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Disappointment With Mass Effect 2? An Open Discussion.


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#7451
zazei

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Lumikki wrote...

So, what you say here is that Saren was Terminator. Too bad no-one noticed in Citadel council for years that they best Spectre was Terminator (robot).


You should go back and replay ME1 again. Saren wasn't always a cyborg, Sovereign "upgraded" him after Virmire. Saren tells you as much in the final battle. If you sucessfully argue with him on Virmire as well he says Sovereign sensed his doubts and turned him into a cyborg so he would fall back in line.

Modifié par zazei, 21 juillet 2010 - 07:58 .


#7452
KitsuneRommel

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Il Divo wrote...

As per your own words, since this discussion relates strictly to the depth of gameplay, wouldn't we then have to come to the conclusion that World of Warcraft is a much better RPG than Mass Effect since the possible options/combinations are almost infinite?


Well, duh! Of course it is.

classes, talent trees (sub-classes), inventory, level progression, stat progression, professions, free-roam world, quests, dungeons, parties, story progression, no set backstory, role-playing (at least on certain servers), OTHER PEOPLE. It's like comparing a pen and paper RPG to Choose Your Own Adventure books

#7453
Lumikki

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zazei wrote...

Lumikki wrote...

So, what you say here is that Saren was Terminator. Too bad no-one noticed in Citadel council for years that they best Spectre was Terminator (robot).


You should go back and replay ME1 again. Saren wasn't always a cyborg, Sovereign "upgraded" him after Virmire. Saren tells you as much in the final battle. If you sucessfully argue with him on Virmire as well he says Sovereign sensed his doubts and turned him into a cyborg so he would fall back in line.

So, when you do few  hours or days before end battle huge upgrade what turns you hole inside to this metal skeleton, there is no surgery  scars. Of course medicical operation are more advance, so maybe they can do it without scars or maybe Saren is wearing rubber suit as skin. Also as cyborg, what is there actually turian left? In end battle there is pretty much all skin gone, so is there more than brain left? Maybe not even that and body is remote controlled.

#7454
A.N.A.N

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Lumikki wrote...

zazei wrote...

Lumikki wrote...

So, what you say here is that Saren was Terminator. Too bad no-one noticed in Citadel council for years that they best Spectre was Terminator (robot).


You should go back and replay ME1 again. Saren wasn't always a cyborg, Sovereign "upgraded" him after Virmire. Saren tells you as much in the final battle. If you sucessfully argue with him on Virmire as well he says Sovereign sensed his doubts and turned him into a cyborg so he would fall back in line.

So, when you do few  hours or days before end battle huge upgrade what turns you hole inside to this metal skeleton, there is no surgery  scars. Of course medicical operation are more advance, so maybe they can do it without scars or maybe Saren is wearing rubber suit as skin. Also as cyborg, what is there actually turian left? In end battle there is pretty much all skin gone, so is there more than brain left? Maybe not even that and body is remote controlled.

It would be closet to a few weeks, as shephard goes from virmire to the citadel, with possibly more stops and to ilos and then back to the Citadel before seeing Saren again.

It's also implied that sovereign was controlling what was left of Saren's body

Modifié par A.N.A.N, 21 juillet 2010 - 11:01 .


#7455
Darth Drago

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Lumikki wrote...

zazei wrote...

Lumikki wrote...

So, what you say here is that Saren was Terminator. Too bad no-one noticed in Citadel council for years that they best Spectre was Terminator (robot).


You should go back and replay ME1 again. Saren wasn't always a cyborg, Sovereign "upgraded" him after Virmire. Saren tells you as much in the final battle. If you sucessfully argue with him on Virmire as well he says Sovereign sensed his doubts and turned him into a cyborg so he would fall back in line.

So, when you do few hours or days before end battle huge upgrade what turns you hole inside to this metal skeleton, there is no surgery scars. Of course medicical operation are more advance, so maybe they can do it without scars or maybe Saren is wearing rubber suit as skin. Also as cyborg, what is there actually turian left? In end battle there is pretty much all skin gone, so is there more than brain left? Maybe not even that and body is remote controlled.

-And you don’t see any connection to the ME2 final boss in all of that?

The time between missions is never clear but its likely that the whole game (ME1) took about a month or so to complete from Eden Prime to the final battle on the Citadel.

It was never stated (to my knowledge) when Saren got his cybernetic additions or the extent of what was replaced other than it happened before ME1 began. Or even if it was possible that Sovereign could have upgraded him long before Virmire with some sort of Reaper nano-technology.

#7456
tonnactus

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Lumikki wrote...

Not even close. Saren did full body change from flesh to metal based robot. Collector was just stronger in a hardbringer form, but still same body.


A body that is burning with smoke? Thats make far more sense then sarens final transformation,thats for sure...

The the transformed body didnt have health anymore.Only armor and barrier.

Barrier was the only thing ordninary collectors use anyway. Harbinger used some strong form of warp and something that could force the player out of cover(but it travels so slow that this never was never a threat anyway)

#7457
Il Divo

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Terror_K wrote...

Statiscial character progression, a ruleset, gaining experience, skills/talents/feats, etc. Lots of people say "roleplaying" or "story" but that would mean almost any game could be an RPG, and there are several games commonly known as RPGs that feature barely any of this whatsoever.


No, it does not mean almost any game. If there is no role-playing, then a game is not an RPG, hence why games like Warcraft are such failures. Statistical progression has no value if there is no choice and by extension roleplaying. As I explained before, numerical statistics are the lowest form of RPG. They offer the player choices only in how they impact combat with no regards to character personality, emotion, or backstory.

WoW is a stronger RPG than Mass Effect, yes. But whether it's a better game is a matter of opinion. Both as also trying to be and achieve different things, so direct comparison doesn't really work.

My point is is that RPGs come in all shapes and sizes, and that's okay because each one is trying to achieve something different. All I ask is that Mass Effect 2 remain consistent with ME1 instead of trying to be like another game entirely. And my main issue is that ME2 seems to be doing everything in it's power to not be an RPG without not being an RPG.


If it claims to be an RPG, then it is trying to be an RPG, no? And if this is the case, then WoW is an absolute failure where there is little to no character-focus, story value, or player choice impacting the world. It's why I find the notion of Jrpg's funny. It's intended to denote a different style but all it really means is that they ignore player choice, character creation, in the place of statistical combat.

Underlined: Not even sure what this means. Mass Effect did plenty well to not be a statistical RPG already. Your point still seems to be that Mass Effect 2 is bad because its a sequel. This isn't comfort to a Bioware fan. If they announced that they were only making first person shooters from now on, are you comforted because it might be a "separate series"?

So how does Mass Effect 2 reward everybody regardless of effort?

Aside from the above example of skill upgrades giving instant, sudden reward rather than being more gradual, you can too easily become a master of all trades in ME2. There's no need to pick and choose, and all upgrades can be gotten easily. Thanks to the elimination of non-combat skills and needing a techie to decrypt and hack now anybody can just do it without any effort, Shepard isn't restricted by class to armour, and doesn't need to sacrifice combat skills to be charismatic. Essentually Shepard can be the charming rogue with ultimate firepower and the ability to unlock and break into anything with next to no effort at all and no need to build a character smart. Shepard can essentially be the Fighter-Mage-Thief with all the benefits and none of the drawbacks.
 


Italics: I never felt the need to spend hours "building my character", largely because most options were worthless (1% pistol damage yet again). This is still you pointing out Mass Effect 2 is dumbed down while pretending
that Mass Effect is Calculus. "I spent 3 minutes creating my Mass Effect 2 character." "Well, I spent 5 minutes creating my Mass Effect character!" Pretending that one is substantially higher than the other is an exercise in futility.

Bold: And you just did a wonderful job of describing Mass Effect. Play an Adapt or Sentinel and we'll talk about the pointlessness of the soldier class. You're basically just describing all of Bioware's failures by entering player skill into the factor. The minute that happened, combat classes became dumbed down. If you want a return to the days of the Fight-Mage-Thief breakup, you're going to have to go back alot further than Mass Effect to find it.

It doesn't matter where you spend your points because Shepard will succeed no matter what, and you could just go through the entire game and ignore them completely because Shepard doesn't need any of them to shoot the right testicle off a fly from 100 paces even at Level 1. You get the same amount of XP per mission no matter how you did it, so those who actually do things the harder way or those that explore more get no more benefit from working harder than the person who just charges through the middle... not that this really matters since there's usually only one way to solve each problem anyway.


As others have pointed out, Mass Effect can be beaten with no talent points allocated. It's an exercise in stupidity, but it's possible. Here's an equivalent comparison: Mass Effect is instant gratification. All my options focus around combat (even tech options) and there is absolutely no skill system. Compare this to Kotor where my character coudl use skill points to solve scenarios in alternate ways.

Are you starting to understand why Mass Effect is not that much higher up the totem pole?

This is a dialogue and narrative choice thing, but that's not what I was referring to. I was meaning choices in character building, items, modding, etc.


Again, if this is your approach to the Mass Effect 2 debate, how have you shown that Mass Effect is a deep and meaningful experience? All you're demonstrating by this is that Mass Effect is "slightly better than its retarded brother" which isn't necessarily very intelligent to begin with. Mass Effect's inventory system was absolutely terrible; there were far too many items and not a single one felt unique. A good RPG does not make you cringe with fright when you pick up a new toy.
 
 

Because it allowed you to tackle situations from several angles. Because not everything was in the same place with every playthrough. Because you sometimes had to pick and choose instead of being able to have your cake and eat it too. Because the level designs were literally more branching and seemed more like real locales compared to ME2's winding lines that simply took you from A to B without deviation at all.


No, I'm afraid it didn't. Name one instance that Mass Effect allowed you to avoid an entire combat dungeon and Mass Effect 2 did not. Everytime I go to Feros, I must fight the Geth; the same with Noveria, Virmire, and Artemis Tau.

Everything in Mass Effect was the same every playthrough. If I make a ruthless Spacer Soldier, my game will play out exactly the same my first round or my second round. The game does not change at all. You're still only offering generalizations. I'd like some specific examples.

Modifié par Il Divo, 21 juillet 2010 - 07:48 .


#7458
tonnactus

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Il Divo wrote...

No, I'm afraid it didn't. Name one instance that Mass Effect allowed you to avoid an entire combat dungeon and Mass Effect 2 did not.


At least it was possible to avoid to fight kaira stirling and get the pass from anoleis. To name one example.

Modifié par tonnactus, 21 juillet 2010 - 08:19 .


#7459
Siansonea

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So, 300 pages of "this game suxxxx omfg"?



That's a LOT of energy for one to devote to a game that one dislikes. May I suggest that one start playing games that one DOES like?

#7460
bjdbwea

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Siansonea II wrote...

That's a LOT of energy for one to devote to a game that one dislikes. May I suggest that one start playing games that one DOES like?


Problem is, there are few RPGs available each year. BioWare is (was?) one of the last companies to develop proper RPGs. Whereas the shooter fans could easily find dozens of games each year if all they care about is pew-pew.

#7461
Rejoy Skinler

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I must admit that I've been enjoying my second ME2 play through a lot more.



First, playing as an infiltrator, even on insane, is a lot more fun than an adept on hardcore.

Second, as I imported a renegade from ME1 the story around the council and cerberus felt more coherent.

Third, being able to do firewalker missions from time to time is a welcomed change of pace in terms of game play, and the most recent DLC was really good.

Fourth, those damn minerals have been fixed.



Hopefully some post game DLC will improve upon the main arc and its repercussions and when the GOTY edition hits it will be a different experience.








#7462
Iakus

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bjdbwea wrote...

Siansonea II wrote...

That's a LOT of energy for one to devote to a game that one dislikes. May I suggest that one start playing games that one DOES like?


Problem is, there are few RPGs available each year. BioWare is (was?) one of the last companies to develop proper RPGs. Whereas the shooter fans could easily find dozens of games each year if all they care about is pew-pew.


Plus, there's going to be a third ME game.  To me, it's less about not liking ME 2 than really wanting to like ME 3

#7463
Whatever42

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bjdbwea wrote...

Siansonea II wrote...

That's a LOT of energy for one to devote to a game that one dislikes. May I suggest that one start playing games that one DOES like?


Problem is, there are few RPGs available each year. BioWare is (was?) one of the last companies to develop proper RPGs. Whereas the shooter fans could easily find dozens of games each year if all they care about is pew-pew.


The ME series was always supposed to be a shooter-RPG hyprid in an 80s science fiction type Star Wars/Star Trek/Star Fighter universe.

I completely understand that some people liked the balance between the two genres better in ME1 than ME2 - I disagree but I understand. As long as everyone understands that they was supposed to be a shooter as well.

Actually, I do find some of the "dumbed down" elements more immersive. Carrying around 3 tons of equipment in my "bag of holding" was stupid. I like the new system.

Now, if they intend to turn the Dragon Age story into a hybrid then you should complain. I'm not convinced they are going to do that just because they might make it more cinamatic (you can be cinamatic and still an RPG) but I think that would be a legit gripe.

#7464
bjdbwea

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Whatever666343431431654324 wrote...

Actually, I do find some of the "dumbed down" elements more immersive. Carrying around 3 tons of equipment in my "bag of holding" was stupid.


Indeed. But if that's the problem, why didn't they just implement a (realistic) weight limit and/or item limit? Not that the inventory would be one of my most important complaints, far from it, but an answer to that question would be interesting indeed.

Modifié par bjdbwea, 21 juillet 2010 - 09:57 .


#7465
Lumikki

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Siansonea II wrote...

So, 300 pages of "this game suxxxx omfg"?

Yeah, same handfull people keep complaining about how ME2 suck because it wasn't perfect for them. At least sometimes there is someone new to say they opinion here. At least developers are smarter enough, not to listen personal whining and put more value real good feedback. Game just isn't allways for everyone.

#7466
tonnactus

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Whatever666343431431654324 wrote...

Actually, I do find some of the "dumbed down" elements more immersive. Carrying around 3 tons of equipment in my "bag of holding" was stupid. I like the new system.

Use imagination.In the first game,you had a tank. In the second ,you have s shutlle. And someone really has to explain why they took out such things like inventory when  rpgs like fallout 3(sold more copies then mass effect +sequel together) still have such things.

Modifié par tonnactus, 21 juillet 2010 - 10:15 .


#7467
Il Divo

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tonnactus wrote...

At least it was possible to avoid to fight kaira stirling and get the pass from anoleis. To name one example.


Oh, we consider one room to be a dungeon now? If this is the best you can do, you have not demonstrated options.

a) Can I avoid the Geth encounter on Eden prime?
B) Can I avoid fighting the Geth on Feros?
c) Can I avoid the rachni encounter on Noveria?
d) Can I avoid fighting the Krogan on Virmire?

If you can answer yes to any of these, you have demonstrated how Mass Effect substantially allows you options in how to deal with your encounters. Hence why I term them 'dungeons'. Skipping a dungeon demonstrates substantial, meaningful choice. For example, killing Saren was a wonderful attempt at making the player feel important. Unfortunately, robo-Saren diluted the entire meaning of this encounter.  

Use imagination.In the first game,you had a tank. In the second ,you have s shutlle. And someone really has to explain why they took out such things like inventory when  rpgs like fallout 3(sold more copies then mass effect +sequel together) still have such things.


"If you can't do it right, then don't do it at all". Mass Effect's inventory demonstrates the first part of this while Mass Effect 2 demonstrates the second. RPG's like Fallout 3 didn't make the player want to drill a hole in their head largely because the inventory was such an important element. Inventories are not out-dated; Mass Effect's attempt is.

Modifié par Il Divo, 21 juillet 2010 - 10:50 .


#7468
VanTesla

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Ive posted before but I wanted to add a few more things.

How they changed Liara so drastically with little reason if you read the books it doesnt give a great enough reason for such a change.

How paying for a few pieces of armor and weapons in dlc is just plain robbery and a insult to the loyal fans of Bioware.

Much of the big boss fights where dull like the one on Tuchanka.

Less weapons and gear.

#7469
Whatever42

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tonnactus wrote...

Whatever666343431431654324 wrote...

Actually, I do find some of the "dumbed down" elements more immersive. Carrying around 3 tons of equipment in my "bag of holding" was stupid. I like the new system.

Use imagination.In the first game,you had a tank. In the second ,you have s shutlle. And someone really has to explain why they took out such things like inventory when  rpgs like fallout 3(sold more copies then mass effect +sequel together) still have such things.


I didn't buy fallout 3 because I could loot stuff. I bought it because fallout is cool and I wanted to be a Mad Max desperado.

But more than "where am I keeping these 10 sets of armor", there is also, why am I stripping the dead of their substandard equipment and selling it on the citadel? I'm a hero out to save galactic civilization, why do I feel like Nobby Nobbs, despoiling a battle field, pulling boots off the dead?

That might make sense in fallout 3 and even in DAO, where you start out as a peniless dispossed exile but not so much when you're the hero of the Alliance and Council Spectre.

But that's nitpicking again. I don't mind inventory really but I really did find it more immersive hacking for credits or finding weapons designs in labs than picking it off dead mercenaries. That said, I think it could be better. Finding the odd piece is fine and having more customization would be very cool (RPGs aren't about looting imo but creating a character through customizing).  More choices, from armor to weapons to hair styles, would be very nice.

But back to my point - nitpicking the design choices can easily go both ways. Just because its been done that way, doing it a different way isn't dumbing it down or ruining it. Its just different.

#7470
Pocketgb

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bjdbwea wrote...

Whatever666343431431654324 wrote...

Actually, I do find some of the "dumbed down" elements more immersive. Carrying around 3 tons of equipment in my "bag of holding" was stupid.


Indeed. But if that's the problem, why didn't they just implement a (realistic) weight limit and/or item limit?


Because it can be just as unrealistic and/or impractical. If you'd want to account for any additional inventory you'd have to be carrying a giant backpack all over the place. Not only that but I don't see why someone would want to carry such a large assortment of gear on a dangerous mission.

#7471
dswtor

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I thought it was disappointing...they took out a lot of content.

#7472
bjdbwea

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Pocketgb wrote...

Because it can be just as unrealistic and/or impractical. If you'd want to account for any additional inventory you'd have to be carrying a giant backpack all over the place. Not only that but I don't see why someone would want to carry such a large assortment of gear on a dangerous mission.


Yeah, soldiers often carry a lot of gear. I wouldn't mind a realistic portrayal. Other games did it too. I don't mind that Shepard is only able to carry one weapon of each type, but I do mind that the possible selection is so small, and that the buying and selling of stuff and the customization of weapons was removed. If this was only about the inventory being so clunky, surely the other stuff didn't need to be removed?

Modifié par bjdbwea, 21 juillet 2010 - 11:26 .


#7473
dhayes68

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They took out loot and put in grinding. Really?!?!

#7474
Il Divo

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bjdbwea wrote...

Yeah, soldiers often carry a lot of gear. I wouldn't mind a realistic portrayal. Other games did it too. I don't mind that Shepard is only able to carry one weapon of each type, but I do mind that the possible selection is so small, and that the buying and selling of stuff and the customization of weapons was removed. If this was only about the inventory being so clunky, surely the other stuff didn't need to be removed?


Because while inventory system itself was terrible, most of the other elements (except weapon mods) felt pointless. Picking up a new weapon never actually felt meaningful in the way that it should have. The same might be said of other RPG's, but stat bonuses and techniques like dual wielding can make the decision an important one. Mass Effect has none of this. When I choose between two assault rifles, it's a very simple matter of which does more damage/accuracy.

Modifié par Il Divo, 21 juillet 2010 - 11:34 .


#7475
tonnactus

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Il Divo wrote...


Oh, we consider one room to be a dungeon now? If this is the best you can do, you have not demonstrated options.

a) Can I avoid the Geth encounter on Eden prime?
B) Can I avoid fighting the Geth on Feros?
c) Can I avoid the rachni encounter on Noveria?
d) Can I avoid fighting the Krogan on Virmire?

If you can answer yes to any of these, you have demonstrated how Mass Effect substantially allows you options in how to deal with your encounters. Hence why I term them 'dungeons'. Skipping a dungeon demonstrates substantial, meaningful choice.


Name me an actual rpg where could skip what you understand under dungeons.Then,TerrorK posting wasnt meant in a way that it was possible to skip entire fights completly.Just different ways to go through the game. Noveria offered that in more then one place. Virmire offered this too. Different routes,less or other enemies.
Bringing Down the Sky. (avaoid the fight with the second command of ballack)

Something like this exist in MAss Effect but is not enough. The second lacks such things completly. From A to b without exceptions.



"If you can't do it right, then don't do it at all". Mass Effect's inventory demonstrates the first part of this while Mass Effect 2 demonstrates the second. RPG's like Fallout 3 didn't make the player want to drill a hole in their head largely because the inventory was such an important element. Inventories are not out-dated; Mass Effect's attempt is.


All they had to do was to remove forced loot from enemies.Thats it. No one was forced to open lockers when they had the best equipment.

Modifié par tonnactus, 21 juillet 2010 - 11:38 .