Terror_K wrote...
Then why do you have a problem with people compaining that ME2 is dumbed down even more? If you agree with the overall sentiment, why is saying that ME2 is "dumbed down" an issue? Just because you feel ME1 was already a step halfway there?
The problem is where you happened to "draw the line". To hear some of the criticisms coming from this thread, you would think that Mass Effect was the deepest game in the history of gaming. To be frank, it just sounds hypocritical on your part.
"Mass Effect 2 removed everything that was good from the series: setting, depth, story and is all about shooter gameplay." If Mass Effect 2 happened to step over your proverbial line, it's only because Mass Effect 1 was already standing right on the edge of it. Mass Effect introduced the shooter gameplay, the fully-voiced main character, the film-style cameras, not Mass Effect 2. But if I pointed out how Mass Effect might have been dumbed down from Bioware's previous games, I'm certain that most people here would be insulted and defend it to the death. As a fan of Planescape Torment and Deus Ex, I could start calling out Mass Effect (and its fans) on the lack of depth and focus on shooter gameplay, but I accept the game for what it is.
But it should do when it's supposed to be essentually part two in a three part game. ME2 shouldn't be trying to go for something different than ME1, it should be trying to carry on where it left of and do what ME1 tried to do but better. This is supposed to be a trilogy of games in the same style, not three different games that just have the same setting. A sequel should add depth to the series, not take it away.
No depth, eh? Certainly not from the main quest, I can agree with that. But are you honestly telling me that you found the Mass Effect character
deep? Again, if you're looking for a deep overall message from Mass Effect 2, you're probably not going to get it. Mass Effect 2's depth came in smaller sizes, but ultimately added up; Miranda's loyalty mission where you see her confront her sister and finally realize that she's not a total ****, Jacob's loyalty mission where we got to see humanity reverted to its most primitive form "Lord of the Flies" style, or even Garrus' recruitment where we come to realize that his life always seems to revert to hopelessness when Shepard's not around.
Mass Effect 2 was a character-centered game, completely opposite from Mass Effect 1 which was completely plot-focused (to the point where its characters became walking encylopedias). If you have a preference for the original, fine. But you still haven't shown me where this hidden layer of depth comes from aside from a rather lackluster main story.
It is, but it's not as well balanced. ME1 was about a third RPG, a third Shooter and a third interactive movie. ME2 was about 10% RPG, 50% shooter and 40% interactive movie. ME2 is simply too unbalanced and feels schizophrenic with its elements, with minor RPG elements being strong and what should be crucial ones taking a back-seat or gone entirely. ME2 feels like the devs went "let's scrap everything, build a shooter system and then slap on the minimal amount of RPG elements for this game to still fit the genre, then try to hide it by adding some minor RPG fluff here and there."
Again, do I need to point out 1% increase to pistol damage? You're giving the RPG in Mass Effect 1 far too much credit, both in terms of depth and how much time was spent there. For the RPG portion, most of the time was spent in my bland inventory screen creating omnigel, not increasing my talents/abilities. That's not a good thing.
All Mass Effect 2 changed for the RPG elements was now every talent has a dramatic effect added. Rank 1-2 is a larger shift. I personally don't like wading through pointless talents to get to the good stuff.
While I agree that BioWare's RPGs have been getting gradually less deep since after NWN, I think they all fit the definition. As long as there is some form of statistical character progression then it's technically an RPG.
You just qualified World of Warcraft and the Final Fantasy series as RPG's. You basically took the most narrow, gameplay oriented elements for your definition. You have not captured the elements which made Baldur's Gate, Morrowind, Deus Ex, great. Or any pen and paper RPG, for that matte.
I don't claim and have never claimed that Mass Effect 2 isn't an RPG. What I've said a lot is that I feel it's a shallow and unsatisfactory one. I suppose some people will say the same of ME1, but it had enough elements present for me to still love the game. And I personally love the game more for its narrative, setting, visual style and cinematic styling more than I do for its RPG elements. As long as I feel that my choices in building a character matter and I have lots of choices and variations to deal with I'm generally happy, because this is what defines depth for me in an RPG when it gets down to it. ME2 just failed to do this entirely, with everything so cut-back and watered down and linear. ME2 rewards anybody whether they've put effort into things or not, and relies on instant gratification and allowing people to become Masters of All Trades, which are things I just don't like in games, particularly RPG's.
So how does Mass Effect 2 reward everybody regardless of effort? What's an example of Mass Effect not giving you instant gratification? How many options does Mass Effect really offer you besides "good" versus "evil"? What was terrible about Mass Effect 2's setting? How is Mass Effect 1 not linear? I would like to hear your opinion on all these different things.
Modifié par Il Divo, 20 juillet 2010 - 03:46 .