Pocketgb wrote...
Terror_K wrote...
I guess I still consider the depth to be there even if the elements don't all work quite as well as they could.
People who share similar views as I don't agree. I know how you feel - it's a complete case of red vs. blue - just understand how I feel, and people sharing a similar belief feel.
Regardless, you've shown quite adequetly why Bioware cannot win. No matter the direction they take people, large or small, will be disappointed. People were disappointed about KotOR, people were disappointed with JE, people were disappointed with ME1...You get the picture.
It's not just Bioware, either: Pretty much anything and everything will suffer from this. "Season 2 wasn't anywhere near as good as season 1", "their second CD wasn't anywhere near as good as their first", "the sequel blew in comparison to the prequel", and so on and so forth.
Make no mistake: People DO love ME2. People who are RPG fans, people who are shooter fans, people who were ME1 fans.
Here's the biggest, super question for you: If everything had gone according to how you, you personally wanted ME2 to be, would a thread like this not exist?
Some people did get what they want with ME2.
I personally loved KotOR to bits, found Jade Empire lacking somewhat but decent and thought ME1 was fantastic. Aside from MDK2 which just never really gelled with me, ME2 was my first disappointment from BioWare. So from where I stand BioWare was doing a stellar job overall with their titles until it came along.
The thing is, whether people were happy or not with KotOR, Jade Empire and Mass Effect 1 one has to remember that each of these were the first in their series and thus set the tone and style for that series. I mention this because there's a difference between lot liking a game for what it is and not liking a game for what it isn't, if you get my drift. KotOR set the tone and style of KotOR, so if you liked it you became a fan and if you didn't you didn't. Same goes for Jade Empire, and the same goes for Mass Effect and Dragon Age, etc.
The difference with Mass Effect 2, to me, is that the original Mass Effect set the tone and style, but Mass Effect 2 didn't adhere to or stick to that which was set. Sure, one can say that Mass Effect wasn't particularly deep an RPG from the start, but it set the standard for the type of game it was and garnered fans for it. If Mass Effect 2 had come along as a new IP or was the first in the series then I wouldn't have had as much of an issue with it, but when it follows on from a game I like and just seems so different and eliminates many of the factors I liked about the original it's not a good thing from my perspective. Part of the reason I became a fan of ME1 was not only because what it was but because it
wasn't what ME2 ended up being. When an IP you like starts to become the very thing you dislike then it really grates. It's a bit like the difference between the first 9 or 10 seasons of The Simpsons vs. pretty much everything that came since.
If ME2 had been made the way I wanted it to there would definitely be those who were displeased, but I suspect the backlash wouldn't have been as much. Of course how I would have done it following ME1 and how I would do it now looking at both games is and would be quite different, since there are some factors in ME2 that I wouldn't have considered before but I feel either work fairly well or with some tweaking and depth could possibly work well. From where I'm sitting though, Mass Effect 2 is the game BioWare's made with the most complaints and the most division between the fans. I'm pretty sure this is why the devs are quieter than they've ever been on these forums, knowing full well that there are a lot of unhappy campers out there ready to pounce on anything they say or jump on them with a snide comment about how lacking the game was, etc.
Yes... many got what they wanted, or at least were mostly satisfied. How many of them were already big Mass Effect fans though is hard to tell. But whether things were better in their minds or not, can people honestly say that ME2 feels the same as the original game? Can even the most ardent ME2 supporter say that this is what they were expecting and that this sequel really feels like a proper in-depth follow-up to the original? Can you honestly claim that the RPG elements are just as strong and/or prominent as in the first game? Like I've said before, I'll admit that ME2 is a less technically flawed game, and that in some ways it's even a better game. But a better RPG and a strong seccessor to the original in terms of tone and style? No way in hell. Better or no, it's just too far removed from it, IMO. And what works better is not necessarily what works best. ME2 is functional because of it's simplicity, not because it fixed issues or made elements from the original work. That doesn't mean it's better for it.
My main problem though isn't so much the game itself as the attitude of the devs and the direction it took. I lurked on the BioWare forums for quite a while and while there were a lot of problems here and there and people questioning decisions now and then I don't recall too many instances where BioWare devs posted things that made me question what they were trying to do and why. It wasn't until the early DAO and ME2 stuff started appearing that it seemed like BioWare weren't making games for the audience they once were and seemed to be going more mainstream. As time went on it just seemed more and more like BioWare were leaving their old audience behind in favour of fresh meat. Like they saw the way the wind was shifting with the likes of Halo, Gears of War and CoD becoming massive hits and decided to say "me too!" And the more time goes on the more I'm convinced that, once again, I'm going to be left behind as yet another once-respected company I came to love abandons me to appeal to the common man and starts pumping out the same crap as almost everybody else. The recent revelations of what's happening with DA2 just seem to confirm these suspicions I've had for over two years now even more. The parallels between that and what happened with ME2 are just too close to ignore.
Modifié par Terror_K, 19 juillet 2010 - 01:46 .