bjdbwea wrote...
I would argue that it's great that they told us these things through the companions instead of just a codex entry. The codex is great for additional information, but to hear it from a character adds a lot of atmosphere. Of course you don't have to introduce the players to the basics in a second part of a trilogy, so naturally Tali for example is able to talk about other things.
It's great when the character in question can't be reduced to a codex entry, otherwise they are just filler. Wrex and Thane are both wonderful examples of learning about a culture through a character. With Wrex, we get insights into how Krogan culture works as well as getting to see his history with the Krogan Rebellions, killing his father, etc. In other words, Wrex is more than just an encyclopedia; he's a person. But Bioware forgot this with both Tali and Liara. The only fact we actually learn about Tali is that she's the daught of the head of the Admiralty Board which is easily ommitted. This doesn't translate into anything meaningful at all in Mass Effect because she doesn't build on it. All our conversation topics involve: "Tell me about Quarian Culture" or "Tell me about the Admiralty Board". Never "tell me about yourself".
I see what you mean about the characters and their opinions. But I don't really agree. No opinions or emotions? What about Liara insisting (twice) that you save the Rachni queen? What about the famous locker scene, where the LI comforts Shepard? Perfect example of how to integrate companions into the main story. Whereas the companions - and their romances - in ME 2 exist in their own universe and have no connection whatsoever to the main story.
Because in Mass Effect they have absolutely no inflection. At almost no point in the entire game do we hear Liara, Kaidan, Garrus, etc. go through something so deep or emotional that it affects their being. Liara insists that you save the Rachni Queen in the same monotone voice that she tells you about Asari Culture. In fact, the entire scene with Benezia was a wasted opportunity, in my opinion. Here are some great Bioware examples among others of character voices having inflections/emotions.
Kotor: On the Leviathan where your character has the option to egg Carth on and kill Saul Karath. Bastila, who up until this point has kept her composure struggling with the Jedi Code, essentially loses it and begs Carth "No, not like this." To which Carth responds, "Do you know what this man put me through?" This how you properly integrate characters into a story.
Jade Empire: Wild Flower at pretty much every point in the game. Here is what is supposed to be a sweet and innocent child, trying to act like a sweet and innocent child. Unfortunately, she has two demons possessing her. Wild Flower makes it pretty clear that she is ultimately trying to be a kid. When pressed about how she manages to live like this, she actually breaks down into tears in one of the most touching scenes in the game. She has more than one tone of voice, which I can't say for Mass Effect's cast 90% of the time.
Planescape Torment: Hell, there was no voice-acting and Drakkon gave a more emotional performance than the Mass Effect 1 cast. Here's a great example of how to integrate a character and culture. We're given so many opportunities to learn about the history of the Githzerai, eventually discovering how Drakkon has lost faith in his code and himself which is reflected in his blade as it becomes distorted during conversation.
The point is that in all these examples, the characters develop and change. Mass Effect 2's cast, whatever we might say about their involvement in the plot, does develop. They have goals, desires, fears which we come to know through their loyalty missions. No one in Mass Effect has a catharsis of any kind, perhaps save Wrex. No "skeletons in the closet" so that we might understand how they think. They're mostly static characters.
I do agree that Mordin was by far the best written companion in ME 2. In fact, he's the only one where I think the writing was up to BioWare's standards of quality and quantity, and up to the standards of ME 1. And his loyalty quest had the depth I was missing in most of the rest of the game.
Really? The absolute only one comparable to other Bioware games? What precisely did you see in Liara, Tali, and Garrus that you couldn't find in any of the Mass Effect 2 cast? Be honest with me here. I personally thought they were some of Bioware's deepest and most emotional characters.
Modifié par Il Divo, 27 juillet 2010 - 09:00 .




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