therhollywood wrote...
yoda23 wrote...
Andorfiend wrote...
Darth Drago wrote...
I wont do a massive list like in other threads, but single out one or two things each posting.
-The Normandy. I hated the fact that several of your soon to be recruited companions had the only key to their rooms. It felt like a weak gimmick by being teased “you cant go in here until you recruit the person who has the key”. Just going by the locked room thing you would already know without a doubt that your missing two companions (the 2 downloadable ones) just by not having access to their rooms. Also on this note, not having access to the vehicle/cargo deck was rather lame as well. Hopefully it will get opened with the Hammerhead download.
This is something I noticed. Having sections of the ship you can't get into just because the NPC who is supposed to stand there hasn't been recuited yet is VERY much a JRPG console kind of thing. It's not needed, it's not like having Shepard walk into an empty room and ask EDI what's it's for would have somehow ruined the game. Not being able to walk into empty rooms however nearly gave me an apoplexy. I was about ready to order up some cutting charges so I could blow EDIs brains out the first time I played the game.
Seriously, I'm supposed to be the ship's Captain but I'm not allowed to look in the cargo bay? Or life support? Or gunnery? No way in hell would my Shepard put up with that crap, and that I had to rubs my nose in the fact that it's a video game and ruins immersion.
There were a LOT of things in the game that felt like the game was holding my hand because it didn't trust me not to be too stupid if it let me off the rails. Ad that feels like a cold wet slap in the face after ME 1.
I actually thought this aspect of the game fit with the whole Cerberus resurrection thing. Cerberus controls/owns the Normandy now, not the Alliance and especially not Shepherd. Shepherd is just a Cerberus tool now. Keeping things "locked" from Shepherd actually made the story "fit" a little better for me, IMO.
well if they were locked then they wouldent open them up for other crew members. thats like saying this no name guy that came on the ship is more trustworty than shepard. dose not make sens
The "recruits" were selected by the Illusive Man, they are not randoms. Grunt and Tali are the exceptions. For Tali Engineering is open already to Shepherd. In Grunt's case he goes into the cargo hold and as prior to him you have no cargo it makes sense that you would not need to enter that room. So, it does make sense if you think about it.




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