tonnactus wrote...
Did you played as a soldier with singularity or what? A thing i would never do.
No, Vanguard with Singularity. That was my second game, first was Soldier with no bonus talent.
125 points damage even without the shoulder pads and the muscle upgrade is ridicoulos overpowered.And melee didnt have any cooldown.You could basicly charge a blue sun commander on insanity and could just beat him to death.And because melee also stagger him,he didnt shoot back.
Well, first you have to get in melee range, your example would work against single enemy, but you have no chance with just melee against a group of enemies.
All classes except the vanguard are not challenging in Mass Effect 2.Not even from the start. And not even on insanity.
It all comes down to how you wanna play. Sure, being in cover all the time is boring as hell and not challenging, but if you play aggressively, then at the very least Vanguard, Soldier, Sentinel and Infiltrator can be fun.
Do you really thing the army wouldnt train the rare and valuable biotics they have? Even before N7? Of course, biotics start to train right at the beginning of their childhood according to the books. Someone would expect that their expand this if they become members of the system Alliance. Also the army have and train their techs.
I see what you mean, you are right, it probably makes no sense but as you said some progression is needed and imho it is better to improve tech/biotics instead of weapon skill.
Not my oppinion. The only new good thing is charge and thats it basicly. And it is really bugged.
Charge is the most awesome power I have ever seen, I still love it. It works pretty good for me, it has problems on some platforms, but it is easy to avoid charge fail there.
Khavos wrote...
Not
putting points into skills doesn't make any difficulty difference, it
simply makes everything take a little longer. It makes a boring combat
system more boring, not more difficult, and certainly not impossible.
And let's think about that for a moment: absolutely ignoring the skill
system on the game's hardest difficulty setting. SHOULD that be
possible? Of course not. It's an absolute failure as an RPG system.
It's not an RPG. It's a shooter.
And it's a boring shooter.
Find cover for the fight that's telegraphed to you miles before you
reach it, stay in cover, win. The only time that formula is ever mixed
up is with husks, which you can just outrun.
As I said, if all you do is stay in cover, shoot for 2 seconds, Warp something and take cover until your shields recharge, then you are right. But Mass Effect 2 can be fun too. It is up to the player to play the game.
It is not traditional RPG, so what? Still a great game. It has some role-playing features, and while I would love to see some more, combat is just fine imho.