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Disappointment With Mass Effect 2? An Open Discussion.


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#7251
tonnactus

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iakus wrote...

If somehow the outcome of the loyalty missions somehow affected the crew as a whole, or how  future missions unfolded, or provide information for the main stroyline, that would be something else entirely.  I had said before that it would have made more sense if the companions chosen for ME 2 had a more direct connection to the Collectors or the Reapers, it would have made for a tighter story.  It would have made more sense to recruit these characters and inquire about their past.  As it is, I feel like TIM's just pulling names out of a hat.


And we dont know why we would  even need someone like samare or jack against the collectors.Purpose unknown.Some investigation about the enemy force and then some decision which persons would be needed...
That would make sense.

#7252
Jigero

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Zulu_DFA wrote...

iakus wrote...
But in one of them you get to fight a thresher maw.  On foot!


I miss those good old days, when I could fight a thresher maw on foot every day...

BTW, isn't it a plot hole: if Wrex killed the thresher maw, where did the Krogans get a new one? Ah, in a space zoo, I guess. Not a plothole.


actually would that be so hard to believe? Thresher Maws are the cockroaches of the galexy. Whos to say they diddn't just buy a couple larva and let them loose on Tuchunka. I wouldn't put it past a Korgan to use a Thresher Maw on another tribe as a weapon either.

#7253
Zulu_DFA

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iakus wrote...

Zulu_DFA wrote...

iakus wrote...
But in one of them you get to fight a thresher maw.  On foot!


I miss those good old days, when I could fight a thresher maw on foot every day...

BTW, isn't it a plot hole: if Wrex killed the thresher maw, where did the Krogans get a new one? Ah, in a space zoo, I guess. Not a plothole.


I miss the good old days where I could fight a thresher maw every day in a tank, but that's another story



I miss those good old days when the computer games were all about "BIG CHOICES", and you could decide yourself if you want to fight a thresher maw on foot or in a tank.



iakus wrote...
Also i don't know or care if it's a plothole.  By the time I got to it, my brain had shut down as an act of self-preservation Posted Image



Shutting down one's brain is a capital offence against the policy of the Party. It may require application of corrective measures by the means of "Room 101" DLC. You must love the Big Brother. Posted Image

Modifié par Zulu_DFA, 12 juillet 2010 - 08:30 .


#7254
Mageofthedas2012

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I hate how the Team did nothing to contribute to my team besides Mordin, If my Shepeard is on a island and has to build and island, Mordin would be the one to help me everyone else would just watch.

#7255
Darth Drago

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Pocketgb wrote...

tonnactus wrote...

Pocketgb wrote...

Too bad, since we're also taking MP3's files at face value for evidence.

We want to have a ping-pong battle discussing plotholes or do we want to drop this?


Missed the point. At least the messages could be videomails regarding the "important decisions".


There could've been 'at least' full frontal confrontations with each person that you affected. Of course, Bioware isn't a cash cow nor are they god, so they couldn't do it with everyone.

This isn't to say we got totally screwed over, of course, since there are a few central characters from ME1 that we run into (Shiala being my favorite). And some of the e-mails were rather well done, notably Han Olar's.

I suppose what could've been done was putting more emphasis on encounters/choices based on the 'origins': Sole survivor, etc.

-Considering that at least a few of those messages imply a meeting it would have been nice to actually follow through with that meeting. Unless all you get is something like one of the very weak cameo appearances. I was very let down with every one of those except the “RQR” one. I wonder why even bother having most of them if all you get is a few lines and the best they can do is put them in overly convenient locations so you cant miss them. The worse one of these cameos was reporter Khalisah Al-Jilani returning to ask you one whole question.

As for the e-mails themselves I found it annoying that everyone in the galaxy knew how to contact me at all. I find it unlikely that the Illusive Man would give out Normandy’s contact information let alone act as secretary to forward messages to Shepard.

Would it have killed them to have also added voice dialog to at least a few of them? At least the messages from those you met in ME1. I have mentioned before how the one you get from the escaped prisoner would have impacted us more is you heard it and especially the family just getting home.

Now on to thresher maws..
-I prefer the ones from ME1 by far to the mutant typical boss joke one we got in ME2. Oh look its about 4 times bigger than the ones we encounter in ME1 yet I can survive getting hit by its acid spit? Or how it just happens to have tentacles that it waves in the sky showing us where its going to pop up out of the ground but also must be over 1000 feet long. Thresher Maws in ME1 were at least treated like a creature encounter while the one in ME2 was nothing more than a shooting game boss fight.

#7256
tonnactus

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Darth Drago wrote...

Now on to thresher maws..
-I prefer the ones from ME1 by far to the mutant typical boss joke one we got in ME2. Oh look its about 4 times bigger than the ones we encounter in ME1 yet I can survive getting hit by its acid spit? 

It was possible in the first game too,with medical exoskleletons and/or immunity. But at least,the thresher maws could one hit kill with melee and they would be strong enough to break through the ground shepardts was.

#7257
Iakus

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Darth Drago wrote...


Would it have killed them to have also added voice dialog to at least a few of them? At least the messages from those you met in ME1. I have mentioned before how the one you get from the escaped prisoner would have impacted us more is you heard it and especially the family just getting home.


I always thought that if someone stayed loyal to thei ME 1 LI, they should receive a video message while gazing down at the pic.  That way you could at least have a nice conversation before the Suicide Mission began.  But even a simple vidmail would be nice, especially for Ash's apology letter.

Modifié par iakus, 13 juillet 2010 - 06:55 .


#7258
tonnactus

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iakus wrote...

Darth Drago wrote...


Would it have killed them to have also added voice dialog to at least a few of them? At least the messages from those you met in ME1. I have mentioned before how the one you get from the escaped prisoner would have impacted us more is you heard it and especially the family just getting home.


I always thought that if someone stayed loyal to thei ME 1 LI, they should receive a video message while gazing down at the pot.  That way you could at least ahve a nice conversation before the Suicide Mission began.  But even a simple vidmail would be nice, escpecially for Ash's apology letter.


They wasted money for 12 squadmates so there wasnt money for those things.

Modifié par tonnactus, 13 juillet 2010 - 07:10 .


#7259
Throw_this_away

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tonnactus wrote...

They wasted money for 12 squadmates so there wasnt money for those things.


Correction: Fans were polled after ME1 and they wanted more squadmates, and bioware gave it to them. 

#7260
knighteffect

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Throw_this_away wrote...

tonnactus wrote...

They wasted money for 12 squadmates so there wasnt money for those things.


Correction: Fans were polled after ME1 and they wanted more squadmates, and bioware gave it to them. 


I think fans wanted a couple new squadmates on top of the old squadmates, instead of having a complete new cast. I don't think Bioware really gave what the fans wanted on that Poll. Keeping the old squad mates around would solve alot of these issues that some fans where havng. Like more story driven missions instead of recruitment missions.

#7261
Pocketgb

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Darth Drago wrote...

-Considering that at least a few of those messages imply a meeting it would have been nice to actually follow through with that meeting. Unless all you get is something like one of the very weak cameo appearances. I was very let down with every one of those except the “RQR” one. I wonder why even bother having most of them if all you get is a few lines and the best they can do is put them in overly convenient locations so you cant miss them. The worse one of these cameos was reporter Khalisah Al-Jilani returning to ask you one whole question.


Suit yourself. Al-Jilani was one of the most widly discussed appearances in ME1, due to Shepard having a very funny Renegade appearance with her. Conrad arose to a similar form of cult status as well.

And yes, it would've been nice to see those meetings. Cupcakes are nice, too, but we're unaware of how much more Bioware is able to spend on us. Since they've already thrown quite a lot at us already it's hard to complain.

knighteffect wrote...

Throw_this_away wrote...

tonnactus
wrote...

They wasted money for 12 squadmates so there wasnt
money for those things.


Correction: Fans were polled
after ME1 and they wanted more squadmates, and bioware gave it to them. 



I think fans wanted a couple new squadmates on
top of the old squadmates, instead of having a complete new cast. I
don't think Bioware really gave what the fans wanted on that Poll.
Keeping the old squad mates around would solve alot of these issues that
some fans where havng. Like more story driven missions instead of
recruitment missions.


The problem here is figuring out how many of the squadmates were actually liked.

Some only cared about Tali, some only Garrus, not to mention that plenty of people do enjoy seeing new faces. How Bioware goes about solving this is pretty impossible.

Modifié par Pocketgb, 13 juillet 2010 - 11:14 .


#7262
Darth Drago

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iakus wrote...

Darth Drago wrote...

Would it have killed them to have also added voice dialog to at least a few of them? At least the messages from those you met in ME1. I have mentioned before how the one you get from the escaped prisoner would have impacted us more is you heard it and especially the family just getting home.


I always thought that if someone stayed loyal to thei ME 1 LI, they should receive a video message while gazing down at the pic. That way you could at least have a nice conversation before the Suicide Mission began. But even a simple vidmail would be nice, especially for Ash's apology letter.

-I don’t know about getting a message from you love interest since they wouldn’t know when your going on that final mission. However, Shepard sending a final message or initiating a vid call to their love interest wouldn’t have been unreasonable or out of character.


Pocketgb wrote...

Darth Drago wrote...

-Considering that at least a few of those messages imply a meeting it would have been nice to actually follow through with that meeting. Unless all you get is something like one of the very weak cameo appearances. I was very let down with every one of those except the “RQR” one. I wonder why even bother having most of them if all you get is a few lines and the best they can do is put them in overly convenient locations so you cant miss them. The worse one of these cameos was reporter Khalisah Al-Jilani returning to ask you one whole question.

Suit yourself. Al-Jilani was one of the most widly discussed appearances in ME1, due to Shepard having a very funny Renegade appearance with her. Conrad arose to a similar form of cult status as well.

-Yea great idea, dumb her down with a lame cameo that does nothing for those who played the first game except list off names of ships that got destroyed. Lets have her ask a single question instead of the 3 or more like she asked in ME1 and give you the same renegade option to end the interview. Having her return to ask this single question and give you the option to punch her out is nothing more than a waste of time for players and developers. We wont touch on the returning domestic violence like issue especially playing as a male Shepard punching a woman because that’s so funny right?

I would have rather had a interview with Emily Wong over this joke any time. At least it would have been a different experience with her asking questions.

As for “CV”, he is nothing but a joke in ME2 since he is bugged giving you the same dialog regardless on how you handled him in ME1 with the paragon/renegades choices. At least the quest that goes along with him lasts longer than 2 minutes and requires you to actually leave the area you get it in.

#7263
Iakus

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Darth Drago wrote...


-I don’t know about getting a message from you love interest since they wouldn’t know when your going on that final mission. However, Shepard sending a final message or initiating a vid call to their love interest wouldn’t have been unreasonable or out of character.


I would call it a fortuitous event.  The universe telling Shep that not all hope is lost since there's a chance to talk to the LI one last time before the SM.

But you're idea works too.  It would definitely give the player a chance to develop Shep's character a bit.


Darth Drago wrote...

-Yea great idea, dumb her down with a lame cameo that does nothing for those who played the first game except list off names of ships that got destroyed. Lets have her ask a single question instead of the 3 or more like she asked in ME1 and give you the same renegade option to end the interview. Having her return to ask this single question and give you the option to punch her out is nothing more than a waste of time for players and developers. We wont touch on the returning domestic violence like issue especially playing as a male Shepard punching a woman because that’s so funny right?

I would have rather had a interview with Emily Wong over this joke any time. At least it would have been a different experience with her asking questions.

As for “CV”, he is nothing but a joke in ME2 since he is bugged giving you the same dialog regardless on how you handled him in ME1 with the paragon/renegades choices. At least the quest that goes along with him lasts longer than 2 minutes and requires you to actually leave the area you get it in.


I think one running gag in ME is plenty, and I vote for Conrad.  Bug-free preferably.  And I too miss Emily Wong.  I still owe her that interview from ME 1

#7264
tonnactus

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Pocketgb wrote...

Some only cared about Tali, some only Garrus, not to mention that plenty of people do enjoy seeing new faces.

12 was too much for me and i only liked 3 of the new faces anyway.6 Squadmembers were good enough and its laughable that squadmembers only had 3 active powers at best(hard to take them serious as squadmates in fights).With less squadmembers the designers could give them more talents.


I also want to add that it was so idiotic that the cooldowns for their powers was at least double as long then shepardt.Even when shepardt isnt a biotic, the cooldown for reave is 6 s instead of 12 for samra for example. So dumb.

Modifié par tonnactus, 14 juillet 2010 - 06:57 .


#7265
tonnactus

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Darth Drago wrote...


I would have rather had a interview with Emily Wong over this joke any time. At least it would have been a different experience with her asking questions.
 


Funny thing: Emily Wong is in the game.Her face and voice,but only in videonews new the shop on the citadel that sell spacehamsters. Was it so difficult to make her appear instead?

#7266
Zevvion

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Man.. 291 pages. This will never be read by any BioWare employee I´m sure. If someone even reads this please let me know.



Mass Effect 2 was one of the best RPG´s I played. Seriously, great job, that first. Though, the number one thing I absolutely hated about the game was the lack of customization. Really, the options were very limited, even if you signed up for the EA account and whatnot. What I hate moreover is that even though everything was very limited to start with, you guys would ask money for additional armors, weapons and such. I was really disappointed with that. It was the one thing that felt like a scheme to get more money.



Look, if there were 5 or 6 different weapons in each class and you guys wanted some money for another pack of 5 or so, a few weeks after it released, then that´s cool. I won´t get it, because I do not like that parts of the game are chopped off and sold seperately for extra money later on, but at least it would be fair in a way because the game already contains a decent amount of weapons out of the box.



But seriously... I found two weapons for each class except the heavy weapons one and one extra shotgun in total. That´s just scarce... and then you ask money for a weapon and an armor suit? That's just not right. Speaking of armor suits, they were almost completely abscent. I think if you signed up for the EA thing you had two in total. TWO.



I just don't get it, this is such a big step down from the first Mass Effect. Granted, those weapons were mostly rehashes so in that aspect ME2's approach is better, but it's just not enough for such a high profile game.



That was the only thing I hated about ME2. Well... I kinda also didn't like how weapon upgrades didn't make the weapon look any different. I wish you could install those upgrades yourself via some sort of minigame (ultra easy one.. just installing it so you can see the difference). But ok.



I hope someone reads this... ever. =P

#7267
Pocketgb

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Darth Drago wrote...

Having her return to ask this single question and give you the option to punch her out is nothing more than a waste of time for players and developers.


Playing as a Paragon when meeting her actually gave me some awesome closure since I met her in ME1. All I did as a 'good guy' then was just answering honestly and standing down politely when asked something more confidential.

Now fast forward to ME2. Shepard is visibly agitated with her, but is now able to 'get her told' in one of the coolest speeches I've seen ParaShep deliver.

My time was certainly not wasted in this regards, and I'm sure plenty of Renegades are pleased at being able to punch her again.

Darth Drago wrote...

As for “CV”, he is nothing but a joke in ME2 since he is bugged giving you the same dialog regardless on how you handled him in ME1 with the paragon/renegades choices. At least the quest that goes along with him lasts longer than 2 minutes and requires you to actually leave the area you get it in.


The moment where you lead Conrad to believe he's doing the right thing was awesome, mainly due to the subtelty: After seeing Shep say "couldn't have done it without you" is one of the more interestingly scripted and 'acted' moments in the game. Conrad is quiet, with next to no emotion, delivering every single thing with just one word, one saying: "Really?"

One of my favorite moments of the game. A bit iffy that he doesn't acknowledge how nice you may've treated him in ME1, but we still get a pretty cool moment.

tonnactus wrote...

12
was too much for me and i only liked 3 of the new faces anyway.



And that's about as far as we can go with that, innit?

tonnactus wrote...


With less squadmembers the designers could give them more
talents.


At the obvious loss of having less squadmates. Preferance dictates here.

Modifié par Pocketgb, 15 juillet 2010 - 02:31 .


#7268
Jigero

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Darth Drago wrote...

Now on to thresher maws..
-I prefer the ones from ME1 by far to the mutant typical boss joke one we got in ME2. Oh look its about 4 times bigger than the ones we encounter in ME1 yet I can survive getting hit by its acid spit? Or how it just happens to have tentacles that it waves in the sky showing us where its going to pop up out of the ground but also must be over 1000 feet long. Thresher Maws in ME1 were at least treated like a creature encounter while the one in ME2 was nothing more than a shooting game boss fight.


Yes because driving around it in circles while shelling it in a tank is the envy of all RPGs .

#7269
mrmike_1949

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Jigero wrote...

Darth Drago wrote...

Now on to thresher maws..
-I prefer the ones from ME1 by far to the mutant typical boss joke one we got in ME2. Oh look its about 4 times bigger than the ones we encounter in ME1 yet I can survive getting hit by its acid spit? Or how it just happens to have tentacles that it waves in the sky showing us where its going to pop up out of the ground but also must be over 1000 feet long. Thresher Maws in ME1 were at least treated like a creature encounter while the one in ME2 was nothing more than a shooting game boss fight.


Yes because driving around it in circles while shelling it in a tank is the envy of all RPGs .

ME1's Thresher Maws were TOUGH! Playing on hardcore, they could one-shot you if you made a tiny miscalculation, or had the bad luck to have them come up right under you

#7270
MonkeyKaboom

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mrmike_1949 wrote...


ME1's Thresher Maws were TOUGH! Playing on hardcore, they could one-shot you if you made a tiny miscalculation, or had the bad luck to have them come up right under you


Difficulty and mechanics are not the same thing.  Though they can relate.  Could that fight have been more difficult in ME2?  Yes.  But at that same time the mechanics in that fight are infinitely superior to the ME1 incarnations.  Even more considering the utter trash that was all things Mako to begin with.  The shooter elements are exactly what this game needed.

#7271
Darth Drago

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A list of e-mails that I dug up from thank you messages in ME2 to import ME1 ones. I’m not sure if its a complete list or not but there are quite a few that should have been voiced instead of just the text only we did get. I left out the generic spam like ones or those from people you never met in the game.

From ME2: All of these should have been voiced in my opinion, except for The Illusive Man‘s since he got enough lines as a secondary character.
-Anderson
-Kelly Chambers
-Shaman Urdnot
-Purgatory Prisoner Billy (could have been voiced by anyone) A quest hinted as well.
-Jonn Whitson -Wannabe merc on Omega
-Daniel -Mordin’s Assistant
-Urdnot Darg -Captured Krogan on Mordin’s loyalty
-Admiral Rael’Zorah
-Admiral Daro'Xen vas Moreh
-Detective Anaya
-Diana -Nef’s mother
-Jeirt -Salarian worker in Thane’s recruitment mission
-Cpt. Bailey
-Leslie -survivor on Jacob’s loyalty mission.
-Oriana Lawson
-Chakwas -Facial scars (why was this even sent since she could have just told me in person?)
-Kaidan/Ashley
-The Illusive Man -has to many e-mails actually.

From ME1: All of the ones where the voice actor is also doing a part in ME2 should have been voiced as well. Some of these I couldn’t find the actor who voiced them.
-Admiral Hackett (would have been nice to get Lance Henriksen back to do these)
-Tombs (voice actor was in ME2)
-Kate Bowman
-Lizbeth Baynham -from Zhu’s Hope
-Samesh Bhatia
-Emily Wong (is heard and seen in ME2)
-Consort Sha’ira (voice actor was in ME2)
-Chairman Burns
-Dr. Michel (voice actor was in ME2)
-Han Olar
-Chorban
-Morlan
-Captain Hannah Shepard (voice actor was in ME2) -needs spacer background.

The e-mail system in ME2 could have been so much more than it turned out to be. In a game setting where we know you can get voice mail messages (in ME1 Ashley got one from her sister) we get another step backwards in technology to get only text messages.

This goes hand in hand with all the cameo appearances we get in ME2 as well. Most of them were given nothing more than the Boba Fett treatment in Star Wars Episode 4 (after Lucas did his directors cut version) except they were given a few lines to say.  


iakus wrote...
I think one running gag in ME is plenty, and I vote for Conrad. Bug-free preferably. And I too miss Emily Wong. I still owe her that interview from ME 1

-At least Conrad had more depth with his character/quest than all the other cameos combined, well except the R. Queen Rep. I did hate the RPG slams coming from both him and the Salarian game dealer though. 

Bug free is how the game should have been in the first place.

Emily Wong will probably show up at the end of ME3. I can just picture it now as she rushes up to you with camera bot right behind her asking: “Commander Shepard! You just saved the galaxy for a third time, what do you plan to do next?” You’ll get to reply with “I’m going to Disney World.” Then it fades to black and credits roll.


mrmike_1949 wrote...
ME1's Thresher Maws were TOUGH! Playing on hardcore, they could one-shot you if you made a tiny miscalculation, or had the bad luck to have them come up right under you

-They could one hit kill you on foot on any difficulty and it took only a few hits on your Mako to destroy it as well. The fun part was never knowing exactly where the thresher would break through the ground.

The first time I encountered a thresher maw in ME1(during UNC: Missing Marines) I of course got killed rather quickly and sat there looking at the screen saying “What the %#@* was that?”. Then running into a few more of them on other planets just made the game experience so much better. I don’t get that with the lame boss thresher maw in ME2. Not even close.

When you hear about how Wrex took on a thresher on foot you think that must have been some feat achievement but when you look at how lame the one is in ME2 and you are just let down, big time. Its like whoopee freaking doo so what.


MonkeyKaboom wrote...
Difficulty and mechanics are not the same thing. Though they can relate. Could that fight have been more difficult in ME2? Yes. But at that same time the mechanics in that fight are infinitely superior to the ME1 incarnations. Even more considering the utter trash that was all things Mako to begin with. The shooter elements are exactly what this game needed.

-Vastly superior my hairy rear. It shows you where its going to pop out of the ground next during the entire fight, its acid spit is diluted and weakened so you can survive getting hit by it (just like the kiddie missiles) and there is no risk in getting killed by getting to close to it since it stays at a constant distance. Its just a typical shooter game boss fight. Oh, I’d like to see that joke of a vehicle the hammerhead take on one of these from ME1. One hit while in it and you’d be dead. It has nothing to do with difficulty or mechanics, just lame game design that is aimed to please the shooter gamer crowd.


Zevvion I totally agree on the lack of weapon selection in ME2. It does feel lacking when everyone in your team will be equipped with the same weapon type that they can use. But hey, lets give us 10 heavy weapons to choose from. I have never played a game in my life that was so unbalanced this way in weapon selections.

Modifié par Darth Drago, 15 juillet 2010 - 03:43 .


#7272
Kroesis-

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I wonder how much disk space was saved by not having the e-mails voiced.

#7273
Darth Drago

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Kroesis- wrote...

I wonder how much disk space was saved by not having the e-mails voiced.

They could have easily dropped the voiced codex entries to make room if that was the issue. I would gladly loose something I have never listened to fully in both games in favor of adding some depth to the actual game.

#7274
tonnactus

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mrmike_1949 wrote...



ME1's Thresher Maws were TOUGH! Playing on hardcore, they could one-shot you if you made a tiny miscalculation, or had the bad luck to have them come up right under you

.
And now they are harmless,even on insanity.No close range attack.Just take cover at the undestructable(lol) obstacles.

Modifié par tonnactus, 15 juillet 2010 - 07:58 .


#7275
tonnactus

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Darth Drago wrote...

-Vastly superior my hairy rear. It shows you where its going to pop out of the ground next during the entire fight, its acid spit is diluted and weakened so you can survive getting hit by it (just like the kiddie missiles) and there is no risk in getting killed by getting to close to it since it stays at a constant distance. Its just a typical shooter game boss fight. Oh, I’d like to see that joke of a vehicle the hammerhead take on one of these from ME1. One hit while in it and you’d be dead. It has nothing to do with difficulty or mechanics, just lame game design that is aimed to please the shooter gamer crowd.


No,thats wrong.Gears of War bossfights on normal are harder then Mass Effect 2 ones on insanity. And the player even had to think a little.(sea monster fight)