To illustrate my last point:
If what I consider to be most important to me is at the top of the list, and least important at the bottom, I could score how I feel about the games as thus:
Mass Effect 1:
Story-telling/immersion: 10
RPG = story choices: 9
Gameplay = level design: 8
RPG = management of stats/skills: 7
Gameplay = shooter mechanics: 7
Mass Effect 2:
Story-telling/immersion: 6
RPG = story choices: 7
Gameplay = level design: 7
RPG = management of stats/skills: 7
Gameplay = shooter mechanics: 9
In ME1 you can see those things I value most (at the top of the list) score more highly than in ME2, whereas something like shooting, which I don't really care about at all, scores more highly in ME2. This is why, despite shooting being better in ME2, I still prefer ME1 - because it did the things I care about more better.
Someone else might order their list like this:
ME1:
Gameplay = shooter mechanics: 6
Gameplay = level design: 7
RPG = management of stats/skills: 6
Story-telling/immersion: 8
RPG = story choices: 8
ME2:
Gameplay = shooter mechanics: 9
Gameplay = level design: 8
RPG = management of stats/skills: 8
Story-telling/immersion: 7
RPG = story choices: 7
Again, for them the thing they value most of all - shooter mechanics - is greatly improved in ME2, and so that holds more weight when they assess the two games side-by-side than storytelling or RPG management.
Neither of these approaches is wrong, both simply reflect what is more important for each individual player. That is why it's always going to be such an explosive debate, because we don't all have the same list in the same order of preference.
Modifié par catabuca, 20 juillet 2010 - 02:02 .