bjdbwea wrote...
Insulting to whom? I would never have been the "dumb shooter fan", because I never played the ME series for the shooting part. I like ME 1 so much because of the story, the presentation, the characters, the choices, the immersion into an amazing galaxy. I also like that my main character is fully voiced, and plays a real role in the cutscenes. (I would like to see DA maintain the more traditional dialogue system though.)
True, but that still results in the mistaken assumption that you're playing for the shooting part. On page 298 you go into it in quite detail about how all reviewers are biased, etc and Mass Effect 2 only pleases shooter fans, not those looking for depth. I don't play Mass Effect 2 for the pew pew and still thought it was an amazing experience. The character being fully voiced results in a character that becomes less our own however, hence why I say "dumbed down".
Mass Effect did not start that trend. Actually, the gameplay in JE was much more dumbed down than in ME 1. I really thought that they had found their way back to less dumbing down with that game. Only to have even more in ME 2.
Well, strictly speaking it did. "Voice-acting, real time shooter combat, and eye candy". Jade Empire's combat system may have been overly simplistic, but my point is that all 3 of those elements are something typically attributed to the shooter genre, not the RPG genre. Hence why I say "Mass Effect" started that trend. Bioware decided to enter very dangerous waters. Some such as yourself thought they pulled it off, while others put their controllers down in disgust. Mass Effect regardless did cause some alienation.
But as I said before, I don't play the ME series for the pew-pew. Dumb it down or not, whatever. I can't see how the story or the characters in ME 1 are dumbed down. They certainly have a bit less to say because of the voice acting, but story and characters are very much up to BioWare's previous standards, and the presentation set a new milestone. The same can not be said about ME 2 in my opinion.
Wrex aside, none of the characters I would say live up to Bioware expectations. If someone asked me if I liked Garrus, I would respond "Yes". If they asked if I liked Liara, I would respond "Yes". Yes, for every party member. If they asked me whether I liked the Mass Effect party, I would respond "Hell no".
Every character is far too stoic for my taste. We rarely if ever see emotion, no rare moments of intrigue, etc. They never seem to raise their voices beyond room-level and it's a great weakness. Kotor featured diversity through Hk-47, Jolee Bindo, etc. Jade Empire did the same. And Mass Effect 2 returned to this trend thank God. Mordin has more personality than the entire cast put together. Compare this to Tali/Liara who feel more like walking encyclopedias on Asari/Quarian culture. We don't need 3 different characters filling that function.
On consoles, perhaps? I'm playing ME 1 once again, and I have neither problems with combat, nor with the Mako. The PC version is actually much better to control than ME 2, which forces several functions on one key, and its lack of hotkeys.
Not problems with controlling as much as gameplay itself being clunky, which was heavily criticized.
Have to disagree again. I think the writing in ME 1 was great, and I liked all characters. And they were very well integrated into the main story. Where is any tie to the main story in ME 2? Where are the opinions of my companions on Shepard's past and present actions, anything that happens in the game, or each other? They all have their hour of glory in their loyalty quests, and then they're pretty much decoration apart from the romances. And the romances lack depth and connection to the main story too.
I liked the characters too. It just feels like Bioware put the wrong group together for Mass Effect. Kaidan might've been a better fit in Jade Empire to give more variety or something. I would also say that barring the rare elevator conversation, my Mass Effect squad didn't have any interaction. I didn't ride on enough elevators to really understand what they all thought of each other. And each loyalty mission was infinitely superior to Mass Effect's frail attempts. We learn alot about each character through these quests. Miranda's quest was more touching than Tali's, Garrus', and Wrex's put together.
Mass Effect is more like a movie while Mass Effect 2 is a tv series is the comparison I've heard. I think it fits quite well. I can understand preferring one style to another, but I'm still not seeing how Mass Effect 2 (especially the characters) are "dumbed down". Think Firefly if you will. The loyalty missions are each individual episode while the suicide mission functions as the film "Serenity". It's not a perfect format, but it gets the job done.
Modifié par Il Divo, 27 juillet 2010 - 07:27 .