[quote]Terror_K wrote...
Last time I checked Warcraft III was an RTS and not an RPG, but anyway... [/quote]
It's considered to be an RTS with RPG elements; you have the ability to level your 'hero'.
[quoe]
The thing is that this, for lack of a better term, "misconception" of what an RPG is with regards to a video game came about because when the first cRPGs came out there was so little opportunity for real roleplaying in them. They were generally adaptations from AD&D and other P&P rulesets, and they in turn spawned knockoffs that were based on the CRPG equivelents rather than the P&P ones, and it kept going from there. As such, these type of games were commonly called RPGs. [/quote]
Yes, I'm familiar with what happened. But I still find this to be an issue of semantics. "RPG" sounds better than "numbers game" or whatever term we could think of. This way, we can now corner those who are familiar with pen and paper, etc. But logically your conclusion suffers from errors. "World of Warcraft is a role-playing game where I cannot role-play." The conclusion is ultimately invalid.
To compare, it's like saying "I will read a romance novel where there is no romance" or "I will watch an action film where there is no action". I can understand someone preferring combat-based statistics, but it still defies its own definition.
[quote]
True. But this must be restricted somewhat when there's no DM and only a computer to handle things. [/quote]
True, there is no computer as of now that can consider the number of permutations that a human being can, but I still give points to those that make a good attempt. Mass Effect 1 and 2 are both probably Bioware's most restrictive role-playing games. Compare this to something like Morrowind where I can do whatever I desire as long as my character is physically able, such as how I can kill any quest-giver and take the reward off his body. Personally I see where role-playing elements are most apparent.
[quote]
Again, a CRPG doesn't have a true Dungeon Master, and thus can't do non-combat freeform roleplaying as well. When you don't have a DM the rules are far more crucial in order to guide the player. One also has to remember that no computer game will ever have the real freedom of a P&P game, and it's unrealistic to expect it to. [/quote]
And this is something I agree with, but it still doesn't make games which rely on statistics.
[quote]
Same goes for the next Witcher game, which has everything an RPG needs according to your definition but would fail simply because
you're stuck with a pre-defined character you can't really customise beyond stat-building and dialogue choices. We also have to keep in mind that while roleplaying itself may be the main focus of P&P RPGs and the main point of it all, 95% of them (or more)
have some ruleset and statistically-based progression system with them. They vary in depth and roleplaying-to-stat ratio, but they're present. [/quote]
Again, I will never dispute what the market calls an RPG. And some as you said vary in role-playing to stat ratio. But let's consider Golden Sun, a really enjoyable JRPG for the gameboy advance. Ratio of role-play to stats is 0:100. We need choice to role-play.
I'd like to clarify the bold. Role-playing is a threshold. Role-playing is something that can translate across almost any genre (except for perhaps sports games). I can make an FPS that is more an RPG than any JRPG if I incorporate choice into the story. If the Witcher allows dialogue options (as you say), then I would say it's probably an RPG. Pre-defined characters is merely a portion of what an RPG makes up, including character personality, history, choices, etc. If it featured none of those, then I would probably say the Witcher isn't an RPG.
[quote]
Perhaps what is needed is distinction and clarity when referring to the different aspects common to an RPG. When I personally say "RPG elements" I mean the statistical stuff, and usually refer to what you call the "RPG elements" as the "Story/Character/Narrative Stuff," not because I don't think these are RPG elements but because I've played so many RPGs without them and so many non-RPGs with them.
[/quote]
Let me try explaining like this. Let's consider Dragon Age: Origins. Let's consider that dashing rogue you mentioned earlier.
Okay, so I'm role-playing a dashing Elven rogue. In conversation, I choose the most suave responses. I flirt, I'm charismatic, etc. People refer to me by my race/background.I can pick a lock like nobody's business. I'm good with a dagger, etc. Okay, so let's get to combat. What happens? I go into stealth. I'm role-playing a rogue entering a stealth, I sneak up behind my enemy, I stab him, stun him, pickpocket, etc.Whatever it is rogues do, I do. And I
feel like a rogue.
Now, perhaps I was harsh in saying numbers have no relevance to a role-playing game. It's true that if there's no role-playing then it can't be a role-playing game, but if it is a role-playing game then attributes, skills, feats, etc. are useful. And I'll show you why by comparing this to Mass Effect.
Okay, so I'm now role-playing an Engineer. In conversation, I choose...? I'm not sure. The most...suave options? Not really. The most...technical options? Again, not possible. Well, in combat I have tech skills! I'm role-playing an Engineer! But not really, because it never translates to anything beyond Commander Shepard. Perhaps you see what I am now getting at.
Gameplay, statistics, etc should be designed so that I still feel like I am role-playing. When I stealth, I feel like I am this Elven rogue. In Mass Effect, I am only an adapt when I'm in combat. I'm only an Engineer in combat, a soldier in combat, etc. Little details could have made this more believable; letting adapts use their powers to open containers, or use them during cut-scenes, etc. My Shepard is your Shepard is the guy in china's Shepard only paragon vs. renegade. The game makes absolutely no effort to turn my gameplay into a role-playing tool like other RPGs.
This is why I think that Mass Effect offering more "RPG-esque gameplay" than Mass Effect 2 is an illusion. Just take a look at your skills as a soldier: shotgun, pistol, assault rifle, first aid, ...intimidate? Where did that come from? Mass Effect basically threw the only 'skill' in the game along with combat which served no useful purpose. Ultimately Mass Effect 1 and 2 make absolutely no effort to turn my most basic playstyle decisions into a role-playing tool.
Modifié par Il Divo, 27 juillet 2010 - 02:16 .