Il Divo wrote...
My point was that Mass Effect was incredibly dumbed down. Pretty much as far as you can go. You're comparing the fact that because Mass Effect's system "takes time" that it is complex. My inventory was not complex. Making omnigel, changing my weapon, etc, were not complex decisions. Bioware should have made Mass Effect with a "dnd in space" mentality. Give the player attributes, skills, feats, etc. Make the Engineer a space rogue with stealth, etc. But this isn't the case. Mass Effect pretty much is instant gratification from the start just like its sequel.
You're mixing up "complexity" with "being complex" here. The ME1 systems may have not been that complex, but they did have a certain degree of depth and complex
ity to them that the ME2 systems lack completely. They were still RPG-based systems instead of these shallow, linear and lacking shooter-based ones that ME2 had. I still had to pick and choose, could modify my weapons for different situations, and had stats to compare items. In ME2 there is no customisation, no randomisation, and no chance of missing a weapon, not getting the best stuff, and not being able to upgrade everything to the max with no downside. It's all inevitable and linear, and everything can be maxed with no downside without any real effort. ME1 wasn't much better, admittedly, but at least items could be customised, had stats and weren't inevitable and linear. If it wasn't for Spectre Weapons and the items had some more balance and variation, then things would have been okay. Instead we have a system that's no more complex than Doom's weapon system.
What is so complex about 1% pistol damage? It was not a new spell, it didn't drastically alter my character or playstyle, it just meant I was slightly better at killing people than I was a second ago. The only thing that did this were the powers themselves. There were 3 in each skill tree. Mass Effect 2 gave you 4 points in each tree, plus a bonus on maxing it out.
The small upgrade wasn't complex, but it did mean you at least had to work your way up to actually making some marked improvement and that it was smoother. As opposed to ME2's system where you just go "Bang. Bang. Bang" and improve so dramatically without needing to work your way up to something significant. ME2 was instant gratification with every level-up... ME1 you at least had to work your way up to it. Progression should be smooth, not just something new to keep the ADD crowd from getting bored. In other RPGs you generally have base stats that do this (e.g. Strength, Dex, Con, Int, Wis, etc.) but when you lack that you need to make progression smooth in another way. ME1 did this with its gradual skills... ME2 fails at this and just give you insta-bonus each time, which isn't smooth at all.
And yet, it sounds like you're comparing Mass Effect 2 to what you wanted it to be rather than what it was.
I'm comparing it to Mass Effect 1, as well as what ME1 could potentially have been with some tweaking.
I personally would have preferred if they just radically shifted Mass Effect's system around instead of the option they took it. Unfortunately, Bioware chose not to do that.
Here we at least agree on something.
I can't compare Mass Effect 2 against what it "could have been". I have to compare Mass Effect 2 against Mass Effect 1. Those are the only two factors that matter. And as it stands, the fast-paced streamlined approach worked alot better for this series.
I disagree. Strongly.
And it's funny that you can only compare Mass Effect 2 against Mass Effect 1, but yet Mass Effect 1 can apparently be compared to every BioWare game that came before it. That seems a little unfair... that Mass Effect has such a big legacy to live up to, yet the sequel only has to lived up to it's admittedly flawed predecessor.
Mass Effect. is. shallow. I grow tired of repeating this. 9 ranks of useless points which don't do anything. If your point is still that it's just "better than Mass Effect 2", then we're still left knowing that Mass Effect did a crap job on its RPG mechanics.
You get tired of repeating stuff? Think how I feel: I'm rehashing the same damn stuff from since ME2 first came out. You've only been arguing for a couple of weeks on this.
And it
is still better than ME2. Even if ME1 did a "crap job" on the RPG mechanics (I personally think you exaggerate here... flawed, definitely. I wouldn't go as far as "crap") I'd still rather the game try to be an RPG and not quite pull it off than just throw in the towell and go for the easy answers and dumb itself down to basically become "Gears of War with dialogue choices" and become "Fisher Price: My first RPG" in the process. At least ME1's skills felt like they impacted and shaped your character beyond being new toys to play with during combat... ME2's system could have just been replaced with purchasable power-ups like an old-fashioned shooter where you purchase your "double shot" or "shields" or "missiles" or "smart bomb" between levels and it would barely have changed.
Give me attributes. Give me skills. Give me a half-way decent inventory. And let me keep the powers (simply add attribute requirements for each). Mass Effect does none of these. It tacks on intimidate at the end which makes some people think that they have to "choose" between combat and non-combat skills. This isn't Elder Scrolls where you have a variety of non-combat skills to choose from. They attached one entirely random skill onto a whole host of combat abilities. I really don't see how this makes sense or adds depth to the gameplay. When playing Mass Effect, I want to use whatever system works best. It wasn't Mass Effect 2's. Mass Effect 2's however does surpass Mass Effect 1's.
Again, I disagree. I'd rather have semi-broken elements that give some semblance of RPG mechanics than working generic ones that are shallow, linear and offer nothing new or interesting. ME1's mechanics had potential and with some tweaking could have worked well. It wouldn't have taken much. ME2's are as simple as you can get, and I find it hard to believe somebody who claims to love RPGs so much would think that they were the answer to ME1's issues, let alone actually good for the series and make a better RPG for it.
Also, ME1 had more than just Intimidate as non-combat skills, it also had Charm, Decryption, Hacking, etc. and even if it
did only have Intimidate, that's more than ME2 had, which
only had combat skills and nothing else. Sure... you can say that these were only minor in the grand scheme of things, but add them up to everything else that was lost between ME1 and ME2 and the list gets larger and so does the gap. And while the difference may have been small, that small gap made
all the difference.