
Don’t think enough time was spent on this area of combat,
and it
shows. Plus the game must still be played like a third person
shooter.
Now you “control the battlefield” as an adept by
cowering behind
cover, popping out and throwing limited biotics as if
you were
popping out to shoot a weapon. Yeah, real empowering. Also,
universal
cooldown sucks and turns “tactics” into a procession of
boring move
executions. In ME1 it really felt like you could unleash
great combos
of moves in tandem with your teammates. In ME2 its slowed down and
spoilt by universal
cooldown, less powers overall (especially with
teammates who were just bonus powers basically), and ridiculous
defensive abilities - "Oh of course that kinetic barrier designed to
stop gunfire or that armour plating can stop the force of a singularity!
Why wouldnt it?"




Carryover – Not much to say really.
Excess
EXP. Bonus resources. E-mails, and a few altered 10 minute
cameos
(if that). I can see why its not touted as a major feature of
the
game, as it really changes nothing overall. Hugely disappointing. Mostly
down to emails or minor alterations that are minimal impact in overall
conversations.




Gameworld – To put it simply, ME2
felt
like traversing from one boring shooting gallery to the next.
Even
the “hub worlds” were awful. I don’t even know how it
could it have
been considered an improvement over ME1. You have
worlds like Omega,
Illium, Tuchanka and the Citadel whos main purpose
is to serve as a
barely developed “crossroads” to shooter
missions. Add to that there
is very little to do in each of these, with the side
missions all
being awful, some even being solved by a short period of
walking and
one conversation. Another major casualty of ME2s campaign on “dumbing
things down”.




There are plenty of other things
that Icould list, but that covers a fair amount of the major points.

Modifié par Dinkamus_Littlelog, 10 juillet 2010 - 02:20 .


#7223
lazuli

lazuli
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Dinkamus_Littlelog wrote...





Characters
– I was at one stage open
to the idea of a cameo role to preserve
certain characters for ME3.
That could have been a mistake though. My
favourite characters (bar Wrex,
who I was expecting to get the role
he did) were, besides the attempt
to make them almost as repulsive as
possible, completely
ignored.



I disagree with a lot of what you have to say, and we've both already talked these points to death.  However, if Liara were my favorite character like I assume is the case with you (correct me if I'm wrong), I too would be disappointed in her role in ME2.  Even people who have read ME: Redemption have expressed their dislike for ME2 Liara.  There isn't any gradual degeneration into mental instability.  She just does a personality 180.

#7224
Zulu_DFA

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iakus wrote...

Zulu_DFA wrote...

iakus wrote...

Don't get me started with Ashley and Kaiden.  Unless ME 3 shows the Reapers have replaced them with pod people or TIM put a mind control chip in them, their behavior is totally bizzare.


For once, I have to disagree with a fellow ME2 hater. I find Ashley/Kaidan's behaviour quite in their character, that has supposedly developed somewhat during the two years under Anderson.


Really? I found only Liara's changes to be more bizzare than theirs. GIven all they've been through, I think Shep's earned a little bit of trust

That's what you get when you look at a paragon character from aside. Self-righteousness with a touch of hypocrisy. No apologies, just being honest.

The "new" Liara was unexpected from the ME1 experience, but it's not like completely unexplainable. First, she is a bit childish (she's only 108, remember?), and, secondly, as the Asari species lacks the boys (so to say), they need to be both chicks and dicks at the same time. So Liara is showing her innate "commando" instincts.


iakus wrote...
Tali has more reason to distrust Cerberus than any other ME 1 squadmate.


Indeed. To the point of it being a plothole. In ME1 I was reluctant about taking her to the Normandy, before Udina ordered me to (Why, BTW? TIM's instructions perhaps?), and denyed to give her the geth data. In ME2, I refused to give her Veetor. Then, on Haestrom, I showed up with a "pet" geth at my side. Yet, she joined me without second thought. Why? We know the real-life answer: it's a fan service. Well, in-game it's just a naivety, for which Tali payed dearly in my game.

At least Ashley did not trust me on my word. That's a credit to her character, not a deficiency. Her loyalties were elsewhere, but her character consistency was not questionable, like, for instance, that of Garrus-the-Spineless-Turian... Even in case she was romanced in ME1, come on! It's not like that was a love of a lifetime! Soldiers are supposed to go where the duty calls, not their libido.

I'm not withdrawing the earlier remark about self-righteousness, though. The renegade would do the same, just would not pretend to hold a higher moral ground, like Ashley did.

So, the Horizon meeting was not the most comfortable scenario, but quite a realistic one.

That's why I don't blame the writers' gang for the poor plot of ME2. The plot went sour mostly when other, let's say, interest groups made sure to be involved in defining it. Which, I suspect, was happening every now and then at all stages of ME2 development. Even so, the main plot kept quite coherent until the "crew abduction" (all "holes" until that moment are mostly "unexplained stuff").

Modifié par Zulu_DFA, 10 juillet 2010 - 03:24 .


#7225
tonnactus

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drunkenposter wrote...

Just to elaborate on my last post ...
I do like ME 2. I really do. I'm currently enjoying my fourth playthrough, and I almost never play any game more than once (Bioware games have been a notable exception). Still, ME 2 is, for me, like a rock album with twelve great songs that somehow doesn't add up to something more. The songs are all great, but they don't hang together, don't cohere, don't elevate the whole of it into something undeniably great. It's the old "desert island test." What games would you have to have if you were standed for life on a desert island?
Personally, I would have to have ME, but ME 2 would not make the cut.


12 great songs? Ok.For me,only 4 songs of 12 are worth it.Grunt,Samara,Talis and Legion.Thats it. The rest of the missions,especially Garrus and Mirandas,are horrible and boring.Just some merc slaughter,thats it.