A list of e-mails that I dug up from thank you messages in ME2 to import ME1 ones. I’m not sure if its a complete list or not but there are quite a few that should have been voiced instead of just the text only we did get. I left out the generic spam like ones or those from people you never met in the game.
From ME2: All of these should have been voiced in my opinion, except for The Illusive Man‘s since he got enough lines as a secondary character.
-Anderson
-Kelly Chambers
-Shaman Urdnot
-Purgatory Prisoner Billy (could have been voiced by anyone) A quest hinted as well.
-Jonn Whitson -Wannabe merc on Omega
-Daniel -Mordin’s Assistant
-Urdnot Darg -Captured Krogan on Mordin’s loyalty
-Admiral Rael’Zorah
-Admiral Daro'Xen vas Moreh
-Detective Anaya
-Diana -Nef’s mother
-Jeirt -Salarian worker in Thane’s recruitment mission
-Cpt. Bailey
-Leslie -survivor on Jacob’s loyalty mission.
-Oriana Lawson
-Chakwas -Facial scars (why was this even sent since she could have just told me in person?)
-Kaidan/Ashley
-The Illusive Man -has to many e-mails actually.
From ME1: All of the ones where the voice actor is also doing a part in ME2 should have been voiced as well. Some of these I couldn’t find the actor who voiced them.
-Admiral Hackett (would have been nice to get Lance Henriksen back to do these)
-Tombs (voice actor was in ME2)
-Kate Bowman
-Lizbeth Baynham -from Zhu’s Hope
-Samesh Bhatia
-Emily Wong (is heard and seen in ME2)
-Consort Sha’ira (voice actor was in ME2)
-Chairman Burns
-Dr. Michel (voice actor was in ME2)
-Han Olar
-Chorban
-Morlan
-Captain Hannah Shepard (voice actor was in ME2) -needs spacer background.
The e-mail system in ME2 could have been so much more than it turned out to be. In a game setting where we know you can get voice mail messages (in ME1 Ashley got one from her sister) we get another step backwards in technology to get only text messages.
This goes hand in hand with all the cameo appearances we get in ME2 as well. Most of them were given nothing more than the Boba Fett treatment in Star Wars Episode 4 (after Lucas did his directors cut version) except they were given a few lines to say.
iakus wrote...
I think one running gag in ME is plenty, and I vote for Conrad. Bug-free preferably. And I too miss Emily Wong. I still owe her that interview from ME 1
-At least Conrad had more depth with his character/quest than all the other cameos combined, well except the R. Queen Rep. I did hate the RPG slams coming from both him and the Salarian game dealer though.
Bug free is how the game should have been in the first place.
Emily Wong will probably show up at the end of ME3. I can just picture it now as she rushes up to you with camera bot right behind her asking: “Commander Shepard! You just saved the galaxy for a third time, what do you plan to do next?” You’ll get to reply with “I’m going to Disney World.” Then it fades to black and credits roll.
mrmike_1949 wrote...
ME1's Thresher Maws were TOUGH! Playing on hardcore, they could one-shot you if you made a tiny miscalculation, or had the bad luck to have them come up right under you
-They could one hit kill you on foot on any difficulty and it took only a few hits on your Mako to destroy it as well. The fun part was never knowing exactly where the thresher would break through the ground.
The first time I encountered a thresher maw in ME1(during UNC: Missing Marines) I of course got killed rather quickly and sat there looking at the screen saying “What the %#@* was that?”. Then running into a few more of them on other planets just made the game experience so much better. I don’t get that with the lame boss thresher maw in ME2. Not even close.
When you hear about how Wrex took on a thresher on foot you think that must have been some feat achievement but when you look at how lame the one is in ME2 and you are just let down, big time. Its like whoopee freaking doo so what.
MonkeyKaboom wrote...
Difficulty and mechanics are not the same thing. Though they can relate. Could that fight have been more difficult in ME2? Yes. But at that same time the mechanics in that fight are infinitely superior to the ME1 incarnations. Even more considering the utter trash that was all things Mako to begin with. The shooter elements are exactly what this game needed.
-Vastly superior my hairy rear. It shows you where its going to pop out of the ground next during the entire fight, its acid spit is diluted and weakened so you can survive getting hit by it (just like the kiddie missiles) and there is no risk in getting killed by getting to close to it since it stays at a constant distance. Its just a typical shooter game boss fight. Oh, I’d like to see that joke of a vehicle the hammerhead take on one of these from ME1. One hit while in it and you’d be dead. It has nothing to do with difficulty or mechanics, just lame game design that is aimed to please the shooter gamer crowd.
Zevvion I totally agree on the lack of weapon selection in ME2. It does feel lacking when everyone in your team will be equipped with the same weapon type that they can use. But hey, lets give us 10 heavy weapons to choose from. I have never played a game in my life that was so unbalanced this way in weapon selections.
Modifié par Darth Drago, 15 juillet 2010 - 03:43 .