Terror_K wrote...
Except that Garrus is part tech... 
Yes, I realize that. I was about to change the analogy to Earth, but I hoped people would be able to grasp the point regardless.

Terror_K wrote...
I find it hard to believe that every non-tech Shepard wouldn't at least like one of the three (that's half the companions there!) of the potential tag-alongs. And it's not like that's all they were good for (Garrus was killer with a sniper rifle, Tali murderous with a shotgun, etc.).
It's more than just combat combinations, (though that's the only reason I never took Tali anywhere) I just feel obligated to take someone because I feel their only redeeming access is picking locks. I didn't mind it so much in DA:O, as both Leiliana and Zevran were outstanding characters that I WANTED to take along, but if they weren't, I shouldn't feel guilted into thinking I might miss out on something if I don't bring them. I'd sooner bring a Mage or a DW Warrior if I wanted pure DPS.
Terror_K wrote...
The thing is this aspect doesn't get in the way of role-playing at all. Quite the opposite. It makes no sense for a soldier Shepard with no tech-skills whatsoever to be able to so easily hack, decrypt, etc. every terminal, door, crate or eletronic object he/she comes across.
It does to me. Mages having a "lockpick" spell, and fighters/warriors being able to bash (with limited success) has been around since before the concept of stuffing a D&D campaign into a video game was ever concieved of. Why should it now be restricted?
Quite frankly, I would settle for a KOTOR type system, or even a reduced chance, or basically anything that would make opening said lockers or chests harder without a rogue archetype. I want
options. However, in the abscence of such a system, I'd prefer it not revert to how it was, regardless of how whether it would help others label the game or not.
Terror_K wrote...
And if you want to get the different dialogue in that example you gave you either go back when the job is done or get it in a different playthrough. That's what multiple playthroughs are for.
That's metagaming, and it's not the same.
Modifié par Massadonious1, 27 juillet 2010 - 09:59 .